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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// Intel License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000, Intel Corporation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of Intel Corporation may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
///////////////////////////////////////////////
//// Created by Khudyakov V.A. bober@gorodok.net
//////////////////////////////////////////////
#ifndef __CVFACETEMPLATE_H__
#define __CVFACETEMPLATE_H__
class FaceFeature
{
public:
FaceFeature(double dWeight,void * lpContour,bool bIsFeature);
FaceFeature();
virtual ~FaceFeature();
inline bool isFaceFeature();
inline void * GetContour();
inline double GetWeight();
inline void SetContour(void * lpContour);
inline void SetWeight(double dWeight);
inline void SetFeature(bool bIsFeature);
private:
double m_dWeight;
void * m_lpContour;
bool m_bIsFaceFeature;
};//class FaceFeature
inline void FaceFeature::SetFeature(bool bIsFeature)
{
m_bIsFaceFeature = bIsFeature;
}
inline bool FaceFeature::isFaceFeature()
{
return m_bIsFaceFeature;
}//inline bool FaceFeature::isFaceFeature()
inline void * FaceFeature::GetContour()
{
return m_lpContour;
}//inline void * FaceFeature::GetContour()
inline double FaceFeature::GetWeight()
{
return m_dWeight;
}//inline long FaceFeature::GetWeight()
inline void FaceFeature::SetContour(void * lpContour)
{
m_lpContour = lpContour;
}//inline void FaceFeature::SetContour(void * lpContour)
inline void FaceFeature::SetWeight(double dWeight)
{
m_dWeight = dWeight;
}//inline void FaceFeature::SetWeight(double * dWeight)
class FaceTemplate
{
public:
FaceTemplate(long lFeatureCount) {m_lFeturesCount = lFeatureCount; m_lpFeaturesList = new FaceFeature[lFeatureCount];};
virtual ~FaceTemplate();
inline long GetCount();
inline FaceFeature * GetFeatures();
protected:
FaceFeature * m_lpFeaturesList;
private:
long m_lFeturesCount;
};//class FaceTemplate
inline long FaceTemplate::GetCount()
{
return m_lFeturesCount;
}//inline long FaceTemplate::GetCount()
inline FaceFeature * FaceTemplate::GetFeatures()
{
return m_lpFeaturesList;
}//inline FaceFeature * FaceTemplate::GetFeatures()
////////////
//class RFaceTemplate
///////////
class MouthFaceTemplate:public FaceTemplate
{
public:
inline MouthFaceTemplate(long lNumber,CvRect rect,double dEyeWidth,double dEyeHeight,double dDistanceBetweenEye,double dDistanceEyeAboveMouth);
~MouthFaceTemplate();
};//class MouthFaceTemplate:public FaceTemplate
inline MouthFaceTemplate::MouthFaceTemplate(long lNumber,CvRect rect,double dEyeWidth,double dEyeHeight,
double dDistanceBetweenEye,double dDistanceEyeAboveMouth):FaceTemplate(lNumber)
{
CvRect MouthRect = rect;
CvRect LeftEyeRect = cvRect(cvRound(rect.x - (dEyeWidth + dDistanceBetweenEye/(double)2 - (double)rect.width/(double)2)),
cvRound(rect.y - dDistanceEyeAboveMouth - dEyeHeight),
cvRound(dEyeWidth),
cvRound(dEyeHeight) );
CvRect RightEyeRect = cvRect(cvRound(rect.x + (double)rect.width/(double)2 + dDistanceBetweenEye/(double)2),
cvRound(rect.y - dDistanceEyeAboveMouth - dEyeHeight),
cvRound(dEyeWidth),
cvRound(dEyeHeight) );
// CvRect NoseRect = cvRect(cvRound(rect.x + (double)rect.width/(double)4),
// cvRound(rect.y - (double)rect.width/(double)2 - (double)rect.height/(double)4),
// cvRound((double)rect.width/(double)2),
// cvRound((double)rect.width/(double)2) );
/*
CvRect CheenRect = cvRect(rect.x,rect.y + 3*rect.height/2,rect.width,rect.height);
*/
CvRect * lpMouthRect = new CvRect();
*lpMouthRect = MouthRect;
m_lpFeaturesList[0].SetContour(lpMouthRect);
m_lpFeaturesList[0].SetWeight(1);
m_lpFeaturesList[0].SetFeature(false);
CvRect * lpLeftEyeRect = new CvRect();
*lpLeftEyeRect = LeftEyeRect;
m_lpFeaturesList[1].SetContour(lpLeftEyeRect);
m_lpFeaturesList[1].SetWeight(1);
m_lpFeaturesList[1].SetFeature(true);
CvRect * lpRightEyeRect = new CvRect();
*lpRightEyeRect = RightEyeRect;
m_lpFeaturesList[2].SetContour(lpRightEyeRect);
m_lpFeaturesList[2].SetWeight(1);
m_lpFeaturesList[2].SetFeature(true);
// CvRect * lpNoseRect = new CvRect();
// *lpNoseRect = NoseRect;
// m_lpFeaturesList[3].SetContour(lpNoseRect);
// m_lpFeaturesList[3].SetWeight(0);
// m_lpFeaturesList[3].SetFeature(true);
/* CvRect * lpCheenRect = new CvRect();
*lpCheenRect = CheenRect;
m_lpFeaturesList[4].SetContour(lpCheenRect);
m_lpFeaturesList[4].SetWeight(1);
m_lpFeaturesList[4].SetFeature(false);
*/
};//constructor MouthFaceTemplate(long lNumFeatures,CvRect rect,double dEyeWidth,double dEyeHeight,double dDistanceBetweenEye,double dDistanceEyeAboveMouth);
#endif//__FACETEMPLATE_H__