dec_neon.c 66.2 KB
Newer Older
AoD314's avatar
AoD314 committed
1 2
// Copyright 2012 Google Inc. All Rights Reserved.
//
3 4 5 6 7
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
AoD314's avatar
AoD314 committed
8 9 10 11 12 13 14 15 16 17 18
// -----------------------------------------------------------------------------
//
// ARM NEON version of dsp functions and loop filtering.
//
// Authors: Somnath Banerjee (somnath@google.com)
//          Johann Koenig (johannkoenig@google.com)

#include "./dsp.h"

#if defined(WEBP_USE_NEON)

19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322
#include "./neon.h"
#include "../dec/vp8i_dec.h"

//------------------------------------------------------------------------------
// NxM Loading functions

// Load/Store vertical edge
#define LOAD8x4(c1, c2, c3, c4, b1, b2, stride)                                \
  "vld4.8 {" #c1 "[0]," #c2 "[0]," #c3 "[0]," #c4 "[0]}," #b1 "," #stride "\n" \
  "vld4.8 {" #c1 "[1]," #c2 "[1]," #c3 "[1]," #c4 "[1]}," #b2 "," #stride "\n" \
  "vld4.8 {" #c1 "[2]," #c2 "[2]," #c3 "[2]," #c4 "[2]}," #b1 "," #stride "\n" \
  "vld4.8 {" #c1 "[3]," #c2 "[3]," #c3 "[3]," #c4 "[3]}," #b2 "," #stride "\n" \
  "vld4.8 {" #c1 "[4]," #c2 "[4]," #c3 "[4]," #c4 "[4]}," #b1 "," #stride "\n" \
  "vld4.8 {" #c1 "[5]," #c2 "[5]," #c3 "[5]," #c4 "[5]}," #b2 "," #stride "\n" \
  "vld4.8 {" #c1 "[6]," #c2 "[6]," #c3 "[6]," #c4 "[6]}," #b1 "," #stride "\n" \
  "vld4.8 {" #c1 "[7]," #c2 "[7]," #c3 "[7]," #c4 "[7]}," #b2 "," #stride "\n"

#define STORE8x2(c1, c2, p, stride)                                            \
  "vst2.8   {" #c1 "[0], " #c2 "[0]}," #p "," #stride " \n"                    \
  "vst2.8   {" #c1 "[1], " #c2 "[1]}," #p "," #stride " \n"                    \
  "vst2.8   {" #c1 "[2], " #c2 "[2]}," #p "," #stride " \n"                    \
  "vst2.8   {" #c1 "[3], " #c2 "[3]}," #p "," #stride " \n"                    \
  "vst2.8   {" #c1 "[4], " #c2 "[4]}," #p "," #stride " \n"                    \
  "vst2.8   {" #c1 "[5], " #c2 "[5]}," #p "," #stride " \n"                    \
  "vst2.8   {" #c1 "[6], " #c2 "[6]}," #p "," #stride " \n"                    \
  "vst2.8   {" #c1 "[7], " #c2 "[7]}," #p "," #stride " \n"

#if !defined(WORK_AROUND_GCC)

// This intrinsics version makes gcc-4.6.3 crash during Load4x??() compilation
// (register alloc, probably). The variants somewhat mitigate the problem, but
// not quite. HFilter16i() remains problematic.
static WEBP_INLINE uint8x8x4_t Load4x8(const uint8_t* const src, int stride) {
  const uint8x8_t zero = vdup_n_u8(0);
  uint8x8x4_t out;
  INIT_VECTOR4(out, zero, zero, zero, zero);
  out = vld4_lane_u8(src + 0 * stride, out, 0);
  out = vld4_lane_u8(src + 1 * stride, out, 1);
  out = vld4_lane_u8(src + 2 * stride, out, 2);
  out = vld4_lane_u8(src + 3 * stride, out, 3);
  out = vld4_lane_u8(src + 4 * stride, out, 4);
  out = vld4_lane_u8(src + 5 * stride, out, 5);
  out = vld4_lane_u8(src + 6 * stride, out, 6);
  out = vld4_lane_u8(src + 7 * stride, out, 7);
  return out;
}

static WEBP_INLINE void Load4x16(const uint8_t* const src, int stride,
                                 uint8x16_t* const p1, uint8x16_t* const p0,
                                 uint8x16_t* const q0, uint8x16_t* const q1) {
  // row0 = p1[0..7]|p0[0..7]|q0[0..7]|q1[0..7]
  // row8 = p1[8..15]|p0[8..15]|q0[8..15]|q1[8..15]
  const uint8x8x4_t row0 = Load4x8(src - 2 + 0 * stride, stride);
  const uint8x8x4_t row8 = Load4x8(src - 2 + 8 * stride, stride);
  *p1 = vcombine_u8(row0.val[0], row8.val[0]);
  *p0 = vcombine_u8(row0.val[1], row8.val[1]);
  *q0 = vcombine_u8(row0.val[2], row8.val[2]);
  *q1 = vcombine_u8(row0.val[3], row8.val[3]);
}

#else  // WORK_AROUND_GCC

#define LOADQ_LANE_32b(VALUE, LANE) do {                             \
  (VALUE) = vld1q_lane_u32((const uint32_t*)src, (VALUE), (LANE));   \
  src += stride;                                                     \
} while (0)

static WEBP_INLINE void Load4x16(const uint8_t* src, int stride,
                                 uint8x16_t* const p1, uint8x16_t* const p0,
                                 uint8x16_t* const q0, uint8x16_t* const q1) {
  const uint32x4_t zero = vdupq_n_u32(0);
  uint32x4x4_t in;
  INIT_VECTOR4(in, zero, zero, zero, zero);
  src -= 2;
  LOADQ_LANE_32b(in.val[0], 0);
  LOADQ_LANE_32b(in.val[1], 0);
  LOADQ_LANE_32b(in.val[2], 0);
  LOADQ_LANE_32b(in.val[3], 0);
  LOADQ_LANE_32b(in.val[0], 1);
  LOADQ_LANE_32b(in.val[1], 1);
  LOADQ_LANE_32b(in.val[2], 1);
  LOADQ_LANE_32b(in.val[3], 1);
  LOADQ_LANE_32b(in.val[0], 2);
  LOADQ_LANE_32b(in.val[1], 2);
  LOADQ_LANE_32b(in.val[2], 2);
  LOADQ_LANE_32b(in.val[3], 2);
  LOADQ_LANE_32b(in.val[0], 3);
  LOADQ_LANE_32b(in.val[1], 3);
  LOADQ_LANE_32b(in.val[2], 3);
  LOADQ_LANE_32b(in.val[3], 3);
  // Transpose four 4x4 parts:
  {
    const uint8x16x2_t row01 = vtrnq_u8(vreinterpretq_u8_u32(in.val[0]),
                                        vreinterpretq_u8_u32(in.val[1]));
    const uint8x16x2_t row23 = vtrnq_u8(vreinterpretq_u8_u32(in.val[2]),
                                        vreinterpretq_u8_u32(in.val[3]));
    const uint16x8x2_t row02 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[0]),
                                         vreinterpretq_u16_u8(row23.val[0]));
    const uint16x8x2_t row13 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[1]),
                                         vreinterpretq_u16_u8(row23.val[1]));
    *p1 = vreinterpretq_u8_u16(row02.val[0]);
    *p0 = vreinterpretq_u8_u16(row13.val[0]);
    *q0 = vreinterpretq_u8_u16(row02.val[1]);
    *q1 = vreinterpretq_u8_u16(row13.val[1]);
  }
}
#undef LOADQ_LANE_32b

#endif  // !WORK_AROUND_GCC

static WEBP_INLINE void Load8x16(const uint8_t* const src, int stride,
                                 uint8x16_t* const p3, uint8x16_t* const p2,
                                 uint8x16_t* const p1, uint8x16_t* const p0,
                                 uint8x16_t* const q0, uint8x16_t* const q1,
                                 uint8x16_t* const q2, uint8x16_t* const q3) {
  Load4x16(src - 2, stride, p3, p2, p1, p0);
  Load4x16(src + 2, stride, q0, q1, q2, q3);
}

static WEBP_INLINE void Load16x4(const uint8_t* const src, int stride,
                                 uint8x16_t* const p1, uint8x16_t* const p0,
                                 uint8x16_t* const q0, uint8x16_t* const q1) {
  *p1 = vld1q_u8(src - 2 * stride);
  *p0 = vld1q_u8(src - 1 * stride);
  *q0 = vld1q_u8(src + 0 * stride);
  *q1 = vld1q_u8(src + 1 * stride);
}

static WEBP_INLINE void Load16x8(const uint8_t* const src, int stride,
                                 uint8x16_t* const p3, uint8x16_t* const p2,
                                 uint8x16_t* const p1, uint8x16_t* const p0,
                                 uint8x16_t* const q0, uint8x16_t* const q1,
                                 uint8x16_t* const q2, uint8x16_t* const q3) {
  Load16x4(src - 2  * stride, stride, p3, p2, p1, p0);
  Load16x4(src + 2  * stride, stride, q0, q1, q2, q3);
}

static WEBP_INLINE void Load8x8x2(const uint8_t* const u,
                                  const uint8_t* const v,
                                  int stride,
                                  uint8x16_t* const p3, uint8x16_t* const p2,
                                  uint8x16_t* const p1, uint8x16_t* const p0,
                                  uint8x16_t* const q0, uint8x16_t* const q1,
                                  uint8x16_t* const q2, uint8x16_t* const q3) {
  // We pack the 8x8 u-samples in the lower half of the uint8x16_t destination
  // and the v-samples on the higher half.
  *p3 = vcombine_u8(vld1_u8(u - 4 * stride), vld1_u8(v - 4 * stride));
  *p2 = vcombine_u8(vld1_u8(u - 3 * stride), vld1_u8(v - 3 * stride));
  *p1 = vcombine_u8(vld1_u8(u - 2 * stride), vld1_u8(v - 2 * stride));
  *p0 = vcombine_u8(vld1_u8(u - 1 * stride), vld1_u8(v - 1 * stride));
  *q0 = vcombine_u8(vld1_u8(u + 0 * stride), vld1_u8(v + 0 * stride));
  *q1 = vcombine_u8(vld1_u8(u + 1 * stride), vld1_u8(v + 1 * stride));
  *q2 = vcombine_u8(vld1_u8(u + 2 * stride), vld1_u8(v + 2 * stride));
  *q3 = vcombine_u8(vld1_u8(u + 3 * stride), vld1_u8(v + 3 * stride));
}

#if !defined(WORK_AROUND_GCC)

#define LOAD_UV_8(ROW) \
  vcombine_u8(vld1_u8(u - 4 + (ROW) * stride), vld1_u8(v - 4 + (ROW) * stride))

static WEBP_INLINE void Load8x8x2T(const uint8_t* const u,
                                   const uint8_t* const v,
                                   int stride,
                                   uint8x16_t* const p3, uint8x16_t* const p2,
                                   uint8x16_t* const p1, uint8x16_t* const p0,
                                   uint8x16_t* const q0, uint8x16_t* const q1,
                                   uint8x16_t* const q2, uint8x16_t* const q3) {
  // We pack the 8x8 u-samples in the lower half of the uint8x16_t destination
  // and the v-samples on the higher half.
  const uint8x16_t row0 = LOAD_UV_8(0);
  const uint8x16_t row1 = LOAD_UV_8(1);
  const uint8x16_t row2 = LOAD_UV_8(2);
  const uint8x16_t row3 = LOAD_UV_8(3);
  const uint8x16_t row4 = LOAD_UV_8(4);
  const uint8x16_t row5 = LOAD_UV_8(5);
  const uint8x16_t row6 = LOAD_UV_8(6);
  const uint8x16_t row7 = LOAD_UV_8(7);
  // Perform two side-by-side 8x8 transposes
  // u00 u01 u02 u03 u04 u05 u06 u07 | v00 v01 v02 v03 v04 v05 v06 v07
  // u10 u11 u12 u13 u14 u15 u16 u17 | v10 v11 v12 ...
  // u20 u21 u22 u23 u24 u25 u26 u27 | v20 v21 ...
  // u30 u31 u32 u33 u34 u35 u36 u37 | ...
  // u40 u41 u42 u43 u44 u45 u46 u47 | ...
  // u50 u51 u52 u53 u54 u55 u56 u57 | ...
  // u60 u61 u62 u63 u64 u65 u66 u67 | v60 ...
  // u70 u71 u72 u73 u74 u75 u76 u77 | v70 v71 v72 ...
  const uint8x16x2_t row01 = vtrnq_u8(row0, row1);  // u00 u10 u02 u12 ...
                                                    // u01 u11 u03 u13 ...
  const uint8x16x2_t row23 = vtrnq_u8(row2, row3);  // u20 u30 u22 u32 ...
                                                    // u21 u31 u23 u33 ...
  const uint8x16x2_t row45 = vtrnq_u8(row4, row5);  // ...
  const uint8x16x2_t row67 = vtrnq_u8(row6, row7);  // ...
  const uint16x8x2_t row02 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[0]),
                                       vreinterpretq_u16_u8(row23.val[0]));
  const uint16x8x2_t row13 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[1]),
                                       vreinterpretq_u16_u8(row23.val[1]));
  const uint16x8x2_t row46 = vtrnq_u16(vreinterpretq_u16_u8(row45.val[0]),
                                       vreinterpretq_u16_u8(row67.val[0]));
  const uint16x8x2_t row57 = vtrnq_u16(vreinterpretq_u16_u8(row45.val[1]),
                                       vreinterpretq_u16_u8(row67.val[1]));
  const uint32x4x2_t row04 = vtrnq_u32(vreinterpretq_u32_u16(row02.val[0]),
                                       vreinterpretq_u32_u16(row46.val[0]));
  const uint32x4x2_t row26 = vtrnq_u32(vreinterpretq_u32_u16(row02.val[1]),
                                       vreinterpretq_u32_u16(row46.val[1]));
  const uint32x4x2_t row15 = vtrnq_u32(vreinterpretq_u32_u16(row13.val[0]),
                                       vreinterpretq_u32_u16(row57.val[0]));
  const uint32x4x2_t row37 = vtrnq_u32(vreinterpretq_u32_u16(row13.val[1]),
                                       vreinterpretq_u32_u16(row57.val[1]));
  *p3 = vreinterpretq_u8_u32(row04.val[0]);
  *p2 = vreinterpretq_u8_u32(row15.val[0]);
  *p1 = vreinterpretq_u8_u32(row26.val[0]);
  *p0 = vreinterpretq_u8_u32(row37.val[0]);
  *q0 = vreinterpretq_u8_u32(row04.val[1]);
  *q1 = vreinterpretq_u8_u32(row15.val[1]);
  *q2 = vreinterpretq_u8_u32(row26.val[1]);
  *q3 = vreinterpretq_u8_u32(row37.val[1]);
}
#undef LOAD_UV_8

#endif  // !WORK_AROUND_GCC

static WEBP_INLINE void Store2x8(const uint8x8x2_t v,
                                 uint8_t* const dst, int stride) {
  vst2_lane_u8(dst + 0 * stride, v, 0);
  vst2_lane_u8(dst + 1 * stride, v, 1);
  vst2_lane_u8(dst + 2 * stride, v, 2);
  vst2_lane_u8(dst + 3 * stride, v, 3);
  vst2_lane_u8(dst + 4 * stride, v, 4);
  vst2_lane_u8(dst + 5 * stride, v, 5);
  vst2_lane_u8(dst + 6 * stride, v, 6);
  vst2_lane_u8(dst + 7 * stride, v, 7);
}

static WEBP_INLINE void Store2x16(const uint8x16_t p0, const uint8x16_t q0,
                                  uint8_t* const dst, int stride) {
  uint8x8x2_t lo, hi;
  lo.val[0] = vget_low_u8(p0);
  lo.val[1] = vget_low_u8(q0);
  hi.val[0] = vget_high_u8(p0);
  hi.val[1] = vget_high_u8(q0);
  Store2x8(lo, dst - 1 + 0 * stride, stride);
  Store2x8(hi, dst - 1 + 8 * stride, stride);
}

#if !defined(WORK_AROUND_GCC)
static WEBP_INLINE void Store4x8(const uint8x8x4_t v,
                                 uint8_t* const dst, int stride) {
  vst4_lane_u8(dst + 0 * stride, v, 0);
  vst4_lane_u8(dst + 1 * stride, v, 1);
  vst4_lane_u8(dst + 2 * stride, v, 2);
  vst4_lane_u8(dst + 3 * stride, v, 3);
  vst4_lane_u8(dst + 4 * stride, v, 4);
  vst4_lane_u8(dst + 5 * stride, v, 5);
  vst4_lane_u8(dst + 6 * stride, v, 6);
  vst4_lane_u8(dst + 7 * stride, v, 7);
}

static WEBP_INLINE void Store4x16(const uint8x16_t p1, const uint8x16_t p0,
                                  const uint8x16_t q0, const uint8x16_t q1,
                                  uint8_t* const dst, int stride) {
  uint8x8x4_t lo, hi;
  INIT_VECTOR4(lo,
               vget_low_u8(p1), vget_low_u8(p0),
               vget_low_u8(q0), vget_low_u8(q1));
  INIT_VECTOR4(hi,
               vget_high_u8(p1), vget_high_u8(p0),
               vget_high_u8(q0), vget_high_u8(q1));
  Store4x8(lo, dst - 2 + 0 * stride, stride);
  Store4x8(hi, dst - 2 + 8 * stride, stride);
}
#endif  // !WORK_AROUND_GCC

static WEBP_INLINE void Store16x2(const uint8x16_t p0, const uint8x16_t q0,
                                  uint8_t* const dst, int stride) {
  vst1q_u8(dst - stride, p0);
  vst1q_u8(dst, q0);
}

static WEBP_INLINE void Store16x4(const uint8x16_t p1, const uint8x16_t p0,
                                  const uint8x16_t q0, const uint8x16_t q1,
                                  uint8_t* const dst, int stride) {
  Store16x2(p1, p0, dst - stride, stride);
  Store16x2(q0, q1, dst + stride, stride);
}

static WEBP_INLINE void Store8x2x2(const uint8x16_t p0, const uint8x16_t q0,
                                   uint8_t* const u, uint8_t* const v,
                                   int stride) {
  // p0 and q0 contain the u+v samples packed in low/high halves.
  vst1_u8(u - stride, vget_low_u8(p0));
  vst1_u8(u,          vget_low_u8(q0));
  vst1_u8(v - stride, vget_high_u8(p0));
  vst1_u8(v,          vget_high_u8(q0));
}

static WEBP_INLINE void Store8x4x2(const uint8x16_t p1, const uint8x16_t p0,
                                   const uint8x16_t q0, const uint8x16_t q1,
                                   uint8_t* const u, uint8_t* const v,
                                   int stride) {
  // The p1...q1 registers contain the u+v samples packed in low/high halves.
  Store8x2x2(p1, p0, u - stride, v - stride, stride);
  Store8x2x2(q0, q1, u + stride, v + stride, stride);
}
AoD314's avatar
AoD314 committed
323

324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547
#if !defined(WORK_AROUND_GCC)

#define STORE6_LANE(DST, VAL0, VAL1, LANE) do {   \
  vst3_lane_u8((DST) - 3, (VAL0), (LANE));        \
  vst3_lane_u8((DST) + 0, (VAL1), (LANE));        \
  (DST) += stride;                                \
} while (0)

static WEBP_INLINE void Store6x8x2(const uint8x16_t p2, const uint8x16_t p1,
                                   const uint8x16_t p0, const uint8x16_t q0,
                                   const uint8x16_t q1, const uint8x16_t q2,
                                   uint8_t* u, uint8_t* v,
                                   int stride) {
  uint8x8x3_t u0, u1, v0, v1;
  INIT_VECTOR3(u0, vget_low_u8(p2), vget_low_u8(p1), vget_low_u8(p0));
  INIT_VECTOR3(u1, vget_low_u8(q0), vget_low_u8(q1), vget_low_u8(q2));
  INIT_VECTOR3(v0, vget_high_u8(p2), vget_high_u8(p1), vget_high_u8(p0));
  INIT_VECTOR3(v1, vget_high_u8(q0), vget_high_u8(q1), vget_high_u8(q2));
  STORE6_LANE(u, u0, u1, 0);
  STORE6_LANE(u, u0, u1, 1);
  STORE6_LANE(u, u0, u1, 2);
  STORE6_LANE(u, u0, u1, 3);
  STORE6_LANE(u, u0, u1, 4);
  STORE6_LANE(u, u0, u1, 5);
  STORE6_LANE(u, u0, u1, 6);
  STORE6_LANE(u, u0, u1, 7);
  STORE6_LANE(v, v0, v1, 0);
  STORE6_LANE(v, v0, v1, 1);
  STORE6_LANE(v, v0, v1, 2);
  STORE6_LANE(v, v0, v1, 3);
  STORE6_LANE(v, v0, v1, 4);
  STORE6_LANE(v, v0, v1, 5);
  STORE6_LANE(v, v0, v1, 6);
  STORE6_LANE(v, v0, v1, 7);
}
#undef STORE6_LANE

static WEBP_INLINE void Store4x8x2(const uint8x16_t p1, const uint8x16_t p0,
                                   const uint8x16_t q0, const uint8x16_t q1,
                                   uint8_t* const u, uint8_t* const v,
                                   int stride) {
  uint8x8x4_t u0, v0;
  INIT_VECTOR4(u0,
               vget_low_u8(p1), vget_low_u8(p0),
               vget_low_u8(q0), vget_low_u8(q1));
  INIT_VECTOR4(v0,
               vget_high_u8(p1), vget_high_u8(p0),
               vget_high_u8(q0), vget_high_u8(q1));
  vst4_lane_u8(u - 2 + 0 * stride, u0, 0);
  vst4_lane_u8(u - 2 + 1 * stride, u0, 1);
  vst4_lane_u8(u - 2 + 2 * stride, u0, 2);
  vst4_lane_u8(u - 2 + 3 * stride, u0, 3);
  vst4_lane_u8(u - 2 + 4 * stride, u0, 4);
  vst4_lane_u8(u - 2 + 5 * stride, u0, 5);
  vst4_lane_u8(u - 2 + 6 * stride, u0, 6);
  vst4_lane_u8(u - 2 + 7 * stride, u0, 7);
  vst4_lane_u8(v - 2 + 0 * stride, v0, 0);
  vst4_lane_u8(v - 2 + 1 * stride, v0, 1);
  vst4_lane_u8(v - 2 + 2 * stride, v0, 2);
  vst4_lane_u8(v - 2 + 3 * stride, v0, 3);
  vst4_lane_u8(v - 2 + 4 * stride, v0, 4);
  vst4_lane_u8(v - 2 + 5 * stride, v0, 5);
  vst4_lane_u8(v - 2 + 6 * stride, v0, 6);
  vst4_lane_u8(v - 2 + 7 * stride, v0, 7);
}

#endif  // !WORK_AROUND_GCC

// Zero extend 'v' to an int16x8_t.
static WEBP_INLINE int16x8_t ConvertU8ToS16(uint8x8_t v) {
  return vreinterpretq_s16_u16(vmovl_u8(v));
}

// Performs unsigned 8b saturation on 'dst01' and 'dst23' storing the result
// to the corresponding rows of 'dst'.
static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
                                            const int16x8_t dst01,
                                            const int16x8_t dst23) {
  // Unsigned saturate to 8b.
  const uint8x8_t dst01_u8 = vqmovun_s16(dst01);
  const uint8x8_t dst23_u8 = vqmovun_s16(dst23);

  // Store the results.
  vst1_lane_u32((uint32_t*)(dst + 0 * BPS), vreinterpret_u32_u8(dst01_u8), 0);
  vst1_lane_u32((uint32_t*)(dst + 1 * BPS), vreinterpret_u32_u8(dst01_u8), 1);
  vst1_lane_u32((uint32_t*)(dst + 2 * BPS), vreinterpret_u32_u8(dst23_u8), 0);
  vst1_lane_u32((uint32_t*)(dst + 3 * BPS), vreinterpret_u32_u8(dst23_u8), 1);
}

static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
                               uint8_t* const dst) {
  uint32x2_t dst01 = vdup_n_u32(0);
  uint32x2_t dst23 = vdup_n_u32(0);

  // Load the source pixels.
  dst01 = vld1_lane_u32((uint32_t*)(dst + 0 * BPS), dst01, 0);
  dst23 = vld1_lane_u32((uint32_t*)(dst + 2 * BPS), dst23, 0);
  dst01 = vld1_lane_u32((uint32_t*)(dst + 1 * BPS), dst01, 1);
  dst23 = vld1_lane_u32((uint32_t*)(dst + 3 * BPS), dst23, 1);

  {
    // Convert to 16b.
    const int16x8_t dst01_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst01));
    const int16x8_t dst23_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst23));

    // Descale with rounding.
    const int16x8_t out01 = vrsraq_n_s16(dst01_s16, row01, 3);
    const int16x8_t out23 = vrsraq_n_s16(dst23_s16, row23, 3);
    // Add the inverse transform.
    SaturateAndStore4x4(dst, out01, out23);
  }
}

//-----------------------------------------------------------------------------
// Simple In-loop filtering (Paragraph 15.2)

static uint8x16_t NeedsFilter(const uint8x16_t p1, const uint8x16_t p0,
                              const uint8x16_t q0, const uint8x16_t q1,
                              int thresh) {
  const uint8x16_t thresh_v = vdupq_n_u8((uint8_t)thresh);
  const uint8x16_t a_p0_q0 = vabdq_u8(p0, q0);               // abs(p0-q0)
  const uint8x16_t a_p1_q1 = vabdq_u8(p1, q1);               // abs(p1-q1)
  const uint8x16_t a_p0_q0_2 = vqaddq_u8(a_p0_q0, a_p0_q0);  // 2 * abs(p0-q0)
  const uint8x16_t a_p1_q1_2 = vshrq_n_u8(a_p1_q1, 1);       // abs(p1-q1) / 2
  const uint8x16_t sum = vqaddq_u8(a_p0_q0_2, a_p1_q1_2);
  const uint8x16_t mask = vcgeq_u8(thresh_v, sum);
  return mask;
}

static int8x16_t FlipSign(const uint8x16_t v) {
  const uint8x16_t sign_bit = vdupq_n_u8(0x80);
  return vreinterpretq_s8_u8(veorq_u8(v, sign_bit));
}

static uint8x16_t FlipSignBack(const int8x16_t v) {
  const int8x16_t sign_bit = vdupq_n_s8(0x80);
  return vreinterpretq_u8_s8(veorq_s8(v, sign_bit));
}

static int8x16_t GetBaseDelta(const int8x16_t p1, const int8x16_t p0,
                              const int8x16_t q0, const int8x16_t q1) {
  const int8x16_t q0_p0 = vqsubq_s8(q0, p0);      // (q0-p0)
  const int8x16_t p1_q1 = vqsubq_s8(p1, q1);      // (p1-q1)
  const int8x16_t s1 = vqaddq_s8(p1_q1, q0_p0);   // (p1-q1) + 1 * (q0 - p0)
  const int8x16_t s2 = vqaddq_s8(q0_p0, s1);      // (p1-q1) + 2 * (q0 - p0)
  const int8x16_t s3 = vqaddq_s8(q0_p0, s2);      // (p1-q1) + 3 * (q0 - p0)
  return s3;
}

static int8x16_t GetBaseDelta0(const int8x16_t p0, const int8x16_t q0) {
  const int8x16_t q0_p0 = vqsubq_s8(q0, p0);      // (q0-p0)
  const int8x16_t s1 = vqaddq_s8(q0_p0, q0_p0);   // 2 * (q0 - p0)
  const int8x16_t s2 = vqaddq_s8(q0_p0, s1);      // 3 * (q0 - p0)
  return s2;
}

//------------------------------------------------------------------------------

static void ApplyFilter2NoFlip(const int8x16_t p0s, const int8x16_t q0s,
                               const int8x16_t delta,
                               int8x16_t* const op0, int8x16_t* const oq0) {
  const int8x16_t kCst3 = vdupq_n_s8(0x03);
  const int8x16_t kCst4 = vdupq_n_s8(0x04);
  const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3);
  const int8x16_t delta_p4 = vqaddq_s8(delta, kCst4);
  const int8x16_t delta3 = vshrq_n_s8(delta_p3, 3);
  const int8x16_t delta4 = vshrq_n_s8(delta_p4, 3);
  *op0 = vqaddq_s8(p0s, delta3);
  *oq0 = vqsubq_s8(q0s, delta4);
}

#if defined(WEBP_USE_INTRINSICS)

static void ApplyFilter2(const int8x16_t p0s, const int8x16_t q0s,
                         const int8x16_t delta,
                         uint8x16_t* const op0, uint8x16_t* const oq0) {
  const int8x16_t kCst3 = vdupq_n_s8(0x03);
  const int8x16_t kCst4 = vdupq_n_s8(0x04);
  const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3);
  const int8x16_t delta_p4 = vqaddq_s8(delta, kCst4);
  const int8x16_t delta3 = vshrq_n_s8(delta_p3, 3);
  const int8x16_t delta4 = vshrq_n_s8(delta_p4, 3);
  const int8x16_t sp0 = vqaddq_s8(p0s, delta3);
  const int8x16_t sq0 = vqsubq_s8(q0s, delta4);
  *op0 = FlipSignBack(sp0);
  *oq0 = FlipSignBack(sq0);
}

static void DoFilter2(const uint8x16_t p1, const uint8x16_t p0,
                      const uint8x16_t q0, const uint8x16_t q1,
                      const uint8x16_t mask,
                      uint8x16_t* const op0, uint8x16_t* const oq0) {
  const int8x16_t p1s = FlipSign(p1);
  const int8x16_t p0s = FlipSign(p0);
  const int8x16_t q0s = FlipSign(q0);
  const int8x16_t q1s = FlipSign(q1);
  const int8x16_t delta0 = GetBaseDelta(p1s, p0s, q0s, q1s);
  const int8x16_t delta1 = vandq_s8(delta0, vreinterpretq_s8_u8(mask));
  ApplyFilter2(p0s, q0s, delta1, op0, oq0);
}

static void SimpleVFilter16(uint8_t* p, int stride, int thresh) {
  uint8x16_t p1, p0, q0, q1, op0, oq0;
  Load16x4(p, stride, &p1, &p0, &q0, &q1);
  {
    const uint8x16_t mask = NeedsFilter(p1, p0, q0, q1, thresh);
    DoFilter2(p1, p0, q0, q1, mask, &op0, &oq0);
  }
  Store16x2(op0, oq0, p, stride);
}

static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
  uint8x16_t p1, p0, q0, q1, oq0, op0;
  Load4x16(p, stride, &p1, &p0, &q0, &q1);
  {
    const uint8x16_t mask = NeedsFilter(p1, p0, q0, q1, thresh);
    DoFilter2(p1, p0, q0, q1, mask, &op0, &oq0);
  }
  Store2x16(op0, oq0, p, stride);
}

#else

#define QRegs "q0", "q1", "q2", "q3",                                          \
AoD314's avatar
AoD314 committed
548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594
              "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"

#define FLIP_SIGN_BIT2(a, b, s)                                                \
  "veor     " #a "," #a "," #s "               \n"                             \
  "veor     " #b "," #b "," #s "               \n"                             \

#define FLIP_SIGN_BIT4(a, b, c, d, s)                                          \
  FLIP_SIGN_BIT2(a, b, s)                                                      \
  FLIP_SIGN_BIT2(c, d, s)                                                      \

#define NEEDS_FILTER(p1, p0, q0, q1, thresh, mask)                             \
  "vabd.u8    q15," #p0 "," #q0 "         \n"  /* abs(p0 - q0) */              \
  "vabd.u8    q14," #p1 "," #q1 "         \n"  /* abs(p1 - q1) */              \
  "vqadd.u8   q15, q15, q15               \n"  /* abs(p0 - q0) * 2 */          \
  "vshr.u8    q14, q14, #1                \n"  /* abs(p1 - q1) / 2 */          \
  "vqadd.u8   q15, q15, q14     \n"  /* abs(p0 - q0) * 2 + abs(p1 - q1) / 2 */ \
  "vdup.8     q14, " #thresh "            \n"                                  \
  "vcge.u8   " #mask ", q14, q15          \n"  /* mask <= thresh */

#define GET_BASE_DELTA(p1, p0, q0, q1, o)                                      \
  "vqsub.s8   q15," #q0 "," #p0 "         \n"  /* (q0 - p0) */                 \
  "vqsub.s8  " #o "," #p1 "," #q1 "       \n"  /* (p1 - q1) */                 \
  "vqadd.s8  " #o "," #o ", q15           \n"  /* (p1 - q1) + 1 * (p0 - q0) */ \
  "vqadd.s8  " #o "," #o ", q15           \n"  /* (p1 - q1) + 2 * (p0 - q0) */ \
  "vqadd.s8  " #o "," #o ", q15           \n"  /* (p1 - q1) + 3 * (p0 - q0) */

#define DO_SIMPLE_FILTER(p0, q0, fl)                                           \
  "vmov.i8    q15, #0x03                  \n"                                  \
  "vqadd.s8   q15, q15, " #fl "           \n"  /* filter1 = filter + 3 */      \
  "vshr.s8    q15, q15, #3                \n"  /* filter1 >> 3 */              \
  "vqadd.s8  " #p0 "," #p0 ", q15         \n"  /* p0 += filter1 */             \
                                                                               \
  "vmov.i8    q15, #0x04                  \n"                                  \
  "vqadd.s8   q15, q15, " #fl "           \n"  /* filter1 = filter + 4 */      \
  "vshr.s8    q15, q15, #3                \n"  /* filter2 >> 3 */              \
  "vqsub.s8  " #q0 "," #q0 ", q15         \n"  /* q0 -= filter2 */

// Applies filter on 2 pixels (p0 and q0)
#define DO_FILTER2(p1, p0, q0, q1, thresh)                                     \
  NEEDS_FILTER(p1, p0, q0, q1, thresh, q9)     /* filter mask in q9 */         \
  "vmov.i8    q10, #0x80                  \n"  /* sign bit */                  \
  FLIP_SIGN_BIT4(p1, p0, q0, q1, q10)          /* convert to signed value */   \
  GET_BASE_DELTA(p1, p0, q0, q1, q11)          /* get filter level  */         \
  "vand       q9, q9, q11                 \n"  /* apply filter mask */         \
  DO_SIMPLE_FILTER(p0, q0, q9)                 /* apply filter */              \
  FLIP_SIGN_BIT2(p0, q0, q10)

595
static void SimpleVFilter16(uint8_t* p, int stride, int thresh) {
AoD314's avatar
AoD314 committed
596 597 598 599 600 601
  __asm__ volatile (
    "sub        %[p], %[p], %[stride], lsl #1  \n"  // p -= 2 * stride

    "vld1.u8    {q1}, [%[p]], %[stride]        \n"  // p1
    "vld1.u8    {q2}, [%[p]], %[stride]        \n"  // p0
    "vld1.u8    {q3}, [%[p]], %[stride]        \n"  // q0
602
    "vld1.u8    {q12}, [%[p]]                  \n"  // q1
AoD314's avatar
AoD314 committed
603

604
    DO_FILTER2(q1, q2, q3, q12, %[thresh])
AoD314's avatar
AoD314 committed
605 606 607 608 609 610 611 612 613 614 615

    "sub        %[p], %[p], %[stride], lsl #1  \n"  // p -= 2 * stride

    "vst1.u8    {q2}, [%[p]], %[stride]        \n"  // store op0
    "vst1.u8    {q3}, [%[p]]                   \n"  // store oq0
    : [p] "+r"(p)
    : [stride] "r"(stride), [thresh] "r"(thresh)
    : "memory", QRegs
  );
}

616
static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
AoD314's avatar
AoD314 committed
617 618 619 620 621 622
  __asm__ volatile (
    "sub        r4, %[p], #2                   \n"  // base1 = p - 2
    "lsl        r6, %[stride], #1              \n"  // r6 = 2 * stride
    "add        r5, r4, %[stride]              \n"  // base2 = base1 + stride

    LOAD8x4(d2, d3, d4, d5, [r4], [r5], r6)
623 624 625 626
    LOAD8x4(d24, d25, d26, d27, [r4], [r5], r6)
    "vswp       d3, d24                        \n"  // p1:q1 p0:q3
    "vswp       d5, d26                        \n"  // q0:q2 q1:q4
    "vswp       q2, q12                        \n"  // p1:q1 p0:q2 q0:q3 q1:q4
AoD314's avatar
AoD314 committed
627

628
    DO_FILTER2(q1, q2, q12, q13, %[thresh])
AoD314's avatar
AoD314 committed
629 630 631

    "sub        %[p], %[p], #1                 \n"  // p - 1

632
    "vswp        d5, d24                       \n"
AoD314's avatar
AoD314 committed
633
    STORE8x2(d4, d5, [%[p]], %[stride])
634
    STORE8x2(d24, d25, [%[p]], %[stride])
AoD314's avatar
AoD314 committed
635 636 637 638 639 640 641

    : [p] "+r"(p)
    : [stride] "r"(stride), [thresh] "r"(thresh)
    : "memory", "r4", "r5", "r6", QRegs
  );
}

642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866
#endif    // WEBP_USE_INTRINSICS

static void SimpleVFilter16i(uint8_t* p, int stride, int thresh) {
  uint32_t k;
  for (k = 3; k != 0; --k) {
    p += 4 * stride;
    SimpleVFilter16(p, stride, thresh);
  }
}

static void SimpleHFilter16i(uint8_t* p, int stride, int thresh) {
  uint32_t k;
  for (k = 3; k != 0; --k) {
    p += 4;
    SimpleHFilter16(p, stride, thresh);
  }
}

//------------------------------------------------------------------------------
// Complex In-loop filtering (Paragraph 15.3)

static uint8x16_t NeedsHev(const uint8x16_t p1, const uint8x16_t p0,
                           const uint8x16_t q0, const uint8x16_t q1,
                           int hev_thresh) {
  const uint8x16_t hev_thresh_v = vdupq_n_u8((uint8_t)hev_thresh);
  const uint8x16_t a_p1_p0 = vabdq_u8(p1, p0);  // abs(p1 - p0)
  const uint8x16_t a_q1_q0 = vabdq_u8(q1, q0);  // abs(q1 - q0)
  const uint8x16_t a_max = vmaxq_u8(a_p1_p0, a_q1_q0);
  const uint8x16_t mask = vcgtq_u8(a_max, hev_thresh_v);
  return mask;
}

static uint8x16_t NeedsFilter2(const uint8x16_t p3, const uint8x16_t p2,
                               const uint8x16_t p1, const uint8x16_t p0,
                               const uint8x16_t q0, const uint8x16_t q1,
                               const uint8x16_t q2, const uint8x16_t q3,
                               int ithresh, int thresh) {
  const uint8x16_t ithresh_v = vdupq_n_u8((uint8_t)ithresh);
  const uint8x16_t a_p3_p2 = vabdq_u8(p3, p2);  // abs(p3 - p2)
  const uint8x16_t a_p2_p1 = vabdq_u8(p2, p1);  // abs(p2 - p1)
  const uint8x16_t a_p1_p0 = vabdq_u8(p1, p0);  // abs(p1 - p0)
  const uint8x16_t a_q3_q2 = vabdq_u8(q3, q2);  // abs(q3 - q2)
  const uint8x16_t a_q2_q1 = vabdq_u8(q2, q1);  // abs(q2 - q1)
  const uint8x16_t a_q1_q0 = vabdq_u8(q1, q0);  // abs(q1 - q0)
  const uint8x16_t max1 = vmaxq_u8(a_p3_p2, a_p2_p1);
  const uint8x16_t max2 = vmaxq_u8(a_p1_p0, a_q3_q2);
  const uint8x16_t max3 = vmaxq_u8(a_q2_q1, a_q1_q0);
  const uint8x16_t max12 = vmaxq_u8(max1, max2);
  const uint8x16_t max123 = vmaxq_u8(max12, max3);
  const uint8x16_t mask2 = vcgeq_u8(ithresh_v, max123);
  const uint8x16_t mask1 = NeedsFilter(p1, p0, q0, q1, thresh);
  const uint8x16_t mask = vandq_u8(mask1, mask2);
  return mask;
}

//  4-points filter

static void ApplyFilter4(
    const int8x16_t p1, const int8x16_t p0,
    const int8x16_t q0, const int8x16_t q1,
    const int8x16_t delta0,
    uint8x16_t* const op1, uint8x16_t* const op0,
    uint8x16_t* const oq0, uint8x16_t* const oq1) {
  const int8x16_t kCst3 = vdupq_n_s8(0x03);
  const int8x16_t kCst4 = vdupq_n_s8(0x04);
  const int8x16_t delta1 = vqaddq_s8(delta0, kCst4);
  const int8x16_t delta2 = vqaddq_s8(delta0, kCst3);
  const int8x16_t a1 = vshrq_n_s8(delta1, 3);
  const int8x16_t a2 = vshrq_n_s8(delta2, 3);
  const int8x16_t a3 = vrshrq_n_s8(a1, 1);   // a3 = (a1 + 1) >> 1
  *op0 = FlipSignBack(vqaddq_s8(p0, a2));  // clip(p0 + a2)
  *oq0 = FlipSignBack(vqsubq_s8(q0, a1));  // clip(q0 - a1)
  *op1 = FlipSignBack(vqaddq_s8(p1, a3));  // clip(p1 + a3)
  *oq1 = FlipSignBack(vqsubq_s8(q1, a3));  // clip(q1 - a3)
}

static void DoFilter4(
    const uint8x16_t p1, const uint8x16_t p0,
    const uint8x16_t q0, const uint8x16_t q1,
    const uint8x16_t mask, const uint8x16_t hev_mask,
    uint8x16_t* const op1, uint8x16_t* const op0,
    uint8x16_t* const oq0, uint8x16_t* const oq1) {
  // This is a fused version of DoFilter2() calling ApplyFilter2 directly
  const int8x16_t p1s = FlipSign(p1);
  int8x16_t p0s = FlipSign(p0);
  int8x16_t q0s = FlipSign(q0);
  const int8x16_t q1s = FlipSign(q1);
  const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask);

  // do_filter2 part (simple loopfilter on pixels with hev)
  {
    const int8x16_t delta = GetBaseDelta(p1s, p0s, q0s, q1s);
    const int8x16_t simple_lf_delta =
        vandq_s8(delta, vreinterpretq_s8_u8(simple_lf_mask));
    ApplyFilter2NoFlip(p0s, q0s, simple_lf_delta, &p0s, &q0s);
  }

  // do_filter4 part (complex loopfilter on pixels without hev)
  {
    const int8x16_t delta0 = GetBaseDelta0(p0s, q0s);
    // we use: (mask & hev_mask) ^ mask = mask & !hev_mask
    const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask);
    const int8x16_t complex_lf_delta =
        vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask));
    ApplyFilter4(p1s, p0s, q0s, q1s, complex_lf_delta, op1, op0, oq0, oq1);
  }
}

//  6-points filter

static void ApplyFilter6(
    const int8x16_t p2, const int8x16_t p1, const int8x16_t p0,
    const int8x16_t q0, const int8x16_t q1, const int8x16_t q2,
    const int8x16_t delta,
    uint8x16_t* const op2, uint8x16_t* const op1, uint8x16_t* const op0,
    uint8x16_t* const oq0, uint8x16_t* const oq1, uint8x16_t* const oq2) {
  // We have to compute: X = (9*a+63) >> 7, Y = (18*a+63)>>7, Z = (27*a+63) >> 7
  // Turns out, there's a common sub-expression S=9 * a - 1 that can be used
  // with the special vqrshrn_n_s16 rounding-shift-and-narrow instruction:
  //   X = (S + 64) >> 7, Y = (S + 32) >> 6, Z = (18 * a + S + 64) >> 7
  const int8x8_t delta_lo = vget_low_s8(delta);
  const int8x8_t delta_hi = vget_high_s8(delta);
  const int8x8_t kCst9 = vdup_n_s8(9);
  const int16x8_t kCstm1 = vdupq_n_s16(-1);
  const int8x8_t kCst18 = vdup_n_s8(18);
  const int16x8_t S_lo = vmlal_s8(kCstm1, kCst9, delta_lo);  // S = 9 * a - 1
  const int16x8_t S_hi = vmlal_s8(kCstm1, kCst9, delta_hi);
  const int16x8_t Z_lo = vmlal_s8(S_lo, kCst18, delta_lo);   // S + 18 * a
  const int16x8_t Z_hi = vmlal_s8(S_hi, kCst18, delta_hi);
  const int8x8_t a3_lo = vqrshrn_n_s16(S_lo, 7);   // (9 * a + 63) >> 7
  const int8x8_t a3_hi = vqrshrn_n_s16(S_hi, 7);
  const int8x8_t a2_lo = vqrshrn_n_s16(S_lo, 6);   // (9 * a + 31) >> 6
  const int8x8_t a2_hi = vqrshrn_n_s16(S_hi, 6);
  const int8x8_t a1_lo = vqrshrn_n_s16(Z_lo, 7);   // (27 * a + 63) >> 7
  const int8x8_t a1_hi = vqrshrn_n_s16(Z_hi, 7);
  const int8x16_t a1 = vcombine_s8(a1_lo, a1_hi);
  const int8x16_t a2 = vcombine_s8(a2_lo, a2_hi);
  const int8x16_t a3 = vcombine_s8(a3_lo, a3_hi);

  *op0 = FlipSignBack(vqaddq_s8(p0, a1));  // clip(p0 + a1)
  *oq0 = FlipSignBack(vqsubq_s8(q0, a1));  // clip(q0 - q1)
  *oq1 = FlipSignBack(vqsubq_s8(q1, a2));  // clip(q1 - a2)
  *op1 = FlipSignBack(vqaddq_s8(p1, a2));  // clip(p1 + a2)
  *oq2 = FlipSignBack(vqsubq_s8(q2, a3));  // clip(q2 - a3)
  *op2 = FlipSignBack(vqaddq_s8(p2, a3));  // clip(p2 + a3)
}

static void DoFilter6(
    const uint8x16_t p2, const uint8x16_t p1, const uint8x16_t p0,
    const uint8x16_t q0, const uint8x16_t q1, const uint8x16_t q2,
    const uint8x16_t mask, const uint8x16_t hev_mask,
    uint8x16_t* const op2, uint8x16_t* const op1, uint8x16_t* const op0,
    uint8x16_t* const oq0, uint8x16_t* const oq1, uint8x16_t* const oq2) {
  // This is a fused version of DoFilter2() calling ApplyFilter2 directly
  const int8x16_t p2s = FlipSign(p2);
  const int8x16_t p1s = FlipSign(p1);
  int8x16_t p0s = FlipSign(p0);
  int8x16_t q0s = FlipSign(q0);
  const int8x16_t q1s = FlipSign(q1);
  const int8x16_t q2s = FlipSign(q2);
  const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask);
  const int8x16_t delta0 = GetBaseDelta(p1s, p0s, q0s, q1s);

  // do_filter2 part (simple loopfilter on pixels with hev)
  {
    const int8x16_t simple_lf_delta =
        vandq_s8(delta0, vreinterpretq_s8_u8(simple_lf_mask));
    ApplyFilter2NoFlip(p0s, q0s, simple_lf_delta, &p0s, &q0s);
  }

  // do_filter6 part (complex loopfilter on pixels without hev)
  {
    // we use: (mask & hev_mask) ^ mask = mask & !hev_mask
    const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask);
    const int8x16_t complex_lf_delta =
        vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask));
    ApplyFilter6(p2s, p1s, p0s, q0s, q1s, q2s, complex_lf_delta,
                 op2, op1, op0, oq0, oq1, oq2);
  }
}

// on macroblock edges

static void VFilter16(uint8_t* p, int stride,
                      int thresh, int ithresh, int hev_thresh) {
  uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
  Load16x8(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
  {
    const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
                                         ithresh, thresh);
    const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
    uint8x16_t op2, op1, op0, oq0, oq1, oq2;
    DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
              &op2, &op1, &op0, &oq0, &oq1, &oq2);
    Store16x2(op2, op1, p - 2 * stride, stride);
    Store16x2(op0, oq0, p + 0 * stride, stride);
    Store16x2(oq1, oq2, p + 2 * stride, stride);
  }
}

static void HFilter16(uint8_t* p, int stride,
                      int thresh, int ithresh, int hev_thresh) {
  uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
  Load8x16(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
  {
    const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
                                         ithresh, thresh);
    const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
    uint8x16_t op2, op1, op0, oq0, oq1, oq2;
    DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
              &op2, &op1, &op0, &oq0, &oq1, &oq2);
    Store2x16(op2, op1, p - 2, stride);
    Store2x16(op0, oq0, p + 0, stride);
    Store2x16(oq1, oq2, p + 2, stride);
  }
}

// on three inner edges
static void VFilter16i(uint8_t* p, int stride,
                       int thresh, int ithresh, int hev_thresh) {
  uint32_t k;
  uint8x16_t p3, p2, p1, p0;
  Load16x4(p + 2  * stride, stride, &p3, &p2, &p1, &p0);
  for (k = 3; k != 0; --k) {
    uint8x16_t q0, q1, q2, q3;
AoD314's avatar
AoD314 committed
867
    p += 4 * stride;
868 869 870 871 872 873 874 875 876 877 878 879
    Load16x4(p + 2  * stride, stride, &q0, &q1, &q2, &q3);
    {
      const uint8x16_t mask =
          NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
      const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
      // p3 and p2 are not just temporary variables here: they will be
      // re-used for next span. And q2/q3 will become p1/p0 accordingly.
      DoFilter4(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
      Store16x4(p1, p0, p3, p2, p, stride);
      p1 = q2;
      p0 = q3;
    }
AoD314's avatar
AoD314 committed
880 881 882
  }
}

883 884 885 886 887 888 889 890
#if !defined(WORK_AROUND_GCC)
static void HFilter16i(uint8_t* p, int stride,
                       int thresh, int ithresh, int hev_thresh) {
  uint32_t k;
  uint8x16_t p3, p2, p1, p0;
  Load4x16(p + 2, stride, &p3, &p2, &p1, &p0);
  for (k = 3; k != 0; --k) {
    uint8x16_t q0, q1, q2, q3;
AoD314's avatar
AoD314 committed
891
    p += 4;
892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935
    Load4x16(p + 2, stride, &q0, &q1, &q2, &q3);
    {
      const uint8x16_t mask =
          NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
      const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
      DoFilter4(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
      Store4x16(p1, p0, p3, p2, p, stride);
      p1 = q2;
      p0 = q3;
    }
  }
}
#endif  // !WORK_AROUND_GCC

// 8-pixels wide variant, for chroma filtering
static void VFilter8(uint8_t* u, uint8_t* v, int stride,
                     int thresh, int ithresh, int hev_thresh) {
  uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
  Load8x8x2(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
  {
    const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
                                         ithresh, thresh);
    const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
    uint8x16_t op2, op1, op0, oq0, oq1, oq2;
    DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
              &op2, &op1, &op0, &oq0, &oq1, &oq2);
    Store8x2x2(op2, op1, u - 2 * stride, v - 2 * stride, stride);
    Store8x2x2(op0, oq0, u + 0 * stride, v + 0 * stride, stride);
    Store8x2x2(oq1, oq2, u + 2 * stride, v + 2 * stride, stride);
  }
}
static void VFilter8i(uint8_t* u, uint8_t* v, int stride,
                      int thresh, int ithresh, int hev_thresh) {
  uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
  u += 4 * stride;
  v += 4 * stride;
  Load8x8x2(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
  {
    const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
                                         ithresh, thresh);
    const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
    uint8x16_t op1, op0, oq0, oq1;
    DoFilter4(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
    Store8x4x2(op1, op0, oq0, oq1, u, v, stride);
AoD314's avatar
AoD314 committed
936 937 938
  }
}

939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971
#if !defined(WORK_AROUND_GCC)
static void HFilter8(uint8_t* u, uint8_t* v, int stride,
                     int thresh, int ithresh, int hev_thresh) {
  uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
  Load8x8x2T(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
  {
    const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
                                         ithresh, thresh);
    const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
    uint8x16_t op2, op1, op0, oq0, oq1, oq2;
    DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
              &op2, &op1, &op0, &oq0, &oq1, &oq2);
    Store6x8x2(op2, op1, op0, oq0, oq1, oq2, u, v, stride);
  }
}

static void HFilter8i(uint8_t* u, uint8_t* v, int stride,
                      int thresh, int ithresh, int hev_thresh) {
  uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
  u += 4;
  v += 4;
  Load8x8x2T(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
  {
    const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
                                         ithresh, thresh);
    const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
    uint8x16_t op1, op0, oq0, oq1;
    DoFilter4(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
    Store4x8x2(op1, op0, oq0, oq1, u, v, stride);
  }
}
#endif  // !WORK_AROUND_GCC

AoD314's avatar
AoD314 committed
972 973 974
//-----------------------------------------------------------------------------
// Inverse transforms (Paragraph 14.4)

975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002
// Technically these are unsigned but vqdmulh is only available in signed.
// vqdmulh returns high half (effectively >> 16) but also doubles the value,
// changing the >> 16 to >> 15 and requiring an additional >> 1.
// We use this to our advantage with kC2. The canonical value is 35468.
// However, the high bit is set so treating it as signed will give incorrect
// results. We avoid this by down shifting by 1 here to clear the highest bit.
// Combined with the doubling effect of vqdmulh we get >> 16.
// This can not be applied to kC1 because the lowest bit is set. Down shifting
// the constant would reduce precision.

// libwebp uses a trick to avoid some extra addition that libvpx does.
// Instead of:
// temp2 = ip[12] + ((ip[12] * cospi8sqrt2minus1) >> 16);
// libwebp adds 1 << 16 to cospi8sqrt2minus1 (kC1). However, this causes the
// same issue with kC1 and vqdmulh that we work around by down shifting kC2

static const int16_t kC1 = 20091;
static const int16_t kC2 = 17734;  // half of kC2, actually. See comment above.

#if defined(WEBP_USE_INTRINSICS)
static WEBP_INLINE void Transpose8x2(const int16x8_t in0, const int16x8_t in1,
                                     int16x8x2_t* const out) {
  // a0 a1 a2 a3 | b0 b1 b2 b3   => a0 b0 c0 d0 | a1 b1 c1 d1
  // c0 c1 c2 c3 | d0 d1 d2 d3      a2 b2 c2 d2 | a3 b3 c3 d3
  const int16x8x2_t tmp0 = vzipq_s16(in0, in1);   // a0 c0 a1 c1 a2 c2 ...
                                                  // b0 d0 b1 d1 b2 d2 ...
  *out = vzipq_s16(tmp0.val[0], tmp0.val[1]);
}
AoD314's avatar
AoD314 committed
1003

1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043
static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) {
  // {rows} = in0 | in4
  //          in8 | in12
  // B1 = in4 | in12
  const int16x8_t B1 =
      vcombine_s16(vget_high_s16(rows->val[0]), vget_high_s16(rows->val[1]));
  // C0 = kC1 * in4 | kC1 * in12
  // C1 = kC2 * in4 | kC2 * in12
  const int16x8_t C0 = vsraq_n_s16(B1, vqdmulhq_n_s16(B1, kC1), 1);
  const int16x8_t C1 = vqdmulhq_n_s16(B1, kC2);
  const int16x4_t a = vqadd_s16(vget_low_s16(rows->val[0]),
                                vget_low_s16(rows->val[1]));   // in0 + in8
  const int16x4_t b = vqsub_s16(vget_low_s16(rows->val[0]),
                                vget_low_s16(rows->val[1]));   // in0 - in8
  // c = kC2 * in4 - kC1 * in12
  // d = kC1 * in4 + kC2 * in12
  const int16x4_t c = vqsub_s16(vget_low_s16(C1), vget_high_s16(C0));
  const int16x4_t d = vqadd_s16(vget_low_s16(C0), vget_high_s16(C1));
  const int16x8_t D0 = vcombine_s16(a, b);      // D0 = a | b
  const int16x8_t D1 = vcombine_s16(d, c);      // D1 = d | c
  const int16x8_t E0 = vqaddq_s16(D0, D1);      // a+d | b+c
  const int16x8_t E_tmp = vqsubq_s16(D0, D1);   // a-d | b-c
  const int16x8_t E1 = vcombine_s16(vget_high_s16(E_tmp), vget_low_s16(E_tmp));
  Transpose8x2(E0, E1, rows);
}

static void TransformOne(const int16_t* in, uint8_t* dst) {
  int16x8x2_t rows;
  INIT_VECTOR2(rows, vld1q_s16(in + 0), vld1q_s16(in + 8));
  TransformPass(&rows);
  TransformPass(&rows);
  Add4x4(rows.val[0], rows.val[1], dst);
}

#else

static void TransformOne(const int16_t* in, uint8_t* dst) {
  const int kBPS = BPS;
  // kC1, kC2. Padded because vld1.16 loads 8 bytes
  const int16_t constants[4] = { kC1, kC2, 0, 0 };
AoD314's avatar
AoD314 committed
1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170
  /* Adapted from libvpx: vp8/common/arm/neon/shortidct4x4llm_neon.asm */
  __asm__ volatile (
    "vld1.16         {q1, q2}, [%[in]]           \n"
    "vld1.16         {d0}, [%[constants]]        \n"

    /* d2: in[0]
     * d3: in[8]
     * d4: in[4]
     * d5: in[12]
     */
    "vswp            d3, d4                      \n"

    /* q8 = {in[4], in[12]} * kC1 * 2 >> 16
     * q9 = {in[4], in[12]} * kC2 >> 16
     */
    "vqdmulh.s16     q8, q2, d0[0]               \n"
    "vqdmulh.s16     q9, q2, d0[1]               \n"

    /* d22 = a = in[0] + in[8]
     * d23 = b = in[0] - in[8]
     */
    "vqadd.s16       d22, d2, d3                 \n"
    "vqsub.s16       d23, d2, d3                 \n"

    /* The multiplication should be x * kC1 >> 16
     * However, with vqdmulh we get x * kC1 * 2 >> 16
     * (multiply, double, return high half)
     * We avoided this in kC2 by pre-shifting the constant.
     * q8 = in[4]/[12] * kC1 >> 16
     */
    "vshr.s16        q8, q8, #1                  \n"

    /* Add {in[4], in[12]} back after the multiplication. This is handled by
     * adding 1 << 16 to kC1 in the libwebp C code.
     */
    "vqadd.s16       q8, q2, q8                  \n"

    /* d20 = c = in[4]*kC2 - in[12]*kC1
     * d21 = d = in[4]*kC1 + in[12]*kC2
     */
    "vqsub.s16       d20, d18, d17               \n"
    "vqadd.s16       d21, d19, d16               \n"

    /* d2 = tmp[0] = a + d
     * d3 = tmp[1] = b + c
     * d4 = tmp[2] = b - c
     * d5 = tmp[3] = a - d
     */
    "vqadd.s16       d2, d22, d21                \n"
    "vqadd.s16       d3, d23, d20                \n"
    "vqsub.s16       d4, d23, d20                \n"
    "vqsub.s16       d5, d22, d21                \n"

    "vzip.16         q1, q2                      \n"
    "vzip.16         q1, q2                      \n"

    "vswp            d3, d4                      \n"

    /* q8 = {tmp[4], tmp[12]} * kC1 * 2 >> 16
     * q9 = {tmp[4], tmp[12]} * kC2 >> 16
     */
    "vqdmulh.s16     q8, q2, d0[0]               \n"
    "vqdmulh.s16     q9, q2, d0[1]               \n"

    /* d22 = a = tmp[0] + tmp[8]
     * d23 = b = tmp[0] - tmp[8]
     */
    "vqadd.s16       d22, d2, d3                 \n"
    "vqsub.s16       d23, d2, d3                 \n"

    /* See long winded explanations prior */
    "vshr.s16        q8, q8, #1                  \n"
    "vqadd.s16       q8, q2, q8                  \n"

    /* d20 = c = in[4]*kC2 - in[12]*kC1
     * d21 = d = in[4]*kC1 + in[12]*kC2
     */
    "vqsub.s16       d20, d18, d17               \n"
    "vqadd.s16       d21, d19, d16               \n"

    /* d2 = tmp[0] = a + d
     * d3 = tmp[1] = b + c
     * d4 = tmp[2] = b - c
     * d5 = tmp[3] = a - d
     */
    "vqadd.s16       d2, d22, d21                \n"
    "vqadd.s16       d3, d23, d20                \n"
    "vqsub.s16       d4, d23, d20                \n"
    "vqsub.s16       d5, d22, d21                \n"

    "vld1.32         d6[0], [%[dst]], %[kBPS]    \n"
    "vld1.32         d6[1], [%[dst]], %[kBPS]    \n"
    "vld1.32         d7[0], [%[dst]], %[kBPS]    \n"
    "vld1.32         d7[1], [%[dst]], %[kBPS]    \n"

    "sub         %[dst], %[dst], %[kBPS], lsl #2 \n"

    /* (val) + 4 >> 3 */
    "vrshr.s16       d2, d2, #3                  \n"
    "vrshr.s16       d3, d3, #3                  \n"
    "vrshr.s16       d4, d4, #3                  \n"
    "vrshr.s16       d5, d5, #3                  \n"

    "vzip.16         q1, q2                      \n"
    "vzip.16         q1, q2                      \n"

    /* Must accumulate before saturating */
    "vmovl.u8        q8, d6                      \n"
    "vmovl.u8        q9, d7                      \n"

    "vqadd.s16       q1, q1, q8                  \n"
    "vqadd.s16       q2, q2, q9                  \n"

    "vqmovun.s16     d0, q1                      \n"
    "vqmovun.s16     d1, q2                      \n"

    "vst1.32         d0[0], [%[dst]], %[kBPS]    \n"
    "vst1.32         d0[1], [%[dst]], %[kBPS]    \n"
    "vst1.32         d1[0], [%[dst]], %[kBPS]    \n"
    "vst1.32         d1[1], [%[dst]]             \n"

    : [in] "+r"(in), [dst] "+r"(dst)  /* modified registers */
    : [kBPS] "r"(kBPS), [constants] "r"(constants)  /* constants */
    : "memory", "q0", "q1", "q2", "q8", "q9", "q10", "q11"  /* clobbered */
  );
}

1171 1172 1173 1174
#endif    // WEBP_USE_INTRINSICS

static void TransformTwo(const int16_t* in, uint8_t* dst, int do_two) {
  TransformOne(in, dst);
AoD314's avatar
AoD314 committed
1175
  if (do_two) {
1176
    TransformOne(in + 16, dst + 4);
AoD314's avatar
AoD314 committed
1177 1178 1179
  }
}

1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193
static void TransformDC(const int16_t* in, uint8_t* dst) {
  const int16x8_t DC = vdupq_n_s16(in[0]);
  Add4x4(DC, DC, dst);
}

//------------------------------------------------------------------------------

#define STORE_WHT(dst, col, rows) do {                  \
  *dst = vgetq_lane_s32(rows.val[0], col); (dst) += 16; \
  *dst = vgetq_lane_s32(rows.val[1], col); (dst) += 16; \
  *dst = vgetq_lane_s32(rows.val[2], col); (dst) += 16; \
  *dst = vgetq_lane_s32(rows.val[3], col); (dst) += 16; \
} while (0)

AoD314's avatar
AoD314 committed
1194
static void TransformWHT(const int16_t* in, int16_t* out) {
1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238
  int32x4x4_t tmp;

  {
    // Load the source.
    const int16x4_t in00_03 = vld1_s16(in + 0);
    const int16x4_t in04_07 = vld1_s16(in + 4);
    const int16x4_t in08_11 = vld1_s16(in + 8);
    const int16x4_t in12_15 = vld1_s16(in + 12);
    const int32x4_t a0 = vaddl_s16(in00_03, in12_15);  // in[0..3] + in[12..15]
    const int32x4_t a1 = vaddl_s16(in04_07, in08_11);  // in[4..7] + in[8..11]
    const int32x4_t a2 = vsubl_s16(in04_07, in08_11);  // in[4..7] - in[8..11]
    const int32x4_t a3 = vsubl_s16(in00_03, in12_15);  // in[0..3] - in[12..15]
    tmp.val[0] = vaddq_s32(a0, a1);
    tmp.val[1] = vaddq_s32(a3, a2);
    tmp.val[2] = vsubq_s32(a0, a1);
    tmp.val[3] = vsubq_s32(a3, a2);
    // Arrange the temporary results column-wise.
    tmp = Transpose4x4(tmp);
  }

  {
    const int32x4_t kCst3 = vdupq_n_s32(3);
    const int32x4_t dc = vaddq_s32(tmp.val[0], kCst3);  // add rounder
    const int32x4_t a0 = vaddq_s32(dc, tmp.val[3]);
    const int32x4_t a1 = vaddq_s32(tmp.val[1], tmp.val[2]);
    const int32x4_t a2 = vsubq_s32(tmp.val[1], tmp.val[2]);
    const int32x4_t a3 = vsubq_s32(dc, tmp.val[3]);

    tmp.val[0] = vaddq_s32(a0, a1);
    tmp.val[1] = vaddq_s32(a3, a2);
    tmp.val[2] = vsubq_s32(a0, a1);
    tmp.val[3] = vsubq_s32(a3, a2);

    // right shift the results by 3.
    tmp.val[0] = vshrq_n_s32(tmp.val[0], 3);
    tmp.val[1] = vshrq_n_s32(tmp.val[1], 3);
    tmp.val[2] = vshrq_n_s32(tmp.val[2], 3);
    tmp.val[3] = vshrq_n_s32(tmp.val[3], 3);

    STORE_WHT(out, 0, tmp);
    STORE_WHT(out, 1, tmp);
    STORE_WHT(out, 2, tmp);
    STORE_WHT(out, 3, tmp);
  }
AoD314's avatar
AoD314 committed
1239 1240
}

1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582
#undef STORE_WHT

//------------------------------------------------------------------------------

#define MUL(a, b) (((a) * (b)) >> 16)
static void TransformAC3(const int16_t* in, uint8_t* dst) {
  static const int kC1_full = 20091 + (1 << 16);
  static const int kC2_full = 35468;
  const int16x4_t A = vld1_dup_s16(in);
  const int16x4_t c4 = vdup_n_s16(MUL(in[4], kC2_full));
  const int16x4_t d4 = vdup_n_s16(MUL(in[4], kC1_full));
  const int c1 = MUL(in[1], kC2_full);
  const int d1 = MUL(in[1], kC1_full);
  const uint64_t cd = (uint64_t)( d1 & 0xffff) <<  0 |
                      (uint64_t)( c1 & 0xffff) << 16 |
                      (uint64_t)(-c1 & 0xffff) << 32 |
                      (uint64_t)(-d1 & 0xffff) << 48;
  const int16x4_t CD = vcreate_s16(cd);
  const int16x4_t B = vqadd_s16(A, CD);
  const int16x8_t m0_m1 = vcombine_s16(vqadd_s16(B, d4), vqadd_s16(B, c4));
  const int16x8_t m2_m3 = vcombine_s16(vqsub_s16(B, c4), vqsub_s16(B, d4));
  Add4x4(m0_m1, m2_m3, dst);
}
#undef MUL

//------------------------------------------------------------------------------
// 4x4

static void DC4(uint8_t* dst) {    // DC
  const uint8x8_t A = vld1_u8(dst - BPS);  // top row
  const uint16x4_t p0 = vpaddl_u8(A);  // cascading summation of the top
  const uint16x4_t p1 = vpadd_u16(p0, p0);
  const uint16x8_t L0 = vmovl_u8(vld1_u8(dst + 0 * BPS - 1));
  const uint16x8_t L1 = vmovl_u8(vld1_u8(dst + 1 * BPS - 1));
  const uint16x8_t L2 = vmovl_u8(vld1_u8(dst + 2 * BPS - 1));
  const uint16x8_t L3 = vmovl_u8(vld1_u8(dst + 3 * BPS - 1));
  const uint16x8_t s0 = vaddq_u16(L0, L1);
  const uint16x8_t s1 = vaddq_u16(L2, L3);
  const uint16x8_t s01 = vaddq_u16(s0, s1);
  const uint16x8_t sum = vaddq_u16(s01, vcombine_u16(p1, p1));
  const uint8x8_t dc0 = vrshrn_n_u16(sum, 3);  // (sum + 4) >> 3
  const uint8x8_t dc = vdup_lane_u8(dc0, 0);
  int i;
  for (i = 0; i < 4; ++i) {
    vst1_lane_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(dc), 0);
  }
}

// TrueMotion (4x4 + 8x8)
static WEBP_INLINE void TrueMotion(uint8_t* dst, int size) {
  const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1);  // top-left pixel 'A[-1]'
  const uint8x8_t T = vld1_u8(dst - BPS);  // top row 'A[0..3]'
  const int16x8_t d = vreinterpretq_s16_u16(vsubl_u8(T, TL));  // A[c] - A[-1]
  int y;
  for (y = 0; y < size; y += 4) {
    // left edge
    const int16x8_t L0 = ConvertU8ToS16(vld1_dup_u8(dst + 0 * BPS - 1));
    const int16x8_t L1 = ConvertU8ToS16(vld1_dup_u8(dst + 1 * BPS - 1));
    const int16x8_t L2 = ConvertU8ToS16(vld1_dup_u8(dst + 2 * BPS - 1));
    const int16x8_t L3 = ConvertU8ToS16(vld1_dup_u8(dst + 3 * BPS - 1));
    const int16x8_t r0 = vaddq_s16(L0, d);  // L[r] + A[c] - A[-1]
    const int16x8_t r1 = vaddq_s16(L1, d);
    const int16x8_t r2 = vaddq_s16(L2, d);
    const int16x8_t r3 = vaddq_s16(L3, d);
    // Saturate and store the result.
    const uint32x2_t r0_u32 = vreinterpret_u32_u8(vqmovun_s16(r0));
    const uint32x2_t r1_u32 = vreinterpret_u32_u8(vqmovun_s16(r1));
    const uint32x2_t r2_u32 = vreinterpret_u32_u8(vqmovun_s16(r2));
    const uint32x2_t r3_u32 = vreinterpret_u32_u8(vqmovun_s16(r3));
    if (size == 4) {
      vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0_u32, 0);
      vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1_u32, 0);
      vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2_u32, 0);
      vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3_u32, 0);
    } else {
      vst1_u32((uint32_t*)(dst + 0 * BPS), r0_u32);
      vst1_u32((uint32_t*)(dst + 1 * BPS), r1_u32);
      vst1_u32((uint32_t*)(dst + 2 * BPS), r2_u32);
      vst1_u32((uint32_t*)(dst + 3 * BPS), r3_u32);
    }
    dst += 4 * BPS;
  }
}

static void TM4(uint8_t* dst) { TrueMotion(dst, 4); }

static void VE4(uint8_t* dst) {    // vertical
  // NB: avoid vld1_u64 here as an alignment hint may be added -> SIGBUS.
  const uint64x1_t A0 = vreinterpret_u64_u8(vld1_u8(dst - BPS - 1));  // top row
  const uint64x1_t A1 = vshr_n_u64(A0, 8);
  const uint64x1_t A2 = vshr_n_u64(A0, 16);
  const uint8x8_t ABCDEFGH = vreinterpret_u8_u64(A0);
  const uint8x8_t BCDEFGH0 = vreinterpret_u8_u64(A1);
  const uint8x8_t CDEFGH00 = vreinterpret_u8_u64(A2);
  const uint8x8_t b = vhadd_u8(ABCDEFGH, CDEFGH00);
  const uint8x8_t avg = vrhadd_u8(b, BCDEFGH0);
  int i;
  for (i = 0; i < 4; ++i) {
    vst1_lane_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(avg), 0);
  }
}

static void RD4(uint8_t* dst) {   // Down-right
  const uint8x8_t XABCD_u8 = vld1_u8(dst - BPS - 1);
  const uint64x1_t XABCD = vreinterpret_u64_u8(XABCD_u8);
  const uint64x1_t ____XABC = vshl_n_u64(XABCD, 32);
  const uint32_t I = dst[-1 + 0 * BPS];
  const uint32_t J = dst[-1 + 1 * BPS];
  const uint32_t K = dst[-1 + 2 * BPS];
  const uint32_t L = dst[-1 + 3 * BPS];
  const uint64x1_t LKJI____ = vcreate_u64(L | (K << 8) | (J << 16) | (I << 24));
  const uint64x1_t LKJIXABC = vorr_u64(LKJI____, ____XABC);
  const uint8x8_t KJIXABC_ = vreinterpret_u8_u64(vshr_n_u64(LKJIXABC, 8));
  const uint8x8_t JIXABC__ = vreinterpret_u8_u64(vshr_n_u64(LKJIXABC, 16));
  const uint8_t D = vget_lane_u8(XABCD_u8, 4);
  const uint8x8_t JIXABCD_ = vset_lane_u8(D, JIXABC__, 6);
  const uint8x8_t LKJIXABC_u8 = vreinterpret_u8_u64(LKJIXABC);
  const uint8x8_t avg1 = vhadd_u8(JIXABCD_, LKJIXABC_u8);
  const uint8x8_t avg2 = vrhadd_u8(avg1, KJIXABC_);
  const uint64x1_t avg2_u64 = vreinterpret_u64_u8(avg2);
  const uint32x2_t r3 = vreinterpret_u32_u8(avg2);
  const uint32x2_t r2 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 8));
  const uint32x2_t r1 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 16));
  const uint32x2_t r0 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 24));
  vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0, 0);
  vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1, 0);
  vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2, 0);
  vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0);
}

static void LD4(uint8_t* dst) {    // Down-left
  // Note using the same shift trick as VE4() is slower here.
  const uint8x8_t ABCDEFGH = vld1_u8(dst - BPS + 0);
  const uint8x8_t BCDEFGH0 = vld1_u8(dst - BPS + 1);
  const uint8x8_t CDEFGH00 = vld1_u8(dst - BPS + 2);
  const uint8x8_t CDEFGHH0 = vset_lane_u8(dst[-BPS + 7], CDEFGH00, 6);
  const uint8x8_t avg1 = vhadd_u8(ABCDEFGH, CDEFGHH0);
  const uint8x8_t avg2 = vrhadd_u8(avg1, BCDEFGH0);
  const uint64x1_t avg2_u64 = vreinterpret_u64_u8(avg2);
  const uint32x2_t r0 = vreinterpret_u32_u8(avg2);
  const uint32x2_t r1 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 8));
  const uint32x2_t r2 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 16));
  const uint32x2_t r3 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 24));
  vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0, 0);
  vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1, 0);
  vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2, 0);
  vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0);
}

//------------------------------------------------------------------------------
// Chroma

static void VE8uv(uint8_t* dst) {    // vertical
  const uint8x8_t top = vld1_u8(dst - BPS);
  int j;
  for (j = 0; j < 8; ++j) {
    vst1_u8(dst + j * BPS, top);
  }
}

static void HE8uv(uint8_t* dst) {    // horizontal
  int j;
  for (j = 0; j < 8; ++j) {
    const uint8x8_t left = vld1_dup_u8(dst - 1);
    vst1_u8(dst, left);
    dst += BPS;
  }
}

static WEBP_INLINE void DC8(uint8_t* dst, int do_top, int do_left) {
  uint16x8_t sum_top;
  uint16x8_t sum_left;
  uint8x8_t dc0;

  if (do_top) {
    const uint8x8_t A = vld1_u8(dst - BPS);  // top row
    const uint16x4_t p0 = vpaddl_u8(A);  // cascading summation of the top
    const uint16x4_t p1 = vpadd_u16(p0, p0);
    const uint16x4_t p2 = vpadd_u16(p1, p1);
    sum_top = vcombine_u16(p2, p2);
  }

  if (do_left) {
    const uint16x8_t L0 = vmovl_u8(vld1_u8(dst + 0 * BPS - 1));
    const uint16x8_t L1 = vmovl_u8(vld1_u8(dst + 1 * BPS - 1));
    const uint16x8_t L2 = vmovl_u8(vld1_u8(dst + 2 * BPS - 1));
    const uint16x8_t L3 = vmovl_u8(vld1_u8(dst + 3 * BPS - 1));
    const uint16x8_t L4 = vmovl_u8(vld1_u8(dst + 4 * BPS - 1));
    const uint16x8_t L5 = vmovl_u8(vld1_u8(dst + 5 * BPS - 1));
    const uint16x8_t L6 = vmovl_u8(vld1_u8(dst + 6 * BPS - 1));
    const uint16x8_t L7 = vmovl_u8(vld1_u8(dst + 7 * BPS - 1));
    const uint16x8_t s0 = vaddq_u16(L0, L1);
    const uint16x8_t s1 = vaddq_u16(L2, L3);
    const uint16x8_t s2 = vaddq_u16(L4, L5);
    const uint16x8_t s3 = vaddq_u16(L6, L7);
    const uint16x8_t s01 = vaddq_u16(s0, s1);
    const uint16x8_t s23 = vaddq_u16(s2, s3);
    sum_left = vaddq_u16(s01, s23);
  }

  if (do_top && do_left) {
    const uint16x8_t sum = vaddq_u16(sum_left, sum_top);
    dc0 = vrshrn_n_u16(sum, 4);
  } else if (do_top) {
    dc0 = vrshrn_n_u16(sum_top, 3);
  } else if (do_left) {
    dc0 = vrshrn_n_u16(sum_left, 3);
  } else {
    dc0 = vdup_n_u8(0x80);
  }

  {
    const uint8x8_t dc = vdup_lane_u8(dc0, 0);
    int i;
    for (i = 0; i < 8; ++i) {
      vst1_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(dc));
    }
  }
}

static void DC8uv(uint8_t* dst) { DC8(dst, 1, 1); }
static void DC8uvNoTop(uint8_t* dst) { DC8(dst, 0, 1); }
static void DC8uvNoLeft(uint8_t* dst) { DC8(dst, 1, 0); }
static void DC8uvNoTopLeft(uint8_t* dst) { DC8(dst, 0, 0); }

static void TM8uv(uint8_t* dst) { TrueMotion(dst, 8); }

//------------------------------------------------------------------------------
// 16x16

static void VE16(uint8_t* dst) {     // vertical
  const uint8x16_t top = vld1q_u8(dst - BPS);
  int j;
  for (j = 0; j < 16; ++j) {
    vst1q_u8(dst + j * BPS, top);
  }
}

static void HE16(uint8_t* dst) {     // horizontal
  int j;
  for (j = 0; j < 16; ++j) {
    const uint8x16_t left = vld1q_dup_u8(dst - 1);
    vst1q_u8(dst, left);
    dst += BPS;
  }
}

static WEBP_INLINE void DC16(uint8_t* dst, int do_top, int do_left) {
  uint16x8_t sum_top;
  uint16x8_t sum_left;
  uint8x8_t dc0;

  if (do_top) {
    const uint8x16_t A = vld1q_u8(dst - BPS);  // top row
    const uint16x8_t p0 = vpaddlq_u8(A);  // cascading summation of the top
    const uint16x4_t p1 = vadd_u16(vget_low_u16(p0), vget_high_u16(p0));
    const uint16x4_t p2 = vpadd_u16(p1, p1);
    const uint16x4_t p3 = vpadd_u16(p2, p2);
    sum_top = vcombine_u16(p3, p3);
  }

  if (do_left) {
    int i;
    sum_left = vdupq_n_u16(0);
    for (i = 0; i < 16; i += 8) {
      const uint16x8_t L0 = vmovl_u8(vld1_u8(dst + (i + 0) * BPS - 1));
      const uint16x8_t L1 = vmovl_u8(vld1_u8(dst + (i + 1) * BPS - 1));
      const uint16x8_t L2 = vmovl_u8(vld1_u8(dst + (i + 2) * BPS - 1));
      const uint16x8_t L3 = vmovl_u8(vld1_u8(dst + (i + 3) * BPS - 1));
      const uint16x8_t L4 = vmovl_u8(vld1_u8(dst + (i + 4) * BPS - 1));
      const uint16x8_t L5 = vmovl_u8(vld1_u8(dst + (i + 5) * BPS - 1));
      const uint16x8_t L6 = vmovl_u8(vld1_u8(dst + (i + 6) * BPS - 1));
      const uint16x8_t L7 = vmovl_u8(vld1_u8(dst + (i + 7) * BPS - 1));
      const uint16x8_t s0 = vaddq_u16(L0, L1);
      const uint16x8_t s1 = vaddq_u16(L2, L3);
      const uint16x8_t s2 = vaddq_u16(L4, L5);
      const uint16x8_t s3 = vaddq_u16(L6, L7);
      const uint16x8_t s01 = vaddq_u16(s0, s1);
      const uint16x8_t s23 = vaddq_u16(s2, s3);
      const uint16x8_t sum = vaddq_u16(s01, s23);
      sum_left = vaddq_u16(sum_left, sum);
    }
  }

  if (do_top && do_left) {
    const uint16x8_t sum = vaddq_u16(sum_left, sum_top);
    dc0 = vrshrn_n_u16(sum, 5);
  } else if (do_top) {
    dc0 = vrshrn_n_u16(sum_top, 4);
  } else if (do_left) {
    dc0 = vrshrn_n_u16(sum_left, 4);
  } else {
    dc0 = vdup_n_u8(0x80);
  }

  {
    const uint8x16_t dc = vdupq_lane_u8(dc0, 0);
    int i;
    for (i = 0; i < 16; ++i) {
      vst1q_u8(dst + i * BPS, dc);
    }
  }
}

static void DC16TopLeft(uint8_t* dst) { DC16(dst, 1, 1); }
static void DC16NoTop(uint8_t* dst) { DC16(dst, 0, 1); }
static void DC16NoLeft(uint8_t* dst) { DC16(dst, 1, 0); }
static void DC16NoTopLeft(uint8_t* dst) { DC16(dst, 0, 0); }

static void TM16(uint8_t* dst) {
  const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1);  // top-left pixel 'A[-1]'
  const uint8x16_t T = vld1q_u8(dst - BPS);  // top row 'A[0..15]'
  // A[c] - A[-1]
  const int16x8_t d_lo = vreinterpretq_s16_u16(vsubl_u8(vget_low_u8(T), TL));
  const int16x8_t d_hi = vreinterpretq_s16_u16(vsubl_u8(vget_high_u8(T), TL));
  int y;
  for (y = 0; y < 16; y += 4) {
    // left edge
    const int16x8_t L0 = ConvertU8ToS16(vld1_dup_u8(dst + 0 * BPS - 1));
    const int16x8_t L1 = ConvertU8ToS16(vld1_dup_u8(dst + 1 * BPS - 1));
    const int16x8_t L2 = ConvertU8ToS16(vld1_dup_u8(dst + 2 * BPS - 1));
    const int16x8_t L3 = ConvertU8ToS16(vld1_dup_u8(dst + 3 * BPS - 1));
    const int16x8_t r0_lo = vaddq_s16(L0, d_lo);  // L[r] + A[c] - A[-1]
    const int16x8_t r1_lo = vaddq_s16(L1, d_lo);
    const int16x8_t r2_lo = vaddq_s16(L2, d_lo);
    const int16x8_t r3_lo = vaddq_s16(L3, d_lo);
    const int16x8_t r0_hi = vaddq_s16(L0, d_hi);
    const int16x8_t r1_hi = vaddq_s16(L1, d_hi);
    const int16x8_t r2_hi = vaddq_s16(L2, d_hi);
    const int16x8_t r3_hi = vaddq_s16(L3, d_hi);
    // Saturate and store the result.
    const uint8x16_t row0 = vcombine_u8(vqmovun_s16(r0_lo), vqmovun_s16(r0_hi));
    const uint8x16_t row1 = vcombine_u8(vqmovun_s16(r1_lo), vqmovun_s16(r1_hi));
    const uint8x16_t row2 = vcombine_u8(vqmovun_s16(r2_lo), vqmovun_s16(r2_hi));
    const uint8x16_t row3 = vcombine_u8(vqmovun_s16(r3_lo), vqmovun_s16(r3_hi));
    vst1q_u8(dst + 0 * BPS, row0);
    vst1q_u8(dst + 1 * BPS, row1);
    vst1q_u8(dst + 2 * BPS, row2);
    vst1q_u8(dst + 3 * BPS, row3);
    dst += 4 * BPS;
  }
}
AoD314's avatar
AoD314 committed
1583 1584 1585 1586 1587 1588

//------------------------------------------------------------------------------
// Entry point

extern void VP8DspInitNEON(void);

1589 1590 1591 1592
WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitNEON(void) {
  VP8Transform = TransformTwo;
  VP8TransformAC3 = TransformAC3;
  VP8TransformDC = TransformDC;
AoD314's avatar
AoD314 committed
1593
  VP8TransformWHT = TransformWHT;
AoD314's avatar
AoD314 committed
1594

1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632
  VP8VFilter16 = VFilter16;
  VP8VFilter16i = VFilter16i;
  VP8HFilter16 = HFilter16;
#if !defined(WORK_AROUND_GCC)
  VP8HFilter16i = HFilter16i;
#endif
  VP8VFilter8 = VFilter8;
  VP8VFilter8i = VFilter8i;
#if !defined(WORK_AROUND_GCC)
  VP8HFilter8 = HFilter8;
  VP8HFilter8i = HFilter8i;
#endif
  VP8SimpleVFilter16 = SimpleVFilter16;
  VP8SimpleHFilter16 = SimpleHFilter16;
  VP8SimpleVFilter16i = SimpleVFilter16i;
  VP8SimpleHFilter16i = SimpleHFilter16i;

  VP8PredLuma4[0] = DC4;
  VP8PredLuma4[1] = TM4;
  VP8PredLuma4[2] = VE4;
  VP8PredLuma4[4] = RD4;
  VP8PredLuma4[6] = LD4;

  VP8PredLuma16[0] = DC16TopLeft;
  VP8PredLuma16[1] = TM16;
  VP8PredLuma16[2] = VE16;
  VP8PredLuma16[3] = HE16;
  VP8PredLuma16[4] = DC16NoTop;
  VP8PredLuma16[5] = DC16NoLeft;
  VP8PredLuma16[6] = DC16NoTopLeft;

  VP8PredChroma8[0] = DC8uv;
  VP8PredChroma8[1] = TM8uv;
  VP8PredChroma8[2] = VE8uv;
  VP8PredChroma8[3] = HE8uv;
  VP8PredChroma8[4] = DC8uvNoTop;
  VP8PredChroma8[5] = DC8uvNoLeft;
  VP8PredChroma8[6] = DC8uvNoTopLeft;
AoD314's avatar
AoD314 committed
1633 1634
}

1635 1636 1637 1638 1639
#else  // !WEBP_USE_NEON

WEBP_DSP_INIT_STUB(VP8DspInitNEON)

#endif  // WEBP_USE_NEON