Commit 4807dea4 authored by fbarchard@google.com's avatar fbarchard@google.com

NV12ToARGBRow_NEON and SetRow8_NEON

BUG=115
TEST=./libyuv_unittest --gtest_filter=*NV12ToARGB*
Review URL: https://webrtc-codereview.appspot.com/869006

git-svn-id: http://libyuv.googlecode.com/svn/trunk@395 16f28f9a-4ce2-e073-06de-1de4eb20be90
parent 82069e7a
Name: libyuv
URL: http://code.google.com/p/libyuv/
Version: 394
Version: 395
License: BSD
License File: LICENSE
......
......@@ -11,6 +11,6 @@
#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
#define INCLUDE_LIBYUV_VERSION_H_
#define LIBYUV_VERSION 394
#define LIBYUV_VERSION 395
#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
......@@ -18,12 +18,29 @@ extern "C" {
// This module is for GCC Neon
#if !defined(YUV_DISABLE_ASM) && defined(__ARM_NEON__)
// TODO(fbarchard): Make a fetch macro so different subsamples can be done.
// TODO(fbarchard): Rework register usage to produce RGB in d21 - d23.
#define YUV422TORGB \
// Read 8 Y, 4 U and 4 V from 422
#define READYUV422 \
"vld1.u8 {d0}, [%0]! \n" \
"vld1.u32 {d2[0]}, [%1]! \n" \
"vld1.u32 {d2[1]}, [%2]! \n" \
"vld1.u32 {d2[1]}, [%2]! \n"
// Read 8 Y and 4 UV from NV12
#define READNV12 \
"vld1.u8 {d0}, [%0]! \n" \
"vld1.u8 {d2}, [%1]! \n" \
"vmov.u8 d3, d2 \n"/* split odd/even uv apart */\
"vuzp.u8 d2, d3 \n" \
"vtrn.u32 d2, d3 \n" \
// Read 8 Y and 4 VU from NV21
#define READNV21 \
"vld1.u8 {d0}, [%0]! \n" \
"vld1.u8 {d2}, [%1]! \n" \
"vmov.u8 d3, d2 \n"/* split odd/even uv apart */\
"vuzp.u8 d3, d2 \n" \
"vtrn.u32 d2, d3 \n" \
#define YUV422TORGB \
"veor.u8 d2, d26 \n"/*subtract 128 from u and v*/\
"vmull.s8 q8, d2, d24 \n"/* u/v B/R component */\
"vmull.s8 q9, d2, d25 \n"/* u/v G component */\
......@@ -47,6 +64,7 @@ extern "C" {
"vtrn.u8 d20, d21 \n" \
"vtrn.u8 d22, d23 \n" \
"vtrn.u8 d16, d17 \n" \
"vmov.u8 d21, d16 \n"
#if defined(HAS_I422TOARGBROW_NEON) || defined(HAS_I422TOBGRAROW_NEON) || \
defined(HAS_I422TOABGRROW_NEON) || defined(HAS_I422TORGBAROW_NEON)
......@@ -70,11 +88,11 @@ void I422ToARGBRow_NEON(const uint8* y_buf,
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB
"vmov.u8 d21, d16 \n"
"subs %4, %4, #8 \n"
"vmov.u8 d23, #255 \n"
"vst4.8 {d20, d21, d22, d23}, [%3]! \n"
"subs %4, %4, #8 \n"
"bgt 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
......@@ -83,8 +101,8 @@ void I422ToARGBRow_NEON(const uint8* y_buf,
"+r"(width) // %4
: "r"(&kUVToRB), // %5
"r"(&kUVToG) // %6
: "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9",
"q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11",
"q12", "q13", "q14", "q15"
);
}
#endif // HAS_I422TOARGBROW_NEON
......@@ -103,12 +121,12 @@ void I422ToBGRARow_NEON(const uint8* y_buf,
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB
"subs %4, %4, #8 \n"
"vswp.u8 d20, d22 \n"
"vmov.u8 d21, d16 \n"
"vmov.u8 d19, #255 \n"
"vst4.8 {d19, d20, d21, d22}, [%3]! \n"
"subs %4, %4, #8 \n"
"bgt 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
......@@ -137,12 +155,12 @@ void I422ToABGRRow_NEON(const uint8* y_buf,
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB
"subs %4, %4, #8 \n"
"vswp.u8 d20, d22 \n"
"vmov.u8 d21, d16 \n"
"vmov.u8 d23, #255 \n"
"vst4.8 {d20, d21, d22, d23}, [%3]! \n"
"subs %4, %4, #8 \n"
"bgt 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
......@@ -171,11 +189,11 @@ void I422ToRGBARow_NEON(const uint8* y_buf,
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB
"vmov.u8 d21, d16 \n"
"subs %4, %4, #8 \n"
"vmov.u8 d19, #255 \n"
"vst4.8 {d19, d20, d21, d22}, [%3]! \n"
"subs %4, %4, #8 \n"
"bgt 1b \n"
: "+r"(y_buf), // %0
"+r"(u_buf), // %1
......@@ -190,6 +208,68 @@ void I422ToRGBARow_NEON(const uint8* y_buf,
}
#endif // HAS_I422TORGBAROW_NEON
#ifdef HAS_NV12TOARGBROW_NEON
void NV12ToARGBRow_NEON(const uint8* y_buf,
const uint8* uv_buf,
uint8* rgb_buf,
int width) {
asm volatile (
"vld1.u8 {d24}, [%4] \n"
"vld1.u8 {d25}, [%5] \n"
"vmov.u8 d26, #128 \n"
"vmov.u16 q14, #74 \n"
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
"1: \n"
READNV12
YUV422TORGB
"subs %3, %3, #8 \n"
"vmov.u8 d23, #255 \n"
"vst4.8 {d20, d21, d22, d23}, [%2]! \n"
"bgt 1b \n"
: "+r"(y_buf), // %0
"+r"(uv_buf), // %1
"+r"(rgb_buf), // %2
"+r"(width) // %3
: "r"(&kUVToRB), // %4
"r"(&kUVToG) // %5
: "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11",
"q12", "q13", "q14", "q15"
);
}
#endif // HAS_NV12TOARGBROW_NEON
#ifdef HAS_NV21TOARGBROW_NEON
void NV21ToARGBRow_NEON(const uint8* y_buf,
const uint8* uv_buf,
uint8* rgb_buf,
int width) {
asm volatile (
"vld1.u8 {d24}, [%4] \n"
"vld1.u8 {d25}, [%5] \n"
"vmov.u8 d26, #128 \n"
"vmov.u16 q14, #74 \n"
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
"1: \n"
READNV21
YUV422TORGB
"subs %3, %3, #8 \n"
"vmov.u8 d23, #255 \n"
"vst4.8 {d20, d21, d22, d23}, [%2]! \n"
"bgt 1b \n"
: "+r"(y_buf), // %0
"+r"(uv_buf), // %1
"+r"(rgb_buf), // %2
"+r"(width) // %3
: "r"(&kUVToRB), // %4
"r"(&kUVToG) // %5
: "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11",
"q12", "q13", "q14", "q15"
);
}
#endif // HAS_NV21TOARGBROW_NEON
#ifdef HAS_SPLITUV_NEON
// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v
// Alignment requirement: 16 bytes for pointers, and multiple of 16 pixels.
......@@ -198,9 +278,9 @@ void SplitUV_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
".p2align 2 \n"
"1: \n"
"vld2.u8 {q0, q1}, [%0]! \n" // load 16 pairs of UV
"subs %3, %3, #16 \n" // 16 processed per loop
"vst1.u8 {q0}, [%1]! \n" // store U
"vst1.u8 {q1}, [%2]! \n" // Store V
"subs %3, %3, #16 \n" // 16 processed per loop
"bgt 1b \n"
: "+r"(src_uv), // %0
"+r"(dst_u), // %1
......@@ -218,10 +298,9 @@ void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vldm %0!,{q0, q1, q2, q3} \n" // load 64
"vstm %1!,{q0, q1, q2, q3} \n" // store 64
"vldm %0!, {q0, q1, q2, q3} \n" // load 64
"subs %2, %2, #64 \n" // 64 processed per loop
"vstm %1!, {q0, q1, q2, q3} \n" // store 64
"bgt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
......@@ -232,6 +311,32 @@ void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
}
#endif // HAS_COPYROW_NEON
#ifdef HAS_SETROW_NEON
// SetRow8 writes 'count' bytes using a 32 bit value repeated
void SetRow8_NEON(uint8* dst, uint32 v32, int count) {
asm volatile ( // NOLINT
"vdup.u32 q0, %2 \n" // duplicate 4 ints
"1: \n"
"subs %1, %1, #16 \n" // 16 bytes per loop
"vst1.u32 {q0}, [%0]! \n" // store
"bgt 1b \n"
: "+r"(dst), // %0
"+r"(count) // %1
: "r"(v32) // %2
: "q0", "memory", "cc");
}
// TODO(fbarchard): Make fully assembler
// SetRow32 writes 'count' words using a 32 bit value repeated
void SetRows32_NEON(uint8* dst, uint32 v32, int width,
int dst_stride, int height) {
for (int y = 0; y < height; ++y) {
SetRow8_NEON(dst, v32, width << 2);
dst += dst_stride;
}
}
#endif // HAS_SETROW_NEON
#ifdef HAS_MIRRORROW_NEON
void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
asm volatile (
......@@ -264,10 +369,10 @@ void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
".p2align 2 \n"
"1: \n"
"vld1.8 {q0}, [%0]! \n" // src += 16
"subs %2, #16 \n"
"vrev64.8 q0, q0 \n"
"vst1.8 {d1}, [%1]! \n"
"vst1.8 {d0}, [%1], r3 \n" // dst -= 16
"subs %2, #16 \n"
"bge 1b \n"
// add 16 back to the counter. if the result is 0 there is no
......@@ -287,9 +392,9 @@ void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
// http://blogs.arm.com/software-enablement/196-coding-for-neon-part-2-dealing-with-leftovers/
"3: \n"
"vld2.8 {d0[0], d1[0]}, [%0]! \n" // src += 2
"subs %2, #2 \n"
"vst1.8 {d1[0]}, [%1]! \n"
"vst1.8 {d0[0]}, [%1], r3 \n" // dst -= 2
"subs %2, #2 \n"
"bge 3b \n"
"adds %2, #2 \n"
......@@ -335,10 +440,10 @@ void MirrorRowUV_NEON(const uint8* src, uint8* dst_a, uint8* dst_b, int width) {
".p2align 2 \n"
"1: \n"
"vld2.8 {d0, d1}, [%0]! \n" // src += 16
"subs %3, #8 \n"
"vrev64.8 q0, q0 \n"
"vst1.8 {d0}, [%1], r12 \n" // dst_a -= 8
"vst1.8 {d1}, [%2], r12 \n" // dst_b -= 8
"subs %3, #8 \n"
"bge 1b \n"
// add 8 back to the counter. if the result is 0 there is no
......@@ -353,9 +458,9 @@ void MirrorRowUV_NEON(const uint8* src, uint8* dst_a, uint8* dst_b, int width) {
"sub %2, #1 \n"
"3: \n"
"vld2.8 {d0[0], d1[0]}, [%0]! \n" // src += 2
"subs %3, %3, #1 \n"
"vst1.8 {d0[0]}, [%1], r12 \n" // dst_a -= 1
"vst1.8 {d1[0]}, [%2], r12 \n" // dst_b -= 1
"subs %3, %3, #1 \n"
"bgt 3b \n"
"4: \n"
: "+r"(src), // %0
......@@ -373,12 +478,11 @@ void BGRAToARGBRow_NEON(const uint8* src_bgra, uint8* dst_argb, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of BGRA.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d2 \n" // swap G, R
"vswp.u8 d0, d3 \n" // swap B, A
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"bgt 1b \n"
: "+r"(src_bgra), // %0
"+r"(dst_argb), // %1
......@@ -394,11 +498,10 @@ void ABGRToARGBRow_NEON(const uint8* src_abgr, uint8* dst_argb, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ABGR.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d0, d2 \n" // swap R, B
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"bgt 1b \n"
: "+r"(src_abgr), // %0
"+r"(dst_argb), // %1
......@@ -414,11 +517,10 @@ void RGBAToARGBRow_NEON(const uint8* src_rgba, uint8* dst_argb, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld1.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of RGBA.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vmov.u8 d4, d0 \n" // move A after RGB
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"bgt 1b \n"
: "+r"(src_rgba), // %0
"+r"(dst_argb), // %1
......@@ -435,10 +537,9 @@ void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) {
"vmov.u8 d4, #255 \n" // Alpha
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RGB24.
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"bgt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_argb), // %1
......@@ -455,11 +556,10 @@ void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) {
"vmov.u8 d4, #255 \n" // Alpha
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
"vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"bgt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_argb), // %1
......@@ -475,11 +575,10 @@ void ARGBToRGBARow_NEON(const uint8* src_argb, uint8* dst_rgba, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vmov.u8 d0, d4 \n" // move A before RGB.
"vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of RGBA.
"subs %2, %2, #8 \n" // 8 processed per loop.
"bgt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgba), // %1
......@@ -495,10 +594,9 @@ void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RGB24.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RGB24.
"bgt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb24), // %1
......@@ -514,11 +612,10 @@ void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
"subs %2, %2, #8 \n" // 8 processed per loop.
"vswp.u8 d1, d3 \n" // swap R, B
"vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RAW.
"subs %2, %2, #8 \n" // 8 processed per loop.
"bgt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_raw), // %1
......@@ -534,10 +631,9 @@ void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld2.u8 {q0, q1}, [%0]! \n" // load 16 pixels of YUY2.
"vst1.u8 {q0}, [%1]! \n" // store 16 pixels of Y.
"subs %2, %2, #16 \n" // 16 processed per loop.
"vst1.u8 {q0}, [%1]! \n" // store 16 pixels of Y.
"bgt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_y), // %1
......@@ -553,10 +649,9 @@ void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld2.u8 {q0, q1}, [%0]! \n" // load 16 pixels of UYVY.
"vst1.u8 {q1}, [%1]! \n" // store 16 pixels of Y.
"subs %2, %2, #16 \n" // 16 processed per loop.
"vst1.u8 {q1}, [%1]! \n" // store 16 pixels of Y.
"bgt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_y), // %1
......@@ -567,20 +662,16 @@ void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
}
#endif // HAS_UYVYTOYROW_NEON
#endif // HAS_UYVYTOYROW_NEON
#ifdef HAS_YUY2TOYROW_NEON
void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
"vst1.u8 {d1}, [%1]! \n" // store 8 U.
"vst1.u8 {d3}, [%2]! \n" // store 8 V.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
"bgt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_u), // %1
......@@ -598,11 +689,10 @@ void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
asm volatile (
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
"vst1.u8 {d0}, [%1]! \n" // store 8 U.
"vst1.u8 {d2}, [%2]! \n" // store 8 V.
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
"bgt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_u), // %1
......@@ -621,14 +711,13 @@ void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
"adds %1, %0, %1 \n" // stride + src_yuy2
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
"vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row YUY2.
"vrhadd.u8 d1, d1, d5 \n" // average rows of U
"vrhadd.u8 d3, d3, d7 \n" // average rows of V
"vst1.u8 {d1}, [%2]! \n" // store 8 U.
"vst1.u8 {d3}, [%3]! \n" // store 8 V.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
"bgt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(stride_yuy2), // %1
......@@ -648,14 +737,13 @@ void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
"adds %1, %0, %1 \n" // stride + src_uyvy
".p2align 2 \n"
"1: \n"
"pld [%0, #192] \n" // preload
"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
"vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row UYVY.
"vrhadd.u8 d0, d0, d4 \n" // average rows of U
"vrhadd.u8 d2, d2, d6 \n" // average rows of V
"vst1.u8 {d0}, [%2]! \n" // store 8 U.
"vst1.u8 {d2}, [%3]! \n" // store 8 V.
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
"bgt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(stride_uyvy), // %1
......@@ -666,6 +754,8 @@ void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
: "memory", "cc", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7" // Clobber List
);
}
#endif // HAS_UYVYTOYROW_NEON
#endif // __ARM_NEON__
#ifdef __cplusplus
......
......@@ -13,6 +13,7 @@
#include "libyuv/convert_argb.h"
#include "libyuv/convert_from.h"
#include "libyuv/compare.h"
#include "libyuv/cpu_id.h"
#include "libyuv/format_conversion.h"
#include "libyuv/planar_functions.h"
......@@ -256,6 +257,8 @@ TESTATOPLANAR(ARGB, 4, I422, 2, 1)
// TODO(fbarchard): Implement and test 411 and 444
TESTATOPLANAR(YUY2, 2, I420, 2, 2)
TESTATOPLANAR(UYVY, 2, I420, 2, 2)
TESTATOPLANAR(YUY2, 2, I422, 2, 1)
TESTATOPLANAR(UYVY, 2, I422, 2, 1)
TESTATOPLANAR(V210, 16 / 6, I420, 2, 2)
TESTATOPLANAR(I400, 1, I420, 2, 2)
TESTATOPLANAR(BayerBGGR, 1, I420, 2, 2)
......@@ -302,6 +305,7 @@ TEST_F(libyuvTest, FMT_A##To##FMT_B##N##_OptVsC) { \
TESTATOBI(FMT_A, BPP_A, STRIDE_A, FMT_B, BPP_B, , +) \
TESTATOBI(FMT_A, BPP_A, STRIDE_A, FMT_B, BPP_B, Invert, -)
TESTATOB(I400, 1, 1, I400, 1)
TESTATOB(ARGB, 4, 4, ARGB, 4)
TESTATOB(ARGB, 4, 4, BGRA, 4)
TESTATOB(ARGB, 4, 4, ABGR, 4)
......@@ -984,4 +988,18 @@ TEST_F(libyuvTest, TestAffine) {
#endif
}
TEST_F(libyuvTest, Test565) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
SIMD_ALIGNED(uint8 pixels565[256][2]);
for (int i = 0; i < 256; ++i) {
for (int j = 0; j < 4; ++j) {
orig_pixels[i][j] = i;
}
}
ARGBToRGB565(&orig_pixels[0][0], 0, &pixels565[0][0], 0, 256, 1);
uint32 checksum = HashDjb2(&pixels565[0][0], sizeof(pixels565), 5381);
EXPECT_EQ(610919429u, checksum);
}
} // namespace libyuv
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment