/* * Copyright 2011 The LibYuv Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include <stdlib.h> #include <time.h> #include "libyuv/compare.h" #include "libyuv/convert.h" #include "libyuv/convert_argb.h" #include "libyuv/convert_from.h" #include "libyuv/convert_from_argb.h" #include "libyuv/cpu_id.h" #include "libyuv/format_conversion.h" #include "libyuv/planar_functions.h" #include "libyuv/rotate.h" #include "../unit_test/unit_test.h" #if defined(_MSC_VER) #define SIMD_ALIGNED(var) __declspec(align(16)) var #else // __GNUC__ #define SIMD_ALIGNED(var) var __attribute__((aligned(16))) #endif namespace libyuv { TEST_F(libyuvTest, TestAttenuate) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); SIMD_ALIGNED(uint8 atten_pixels[256][4]); SIMD_ALIGNED(uint8 unatten_pixels[256][4]); SIMD_ALIGNED(uint8 atten2_pixels[256][4]); // Test unattenuation clamps orig_pixels[0][0] = 200u; orig_pixels[0][1] = 129u; orig_pixels[0][2] = 127u; orig_pixels[0][3] = 128u; // Test unattenuation transparent and opaque are unaffected orig_pixels[1][0] = 16u; orig_pixels[1][1] = 64u; orig_pixels[1][2] = 192u; orig_pixels[1][3] = 0u; orig_pixels[2][0] = 16u; orig_pixels[2][1] = 64u; orig_pixels[2][2] = 192u; orig_pixels[2][3] = 255u; orig_pixels[3][0] = 16u; orig_pixels[3][1] = 64u; orig_pixels[3][2] = 192u; orig_pixels[3][3] = 128u; ARGBUnattenuate(&orig_pixels[0][0], 0, &unatten_pixels[0][0], 0, 4, 1); EXPECT_EQ(255u, unatten_pixels[0][0]); EXPECT_EQ(255u, unatten_pixels[0][1]); EXPECT_EQ(254u, unatten_pixels[0][2]); EXPECT_EQ(128u, unatten_pixels[0][3]); EXPECT_EQ(16u, unatten_pixels[1][0]); EXPECT_EQ(64u, unatten_pixels[1][1]); EXPECT_EQ(192u, unatten_pixels[1][2]); EXPECT_EQ(0u, unatten_pixels[1][3]); EXPECT_EQ(16u, unatten_pixels[2][0]); EXPECT_EQ(64u, unatten_pixels[2][1]); EXPECT_EQ(192u, unatten_pixels[2][2]); EXPECT_EQ(255u, unatten_pixels[2][3]); EXPECT_EQ(32u, unatten_pixels[3][0]); EXPECT_EQ(128u, unatten_pixels[3][1]); EXPECT_EQ(255u, unatten_pixels[3][2]); EXPECT_EQ(128u, unatten_pixels[3][3]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i; } ARGBAttenuate(&orig_pixels[0][0], 0, &atten_pixels[0][0], 0, 256, 1); ARGBUnattenuate(&atten_pixels[0][0], 0, &unatten_pixels[0][0], 0, 256, 1); for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBAttenuate(&unatten_pixels[0][0], 0, &atten2_pixels[0][0], 0, 256, 1); } for (int i = 0; i < 256; ++i) { EXPECT_NEAR(atten_pixels[i][0], atten2_pixels[i][0], 2); EXPECT_NEAR(atten_pixels[i][1], atten2_pixels[i][1], 2); EXPECT_NEAR(atten_pixels[i][2], atten2_pixels[i][2], 2); EXPECT_NEAR(atten_pixels[i][3], atten2_pixels[i][3], 2); } // Make sure transparent, 50% and opaque are fully accurate. EXPECT_EQ(0, atten_pixels[0][0]); EXPECT_EQ(0, atten_pixels[0][1]); EXPECT_EQ(0, atten_pixels[0][2]); EXPECT_EQ(0, atten_pixels[0][3]); EXPECT_EQ(64, atten_pixels[128][0]); EXPECT_EQ(32, atten_pixels[128][1]); EXPECT_EQ(21, atten_pixels[128][2]); EXPECT_EQ(128, atten_pixels[128][3]); EXPECT_EQ(255, atten_pixels[255][0]); EXPECT_EQ(127, atten_pixels[255][1]); EXPECT_EQ(85, atten_pixels[255][2]); EXPECT_EQ(255, atten_pixels[255][3]); } TEST_F(libyuvTest, TestARGBComputeCumulativeSum) { SIMD_ALIGNED(uint8 orig_pixels[16][16][4]); SIMD_ALIGNED(int32 added_pixels[16][16][4]); for (int y = 0; y < 16; ++y) { for (int x = 0; x < 16; ++x) { orig_pixels[y][x][0] = 1u; orig_pixels[y][x][1] = 2u; orig_pixels[y][x][2] = 3u; orig_pixels[y][x][3] = 255u; } } ARGBComputeCumulativeSum(&orig_pixels[0][0][0], 16 * 4, &added_pixels[0][0][0], 16 * 4, 16, 16); for (int y = 0; y < 16; ++y) { for (int x = 0; x < 16; ++x) { EXPECT_EQ((x + 1) * (y + 1), added_pixels[y][x][0]); EXPECT_EQ((x + 1) * (y + 1) * 2, added_pixels[y][x][1]); EXPECT_EQ((x + 1) * (y + 1) * 3, added_pixels[y][x][2]); EXPECT_EQ((x + 1) * (y + 1) * 255, added_pixels[y][x][3]); } } } TEST_F(libyuvTest, TestARGBGray) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); // Test blue orig_pixels[0][0] = 255u; orig_pixels[0][1] = 0u; orig_pixels[0][2] = 0u; orig_pixels[0][3] = 128u; // Test green orig_pixels[1][0] = 0u; orig_pixels[1][1] = 255u; orig_pixels[1][2] = 0u; orig_pixels[1][3] = 0u; // Test red orig_pixels[2][0] = 0u; orig_pixels[2][1] = 0u; orig_pixels[2][2] = 255u; orig_pixels[2][3] = 255u; // Test color orig_pixels[3][0] = 16u; orig_pixels[3][1] = 64u; orig_pixels[3][2] = 192u; orig_pixels[3][3] = 224u; // Do 16 to test asm version. ARGBGray(&orig_pixels[0][0], 0, 0, 0, 16, 1); EXPECT_EQ(27u, orig_pixels[0][0]); EXPECT_EQ(27u, orig_pixels[0][1]); EXPECT_EQ(27u, orig_pixels[0][2]); EXPECT_EQ(128u, orig_pixels[0][3]); EXPECT_EQ(151u, orig_pixels[1][0]); EXPECT_EQ(151u, orig_pixels[1][1]); EXPECT_EQ(151u, orig_pixels[1][2]); EXPECT_EQ(0u, orig_pixels[1][3]); EXPECT_EQ(75u, orig_pixels[2][0]); EXPECT_EQ(75u, orig_pixels[2][1]); EXPECT_EQ(75u, orig_pixels[2][2]); EXPECT_EQ(255u, orig_pixels[2][3]); EXPECT_EQ(96u, orig_pixels[3][0]); EXPECT_EQ(96u, orig_pixels[3][1]); EXPECT_EQ(96u, orig_pixels[3][2]); EXPECT_EQ(224u, orig_pixels[3][3]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i; } for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBGray(&orig_pixels[0][0], 0, 0, 0, 256, 1); } } TEST_F(libyuvTest, TestARGBGrayTo) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); SIMD_ALIGNED(uint8 gray_pixels[256][4]); // Test blue orig_pixels[0][0] = 255u; orig_pixels[0][1] = 0u; orig_pixels[0][2] = 0u; orig_pixels[0][3] = 128u; // Test green orig_pixels[1][0] = 0u; orig_pixels[1][1] = 255u; orig_pixels[1][2] = 0u; orig_pixels[1][3] = 0u; // Test red orig_pixels[2][0] = 0u; orig_pixels[2][1] = 0u; orig_pixels[2][2] = 255u; orig_pixels[2][3] = 255u; // Test color orig_pixels[3][0] = 16u; orig_pixels[3][1] = 64u; orig_pixels[3][2] = 192u; orig_pixels[3][3] = 224u; // Do 16 to test asm version. ARGBGrayTo(&orig_pixels[0][0], 0, &gray_pixels[0][0], 0, 16, 1); EXPECT_EQ(27u, gray_pixels[0][0]); EXPECT_EQ(27u, gray_pixels[0][1]); EXPECT_EQ(27u, gray_pixels[0][2]); EXPECT_EQ(128u, gray_pixels[0][3]); EXPECT_EQ(151u, gray_pixels[1][0]); EXPECT_EQ(151u, gray_pixels[1][1]); EXPECT_EQ(151u, gray_pixels[1][2]); EXPECT_EQ(0u, gray_pixels[1][3]); EXPECT_EQ(75u, gray_pixels[2][0]); EXPECT_EQ(75u, gray_pixels[2][1]); EXPECT_EQ(75u, gray_pixels[2][2]); EXPECT_EQ(255u, gray_pixels[2][3]); EXPECT_EQ(96u, gray_pixels[3][0]); EXPECT_EQ(96u, gray_pixels[3][1]); EXPECT_EQ(96u, gray_pixels[3][2]); EXPECT_EQ(224u, gray_pixels[3][3]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i; } for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBGrayTo(&orig_pixels[0][0], 0, &gray_pixels[0][0], 0, 256, 1); } } TEST_F(libyuvTest, TestARGBSepia) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); // Test blue orig_pixels[0][0] = 255u; orig_pixels[0][1] = 0u; orig_pixels[0][2] = 0u; orig_pixels[0][3] = 128u; // Test green orig_pixels[1][0] = 0u; orig_pixels[1][1] = 255u; orig_pixels[1][2] = 0u; orig_pixels[1][3] = 0u; // Test red orig_pixels[2][0] = 0u; orig_pixels[2][1] = 0u; orig_pixels[2][2] = 255u; orig_pixels[2][3] = 255u; // Test color orig_pixels[3][0] = 16u; orig_pixels[3][1] = 64u; orig_pixels[3][2] = 192u; orig_pixels[3][3] = 224u; // Do 16 to test asm version. ARGBSepia(&orig_pixels[0][0], 0, 0, 0, 16, 1); EXPECT_EQ(33u, orig_pixels[0][0]); EXPECT_EQ(43u, orig_pixels[0][1]); EXPECT_EQ(47u, orig_pixels[0][2]); EXPECT_EQ(128u, orig_pixels[0][3]); EXPECT_EQ(135u, orig_pixels[1][0]); EXPECT_EQ(175u, orig_pixels[1][1]); EXPECT_EQ(195u, orig_pixels[1][2]); EXPECT_EQ(0u, orig_pixels[1][3]); EXPECT_EQ(69u, orig_pixels[2][0]); EXPECT_EQ(89u, orig_pixels[2][1]); EXPECT_EQ(99u, orig_pixels[2][2]); EXPECT_EQ(255u, orig_pixels[2][3]); EXPECT_EQ(88u, orig_pixels[3][0]); EXPECT_EQ(114u, orig_pixels[3][1]); EXPECT_EQ(127u, orig_pixels[3][2]); EXPECT_EQ(224u, orig_pixels[3][3]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i; } for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBSepia(&orig_pixels[0][0], 0, 0, 0, 256, 1); } } TEST_F(libyuvTest, TestARGBColorMatrix) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); // Matrix for Sepia. static const int8 kARGBToSepia[] = { 17, 68, 35, 0, 22, 88, 45, 0, 24, 98, 50, 0, }; // Test blue orig_pixels[0][0] = 255u; orig_pixels[0][1] = 0u; orig_pixels[0][2] = 0u; orig_pixels[0][3] = 128u; // Test green orig_pixels[1][0] = 0u; orig_pixels[1][1] = 255u; orig_pixels[1][2] = 0u; orig_pixels[1][3] = 0u; // Test red orig_pixels[2][0] = 0u; orig_pixels[2][1] = 0u; orig_pixels[2][2] = 255u; orig_pixels[2][3] = 255u; // Test color orig_pixels[3][0] = 16u; orig_pixels[3][1] = 64u; orig_pixels[3][2] = 192u; orig_pixels[3][3] = 224u; // Do 16 to test asm version. ARGBColorMatrix(&orig_pixels[0][0], 0, &kARGBToSepia[0], 0, 0, 16, 1); EXPECT_EQ(33u, orig_pixels[0][0]); EXPECT_EQ(43u, orig_pixels[0][1]); EXPECT_EQ(47u, orig_pixels[0][2]); EXPECT_EQ(128u, orig_pixels[0][3]); EXPECT_EQ(135u, orig_pixels[1][0]); EXPECT_EQ(175u, orig_pixels[1][1]); EXPECT_EQ(195u, orig_pixels[1][2]); EXPECT_EQ(0u, orig_pixels[1][3]); EXPECT_EQ(69u, orig_pixels[2][0]); EXPECT_EQ(89u, orig_pixels[2][1]); EXPECT_EQ(99u, orig_pixels[2][2]); EXPECT_EQ(255u, orig_pixels[2][3]); EXPECT_EQ(88u, orig_pixels[3][0]); EXPECT_EQ(114u, orig_pixels[3][1]); EXPECT_EQ(127u, orig_pixels[3][2]); EXPECT_EQ(224u, orig_pixels[3][3]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i; } for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBColorMatrix(&orig_pixels[0][0], 0, &kARGBToSepia[0], 0, 0, 256, 1); } } TEST_F(libyuvTest, TestARGBColorTable) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); memset(orig_pixels, 0, sizeof(orig_pixels)); // Matrix for Sepia. static const uint8 kARGBTable[256 * 4] = { 1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u, 9u, 10u, 11u, 12u, 13u, 14u, 15u, 16u, }; orig_pixels[0][0] = 0u; orig_pixels[0][1] = 0u; orig_pixels[0][2] = 0u; orig_pixels[0][3] = 0u; orig_pixels[1][0] = 1u; orig_pixels[1][1] = 1u; orig_pixels[1][2] = 1u; orig_pixels[1][3] = 1u; orig_pixels[2][0] = 2u; orig_pixels[2][1] = 2u; orig_pixels[2][2] = 2u; orig_pixels[2][3] = 2u; orig_pixels[3][0] = 0u; orig_pixels[3][1] = 1u; orig_pixels[3][2] = 2u; orig_pixels[3][3] = 3u; // Do 16 to test asm version. ARGBColorTable(&orig_pixels[0][0], 0, &kARGBTable[0], 0, 0, 16, 1); EXPECT_EQ(1u, orig_pixels[0][0]); EXPECT_EQ(2u, orig_pixels[0][1]); EXPECT_EQ(3u, orig_pixels[0][2]); EXPECT_EQ(4u, orig_pixels[0][3]); EXPECT_EQ(5u, orig_pixels[1][0]); EXPECT_EQ(6u, orig_pixels[1][1]); EXPECT_EQ(7u, orig_pixels[1][2]); EXPECT_EQ(8u, orig_pixels[1][3]); EXPECT_EQ(9u, orig_pixels[2][0]); EXPECT_EQ(10u, orig_pixels[2][1]); EXPECT_EQ(11u, orig_pixels[2][2]); EXPECT_EQ(12u, orig_pixels[2][3]); EXPECT_EQ(1u, orig_pixels[3][0]); EXPECT_EQ(6u, orig_pixels[3][1]); EXPECT_EQ(11u, orig_pixels[3][2]); EXPECT_EQ(16u, orig_pixels[3][3]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i; } for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBColorTable(&orig_pixels[0][0], 0, &kARGBTable[0], 0, 0, 256, 1); } } TEST_F(libyuvTest, TestARGBQuantize) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i; } ARGBQuantize(&orig_pixels[0][0], 0, (65536 + (8 / 2)) / 8, 8, 8 / 2, 0, 0, 256, 1); for (int i = 0; i < 256; ++i) { EXPECT_EQ(i / 8 * 8 + 8 / 2, orig_pixels[i][0]); EXPECT_EQ(i / 2 / 8 * 8 + 8 / 2, orig_pixels[i][1]); EXPECT_EQ(i / 3 / 8 * 8 + 8 / 2, orig_pixels[i][2]); EXPECT_EQ(i, orig_pixels[i][3]); } for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBQuantize(&orig_pixels[0][0], 0, (65536 + (8 / 2)) / 8, 8, 8 / 2, 0, 0, 256, 1); } } TEST_F(libyuvTest, TestARGBMirror) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); SIMD_ALIGNED(uint8 dst_pixels[256][4]); for (int i = 0; i < 256; ++i) { orig_pixels[i][0] = i; orig_pixels[i][1] = i / 2; orig_pixels[i][2] = i / 3; orig_pixels[i][3] = i / 4; } ARGBMirror(&orig_pixels[0][0], 0, &dst_pixels[0][0], 0, 256, 1); for (int i = 0; i < 256; ++i) { EXPECT_EQ(i, dst_pixels[255 - i][0]); EXPECT_EQ(i / 2, dst_pixels[255 - i][1]); EXPECT_EQ(i / 3, dst_pixels[255 - i][2]); EXPECT_EQ(i / 4, dst_pixels[255 - i][3]); } for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBMirror(&orig_pixels[0][0], 0, &dst_pixels[0][0], 0, 256, 1); } } TEST_F(libyuvTest, TestShade) { SIMD_ALIGNED(uint8 orig_pixels[256][4]); SIMD_ALIGNED(uint8 shade_pixels[256][4]); orig_pixels[0][0] = 10u; orig_pixels[0][1] = 20u; orig_pixels[0][2] = 40u; orig_pixels[0][3] = 80u; orig_pixels[1][0] = 0u; orig_pixels[1][1] = 0u; orig_pixels[1][2] = 0u; orig_pixels[1][3] = 255u; orig_pixels[2][0] = 0u; orig_pixels[2][1] = 0u; orig_pixels[2][2] = 0u; orig_pixels[2][3] = 0u; orig_pixels[3][0] = 0u; orig_pixels[3][1] = 0u; orig_pixels[3][2] = 0u; orig_pixels[3][3] = 0u; ARGBShade(&orig_pixels[0][0], 0, &shade_pixels[0][0], 0, 4, 1, 0x80ffffff); EXPECT_EQ(10u, shade_pixels[0][0]); EXPECT_EQ(20u, shade_pixels[0][1]); EXPECT_EQ(40u, shade_pixels[0][2]); EXPECT_EQ(40u, shade_pixels[0][3]); EXPECT_EQ(0u, shade_pixels[1][0]); EXPECT_EQ(0u, shade_pixels[1][1]); EXPECT_EQ(0u, shade_pixels[1][2]); EXPECT_EQ(128u, shade_pixels[1][3]); EXPECT_EQ(0u, shade_pixels[2][0]); EXPECT_EQ(0u, shade_pixels[2][1]); EXPECT_EQ(0u, shade_pixels[2][2]); EXPECT_EQ(0u, shade_pixels[2][3]); EXPECT_EQ(0u, shade_pixels[3][0]); EXPECT_EQ(0u, shade_pixels[3][1]); EXPECT_EQ(0u, shade_pixels[3][2]); EXPECT_EQ(0u, shade_pixels[3][3]); ARGBShade(&orig_pixels[0][0], 0, &shade_pixels[0][0], 0, 4, 1, 0x80808080); EXPECT_EQ(5u, shade_pixels[0][0]); EXPECT_EQ(10u, shade_pixels[0][1]); EXPECT_EQ(20u, shade_pixels[0][2]); EXPECT_EQ(40u, shade_pixels[0][3]); for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBShade(&orig_pixels[0][0], 0, &shade_pixels[0][0], 0, 256, 1, 0x80808080); } } TEST_F(libyuvTest, TestInterpolate) { SIMD_ALIGNED(uint8 orig_pixels_0[256][4]); SIMD_ALIGNED(uint8 orig_pixels_1[256][4]); SIMD_ALIGNED(uint8 interpolate_pixels[256][4]); orig_pixels_0[0][0] = 16u; orig_pixels_0[0][1] = 32u; orig_pixels_0[0][2] = 64u; orig_pixels_0[0][3] = 128u; orig_pixels_0[1][0] = 0u; orig_pixels_0[1][1] = 0u; orig_pixels_0[1][2] = 0u; orig_pixels_0[1][3] = 255u; orig_pixels_0[2][0] = 0u; orig_pixels_0[2][1] = 0u; orig_pixels_0[2][2] = 0u; orig_pixels_0[2][3] = 0u; orig_pixels_0[3][0] = 0u; orig_pixels_0[3][1] = 0u; orig_pixels_0[3][2] = 0u; orig_pixels_0[3][3] = 0u; orig_pixels_1[0][0] = 0u; orig_pixels_1[0][1] = 0u; orig_pixels_1[0][2] = 0u; orig_pixels_1[0][3] = 0u; orig_pixels_1[1][0] = 0u; orig_pixels_1[1][1] = 0u; orig_pixels_1[1][2] = 0u; orig_pixels_1[1][3] = 0u; orig_pixels_1[2][0] = 0u; orig_pixels_1[2][1] = 0u; orig_pixels_1[2][2] = 0u; orig_pixels_1[2][3] = 0u; orig_pixels_1[3][0] = 255u; orig_pixels_1[3][1] = 255u; orig_pixels_1[3][2] = 255u; orig_pixels_1[3][3] = 255u; ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0, &interpolate_pixels[0][0], 0, 4, 1, 128); EXPECT_EQ(8u, interpolate_pixels[0][0]); EXPECT_EQ(16u, interpolate_pixels[0][1]); EXPECT_EQ(32u, interpolate_pixels[0][2]); EXPECT_EQ(64u, interpolate_pixels[0][3]); EXPECT_EQ(0u, interpolate_pixels[1][0]); EXPECT_EQ(0u, interpolate_pixels[1][1]); EXPECT_EQ(0u, interpolate_pixels[1][2]); EXPECT_NEAR(128u, interpolate_pixels[1][3], 1); // C = 127, SSE = 128. EXPECT_EQ(0u, interpolate_pixels[2][0]); EXPECT_EQ(0u, interpolate_pixels[2][1]); EXPECT_EQ(0u, interpolate_pixels[2][2]); EXPECT_EQ(0u, interpolate_pixels[2][3]); EXPECT_NEAR(128u, interpolate_pixels[3][0], 1); EXPECT_NEAR(128u, interpolate_pixels[3][1], 1); EXPECT_NEAR(128u, interpolate_pixels[3][2], 1); EXPECT_NEAR(128u, interpolate_pixels[3][3], 1); ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0, &interpolate_pixels[0][0], 0, 4, 1, 0); EXPECT_EQ(16u, interpolate_pixels[0][0]); EXPECT_EQ(32u, interpolate_pixels[0][1]); EXPECT_EQ(64u, interpolate_pixels[0][2]); EXPECT_EQ(128u, interpolate_pixels[0][3]); ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0, &interpolate_pixels[0][0], 0, 4, 1, 192); EXPECT_EQ(4u, interpolate_pixels[0][0]); EXPECT_EQ(8u, interpolate_pixels[0][1]); EXPECT_EQ(16u, interpolate_pixels[0][2]); EXPECT_EQ(32u, interpolate_pixels[0][3]); for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0, &interpolate_pixels[0][0], 0, 256, 1, 128); } } #define TESTTERP(FMT_A, BPP_A, STRIDE_A, \ FMT_B, BPP_B, STRIDE_B, \ W1280, TERP, DIFF, N, NEG, OFF) \ TEST_F(libyuvTest, ARGBInterpolate##TERP##N) { \ const int kWidth = W1280; \ const int kHeight = benchmark_height_; \ const int kStrideA = (kWidth * BPP_A + STRIDE_A - 1) / STRIDE_A * STRIDE_A; \ const int kStrideB = (kWidth * BPP_B + STRIDE_B - 1) / STRIDE_B * STRIDE_B; \ align_buffer_64(src_argb_a, kStrideA * kHeight + OFF); \ align_buffer_64(src_argb_b, kStrideA * kHeight + OFF); \ align_buffer_64(dst_argb_c, kStrideB * kHeight); \ align_buffer_64(dst_argb_opt, kStrideB * kHeight); \ srandom(time(NULL)); \ for (int i = 0; i < kStrideA * kHeight; ++i) { \ src_argb_a[i + OFF] = (random() & 0xff); \ src_argb_b[i + OFF] = (random() & 0xff); \ } \ MaskCpuFlags(0); \ ARGBInterpolate(src_argb_a + OFF, kStrideA, \ src_argb_b + OFF, kStrideA, \ dst_argb_c, kStrideB, \ kWidth, NEG kHeight, TERP); \ MaskCpuFlags(-1); \ for (int i = 0; i < benchmark_iterations_; ++i) { \ ARGBInterpolate(src_argb_a + OFF, kStrideA, \ src_argb_b + OFF, kStrideA, \ dst_argb_opt, kStrideB, \ kWidth, NEG kHeight, TERP); \ } \ int max_diff = 0; \ for (int i = 0; i < kStrideB * kHeight; ++i) { \ int abs_diff = \ abs(static_cast<int>(dst_argb_c[i]) - \ static_cast<int>(dst_argb_opt[i])); \ if (abs_diff > max_diff) { \ max_diff = abs_diff; \ } \ } \ EXPECT_LE(max_diff, DIFF); \ free_aligned_buffer_64(src_argb_a) \ free_aligned_buffer_64(src_argb_b) \ free_aligned_buffer_64(dst_argb_c) \ free_aligned_buffer_64(dst_argb_opt) \ } #define TESTINTERPOLATE(TERP) \ TESTTERP(ARGB, 4, 1, ARGB, 4, 1, \ benchmark_width_ - 4, TERP, 1, _Any, +, 0) \ TESTTERP(ARGB, 4, 1, ARGB, 4, 1, \ benchmark_width_, TERP, 1, _Unaligned, +, 1) \ TESTTERP(ARGB, 4, 1, ARGB, 4, 1, \ benchmark_width_, TERP, 1, _Invert, -, 0) \ TESTTERP(ARGB, 4, 1, ARGB, 4, 1, \ benchmark_width_, TERP, 1, _Opt, +, 0) TESTINTERPOLATE(0) TESTINTERPOLATE(64) TESTINTERPOLATE(128) TESTINTERPOLATE(192) TESTINTERPOLATE(255) static int TestBlend(int width, int height, int benchmark_iterations, int invert, int off) { const int BPP_A = 4; const int STRIDE_A = 1; const int BPP_B = 4; const int STRIDE_B = 1; const int kStrideA = (width * BPP_A + STRIDE_A - 1) / STRIDE_A * STRIDE_A; const int kStrideB = (width * BPP_B + STRIDE_B - 1) / STRIDE_B * STRIDE_B; align_buffer_64(src_argb_a, kStrideA * height + off); align_buffer_64(src_argb_b, kStrideA * height + off); align_buffer_64(dst_argb_c, kStrideB * height); align_buffer_64(dst_argb_opt, kStrideB * height); srandom(time(NULL)); for (int i = 0; i < kStrideA * height; ++i) { src_argb_a[i + off] = (random() & 0xff); src_argb_b[i + off] = (random() & 0xff); } ARGBAttenuate(src_argb_a + off, kStrideA, src_argb_a + off, kStrideA, width, height); ARGBAttenuate(src_argb_b + off, kStrideA, src_argb_b + off, kStrideA, width, height); memset(dst_argb_c, 255, kStrideB * height); memset(dst_argb_opt, 255, kStrideB * height); MaskCpuFlags(0); ARGBBlend(src_argb_a + off, kStrideA, src_argb_b + off, kStrideA, dst_argb_c, kStrideB, width, invert * height); MaskCpuFlags(-1); for (int i = 0; i < benchmark_iterations; ++i) { ARGBBlend(src_argb_a + off, kStrideA, src_argb_b + off, kStrideA, dst_argb_opt, kStrideB, width, invert * height); } int max_diff = 0; for (int i = 0; i < kStrideB * height; ++i) { int abs_diff = abs(static_cast<int>(dst_argb_c[i]) - static_cast<int>(dst_argb_opt[i])); if (abs_diff > max_diff) { max_diff = abs_diff; } } free_aligned_buffer_64(src_argb_a) free_aligned_buffer_64(src_argb_b) free_aligned_buffer_64(dst_argb_c) free_aligned_buffer_64(dst_argb_opt) return max_diff; } TEST_F(libyuvTest, ARGBBlend_Any) { int max_diff = TestBlend(benchmark_width_ - 4, benchmark_height_, benchmark_iterations_, +1, 0); EXPECT_LE(max_diff, 1); } TEST_F(libyuvTest, ARGBBlend_Unaligned) { int max_diff = TestBlend(benchmark_width_, benchmark_height_, benchmark_iterations_, +1, 1); EXPECT_LE(max_diff, 1); } TEST_F(libyuvTest, ARGBBlend_Invert) { int max_diff = TestBlend(benchmark_width_, benchmark_height_, benchmark_iterations_, -1, 0); EXPECT_LE(max_diff, 1); } TEST_F(libyuvTest, ARGBBlend_Opt) { int max_diff = TestBlend(benchmark_width_, benchmark_height_, benchmark_iterations_, +1, 0); EXPECT_LE(max_diff, 1); } TEST_F(libyuvTest, TestAffine) { SIMD_ALIGNED(uint8 orig_pixels_0[256][4]); SIMD_ALIGNED(uint8 interpolate_pixels_C[256][4]); #if defined(HAS_ARGBAFFINEROW_SSE2) SIMD_ALIGNED(uint8 interpolate_pixels_Opt[256][4]); #endif for (int i = 0; i < 256; ++i) { for (int j = 0; j < 4; ++j) { orig_pixels_0[i][j] = i; } } float uv_step[4] = { 0.f, 0.f, 0.75f, 0.f }; ARGBAffineRow_C(&orig_pixels_0[0][0], 0, &interpolate_pixels_C[0][0], uv_step, 256); EXPECT_EQ(0u, interpolate_pixels_C[0][0]); EXPECT_EQ(96u, interpolate_pixels_C[128][0]); EXPECT_EQ(191u, interpolate_pixels_C[255][3]); #if defined(HAS_ARGBAFFINEROW_SSE2) ARGBAffineRow_SSE2(&orig_pixels_0[0][0], 0, &interpolate_pixels_Opt[0][0], uv_step, 256); EXPECT_EQ(0, memcmp(interpolate_pixels_Opt, interpolate_pixels_C, 256 * 4)); #endif #if defined(HAS_ARGBAFFINEROW_SSE2) int has_sse2 = TestCpuFlag(kCpuHasSSE2); if (has_sse2) { for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBAffineRow_SSE2(&orig_pixels_0[0][0], 0, &interpolate_pixels_Opt[0][0], uv_step, 256); } } else { #endif for (int i = 0; i < benchmark_pixels_div256_; ++i) { ARGBAffineRow_C(&orig_pixels_0[0][0], 0, &interpolate_pixels_C[0][0], uv_step, 256); } #if defined(HAS_ARGBAFFINEROW_SSE2) } #endif } TEST_F(libyuvTest, TestCopyPlane) { int err = 0; int yw = benchmark_width_; int yh = benchmark_height_; int b = 12; int i, j; int y_plane_size = (yw + b * 2) * (yh + b * 2); srandom(time(NULL)); align_buffer_64(orig_y, y_plane_size) align_buffer_64(dst_c, y_plane_size) align_buffer_64(dst_opt, y_plane_size); memset(orig_y, 0, y_plane_size); memset(dst_c, 0, y_plane_size); memset(dst_opt, 0, y_plane_size); // Fill image buffers with random data. for (i = b; i < (yh + b); ++i) { for (j = b; j < (yw + b); ++j) { orig_y[i * (yw + b * 2) + j] = random() & 0xff; } } // Fill destination buffers with random data. for (i = 0; i < y_plane_size; ++i) { uint8 random_number = random() & 0x7f; dst_c[i] = random_number; dst_opt[i] = dst_c[i]; } int y_off = b * (yw + b * 2) + b; int y_st = yw + b * 2; int stride = 8; // Disable all optimizations. MaskCpuFlags(0); double c_time = get_time(); for (j = 0; j < benchmark_iterations_; j++) { CopyPlane(orig_y + y_off, y_st, dst_c + y_off, stride, yw, yh); } c_time = (get_time() - c_time) / benchmark_iterations_; // Enable optimizations. MaskCpuFlags(-1); double opt_time = get_time(); for (j = 0; j < benchmark_iterations_; j++) { CopyPlane(orig_y + y_off, y_st, dst_opt + y_off, stride, yw, yh); } opt_time = (get_time() - opt_time) / benchmark_iterations_; printf(" %8d us C - %8d us OPT\n", static_cast<int>(c_time * 1e6), static_cast<int>(opt_time * 1e6)); for (i = 0; i < y_plane_size; ++i) { if (dst_c[i] != dst_opt[i]) ++err; } free_aligned_buffer_64(orig_y) free_aligned_buffer_64(dst_c) free_aligned_buffer_64(dst_opt) EXPECT_EQ(0, err); } } // namespace libyuv