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zmq_socket(3)
=============


NAME
----
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zmq_socket - create 0MQ socket
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SYNOPSIS
--------
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*void *zmq_socket (void '*context', int 'type');*
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DESCRIPTION
-----------
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The 'zmq_socket()' function shall create a 0MQ socket within the specified
'context' and return an opaque handle to the newly created socket. The 'type'
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argument specifies the socket type, which determines the semantics of
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communication over the socket.

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The newly created socket is initially unbound, and not associated with any
endpoints. In order to establish a message flow a socket must first be
connected to at least one endpoint with linkzmq:zmq_connect[3], or at least one
endpoint must be created for accepting incoming connections with
linkzmq:zmq_bind[3].

.Key differences to conventional sockets
Generally speaking, conventional sockets present a _synchronous_ interface to
either connection-oriented reliable byte streams (SOCK_STREAM), or
connection-less unreliable datagrams (SOCK_DGRAM). In comparison, 0MQ sockets
present an abstraction of an asynchronous _message queue_, with the exact
queueing semantics depending on the socket type in use. Where conventional
sockets transfer streams of bytes or discrete datagrams, 0MQ sockets transfer
discrete _messages_.

0MQ sockets being _asynchronous_ means that the timings of the physical
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connection setup and tear down, reconnect and effective delivery are transparent
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to the user and organized by 0MQ itself. Further, messages may be _queued_ in
the event that a peer is unavailable to receive them.

Conventional sockets allow only strict one-to-one (two peers), many-to-one
(many clients, one server), or in some cases one-to-many (multicast)
relationships. With the exception of 'ZMQ_PAIR', 0MQ sockets may be connected
*to multiple endpoints* using _zmq_connect()_, while simultaneously accepting
incoming connections *from multiple endpoints* bound to the socket using
_zmq_bind()_, thus allowing many-to-many relationships.

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.Thread safety
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0MQ 'sockets' are _not_ thread safe. Applications MUST NOT use a socket
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from multiple threads except after migrating a socket from one thread to
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another with a "full fence" memory barrier.
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.Socket types
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The following sections present the socket types defined by 0MQ, grouped by the
general _messaging pattern_ which is built from related socket types.
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Client-server pattern
~~~~~~~~~~~~~~~~~~~~~

The client-server pattern is used to allow a single 'ZMQ_SERVER' _server_ talk
to one or more 'ZMQ_CLIENT' _clients_. The client always starts the conversation,
after which either peer can send messages asynchronously, to the other.

The client-server pattern is formally defined by http://rfc.zeromq.org/spec:41.

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Note: this pattern is meant to eventually deprecate the use of 'ZMQ_DEALER' and
'ZMQ_ROUTER' to build client-server architectures, as well as 'ZMQ_REP' and
'ZMQ_REQ' for request-reply.
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ZMQ_CLIENT
^^^^^^^^^^
A 'ZMQ_CLIENT' socket talks to a 'ZMQ_SERVER' socket. Either peer can connect,
though the usual and recommended model is to bind the 'ZMQ_SERVER' and connect
the 'ZMQ_CLIENT'.

If the 'ZMQ_CLIENT' socket has established a connection, linkzmq:zmq_send[3]
will accept messages, queue them, and send them as rapidly as the network
allows. The outgoing buffer limit is defined by the high water mark for the
socket. If the outgoing buffer is full, or if there is no connected peer,
linkzmq:zmq_send[3] will block, by default. The 'ZMQ_CLIENT' socket will not
drop messages.

When a 'ZMQ_CLIENT' socket is connected to multiple 'ZMQ_SERVER' sockets,
outgoing messages are distributed between connected peers on a round-robin
basis. Likewise, the 'ZMQ_CLIENT' socket receives messages fairly from each
connected  peer. This usage is sensible only for stateless protocols.

'ZMQ_CLIENT' sockets are threadsafe and can be used from multiple threads
at the same time. Note that replies from a 'ZMQ_SERVER' socket will go to
the first client thread that calls libzmq:zmq_msg_recv. If you need to get
replies back to the originating thread, use one 'ZMQ_CLIENT' socket per
thread.

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NOTE: 'ZMQ_CLIENT' sockets are threadsafe. They do not accept the ZMQ_SNDMORE
option on sends not ZMQ_RCVMORE on receives. This limits them to single part
data. The intention is to extend the API to allow scatter/gather of multi-part
data.

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[horizontal]
.Summary of ZMQ_CLIENT characteristics
Compatible peer sockets:: 'ZMQ_SERVER'
Direction:: Bidirectional
Send/receive pattern:: Unrestricted
Outgoing routing strategy:: Round-robin
Incoming routing strategy:: Fair-queued
Action in mute state:: Block


ZMQ_SERVER
^^^^^^^^^^
A 'ZMQ_SERVER' socket talks to a set of 'ZMQ_CLIENT' sockets. A 'ZMQ_SERVER'
socket can only reply to an incoming message: the 'ZMQ_CLIENT' peer must
always initiate a conversation.

Each received message has a 'routing_id' that is a 32-bit unsigned integer.
The application can fetch this with linkzmq:zmq_msg_routing_id[3]. To send
a message to a given 'ZMQ_CLIENT' peer the application must set the peer's
'routing_id' on the message, using linkzmq:zmq_msg_set_routing_id[3].

If the 'routing_id' is not specified, or does not refer to a connected client
peer, the send call will fail with EHOSTUNREACH. If the outgoing buffer for
the client peer is full, the send call will fail with EAGAIN. The 'ZMQ_SERVER'
socket shall not drop messages, nor shall it block.

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NOTE: 'ZMQ_SERVER' sockets are threadsafe. They do not accept the ZMQ_SNDMORE
option on sends not ZMQ_RCVMORE on receives. This limits them to single part
data. The intention is to extend the API to allow scatter/gather of multi-part
data.

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[horizontal]
.Summary of ZMQ_SERVER characteristics
Compatible peer sockets:: 'ZMQ_CLIENT'
Direction:: Bidirectional
Send/receive pattern:: Unrestricted
Outgoing routing strategy:: See text
Incoming routing strategy:: Fair-queued
Action in mute state:: Return EAGAIN


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Publish-subscribe pattern
~~~~~~~~~~~~~~~~~~~~~~~~~
The publish-subscribe pattern is used for one-to-many distribution of data from
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a single _publisher_ to multiple _subscribers_ in a fan out fashion.
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The publish-subscribe pattern is formally defined by http://rfc.zeromq.org/spec:29.
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ZMQ_PUB
^^^^^^^
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A socket of type 'ZMQ_PUB' is used by a _publisher_ to distribute data.
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Messages sent are distributed in a fan out fashion to all connected peers.
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The linkzmq:zmq_recv[3] function is not implemented for this socket type.
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When a 'ZMQ_PUB' socket enters the 'mute' state due to having reached the
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high water mark for a _subscriber_, then any messages that would be sent to the
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_subscriber_ in question shall instead be dropped until the mute state
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ends. The _zmq_send()_ function shall never block for this socket type.
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[horizontal]
.Summary of ZMQ_PUB characteristics
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Compatible peer sockets:: 'ZMQ_SUB', 'ZMQ_XSUB'
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Direction:: Unidirectional
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Send/receive pattern:: Send only
Incoming routing strategy:: N/A
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Outgoing routing strategy:: Fan out
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Action in mute state:: Drop
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ZMQ_SUB
^^^^^^^
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A socket of type 'ZMQ_SUB' is used by a _subscriber_ to subscribe to data
distributed by a _publisher_. Initially a 'ZMQ_SUB' socket is not subscribed to
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any messages, use the 'ZMQ_SUBSCRIBE' option of linkzmq:zmq_setsockopt[3] to
specify which messages to subscribe to. The _zmq_send()_ function is not
implemented for this socket type.

[horizontal]
.Summary of ZMQ_SUB characteristics
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Compatible peer sockets:: 'ZMQ_PUB', 'ZMQ_XPUB'
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Direction:: Unidirectional
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Send/receive pattern:: Receive only
Incoming routing strategy:: Fair-queued
Outgoing routing strategy:: N/A
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ZMQ_XPUB
^^^^^^^^
Same as ZMQ_PUB except that you can receive subscriptions from the peers
in form of incoming messages. Subscription message is a byte 1 (for
subscriptions) or byte 0 (for unsubscriptions) followed by the subscription
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body. Messages without a sub/unsub prefix are also received, but have no
effect on subscription status.
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[horizontal]
.Summary of ZMQ_XPUB characteristics
Compatible peer sockets:: 'ZMQ_SUB', 'ZMQ_XSUB'
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Direction:: Unidirectional
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Send/receive pattern:: Send messages, receive subscriptions
Incoming routing strategy:: N/A
Outgoing routing strategy:: Fan out
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Action in mute state:: Drop
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ZMQ_XSUB
^^^^^^^^
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Same as ZMQ_SUB except that you subscribe by sending subscription messages to
the socket. Subscription message is a byte 1 (for subscriptions) or byte 0
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(for unsubscriptions) followed by the subscription body. Messages without a
sub/unsub prefix may also be sent, but have no effect on subscription status.
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[horizontal]
.Summary of ZMQ_XSUB characteristics
Compatible peer sockets:: 'ZMQ_PUB', 'ZMQ_XPUB'
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Direction:: Unidirectional
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Send/receive pattern:: Receive messages, send subscriptions
Incoming routing strategy:: Fair-queued
Outgoing routing strategy:: N/A
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Action in mute state:: Drop
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Pipeline pattern
~~~~~~~~~~~~~~~~
The pipeline pattern is used for distributing data to _nodes_ arranged in
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a pipeline. Data always flows down the pipeline, and each stage of the pipeline
is connected to at least one _node_. When a pipeline stage is connected to
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multiple _nodes_ data is round-robined among all connected _nodes_.
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The pipeline pattern is formally defined by http://rfc.zeromq.org/spec:30.
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ZMQ_PUSH
^^^^^^^^
A socket of type 'ZMQ_PUSH' is used by a pipeline _node_ to send messages
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to downstream pipeline _nodes_. Messages are round-robined to all connected
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downstream _nodes_. The _zmq_recv()_ function is not implemented for this
socket type.
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When a 'ZMQ_PUSH' socket enters the 'mute' state due to having reached the
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high water mark for all downstream _nodes_, or if there are no downstream
_nodes_ at all, then any linkzmq:zmq_send[3] operations on the socket shall
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block until the mute state ends or at least one downstream _node_
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becomes available for sending; messages are not discarded.

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[horizontal]
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.Summary of ZMQ_PUSH characteristics
Compatible peer sockets:: 'ZMQ_PULL'
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Direction:: Unidirectional
Send/receive pattern:: Send only
Incoming routing strategy:: N/A
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Outgoing routing strategy:: Round-robin
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Action in mute state:: Block
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ZMQ_PULL
^^^^^^^^
A socket of type 'ZMQ_PULL' is used by a pipeline _node_ to receive messages
from upstream pipeline _nodes_. Messages are fair-queued from among all
connected upstream _nodes_. The _zmq_send()_ function is not implemented for
this socket type.

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.Summary of ZMQ_PULL characteristics
Compatible peer sockets:: 'ZMQ_PUSH'
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Direction:: Unidirectional
Send/receive pattern:: Receive only
Incoming routing strategy:: Fair-queued
Outgoing routing strategy:: N/A
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Action in mute state:: Block
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Exclusive pair pattern
~~~~~~~~~~~~~~~~~~~~~~
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The exclusive pair pattern is used to connect a peer to precisely one other
peer. This pattern is used for inter-thread communication across the inproc
transport.
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The exclusive pair pattern is formally defined by http://rfc.zeromq.org/spec:31.
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ZMQ_PAIR
^^^^^^^^
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A socket of type 'ZMQ_PAIR' can only be connected to a single peer at any one
time.  No message routing or filtering is performed on messages sent over a
'ZMQ_PAIR' socket.
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When a 'ZMQ_PAIR' socket enters the 'mute' state due to having reached the
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high water mark for the connected peer, or if no peer is connected, then
any linkzmq:zmq_send[3] operations on the socket shall block until the peer
becomes available for sending; messages are not discarded.

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NOTE: 'ZMQ_PAIR' sockets are designed for inter-thread communication across
the linkzmq:zmq_inproc[7] transport and do not implement functionality such
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as auto-reconnection.
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[horizontal]
.Summary of ZMQ_PAIR characteristics
Compatible peer sockets:: 'ZMQ_PAIR'
Direction:: Bidirectional
Send/receive pattern:: Unrestricted
Incoming routing strategy:: N/A
Outgoing routing strategy:: N/A
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Action in mute state:: Block
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Native Pattern
~~~~~~~~~~~~~~
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The native pattern is used for communicating with TCP peers and allows
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asynchronous requests and replies in either direction.


ZMQ_STREAM
^^^^^^^^^^
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A socket of type 'ZMQ_STREAM' is used to send and receive TCP data from a
non-0MQ peer, when using the tcp:// transport. A 'ZMQ_STREAM' socket can
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act as client and/or server, sending and/or receiving TCP data asynchronously.

When receiving TCP data, a 'ZMQ_STREAM' socket shall prepend a message part
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containing the _identity_ of the originating peer to the message before passing
it to the application. Messages received are fair-queued from among all
connected peers.
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When sending TCP data, a 'ZMQ_STREAM' socket shall remove the first part of the
message and use it to determine the _identity_ of the peer the message shall be
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routed to, and unroutable messages shall cause an EHOSTUNREACH or EAGAIN error.

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To open a connection to a server, use the zmq_connect call, and then fetch the
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socket identity using the ZMQ_IDENTITY zmq_getsockopt call.

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To close a specific connection, send the identity frame followed by a
zero-length message (see EXAMPLE section).

When a connection is made, a zero-length message will be received by the
application.  Similarly, when the peer disconnects (or the connection is lost),
a zero-length message will be received by the application.
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The ZMQ_SNDMORE flag is ignored on data frames. You must send one identity frame
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followed by one data frame.

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Also, please note that omitting the ZMQ_SNDMORE flag will prevent sending further
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data (from any client) on the same socket.

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[horizontal]
.Summary of ZMQ_STREAM characteristics
Compatible peer sockets:: none.
Direction:: Bidirectional
Send/receive pattern:: Unrestricted
Outgoing routing strategy:: See text
Incoming routing strategy:: Fair-queued
Action in mute state:: EAGAIN


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Request-reply pattern
~~~~~~~~~~~~~~~~~~~~~
The request-reply pattern is used for sending requests from a ZMQ_REQ _client_
to one or more ZMQ_REP _services_, and receiving subsequent replies to each
request sent.

The request-reply pattern is formally defined by http://rfc.zeromq.org/spec:28.

Note: this pattern will be deprecated in favor of the client-server pattern.

ZMQ_REQ
^^^^^^^
A socket of type 'ZMQ_REQ' is used by a _client_ to send requests to and
receive replies from a _service_. This socket type allows only an alternating
sequence of _zmq_send(request)_ and subsequent _zmq_recv(reply)_ calls. Each
request sent is round-robined among all _services_, and each reply received is
matched with the last issued request.

If no services are available, then any send operation on the socket shall
block until at least one _service_ becomes available. The REQ socket shall
not discard messages.

[horizontal]
.Summary of ZMQ_REQ characteristics
Compatible peer sockets:: 'ZMQ_REP', 'ZMQ_ROUTER'
Direction:: Bidirectional
Send/receive pattern:: Send, Receive, Send, Receive, ...
Outgoing routing strategy:: Round-robin
Incoming routing strategy:: Last peer
Action in mute state:: Block


ZMQ_REP
^^^^^^^
A socket of type 'ZMQ_REP' is used by a _service_ to receive requests from and
send replies to a _client_. This socket type allows only an alternating
sequence of _zmq_recv(request)_ and subsequent _zmq_send(reply)_ calls. Each
request received is fair-queued from among all _clients_, and each reply sent
is routed to the _client_ that issued the last request. If the original
requester does not exist any more the reply is silently discarded.

[horizontal]
.Summary of ZMQ_REP characteristics
Compatible peer sockets:: 'ZMQ_REQ', 'ZMQ_DEALER'
Direction:: Bidirectional
Send/receive pattern:: Receive, Send, Receive, Send, ...
Incoming routing strategy:: Fair-queued
Outgoing routing strategy:: Last peer


ZMQ_DEALER
^^^^^^^^^^
A socket of type 'ZMQ_DEALER' is an advanced pattern used for extending
request/reply sockets. Each message sent is round-robined among all connected
peers, and each message received is fair-queued from all connected peers.

When a 'ZMQ_DEALER' socket enters the 'mute' state due to having reached the
high water mark for all peers, or if there are no peers at all, then any
linkzmq:zmq_send[3] operations on the socket shall block until the mute
state ends or at least one peer becomes available for sending; messages are not
discarded.

When a 'ZMQ_DEALER' socket is connected to a 'ZMQ_REP' socket each message sent
must consist of an empty message part, the _delimiter_, followed by one or more
_body parts_.

[horizontal]
.Summary of ZMQ_DEALER characteristics
Compatible peer sockets:: 'ZMQ_ROUTER', 'ZMQ_REP', 'ZMQ_DEALER'
Direction:: Bidirectional
Send/receive pattern:: Unrestricted
Outgoing routing strategy:: Round-robin
Incoming routing strategy:: Fair-queued
Action in mute state:: Block


ZMQ_ROUTER
^^^^^^^^^^
A socket of type 'ZMQ_ROUTER' is an advanced socket type used for extending
request/reply sockets. When receiving messages a 'ZMQ_ROUTER' socket shall
prepend a message part containing the _identity_ of the originating peer to the
message before passing it to the application. Messages received are fair-queued
from among all connected peers. When sending messages a 'ZMQ_ROUTER' socket shall
remove the first part of the message and use it to determine the _identity_ of
the peer the message shall be routed to. If the peer does not exist anymore
the message shall be silently discarded by default, unless 'ZMQ_ROUTER_MANDATORY'
socket option is set to '1'.

When a 'ZMQ_ROUTER' socket enters the 'mute' state due to having reached the
high water mark for all peers, then any messages sent to the socket shall be dropped
until the mute state ends. Likewise, any messages routed to a peer for which
the individual high water mark has been reached shall also be dropped.

When a 'ZMQ_REQ' socket is connected to a 'ZMQ_ROUTER' socket, in addition to the
_identity_ of the originating peer each message received shall contain an empty
_delimiter_ message part. Hence, the entire structure of each received message
as seen by the application becomes: one or more _identity_ parts, _delimiter_
part, one or more _body parts_. When sending replies to a 'ZMQ_REQ' socket the
application must include the _delimiter_ part.

[horizontal]
.Summary of ZMQ_ROUTER characteristics
Compatible peer sockets:: 'ZMQ_DEALER', 'ZMQ_REQ', 'ZMQ_ROUTER'
Direction:: Bidirectional
Send/receive pattern:: Unrestricted
Outgoing routing strategy:: See text
Incoming routing strategy:: Fair-queued
Action in mute state:: Drop


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RETURN VALUE
------------
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The _zmq_socket()_ function shall return an opaque handle to the newly created
socket if successful. Otherwise, it shall return NULL and set 'errno' to one of
the values defined below.
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ERRORS
------
*EINVAL*::
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The requested socket 'type' is invalid.
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*EFAULT*::
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The provided 'context' is invalid.
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*EMFILE*::
The limit on the total number of open 0MQ sockets has been reached.
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*ETERM*::
The context specified was terminated.
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EXAMPLE
-------
.Creating a simple HTTP server using ZMQ_STREAM
----
void *ctx = zmq_ctx_new ();
assert (ctx);
/* Create ZMQ_STREAM socket */
void *socket = zmq_socket (ctx, ZMQ_STREAM);
assert (socket);
int rc = zmq_bind (socket, "tcp://*:8080");
assert (rc == 0);
/* Data structure to hold the ZMQ_STREAM ID */
uint8_t id [256];
size_t id_size = 256;
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/* Data structure to hold the ZMQ_STREAM received data */
uint8_t raw [256];
size_t raw_size = 256;
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while (1) {
	/*  Get HTTP request; ID frame and then request */
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	id_size = zmq_recv (socket, id, 256, 0);
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	assert (id_size > 0);
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	do {
		raw_size = zmq_recv (socket, raw, 256, 0);
		assert (raw_size >= 0);
	} while (raw_size == 256);
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	/* Prepares the response */
	char http_response [] =
		"HTTP/1.0 200 OK\r\n"
		"Content-Type: text/plain\r\n"
		"\r\n"
		"Hello, World!";
	/* Sends the ID frame followed by the response */
	zmq_send (socket, id, id_size, ZMQ_SNDMORE);
	zmq_send (socket, http_response, strlen (http_response), ZMQ_SNDMORE);
	/* Closes the connection by sending the ID frame followed by a zero response */
	zmq_send (socket, id, id_size, ZMQ_SNDMORE);
	zmq_send (socket, 0, 0, ZMQ_SNDMORE);
	/* NOTE: If we don't use ZMQ_SNDMORE, then we won't be able to send more */
	/* message to any client */
}
zmq_close (socket);
zmq_ctx_destroy (ctx);
----


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SEE ALSO
--------
linkzmq:zmq_init[3]
linkzmq:zmq_setsockopt[3]
linkzmq:zmq_bind[3]
linkzmq:zmq_connect[3]
linkzmq:zmq_send[3]
linkzmq:zmq_recv[3]
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linkzmq:zmq_inproc[7]
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linkzmq:zmq[7]
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AUTHORS
-------
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read the 0MQ Contribution Policy at <http://www.zeromq.org/docs:contributing>.