multi_threaded.c 1.18 KB
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#include "mongoose.h"

Sergey Lyubka's avatar
Sergey Lyubka committed
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// Start a browser and hit refresh couple of times. The replies will
// come from both server instances.
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static int ev_handler(struct mg_connection *conn, enum mg_event ev) {
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  if (ev == MG_REQUEST) {
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    mg_send_header(conn, "Content-Type", "text/plain");
    mg_printf_data(conn, "This is a reply from server instance # %s",
                   (char *) conn->server_param);
    return MG_TRUE;
  } else if (ev == MG_AUTH) {
    return MG_TRUE;
  } else {
    return MG_FALSE;
  }
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}

static void *serve(void *server) {
  for (;;) mg_poll_server((struct mg_server *) server, 1000);
  return NULL;
}

int main(void) {
  struct mg_server *server1, *server2;

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  server1 = mg_create_server((void *) "1", ev_handler);
  server2 = mg_create_server((void *) "2", ev_handler);
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  // Make both server1 and server2 listen on the same socket
  mg_set_option(server1, "listening_port", "8080");
  mg_set_listening_socket(server2, mg_get_listening_socket(server1));

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  // server1 goes to separate thread, server 2 runs in main thread.
  // IMPORTANT: NEVER LET DIFFERENT THREADS HANDLE THE SAME SERVER.
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  mg_start_thread(serve, server1);
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  mg_start_thread(serve, server2);
  getchar();
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  return 0;
}