Commit 855c3a3d authored by fbarchard@google.com's avatar fbarchard@google.com

Android.mk moved into libyuv to central support

BUG=93
TEST=none
Review URL: https://webrtc-codereview.appspot.com/807005

git-svn-id: http://libyuv.googlecode.com/svn/trunk@365 16f28f9a-4ce2-e073-06de-1de4eb20be90
parent 2d61b749
# This is the Android makefile for libyuv so that we can
# build it with the Android NDK.
ifneq ($(TARGET_ARCH),x86)
LOCAL_PATH := $(call my-dir)
common_SRC_FILES := \
source/compare.cc \
source/convert.cc \
source/convert_from.cc \
source/cpu_id.cc \
source/format_conversion.cc \
source/planar_functions.cc \
source/rotate.cc \
source/row_common.cc \
source/row_posix.cc \
source/scale.cc \
source/scale_argb.cc \
source/video_common.cc
# For Neon support, add .neon to all filenames and the following
# source/rotate_neon.cc
# source/row_neon.cc
common_CFLAGS := -Wall -fexceptions
common_C_INCLUDES = $(LOCAL_PATH)/include
# For the device
# =====================================================
# Device static library
include $(CLEAR_VARS)
LOCAL_CPP_EXTENSION := .cc
LOCAL_NDK_VERSION := 5
LOCAL_SDK_VERSION := 9
LOCAL_NDK_STL_VARIANT := stlport_static
LOCAL_SRC_FILES := $(common_SRC_FILES)
LOCAL_CFLAGS += $(common_CFLAGS)
LOCAL_C_INCLUDES += $(common_C_INCLUDES)
LOCAL_MODULE:= libyuv_static
LOCAL_MODULE_TAGS := optional
include $(BUILD_STATIC_LIBRARY)
endif
Name: libyuv
URL: http://code.google.com/p/libyuv/
Version: 364
Version: 365
License: BSD
License File: LICENSE
......
......@@ -11,6 +11,6 @@
#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
#define INCLUDE_LIBYUV_VERSION_H_
#define LIBYUV_VERSION 364
#define LIBYUV_VERSION 365
#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
# This file contains all the common make variables which are useful for
# anyone depending on this library.
# Note that dependencies on NDK are not directly listed since NDK auto adds
# them.
LIBYUV_INCLUDES := $(LIBYUV_PATH)/include
LIBYUV_C_FLAGS :=
LIBYUV_CPP_FLAGS :=
LIBYUV_LDLIBS :=
LIBYUV_DEP_MODULES :=
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment