- 21 Jun, 2019 1 commit
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Adam Procter authored
* Add 'Range' op with type prop tests (no DynElimination yet) * Implement DynElimination for Range * Add bailouts for GPU and INTELGPU backends * Add some execution tests * Add missing include for GPU * Add /bigobj flag for MSVS on unit-test
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- 20 Jun, 2019 1 commit
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Adam Procter authored
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- 14 Jun, 2019 1 commit
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Adam Procter authored
* Simple DynElimination test (not passing yet) * Implement DynElimination for DynSlice; simple test passing, but more needed * Add test generator for DynSlice * Add more tests (one not passing) * Rename update_reference.sh to update_convolution_reference.sh, to (hopefully) reduce confusion * Comment edits * Fix a couple more bugs, add a bunch of unit tests * A few more tests for the negative-stride slicing issue that's worrying me. * Refactor dyn slice test to improve compile time * Update comment * Further test refactoring: generate separate tests rather than one big one * More element type coverage because hey why not * Add more tests, per review comments
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- 13 Jun, 2019 1 commit
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Adam Procter authored
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- 06 Jun, 2019 1 commit
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Adam Procter authored
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- 22 May, 2019 1 commit
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Adam Procter authored
* Virtualize some things that crash when layout descriptor is missing * More shape specialization * (very bare) skeleton for dyn elimination * Miscellaneous * Lift i32->int64-only restriction on constant folding for Convert * Add constant folding for ShapeOf, and some tests for new constant folders * Tests for DynElimination * Rename specialize_shapes to specialize_function, and add a unit test for value substitution * Roll back overeager API change in dyn slice bprop (it has to handle right-indexed axes; bummer) * Add a test for dynamic usage of transpose op * Fix warning/error about variable shadowing * Strengthen checks in apply_permutation * Propagate Constant shapes through Transpose * Add CHANGE_DYNAMIC_STATE where appropriate * PR feedback, and fix unit test failure * Fix PR reference in comment * PR comments * Comments for helper funcs * Remove unique_ptr indirection for the AlignedBuffers * Fix incorrect indexing of AlignedBuffer vector (whoops\!) * Remove unnecessary CHANGE_DYAMIC_STATEs * De-update pass property unit test for const folding * Replace mystery runes with all_pass_property_off
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