[CS:GPU::Part 1] Add GPUShape type, conversion operators, and generalized shape helpers. (#1031)
* Added GPUShape and reworked Shape helpers to be compatible with different shape types. Shape is now implicitly convertable to GPUShape. * Updated shape helpers signature and add conversion operators/constructors for GPUShape. * Adjust row_major_strides to avoid reversed-copy. * Moved declaration out of loop for clang. * Moved gpu_shape to gpu transformer. * Removed no longer necessary headers. * Added stdexcept header to gpu_shape.hpp * Changed check on 64bit shape to check if high bits are set. * Added spacing between functions in GPUShape and boolean operators in shape.hpp. * Template parameters are UPPER_SNAKE_CASE. * Return type of shape_size should be large enough to encapsulate the full stride of the tensor. This should be 64bits wide regardless of the underlying value_type of the ShapeType. * [CS:GPU::Part 2] Add GPUMemoryManager, GPUAllocator, and memory primitives. (#1034) This is a big PR which introduces the GPUMemoryManager, GPUAllocator, and the concept of memory primitives. A memory primitive is a closure which yields the device memory address for a reserved memory space. When a memory reservation is made, the request is recorded along with the data that should be copied (for kernel arguments, but not for workspace memory). The reservation does not yield an address eagerly but instead does so lazily by returning an index which can be used to look up the memory_primitive at runtime. This allows the GPUMemoryManager to delay resolution of the memory address until all reservations have been made. Ideally, the temporary allocations needed by each kernel could be captured by the liveness lists in the GPU_External_Function. This way the pass::MemoryManager would capture these allocations along with the needed tensor allocations. For now, rather than rearchitect the gpu_emitter and external function, we utilize the GPUMemoryManager, which maintains its own internal pass::MemoryManager, and the GPUAllocator. Liveness is handled by the GPUAllocator: all workspace allocation/reservations created in the same (or sub)scope as the GPUAllocator will persist until the GPUAllocator goes out of scope and deconstructs. At that time, the GPUAllocator will mark the requested temporary buffers as free, and their liveness will be removed (effectively). That way the next kernels that construct a GPUAllocator can reuse the workspace memory that was needed for previous kernels. Additional notes: * This PR updates the CUDAEmitter to exclusively utilize GPUShape instead of Shape. Commits: * Added GPUMemoryManager for aggregating memory allocations and copies into a single operation for kernel arguments, and a reusuable memory space for workspace allocations. * Added GPUShape and reworked Shape helpers to be compatible with different shape types. * Removed several unecessary static_casts now that GPUShape is utilized. GPUTensorViewWrapper had a few functions returning std::vector<size_t> instead of Shape/Strides. These were updated as well to take advantage of GPUShape convertion operators. * Coordinate->GPUShape * Refactored replace_slice into CudaKernelBuilder. Simplified allocations using new GPUAllocator and GPUMemoryManager. * Refactor allocations to make use of primitive emitter. Now memory primitives are registered at compile time and the gpu memory address is resolved at runtime by invoking the primitive. * Added const qualifier to data being copied in GPUAllocator::reserve_argspace * Removed more replace_slice diffs. * Added unit tests for GPUMemoryManager and added checks that ensure the device memory is allocated prior to address resolution by the memory_primitives. Also exposed the allocation size of the memory manager. * Added explicit function for queueing kernel argument data rather than inline in the reservation function per @fengleitian recommendation. [CS:GPU::Part 3] Refactoring of several ops to use GPUMemoryManager (#1035) This PR implements the new GPUMemoryManager and allocator for all the ops which were previously implemented but required allocations and copies for kernel arguments at runtime. Limitations: The convolution workspaces could not be added because the relevant descriptors were not available at compile time due to the codegen. If convolution is later added to the CUDNN emitter, the GPUAllocator can be used to avoid workspace allocation at runtime. Commits: * Replaced runtime host to device memcpys with GPUAllocator reservations in order to move them to compile time. * Forgot to remove no longer necessary buffer freeing from op emitters. [CS:GPU::Part4] Added op::ReplaceSlice and enabled respective tests. (#999) This PR implements ReplaceSlice using the coordinate transformation strategy. A thread for each tensor element of the input tensor is chosen and it's position in the source tensor coordinate system is calculated. If it is within the source slice, the source is loaded and written out, otherwise the input tensor is loaded. * Relevant tests are enabled. * This op was refactored to utilize the new GPUAllocator and memory manager. Commits: * Updated replace_slice op to utilize GPUShape and GPUMemoryManager. * Added back missing changes after timeline resolution. * Fixed clang warnings and bug. The cudnn_handle was not initialized ahead of emission time and so any eager cudnn calls would fail. To fix this, the cudnn and cublas handle creation was moved to the external function constructor. * Changed row_major_strides to always return vector<size_t> to avoid overflow for tensors with many dimensions. Handle the conversion to 32 bits for GPU shapes with an explicit conversion constructor from vector<size_t>. * During merge the allocation line from external_function was left out. Adding it back.
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