Commit ecf5a144 authored by fbarchard@google.com's avatar fbarchard@google.com

common functions (c row functions) ported to C89.

BUG=303
TESTED=cl /c /TC /Iinclude source/scale_common.cc
R=tpsiaki@google.com

Review URL: https://webrtc-codereview.appspot.com/6909004

git-svn-id: http://libyuv.googlecode.com/svn/trunk@961 16f28f9a-4ce2-e073-06de-1de4eb20be90
parent da443d7a
......@@ -24,17 +24,13 @@ extern "C" {
#ifdef __cplusplus
#define align_buffer_64(var, size) \
uint8* var; \
uint8* var##_mem; \
var##_mem = reinterpret_cast<uint8*>(malloc((size) + 63)); \
var = reinterpret_cast<uint8*> \
((reinterpret_cast<intptr_t>(var##_mem) + 63) & ~63)
uint8* var##_mem = reinterpret_cast<uint8*>(malloc((size) + 63)); \
uint8* var = reinterpret_cast<uint8*> \
((reinterpret_cast<intptr_t>(var##_mem) + 63) & ~63)
#else
#define align_buffer_64(var, size) \
uint8* var; \
uint8* var##_mem; \
var##_mem = (uint8*)(malloc((size) + 63)); /* NOLINT */ \
var = (uint8*) (((intptr_t)(var##_mem) + 63) & ~63) /* NOLINT */
uint8* var##_mem = (uint8*)(malloc((size) + 63)); /* NOLINT */ \
uint8* var = (uint8*)(((intptr_t)(var##_mem) + 63) & ~63) /* NOLINT */
#endif
#define free_aligned_buffer_64(var) \
......
......@@ -71,7 +71,8 @@ static inline void WRITEWORD(uint8* p, uint32 v) {
#endif
void RGB24ToARGBRow_C(const uint8* src_rgb24, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_rgb24[0];
uint8 g = src_rgb24[1];
uint8 r = src_rgb24[2];
......@@ -85,7 +86,8 @@ void RGB24ToARGBRow_C(const uint8* src_rgb24, uint8* dst_argb, int width) {
}
void RAWToARGBRow_C(const uint8* src_raw, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 r = src_raw[0];
uint8 g = src_raw[1];
uint8 b = src_raw[2];
......@@ -99,7 +101,8 @@ void RAWToARGBRow_C(const uint8* src_raw, uint8* dst_argb, int width) {
}
void RGB565ToARGBRow_C(const uint8* src_rgb565, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_rgb565[0] & 0x1f;
uint8 g = (src_rgb565[0] >> 5) | ((src_rgb565[1] & 0x07) << 3);
uint8 r = src_rgb565[1] >> 3;
......@@ -114,7 +117,8 @@ void RGB565ToARGBRow_C(const uint8* src_rgb565, uint8* dst_argb, int width) {
void ARGB1555ToARGBRow_C(const uint8* src_argb1555, uint8* dst_argb,
int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_argb1555[0] & 0x1f;
uint8 g = (src_argb1555[0] >> 5) | ((src_argb1555[1] & 0x03) << 3);
uint8 r = (src_argb1555[1] & 0x7c) >> 2;
......@@ -130,7 +134,8 @@ void ARGB1555ToARGBRow_C(const uint8* src_argb1555, uint8* dst_argb,
void ARGB4444ToARGBRow_C(const uint8* src_argb4444, uint8* dst_argb,
int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_argb4444[0] & 0x0f;
uint8 g = src_argb4444[0] >> 4;
uint8 r = src_argb4444[1] & 0x0f;
......@@ -145,7 +150,8 @@ void ARGB4444ToARGBRow_C(const uint8* src_argb4444, uint8* dst_argb,
}
void ARGBToRGB24Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_argb[0];
uint8 g = src_argb[1];
uint8 r = src_argb[2];
......@@ -158,7 +164,8 @@ void ARGBToRGB24Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
}
void ARGBToRAWRow_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_argb[0];
uint8 g = src_argb[1];
uint8 r = src_argb[2];
......@@ -171,7 +178,8 @@ void ARGBToRAWRow_C(const uint8* src_argb, uint8* dst_rgb, int width) {
}
void ARGBToRGB565Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 b0 = src_argb[0] >> 3;
uint8 g0 = src_argb[1] >> 2;
uint8 r0 = src_argb[2] >> 3;
......@@ -192,7 +200,8 @@ void ARGBToRGB565Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
}
void ARGBToARGB1555Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 b0 = src_argb[0] >> 3;
uint8 g0 = src_argb[1] >> 3;
uint8 r0 = src_argb[2] >> 3;
......@@ -218,7 +227,8 @@ void ARGBToARGB1555Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
}
void ARGBToARGB4444Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 b0 = src_argb[0] >> 4;
uint8 g0 = src_argb[1] >> 4;
uint8 r0 = src_argb[2] >> 4;
......@@ -256,7 +266,8 @@ static __inline int RGBToV(uint8 r, uint8 g, uint8 b) {
#define MAKEROWY(NAME, R, G, B, BPP) \
void NAME ## ToYRow_C(const uint8* src_argb0, uint8* dst_y, int width) { \
for (int x = 0; x < width; ++x) { \
int x; \
for (x = 0; x < width; ++x) { \
dst_y[0] = RGBToY(src_argb0[R], src_argb0[G], src_argb0[B]); \
src_argb0 += BPP; \
dst_y += 1; \
......@@ -265,7 +276,8 @@ void NAME ## ToYRow_C(const uint8* src_argb0, uint8* dst_y, int width) { \
void NAME ## ToUVRow_C(const uint8* src_rgb0, int src_stride_rgb, \
uint8* dst_u, uint8* dst_v, int width) { \
const uint8* src_rgb1 = src_rgb0 + src_stride_rgb; \
for (int x = 0; x < width - 1; x += 2) { \
int x; \
for (x = 0; x < width - 1; x += 2) { \
uint8 ab = (src_rgb0[B] + src_rgb0[B + BPP] + \
src_rgb1[B] + src_rgb1[B + BPP]) >> 2; \
uint8 ag = (src_rgb0[G] + src_rgb0[G + BPP] + \
......@@ -336,7 +348,8 @@ static __inline int RGBToVJ(uint8 r, uint8 g, uint8 b) {
#define MAKEROWYJ(NAME, R, G, B, BPP) \
void NAME ## ToYJRow_C(const uint8* src_argb0, uint8* dst_y, int width) { \
for (int x = 0; x < width; ++x) { \
int x; \
for (x = 0; x < width; ++x) { \
dst_y[0] = RGBToYJ(src_argb0[R], src_argb0[G], src_argb0[B]); \
src_argb0 += BPP; \
dst_y += 1; \
......@@ -345,7 +358,8 @@ void NAME ## ToYJRow_C(const uint8* src_argb0, uint8* dst_y, int width) { \
void NAME ## ToUVJRow_C(const uint8* src_rgb0, int src_stride_rgb, \
uint8* dst_u, uint8* dst_v, int width) { \
const uint8* src_rgb1 = src_rgb0 + src_stride_rgb; \
for (int x = 0; x < width - 1; x += 2) { \
int x; \
for (x = 0; x < width - 1; x += 2) { \
uint8 ab = AVGB(AVGB(src_rgb0[B], src_rgb1[B]), \
AVGB(src_rgb0[B + BPP], src_rgb1[B + BPP])); \
uint8 ag = AVGB(AVGB(src_rgb0[G], src_rgb1[G]), \
......@@ -372,7 +386,8 @@ MAKEROWYJ(ARGB, 2, 1, 0, 4)
#undef MAKEROWYJ
void RGB565ToYRow_C(const uint8* src_rgb565, uint8* dst_y, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_rgb565[0] & 0x1f;
uint8 g = (src_rgb565[0] >> 5) | ((src_rgb565[1] & 0x07) << 3);
uint8 r = src_rgb565[1] >> 3;
......@@ -386,7 +401,8 @@ void RGB565ToYRow_C(const uint8* src_rgb565, uint8* dst_y, int width) {
}
void ARGB1555ToYRow_C(const uint8* src_argb1555, uint8* dst_y, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_argb1555[0] & 0x1f;
uint8 g = (src_argb1555[0] >> 5) | ((src_argb1555[1] & 0x03) << 3);
uint8 r = (src_argb1555[1] & 0x7c) >> 2;
......@@ -400,7 +416,8 @@ void ARGB1555ToYRow_C(const uint8* src_argb1555, uint8* dst_y, int width) {
}
void ARGB4444ToYRow_C(const uint8* src_argb4444, uint8* dst_y, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 b = src_argb4444[0] & 0x0f;
uint8 g = src_argb4444[0] >> 4;
uint8 r = src_argb4444[1] & 0x0f;
......@@ -416,7 +433,8 @@ void ARGB4444ToYRow_C(const uint8* src_argb4444, uint8* dst_y, int width) {
void RGB565ToUVRow_C(const uint8* src_rgb565, int src_stride_rgb565,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* next_rgb565 = src_rgb565 + src_stride_rgb565;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 b0 = src_rgb565[0] & 0x1f;
uint8 g0 = (src_rgb565[0] >> 5) | ((src_rgb565[1] & 0x07) << 3);
uint8 r0 = src_rgb565[1] >> 3;
......@@ -462,7 +480,8 @@ void RGB565ToUVRow_C(const uint8* src_rgb565, int src_stride_rgb565,
void ARGB1555ToUVRow_C(const uint8* src_argb1555, int src_stride_argb1555,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* next_argb1555 = src_argb1555 + src_stride_argb1555;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 b0 = src_argb1555[0] & 0x1f;
uint8 g0 = (src_argb1555[0] >> 5) | ((src_argb1555[1] & 0x03) << 3);
uint8 r0 = (src_argb1555[1] & 0x7c) >> 2;
......@@ -509,7 +528,8 @@ void ARGB1555ToUVRow_C(const uint8* src_argb1555, int src_stride_argb1555,
void ARGB4444ToUVRow_C(const uint8* src_argb4444, int src_stride_argb4444,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* next_argb4444 = src_argb4444 + src_stride_argb4444;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 b0 = src_argb4444[0] & 0x0f;
uint8 g0 = src_argb4444[0] >> 4;
uint8 r0 = src_argb4444[1] & 0x0f;
......@@ -555,7 +575,8 @@ void ARGB4444ToUVRow_C(const uint8* src_argb4444, int src_stride_argb4444,
void ARGBToUV444Row_C(const uint8* src_argb,
uint8* dst_u, uint8* dst_v, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 ab = src_argb[0];
uint8 ag = src_argb[1];
uint8 ar = src_argb[2];
......@@ -569,7 +590,8 @@ void ARGBToUV444Row_C(const uint8* src_argb,
void ARGBToUV422Row_C(const uint8* src_argb,
uint8* dst_u, uint8* dst_v, int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 ab = (src_argb[0] + src_argb[4]) >> 1;
uint8 ag = (src_argb[1] + src_argb[5]) >> 1;
uint8 ar = (src_argb[2] + src_argb[6]) >> 1;
......@@ -590,7 +612,8 @@ void ARGBToUV422Row_C(const uint8* src_argb,
void ARGBToUV411Row_C(const uint8* src_argb,
uint8* dst_u, uint8* dst_v, int width) {
for (int x = 0; x < width - 3; x += 4) {
int x;
for (x = 0; x < width - 3; x += 4) {
uint8 ab = (src_argb[0] + src_argb[4] + src_argb[8] + src_argb[12]) >> 2;
uint8 ag = (src_argb[1] + src_argb[5] + src_argb[9] + src_argb[13]) >> 2;
uint8 ar = (src_argb[2] + src_argb[6] + src_argb[10] + src_argb[14]) >> 2;
......@@ -622,7 +645,8 @@ void ARGBToUV411Row_C(const uint8* src_argb,
}
void ARGBGrayRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 y = RGBToYJ(src_argb[2], src_argb[1], src_argb[0]);
dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
dst_argb[3] = src_argb[3];
......@@ -633,7 +657,8 @@ void ARGBGrayRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
// Convert a row of image to Sepia tone.
void ARGBSepiaRow_C(uint8* dst_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
int b = dst_argb[0];
int g = dst_argb[1];
int r = dst_argb[2];
......@@ -652,7 +677,8 @@ void ARGBSepiaRow_C(uint8* dst_argb, int width) {
// TODO(fbarchard): Consider adding rounding (+32).
void ARGBColorMatrixRow_C(const uint8* src_argb, uint8* dst_argb,
const int8* matrix_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
int b = src_argb[0];
int g = src_argb[1];
int r = src_argb[2];
......@@ -676,7 +702,8 @@ void ARGBColorMatrixRow_C(const uint8* src_argb, uint8* dst_argb,
// Apply color table to a row of image.
void ARGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
int b = dst_argb[0];
int g = dst_argb[1];
int r = dst_argb[2];
......@@ -691,7 +718,8 @@ void ARGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
// Apply color table to a row of image.
void RGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
int b = dst_argb[0];
int g = dst_argb[1];
int r = dst_argb[2];
......@@ -704,7 +732,8 @@ void RGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
void ARGBQuantizeRow_C(uint8* dst_argb, int scale, int interval_size,
int interval_offset, int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
int b = dst_argb[0];
int g = dst_argb[1];
int r = dst_argb[2];
......@@ -725,7 +754,8 @@ void ARGBShadeRow_C(const uint8* src_argb, uint8* dst_argb, int width,
const uint32 r_scale = REPEAT8((value >> 16) & 0xff);
const uint32 a_scale = REPEAT8(value >> 24);
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
const uint32 b = REPEAT8(src_argb[0]);
const uint32 g = REPEAT8(src_argb[1]);
const uint32 r = REPEAT8(src_argb[2]);
......@@ -746,7 +776,8 @@ void ARGBShadeRow_C(const uint8* src_argb, uint8* dst_argb, int width,
void ARGBMultiplyRow_C(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
const uint32 b = REPEAT8(src_argb0[0]);
const uint32 g = REPEAT8(src_argb0[1]);
const uint32 r = REPEAT8(src_argb0[2]);
......@@ -771,7 +802,8 @@ void ARGBMultiplyRow_C(const uint8* src_argb0, const uint8* src_argb1,
void ARGBAddRow_C(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
const int b = src_argb0[0];
const int g = src_argb0[1];
const int r = src_argb0[2];
......@@ -795,7 +827,8 @@ void ARGBAddRow_C(const uint8* src_argb0, const uint8* src_argb1,
void ARGBSubtractRow_C(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
const int b = src_argb0[0];
const int g = src_argb0[1];
const int r = src_argb0[2];
......@@ -818,7 +851,8 @@ void ARGBSubtractRow_C(const uint8* src_argb0, const uint8* src_argb1,
// Sobel functions which mimics SSSE3.
void SobelXRow_C(const uint8* src_y0, const uint8* src_y1, const uint8* src_y2,
uint8* dst_sobelx, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
int a = src_y0[i];
int b = src_y1[i];
int c = src_y2[i];
......@@ -835,7 +869,8 @@ void SobelXRow_C(const uint8* src_y0, const uint8* src_y1, const uint8* src_y2,
void SobelYRow_C(const uint8* src_y0, const uint8* src_y1,
uint8* dst_sobely, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
int a = src_y0[i + 0];
int b = src_y0[i + 1];
int c = src_y0[i + 2];
......@@ -852,7 +887,8 @@ void SobelYRow_C(const uint8* src_y0, const uint8* src_y1,
void SobelRow_C(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_argb, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
int r = src_sobelx[i];
int b = src_sobely[i];
int s = clamp255(r + b);
......@@ -866,7 +902,8 @@ void SobelRow_C(const uint8* src_sobelx, const uint8* src_sobely,
void SobelToPlaneRow_C(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_y, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
int r = src_sobelx[i];
int b = src_sobely[i];
int s = clamp255(r + b);
......@@ -876,7 +913,8 @@ void SobelToPlaneRow_C(const uint8* src_sobelx, const uint8* src_sobely,
void SobelXYRow_C(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_argb, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
int r = src_sobelx[i];
int b = src_sobely[i];
int g = clamp255(r + b);
......@@ -890,7 +928,8 @@ void SobelXYRow_C(const uint8* src_sobelx, const uint8* src_sobely,
void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) {
// Copy a Y to RGB.
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
uint8 y = src_y[0];
dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
dst_argb[3] = 255u;
......@@ -933,7 +972,8 @@ void I444ToARGBRow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint8 u = (src_u[0] + src_u[1] + 1) >> 1;
uint8 v = (src_v[0] + src_v[1] + 1) >> 1;
YuvPixel(src_y[0], u, v, rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
......@@ -956,7 +996,8 @@ void I444ToARGBRow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -973,7 +1014,8 @@ void I422ToARGBRow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -997,7 +1039,8 @@ void I422ToRGB24Row_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
YuvPixel(src_y[1], src_u[0], src_v[0],
......@@ -1018,7 +1061,8 @@ void I422ToRAWRow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 2, rgb_buf + 1, rgb_buf + 0);
YuvPixel(src_y[1], src_u[0], src_v[0],
......@@ -1045,7 +1089,8 @@ void I422ToARGB4444Row_C(const uint8* src_y,
uint8 b1;
uint8 g1;
uint8 r1;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
YuvPixel(src_y[1], src_u[0], src_v[0], &b1, &g1, &r1);
b0 = b0 >> 4;
......@@ -1082,7 +1127,8 @@ void I422ToARGB1555Row_C(const uint8* src_y,
uint8 b1;
uint8 g1;
uint8 r1;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
YuvPixel(src_y[1], src_u[0], src_v[0], &b1, &g1, &r1);
b0 = b0 >> 3;
......@@ -1119,7 +1165,8 @@ void I422ToRGB565Row_C(const uint8* src_y,
uint8 b1;
uint8 g1;
uint8 r1;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
YuvPixel(src_y[1], src_u[0], src_v[0], &b1, &g1, &r1);
b0 = b0 >> 3;
......@@ -1149,7 +1196,8 @@ void I411ToARGBRow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 3; x += 4) {
int x;
for (x = 0; x < width - 3; x += 4) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -1188,7 +1236,8 @@ void NV12ToARGBRow_C(const uint8* src_y,
const uint8* usrc_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], usrc_v[0], usrc_v[1],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -1210,7 +1259,8 @@ void NV21ToARGBRow_C(const uint8* src_y,
const uint8* src_vu,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_vu[1], src_vu[0],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -1240,7 +1290,8 @@ void NV12ToRGB565Row_C(const uint8* src_y,
uint8 b1;
uint8 g1;
uint8 r1;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], usrc_v[0], usrc_v[1], &b0, &g0, &r0);
YuvPixel(src_y[1], usrc_v[0], usrc_v[1], &b1, &g1, &r1);
b0 = b0 >> 3;
......@@ -1274,7 +1325,8 @@ void NV21ToRGB565Row_C(const uint8* src_y,
uint8 b1;
uint8 g1;
uint8 r1;
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], vsrc_u[1], vsrc_u[0], &b0, &g0, &r0);
YuvPixel(src_y[1], vsrc_u[1], vsrc_u[0], &b1, &g1, &r1);
b0 = b0 >> 3;
......@@ -1301,7 +1353,8 @@ void NV21ToRGB565Row_C(const uint8* src_y,
void YUY2ToARGBRow_C(const uint8* src_yuy2,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_yuy2[0], src_yuy2[1], src_yuy2[3],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -1321,7 +1374,8 @@ void YUY2ToARGBRow_C(const uint8* src_yuy2,
void UYVYToARGBRow_C(const uint8* src_uyvy,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_uyvy[1], src_uyvy[0], src_uyvy[2],
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -1343,7 +1397,8 @@ void I422ToBGRARow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 3, rgb_buf + 2, rgb_buf + 1);
rgb_buf[0] = 255;
......@@ -1367,7 +1422,8 @@ void I422ToABGRRow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 2, rgb_buf + 1, rgb_buf + 0);
rgb_buf[3] = 255;
......@@ -1391,7 +1447,8 @@ void I422ToRGBARow_C(const uint8* src_y,
const uint8* src_v,
uint8* rgb_buf,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], src_u[0], src_v[0],
rgb_buf + 1, rgb_buf + 2, rgb_buf + 3);
rgb_buf[0] = 255;
......@@ -1411,7 +1468,8 @@ void I422ToRGBARow_C(const uint8* src_y,
}
void YToARGBRow_C(const uint8* src_y, uint8* rgb_buf, int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
YuvPixel(src_y[0], 128, 128,
rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
rgb_buf[3] = 255;
......@@ -1429,8 +1487,9 @@ void YToARGBRow_C(const uint8* src_y, uint8* rgb_buf, int width) {
}
void MirrorRow_C(const uint8* src, uint8* dst, int width) {
int x;
src += width - 1;
for (int x = 0; x < width - 1; x += 2) {
for (x = 0; x < width - 1; x += 2) {
dst[x] = src[0];
dst[x + 1] = src[-1];
src -= 2;
......@@ -1441,8 +1500,9 @@ void MirrorRow_C(const uint8* src, uint8* dst, int width) {
}
void MirrorUVRow_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
int x;
src_uv += (width - 1) << 1;
for (int x = 0; x < width - 1; x += 2) {
for (x = 0; x < width - 1; x += 2) {
dst_u[x] = src_uv[0];
dst_u[x + 1] = src_uv[-2];
dst_v[x] = src_uv[1];
......@@ -1456,10 +1516,11 @@ void MirrorUVRow_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
}
void ARGBMirrorRow_C(const uint8* src, uint8* dst, int width) {
int x;
const uint32* src32 = (const uint32*)(src);
uint32* dst32 = (uint32*)(dst);
src32 += width - 1;
for (int x = 0; x < width - 1; x += 2) {
for (x = 0; x < width - 1; x += 2) {
dst32[x] = src32[0];
dst32[x + 1] = src32[-1];
src32 -= 2;
......@@ -1470,7 +1531,8 @@ void ARGBMirrorRow_C(const uint8* src, uint8* dst, int width) {
}
void SplitUVRow_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
dst_u[x] = src_uv[0];
dst_u[x + 1] = src_uv[2];
dst_v[x] = src_uv[1];
......@@ -1485,7 +1547,8 @@ void SplitUVRow_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
void MergeUVRow_C(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
dst_uv[0] = src_u[x];
dst_uv[1] = src_v[x];
dst_uv[2] = src_u[x + 1];
......@@ -1505,7 +1568,8 @@ void CopyRow_C(const uint8* src, uint8* dst, int count) {
void SetRow_C(uint8* dst, uint32 v8, int count) {
#ifdef _MSC_VER
// VC will generate rep stosb.
for (int x = 0; x < count; ++x) {
int x;
for (x = 0; x < count; ++x) {
dst[x] = v8;
}
#else
......@@ -1515,9 +1579,11 @@ void SetRow_C(uint8* dst, uint32 v8, int count) {
void ARGBSetRows_C(uint8* dst, uint32 v32, int width,
int dst_stride, int height) {
for (int y = 0; y < height; ++y) {
int y;
for (y = 0; y < height; ++y) {
uint32* d = (uint32*)(dst);
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
d[x] = v32;
}
dst += dst_stride;
......@@ -1528,7 +1594,8 @@ void ARGBSetRows_C(uint8* dst, uint32 v32, int width,
void YUY2ToUVRow_C(const uint8* src_yuy2, int src_stride_yuy2,
uint8* dst_u, uint8* dst_v, int width) {
// Output a row of UV values, filtering 2 rows of YUY2.
for (int x = 0; x < width; x += 2) {
int x;
for (x = 0; x < width; x += 2) {
dst_u[0] = (src_yuy2[1] + src_yuy2[src_stride_yuy2 + 1] + 1) >> 1;
dst_v[0] = (src_yuy2[3] + src_yuy2[src_stride_yuy2 + 3] + 1) >> 1;
src_yuy2 += 4;
......@@ -1541,7 +1608,8 @@ void YUY2ToUVRow_C(const uint8* src_yuy2, int src_stride_yuy2,
void YUY2ToUV422Row_C(const uint8* src_yuy2,
uint8* dst_u, uint8* dst_v, int width) {
// Output a row of UV values.
for (int x = 0; x < width; x += 2) {
int x;
for (x = 0; x < width; x += 2) {
dst_u[0] = src_yuy2[1];
dst_v[0] = src_yuy2[3];
src_yuy2 += 4;
......@@ -1553,7 +1621,8 @@ void YUY2ToUV422Row_C(const uint8* src_yuy2,
// Copy row of YUY2 Y's (422) into Y (420/422).
void YUY2ToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) {
// Output a row of Y values.
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
dst_y[x] = src_yuy2[0];
dst_y[x + 1] = src_yuy2[2];
src_yuy2 += 4;
......@@ -1567,7 +1636,8 @@ void YUY2ToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) {
void UYVYToUVRow_C(const uint8* src_uyvy, int src_stride_uyvy,
uint8* dst_u, uint8* dst_v, int width) {
// Output a row of UV values.
for (int x = 0; x < width; x += 2) {
int x;
for (x = 0; x < width; x += 2) {
dst_u[0] = (src_uyvy[0] + src_uyvy[src_stride_uyvy + 0] + 1) >> 1;
dst_v[0] = (src_uyvy[2] + src_uyvy[src_stride_uyvy + 2] + 1) >> 1;
src_uyvy += 4;
......@@ -1580,7 +1650,8 @@ void UYVYToUVRow_C(const uint8* src_uyvy, int src_stride_uyvy,
void UYVYToUV422Row_C(const uint8* src_uyvy,
uint8* dst_u, uint8* dst_v, int width) {
// Output a row of UV values.
for (int x = 0; x < width; x += 2) {
int x;
for (x = 0; x < width; x += 2) {
dst_u[0] = src_uyvy[0];
dst_v[0] = src_uyvy[2];
src_uyvy += 4;
......@@ -1592,7 +1663,8 @@ void UYVYToUV422Row_C(const uint8* src_uyvy,
// Copy row of UYVY Y's (422) into Y (420/422).
void UYVYToYRow_C(const uint8* src_uyvy, uint8* dst_y, int width) {
// Output a row of Y values.
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
dst_y[x] = src_uyvy[1];
dst_y[x + 1] = src_uyvy[3];
src_uyvy += 4;
......@@ -1609,7 +1681,8 @@ void UYVYToYRow_C(const uint8* src_uyvy, uint8* dst_y, int width) {
// This code mimics the SSSE3 version for better testability.
void ARGBBlendRow_C(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
for (int x = 0; x < width - 1; x += 2) {
int x;
for (x = 0; x < width - 1; x += 2) {
uint32 fb = src_argb0[0];
uint32 fg = src_argb0[1];
uint32 fr = src_argb0[2];
......@@ -1658,7 +1731,8 @@ void ARGBBlendRow_C(const uint8* src_argb0, const uint8* src_argb1,
// Multiply source RGB by alpha and store to destination.
// This code mimics the SSSE3 version for better testability.
void ARGBAttenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
for (int i = 0; i < width - 1; i += 2) {
int i;
for (i = 0; i < width - 1; i += 2) {
uint32 b = src_argb[0];
uint32 g = src_argb[1];
uint32 r = src_argb[2];
......@@ -1735,7 +1809,8 @@ const uint32 fixed_invtbl8[256] = {
#undef T
void ARGBUnattenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
uint32 b = src_argb[0];
uint32 g = src_argb[1];
uint32 r = src_argb[2];
......@@ -1757,7 +1832,8 @@ void ARGBUnattenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
void ComputeCumulativeSumRow_C(const uint8* row, int32* cumsum,
const int32* previous_cumsum, int width) {
int32 row_sum[4] = {0, 0, 0, 0};
for (int x = 0; x < width; ++x) {
int x;
for (x = 0; x < width; ++x) {
row_sum[0] += row[x * 4 + 0];
row_sum[1] += row[x * 4 + 1];
row_sum[2] += row[x * 4 + 2];
......@@ -1772,7 +1848,8 @@ void ComputeCumulativeSumRow_C(const uint8* row, int32* cumsum,
void CumulativeSumToAverageRow_C(const int32* tl, const int32* bl,
int w, int area, uint8* dst, int count) {
float ooa = 1.0f / area;
for (int i = 0; i < count; ++i) {
int i;
for (i = 0; i < count; ++i) {
dst[0] = (uint8)((bl[w + 0] + tl[0] - bl[0] - tl[w + 0]) * ooa);
dst[1] = (uint8)((bl[w + 1] + tl[1] - bl[1] - tl[w + 1]) * ooa);
dst[2] = (uint8)((bl[w + 2] + tl[2] - bl[2] - tl[w + 2]) * ooa);
......@@ -1787,11 +1864,12 @@ void CumulativeSumToAverageRow_C(const int32* tl, const int32* bl,
LIBYUV_API
void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride,
uint8* dst_argb, const float* uv_dudv, int width) {
int i;
// Render a row of pixels from source into a buffer.
float uv[2];
uv[0] = uv_dudv[0];
uv[1] = uv_dudv[1];
for (int i = 0; i < width; ++i) {
for (i = 0; i < width; ++i) {
int x = (int)(uv[0]);
int y = (int)(uv[1]);
*(uint32*)(dst_argb) =
......@@ -1806,7 +1884,8 @@ void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride,
// Blend 2 rows into 1 for conversions such as I422ToI420.
void HalfRow_C(const uint8* src_uv, int src_uv_stride,
uint8* dst_uv, int pix) {
for (int x = 0; x < pix; ++x) {
int x;
for (x = 0; x < pix; ++x) {
dst_uv[x] = (src_uv[x] + src_uv[src_uv_stride + x] + 1) >> 1;
}
}
......@@ -1815,6 +1894,10 @@ void HalfRow_C(const uint8* src_uv, int src_uv_stride,
void InterpolateRow_C(uint8* dst_ptr, const uint8* src_ptr,
ptrdiff_t src_stride,
int width, int source_y_fraction) {
int y1_fraction = source_y_fraction;
int y0_fraction = 256 - y1_fraction;
const uint8* src_ptr1 = src_ptr + src_stride;
int x;
if (source_y_fraction == 0) {
memcpy(dst_ptr, src_ptr, width);
return;
......@@ -1823,11 +1906,7 @@ void InterpolateRow_C(uint8* dst_ptr, const uint8* src_ptr,
HalfRow_C(src_ptr, (int)(src_stride), dst_ptr, width);
return;
}
int y1_fraction = source_y_fraction;
int y0_fraction = 256 - y1_fraction;
const uint8* src_ptr1 = src_ptr + src_stride;
for (int x = 0; x < width - 1; x += 2) {
for (x = 0; x < width - 1; x += 2) {
dst_ptr[0] = (src_ptr[0] * y0_fraction + src_ptr1[0] * y1_fraction) >> 8;
dst_ptr[1] = (src_ptr[1] * y0_fraction + src_ptr1[1] * y1_fraction) >> 8;
src_ptr += 2;
......@@ -1845,7 +1924,8 @@ void ARGBToBayerRow_C(const uint8* src_argb,
int index0 = selector & 0xff;
int index1 = (selector >> 8) & 0xff;
// Copy a row of Bayer.
for (int x = 0; x < pix - 1; x += 2) {
int x;
for (x = 0; x < pix - 1; x += 2) {
dst_bayer[0] = src_argb[index0];
dst_bayer[1] = src_argb[index1];
src_argb += 8;
......@@ -1860,7 +1940,8 @@ void ARGBToBayerRow_C(const uint8* src_argb,
void ARGBToBayerGGRow_C(const uint8* src_argb,
uint8* dst_bayer, uint32 selector, int pix) {
// Copy a row of G.
for (int x = 0; x < pix - 1; x += 2) {
int x;
for (x = 0; x < pix - 1; x += 2) {
dst_bayer[0] = src_argb[1];
dst_bayer[1] = src_argb[5];
src_argb += 8;
......@@ -1879,7 +1960,8 @@ void ARGBShuffleRow_C(const uint8* src_argb, uint8* dst_argb,
int index2 = shuffler[2];
int index3 = shuffler[3];
// Shuffle a row of ARGB.
for (int x = 0; x < pix; ++x) {
int x;
for (x = 0; x < pix; ++x) {
// To support in-place conversion.
uint8 b = src_argb[index0];
uint8 g = src_argb[index1];
......@@ -1898,44 +1980,46 @@ void I422ToYUY2Row_C(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_frame, int width) {
for (int x = 0; x < width - 1; x += 2) {
dst_frame[0] = src_y[0];
dst_frame[1] = src_u[0];
dst_frame[2] = src_y[1];
dst_frame[3] = src_v[0];
dst_frame += 4;
src_y += 2;
src_u += 1;
src_v += 1;
}
if (width & 1) {
dst_frame[0] = src_y[0];
dst_frame[1] = src_u[0];
dst_frame[2] = src_y[0]; // duplicate last y
dst_frame[3] = src_v[0];
}
int x;
for (x = 0; x < width - 1; x += 2) {
dst_frame[0] = src_y[0];
dst_frame[1] = src_u[0];
dst_frame[2] = src_y[1];
dst_frame[3] = src_v[0];
dst_frame += 4;
src_y += 2;
src_u += 1;
src_v += 1;
}
if (width & 1) {
dst_frame[0] = src_y[0];
dst_frame[1] = src_u[0];
dst_frame[2] = src_y[0]; // duplicate last y
dst_frame[3] = src_v[0];
}
}
void I422ToUYVYRow_C(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_frame, int width) {
for (int x = 0; x < width - 1; x += 2) {
dst_frame[0] = src_u[0];
dst_frame[1] = src_y[0];
dst_frame[2] = src_v[0];
dst_frame[3] = src_y[1];
dst_frame += 4;
src_y += 2;
src_u += 1;
src_v += 1;
}
if (width & 1) {
dst_frame[0] = src_u[0];
dst_frame[1] = src_y[0];
dst_frame[2] = src_v[0];
dst_frame[3] = src_y[0]; // duplicate last y
}
int x;
for (x = 0; x < width - 1; x += 2) {
dst_frame[0] = src_u[0];
dst_frame[1] = src_y[0];
dst_frame[2] = src_v[0];
dst_frame[3] = src_y[1];
dst_frame += 4;
src_y += 2;
src_u += 1;
src_v += 1;
}
if (width & 1) {
dst_frame[0] = src_u[0];
dst_frame[1] = src_y[0];
dst_frame[2] = src_v[0];
dst_frame[3] = src_y[0]; // duplicate last y
}
}
#if !defined(LIBYUV_DISABLE_X86) && defined(HAS_I422TOARGBROW_SSSE3)
......@@ -2059,7 +2143,8 @@ void UYVYToARGBRow_Unaligned_SSSE3(const uint8* src_uyvy,
void ARGBPolynomialRow_C(const uint8* src_argb,
uint8* dst_argb, const float* poly,
int width) {
for (int i = 0; i < width; ++i) {
int i;
for (i = 0; i < width; ++i) {
float b = (float)(src_argb[0]);
float g = (float)(src_argb[1]);
float r = (float)(src_argb[2]);
......@@ -2072,14 +2157,14 @@ void ARGBPolynomialRow_C(const uint8* src_argb,
float dg = poly[1] + poly[5] * g;
float dr = poly[2] + poly[6] * r;
float da = poly[3] + poly[7] * a;
db += poly[8] * b2;
dg += poly[9] * g2;
dr += poly[10] * r2;
da += poly[11] * a2;
float b3 = b2 * b;
float g3 = g2 * g;
float r3 = r2 * r;
float a3 = a2 * a;
db += poly[8] * b2;
dg += poly[9] * g2;
dr += poly[10] * r2;
da += poly[11] * a2;
db += poly[12] * b3;
dg += poly[13] * g3;
dr += poly[14] * r3;
......@@ -2095,21 +2180,23 @@ void ARGBPolynomialRow_C(const uint8* src_argb,
}
void ARGBLumaColorTableRow_C(const uint8* src_argb, uint8* dst_argb, int width,
const uint8* luma, const uint32 lumacoeff) {
const uint8* luma, uint32 lumacoeff) {
uint32 bc = lumacoeff & 0xff;
uint32 gc = (lumacoeff >> 8) & 0xff;
uint32 rc = (lumacoeff >> 16) & 0xff;
for (int i = 0; i < width - 1; i += 2) {
int i;
for (i = 0; i < width - 1; i += 2) {
// Luminance in rows, color values in columns.
const uint8* luma0 = ((src_argb[0] * bc + src_argb[1] * gc +
src_argb[2] * rc) & 0x7F00u) + luma;
const uint8* luma1;
dst_argb[0] = luma0[src_argb[0]];
dst_argb[1] = luma0[src_argb[1]];
dst_argb[2] = luma0[src_argb[2]];
dst_argb[3] = src_argb[3];
const uint8* luma1 = ((src_argb[4] * bc + src_argb[5] * gc +
src_argb[6] * rc) & 0x7F00u) + luma;
luma1 = ((src_argb[4] * bc + src_argb[5] * gc +
src_argb[6] * rc) & 0x7F00u) + luma;
dst_argb[4] = luma1[src_argb[4]];
dst_argb[5] = luma1[src_argb[5]];
dst_argb[6] = luma1[src_argb[6]];
......@@ -2129,7 +2216,8 @@ void ARGBLumaColorTableRow_C(const uint8* src_argb, uint8* dst_argb, int width,
}
void ARGBCopyAlphaRow_C(const uint8* src, uint8* dst, int width) {
for (int i = 0; i < width - 1; i += 2) {
int i;
for (i = 0; i < width - 1; i += 2) {
dst[3] = src[3];
dst[7] = src[7];
dst += 8;
......@@ -2141,7 +2229,8 @@ void ARGBCopyAlphaRow_C(const uint8* src, uint8* dst, int width) {
}
void ARGBCopyYToAlphaRow_C(const uint8* src, uint8* dst, int width) {
for (int i = 0; i < width - 1; i += 2) {
int i;
for (i = 0; i < width - 1; i += 2) {
dst[3] = src[0];
dst[7] = src[1];
dst += 8;
......
......@@ -30,7 +30,8 @@ static __inline int Abs(int v) {
// CPU agnostic row functions
void ScaleRowDown2_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst, int dst_width) {
for (int x = 0; x < dst_width - 1; x += 2) {
int x;
for (x = 0; x < dst_width - 1; x += 2) {
dst[0] = src_ptr[1];
dst[1] = src_ptr[3];
dst += 2;
......@@ -44,7 +45,8 @@ void ScaleRowDown2_C(const uint8* src_ptr, ptrdiff_t src_stride,
void ScaleRowDown2Linear_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst, int dst_width) {
const uint8* s = src_ptr;
for (int x = 0; x < dst_width - 1; x += 2) {
int x;
for (x = 0; x < dst_width - 1; x += 2) {
dst[0] = (s[0] + s[1] + 1) >> 1;
dst[1] = (s[2] + s[3] + 1) >> 1;
dst += 2;
......@@ -59,7 +61,8 @@ void ScaleRowDown2Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst, int dst_width) {
const uint8* s = src_ptr;
const uint8* t = src_ptr + src_stride;
for (int x = 0; x < dst_width - 1; x += 2) {
int x;
for (x = 0; x < dst_width - 1; x += 2) {
dst[0] = (s[0] + s[1] + t[0] + t[1] + 2) >> 2;
dst[1] = (s[2] + s[3] + t[2] + t[3] + 2) >> 2;
dst += 2;
......@@ -73,7 +76,8 @@ void ScaleRowDown2Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
void ScaleRowDown4_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst, int dst_width) {
for (int x = 0; x < dst_width - 1; x += 2) {
int x;
for (x = 0; x < dst_width - 1; x += 2) {
dst[0] = src_ptr[2];
dst[1] = src_ptr[6];
dst += 2;
......@@ -87,7 +91,8 @@ void ScaleRowDown4_C(const uint8* src_ptr, ptrdiff_t src_stride,
void ScaleRowDown4Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst, int dst_width) {
intptr_t stride = src_stride;
for (int x = 0; x < dst_width - 1; x += 2) {
int x;
for (x = 0; x < dst_width - 1; x += 2) {
dst[0] = (src_ptr[0] + src_ptr[1] + src_ptr[2] + src_ptr[3] +
src_ptr[stride + 0] + src_ptr[stride + 1] +
src_ptr[stride + 2] + src_ptr[stride + 3] +
......@@ -121,8 +126,9 @@ void ScaleRowDown4Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
void ScaleRowDown34_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst, int dst_width) {
int x;
assert((dst_width % 3 == 0) && (dst_width > 0));
for (int x = 0; x < dst_width; x += 3) {
for (x = 0; x < dst_width; x += 3) {
dst[0] = src_ptr[0];
dst[1] = src_ptr[1];
dst[2] = src_ptr[3];
......@@ -134,10 +140,11 @@ void ScaleRowDown34_C(const uint8* src_ptr, ptrdiff_t src_stride,
// Filter rows 0 and 1 together, 3 : 1
void ScaleRowDown34_0_Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* d, int dst_width) {
assert((dst_width % 3 == 0) && (dst_width > 0));
const uint8* s = src_ptr;
const uint8* t = src_ptr + src_stride;
for (int x = 0; x < dst_width; x += 3) {
int x;
assert((dst_width % 3 == 0) && (dst_width > 0));
for (x = 0; x < dst_width; x += 3) {
uint8 a0 = (s[0] * 3 + s[1] * 1 + 2) >> 2;
uint8 a1 = (s[1] * 1 + s[2] * 1 + 1) >> 1;
uint8 a2 = (s[2] * 1 + s[3] * 3 + 2) >> 2;
......@@ -156,10 +163,11 @@ void ScaleRowDown34_0_Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
// Filter rows 1 and 2 together, 1 : 1
void ScaleRowDown34_1_Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* d, int dst_width) {
assert((dst_width % 3 == 0) && (dst_width > 0));
const uint8* s = src_ptr;
const uint8* t = src_ptr + src_stride;
for (int x = 0; x < dst_width; x += 3) {
int x;
assert((dst_width % 3 == 0) && (dst_width > 0));
for (x = 0; x < dst_width; x += 3) {
uint8 a0 = (s[0] * 3 + s[1] * 1 + 2) >> 2;
uint8 a1 = (s[1] * 1 + s[2] * 1 + 1) >> 1;
uint8 a2 = (s[2] * 1 + s[3] * 3 + 2) >> 2;
......@@ -178,7 +186,8 @@ void ScaleRowDown34_1_Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
// Scales a single row of pixels using point sampling.
void ScaleCols_C(uint8* dst_ptr, const uint8* src_ptr,
int dst_width, int x, int dx) {
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
dst_ptr[0] = src_ptr[x >> 16];
x += dx;
dst_ptr[1] = src_ptr[x >> 16];
......@@ -193,7 +202,8 @@ void ScaleCols_C(uint8* dst_ptr, const uint8* src_ptr,
// Scales a single row of pixels up by 2x using point sampling.
void ScaleColsUp2_C(uint8* dst_ptr, const uint8* src_ptr,
int dst_width, int x, int dx) {
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
dst_ptr[1] = dst_ptr[0] = src_ptr[0];
src_ptr += 1;
dst_ptr += 2;
......@@ -209,7 +219,8 @@ void ScaleColsUp2_C(uint8* dst_ptr, const uint8* src_ptr,
void ScaleFilterCols_C(uint8* dst_ptr, const uint8* src_ptr,
int dst_width, int x, int dx) {
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
int xi = x >> 16;
int a = src_ptr[xi];
int b = src_ptr[xi + 1];
......@@ -233,7 +244,8 @@ void ScaleFilterCols_C(uint8* dst_ptr, const uint8* src_ptr,
void ScaleFilterCols64_C(uint8* dst_ptr, const uint8* src_ptr,
int dst_width, int x32, int dx) {
int64 x = (int64)(x32);
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
int64 xi = x >> 16;
int a = src_ptr[xi];
int b = src_ptr[xi + 1];
......@@ -257,8 +269,9 @@ void ScaleFilterCols64_C(uint8* dst_ptr, const uint8* src_ptr,
void ScaleRowDown38_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst, int dst_width) {
int x;
assert(dst_width % 3 == 0);
for (int x = 0; x < dst_width; x += 3) {
for (x = 0; x < dst_width; x += 3) {
dst[0] = src_ptr[0];
dst[1] = src_ptr[3];
dst[2] = src_ptr[6];
......@@ -271,9 +284,10 @@ void ScaleRowDown38_C(const uint8* src_ptr, ptrdiff_t src_stride,
void ScaleRowDown38_3_Box_C(const uint8* src_ptr,
ptrdiff_t src_stride,
uint8* dst_ptr, int dst_width) {
assert((dst_width % 3 == 0) && (dst_width > 0));
intptr_t stride = src_stride;
for (int i = 0; i < dst_width; i += 3) {
int i;
assert((dst_width % 3 == 0) && (dst_width > 0));
for (i = 0; i < dst_width; i += 3) {
dst_ptr[0] = (src_ptr[0] + src_ptr[1] + src_ptr[2] +
src_ptr[stride + 0] + src_ptr[stride + 1] +
src_ptr[stride + 2] + src_ptr[stride * 2 + 0] +
......@@ -296,9 +310,10 @@ void ScaleRowDown38_3_Box_C(const uint8* src_ptr,
// 8x2 -> 3x1
void ScaleRowDown38_2_Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint8* dst_ptr, int dst_width) {
assert((dst_width % 3 == 0) && (dst_width > 0));
intptr_t stride = src_stride;
for (int i = 0; i < dst_width; i += 3) {
int i;
assert((dst_width % 3 == 0) && (dst_width > 0));
for (i = 0; i < dst_width; i += 3) {
dst_ptr[0] = (src_ptr[0] + src_ptr[1] + src_ptr[2] +
src_ptr[stride + 0] + src_ptr[stride + 1] +
src_ptr[stride + 2]) * (65536 / 6) >> 16;
......@@ -315,12 +330,14 @@ void ScaleRowDown38_2_Box_C(const uint8* src_ptr, ptrdiff_t src_stride,
void ScaleAddRows_C(const uint8* src_ptr, ptrdiff_t src_stride,
uint16* dst_ptr, int src_width, int src_height) {
int x;
assert(src_width > 0);
assert(src_height > 0);
for (int x = 0; x < src_width; ++x) {
for (x = 0; x < src_width; ++x) {
const uint8* s = src_ptr + x;
unsigned int sum = 0u;
for (int y = 0; y < src_height; ++y) {
int y;
for (y = 0; y < src_height; ++y) {
sum += s[0];
s += src_stride;
}
......@@ -335,7 +352,8 @@ void ScaleARGBRowDown2_C(const uint8* src_argb,
const uint32* src = (const uint32*)(src_argb);
uint32* dst = (uint32*)(dst_argb);
for (int x = 0; x < dst_width - 1; x += 2) {
int x;
for (x = 0; x < dst_width - 1; x += 2) {
dst[0] = src[1];
dst[1] = src[3];
src += 4;
......@@ -349,7 +367,8 @@ void ScaleARGBRowDown2_C(const uint8* src_argb,
void ScaleARGBRowDown2Linear_C(const uint8* src_argb,
ptrdiff_t src_stride,
uint8* dst_argb, int dst_width) {
for (int x = 0; x < dst_width; ++x) {
int x;
for (x = 0; x < dst_width; ++x) {
dst_argb[0] = (src_argb[0] + src_argb[4] + 1) >> 1;
dst_argb[1] = (src_argb[1] + src_argb[5] + 1) >> 1;
dst_argb[2] = (src_argb[2] + src_argb[6] + 1) >> 1;
......@@ -361,7 +380,8 @@ void ScaleARGBRowDown2Linear_C(const uint8* src_argb,
void ScaleARGBRowDown2Box_C(const uint8* src_argb, ptrdiff_t src_stride,
uint8* dst_argb, int dst_width) {
for (int x = 0; x < dst_width; ++x) {
int x;
for (x = 0; x < dst_width; ++x) {
dst_argb[0] = (src_argb[0] + src_argb[4] +
src_argb[src_stride] + src_argb[src_stride + 4] + 2) >> 2;
dst_argb[1] = (src_argb[1] + src_argb[5] +
......@@ -381,7 +401,8 @@ void ScaleARGBRowDownEven_C(const uint8* src_argb, ptrdiff_t src_stride,
const uint32* src = (const uint32*)(src_argb);
uint32* dst = (uint32*)(dst_argb);
for (int x = 0; x < dst_width - 1; x += 2) {
int x;
for (x = 0; x < dst_width - 1; x += 2) {
dst[0] = src[0];
dst[1] = src[src_stepx];
src += src_stepx * 2;
......@@ -396,7 +417,8 @@ void ScaleARGBRowDownEvenBox_C(const uint8* src_argb,
ptrdiff_t src_stride,
int src_stepx,
uint8* dst_argb, int dst_width) {
for (int x = 0; x < dst_width; ++x) {
int x;
for (x = 0; x < dst_width; ++x) {
dst_argb[0] = (src_argb[0] + src_argb[4] +
src_argb[src_stride] + src_argb[src_stride + 4] + 2) >> 2;
dst_argb[1] = (src_argb[1] + src_argb[5] +
......@@ -415,7 +437,8 @@ void ScaleARGBCols_C(uint8* dst_argb, const uint8* src_argb,
int dst_width, int x, int dx) {
const uint32* src = (const uint32*)(src_argb);
uint32* dst = (uint32*)(dst_argb);
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
dst[0] = src[x >> 16];
x += dx;
dst[1] = src[x >> 16];
......@@ -432,7 +455,8 @@ void ScaleARGBCols64_C(uint8* dst_argb, const uint8* src_argb,
int64 x = (int64)(x32);
const uint32* src = (const uint32*)(src_argb);
uint32* dst = (uint32*)(dst_argb);
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
dst[0] = src[x >> 16];
x += dx;
dst[1] = src[x >> 16];
......@@ -449,7 +473,8 @@ void ScaleARGBColsUp2_C(uint8* dst_argb, const uint8* src_argb,
int dst_width, int x, int dx) {
const uint32* src = (const uint32*)(src_argb);
uint32* dst = (uint32*)(dst_argb);
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
dst[1] = dst[0] = src[0];
src += 1;
dst += 2;
......@@ -471,7 +496,8 @@ void ScaleARGBFilterCols_C(uint8* dst_argb, const uint8* src_argb,
int dst_width, int x, int dx) {
const uint32* src = (const uint32*)(src_argb);
uint32* dst = (uint32*)(dst_argb);
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
int xi = x >> 16;
int xf = (x >> 9) & 0x7f;
uint32 a = src[xi];
......@@ -500,7 +526,8 @@ void ScaleARGBFilterCols64_C(uint8* dst_argb, const uint8* src_argb,
int64 x = (int64)(x32);
const uint32* src = (const uint32*)(src_argb);
uint32* dst = (uint32*)(dst_argb);
for (int j = 0; j < dst_width - 1; j += 2) {
int j;
for (j = 0; j < dst_width - 1; j += 2) {
int64 xi = x >> 16;
int xf = (x >> 9) & 0x7f;
uint32 a = src[xi];
......@@ -535,15 +562,17 @@ void ScalePlaneVertical(int src_height,
int x, int y, int dy,
int bpp, enum FilterMode filtering) {
// TODO(fbarchard): Allow higher bpp.
int dst_width_bytes = dst_width * bpp;
void (*InterpolateRow)(uint8* dst_argb, const uint8* src_argb,
ptrdiff_t src_stride, int dst_width, int source_y_fraction) =
InterpolateRow_C;
const int max_y = (src_height > 1) ? ((src_height - 1) << 16) - 1 : 0;
int j;
assert(bpp >= 1 && bpp <= 4);
assert(src_height != 0);
assert(dst_width > 0);
assert(dst_height > 0);
int dst_width_bytes = dst_width * bpp;
src_argb += (x >> 16) * bpp;
void (*InterpolateRow)(uint8* dst_argb, const uint8* src_argb,
ptrdiff_t src_stride, int dst_width, int source_y_fraction) =
InterpolateRow_C;
#if defined(HAS_INTERPOLATEROW_SSE2)
if (TestCpuFlag(kCpuHasSSE2) && dst_width_bytes >= 16) {
InterpolateRow = InterpolateRow_Any_SSE2;
......@@ -594,15 +623,16 @@ void ScalePlaneVertical(int src_height,
}
}
#endif
const int max_y = (src_height > 1) ? ((src_height - 1) << 16) - 1 : 0;
for (int j = 0; j < dst_height; ++j) {
for (j = 0; j < dst_height; ++j) {
int yi;
int yf;
if (y > max_y) {
y = max_y;
}
int yi = y >> 16;
int yf = filtering ? ((y >> 8) & 255) : 0;
const uint8* src = src_argb + yi * src_stride;
InterpolateRow(dst_argb, src, src_stride, dst_width_bytes, yf);
yi = y >> 16;
yf = filtering ? ((y >> 8) & 255) : 0;
InterpolateRow(dst_argb, src_argb + yi * src_stride,
src_stride, dst_width_bytes, yf);
dst_argb += dst_stride;
y += dy;
}
......
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