session_base.hpp 4.31 KB
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/*
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    Copyright (c) 2009-2011 250bpm s.r.o.
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    Copyright (c) 2007-2009 iMatix Corporation
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    Copyright (c) 2011 VMware, Inc.
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    Copyright (c) 2007-2011 Other contributors as noted in the AUTHORS file
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    This file is part of 0MQ.

    0MQ is free software; you can redistribute it and/or modify it under
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    the terms of the GNU Lesser General Public License as published by
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    the Free Software Foundation; either version 3 of the License, or
    (at your option) any later version.

    0MQ is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public License
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    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

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#ifndef __ZMQ_SESSION_BASE_HPP_INCLUDED__
#define __ZMQ_SESSION_BASE_HPP_INCLUDED__
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#include <string>

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#include "own.hpp"
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#include "io_object.hpp"
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#include "pipe.hpp"
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namespace zmq
{

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    class pipe_t;
    class io_thread_t;
    class socket_base_t;
    struct i_engine;
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    struct address_t;
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    class session_base_t :
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        public own_t,
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        public io_object_t,
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        public i_pipe_events
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    {
    public:

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        //  Create a session of the particular type.
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        static session_base_t *create (zmq::io_thread_t *io_thread_,
            bool connect_, zmq::socket_base_t *socket_,
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            const options_t &options_, const address_t *addr_);
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        //  To be used once only, when creating the session.
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        void attach_pipe (zmq::pipe_t *pipe_);
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        //  Following functions are the interface exposed towards the engine.
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        virtual int read (msg_t *msg_);
        virtual int write (msg_t *msg_);
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        void flush ();
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        void detach ();
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        //  i_pipe_events interface implementation.
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        void read_activated (zmq::pipe_t *pipe_);
        void write_activated (zmq::pipe_t *pipe_);
        void hiccuped (zmq::pipe_t *pipe_);
        void terminated (zmq::pipe_t *pipe_);
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        int get_address (std::string &addr_);
        void monitor_event (int event_, ...);

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    protected:
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        session_base_t (zmq::io_thread_t *io_thread_, bool connect_,
            zmq::socket_base_t *socket_, const options_t &options_,
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            const address_t *addr_);
        virtual ~session_base_t ();
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    private:
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        void start_connecting (bool wait_);
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        void detached ();

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        //  Handlers for incoming commands.
        void process_plug ();
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        void process_attach (zmq::i_engine *engine_);
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        void process_term (int linger_);

        //  i_poll_events handlers.
        void timer_event (int id_);
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        //  Remove any half processed messages. Flush unflushed messages.
        //  Call this function when engine disconnect to get rid of leftovers.
        void clean_pipes ();

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        //  Call this function to move on with the delayed process_term.
        void proceed_with_term ();
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        //  If true, this session (re)connects to the peer. Otherwise, it's
        //  a transient session created by the listener.
        bool connect;

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        //  Pipe connecting the session to its socket.
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        zmq::pipe_t *pipe;
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        //  This flag is true if the remainder of the message being processed
        //  is still in the in pipe.
        bool incomplete_in;

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        //  True if termination have been suspended to push the pending
        //  messages to the network.
        bool pending;
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        //  The protocol I/O engine connected to the session.
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        zmq::i_engine *engine;
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        //  The socket the session belongs to.
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        zmq::socket_base_t *socket;
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        //  I/O thread the session is living in. It will be used to plug in
        //  the engines into the same thread.
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        zmq::io_thread_t *io_thread;
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        //  ID of the linger timer
        enum {linger_timer_id = 0x20};

        //  True is linger timer is running.
        bool has_linger_timer;

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        //  If true, identity is to be sent/recvd from the network.
        bool send_identity;
        bool recv_identity;

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        //  Protocol and address to use when connecting.
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        const address_t *addr;
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        session_base_t (const session_base_t&);
        const session_base_t &operator = (const session_base_t&);
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    };

}

#endif