Commit 147bbede authored by ashok.bhat@gmail.com's avatar ashok.bhat@gmail.com

Row AArch64 Neon implementation - Part 8

BUG=319
TESTED=libyuv_unittest
R=fbarchard@google.com

Change-Id: If30eb2d255a09dece9d216a9d29317dd748ef496
Signed-off-by: 's avatarAshok Bhat <ashok.bhat@arm.com>

Review URL: https://webrtc-codereview.appspot.com/22769004

git-svn-id: http://libyuv.googlecode.com/svn/trunk@1109 16f28f9a-4ce2-e073-06de-1de4eb20be90
parent d1a0e7e7
Name: libyuv
URL: http://code.google.com/p/libyuv/
Version: 1107
Version: 1109
License: BSD
License File: LICENSE
......
......@@ -266,15 +266,15 @@ extern "C" {
#define HAS_I422TORGBAROW_NEON
#define HAS_I422TORGB24ROW_NEON
#define HAS_I422TORAWROW_NEON
// #define HAS_I422TORGB565ROW_NEON
// #define HAS_I422TOARGB1555ROW_NEON
// #define HAS_I422TOARGB4444ROW_NEON
#define HAS_I422TORGB565ROW_NEON
#define HAS_I422TOARGB1555ROW_NEON
#define HAS_I422TOARGB4444ROW_NEON
#define HAS_YTOARGBROW_NEON
#define HAS_I400TOARGBROW_NEON
#define HAS_NV12TOARGBROW_NEON
#define HAS_NV21TOARGBROW_NEON
// #define HAS_NV12TORGB565ROW_NEON
// #define HAS_NV21TORGB565ROW_NEON
#define HAS_NV12TORGB565ROW_NEON
#define HAS_NV21TORGB565ROW_NEON
#define HAS_YUY2TOARGBROW_NEON
#define HAS_UYVYTOARGBROW_NEON
#define HAS_SPLITUVROW_NEON
......@@ -311,13 +311,13 @@ extern "C" {
#define HAS_ARGBTOUV444ROW_NEON
#define HAS_ARGBTOUV422ROW_NEON
#define HAS_ARGBTOUV411ROW_NEON
// #define HAS_ARGBTOUVROW_NEON
// #define HAS_ARGBTOUVJROW_NEON
// #define HAS_BGRATOUVROW_NEON
// #define HAS_ABGRTOUVROW_NEON
// #define HAS_RGBATOUVROW_NEON
// #define HAS_RGB24TOUVROW_NEON
// #define HAS_RAWTOUVROW_NEON
#define HAS_ARGBTOUVROW_NEON
#define HAS_ARGBTOUVJROW_NEON
#define HAS_BGRATOUVROW_NEON
#define HAS_ABGRTOUVROW_NEON
#define HAS_RGBATOUVROW_NEON
#define HAS_RGB24TOUVROW_NEON
#define HAS_RAWTOUVROW_NEON
#define HAS_RGB565TOUVROW_NEON
#define HAS_ARGB1555TOUVROW_NEON
#define HAS_ARGB4444TOUVROW_NEON
......
......@@ -11,6 +11,6 @@
#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
#define INCLUDE_LIBYUV_VERSION_H_
#define LIBYUV_VERSION 1107
#define LIBYUV_VERSION 1109
#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
......@@ -86,19 +86,19 @@ extern "C" {
#define READUYVY \
MEMACCESS(0) \
"ld2 {v2.8b, v3.8b}, [%0], #16 \n" \
"mov v0.8b, v3.8b \n" \
"orr v0.8b, v3.8b, v3.8b \n" \
"uzp1 v1.8b, v2.8b, v2.8b \n" \
"uzp2 v3.8b, v2.8b, v2.8b \n" \
"ins v1.s[1], v3.s[0] \n"
#define YUV422TORGB_SETUP_REG \
"movi v24.8b, #128 \n" \
"movi v25.8h, #74 \n" /* YG */\
"movi v26.8h, #16 \n" \
"movi v27.8h, #127 \n" /* UB */\
"movi v28.8h, #102 \n" /* VR */\
"mvni v29.8h, #0x18 \n" /* UG -25 */\
"mvni v30.8h, #0x33 \n" /* VG -52 */
"movi v25.8h, #74, lsl #0 \n" /* YG */\
"movi v26.8h, #16, lsl #0 \n" \
"movi v27.8h, #127, lsl #0 \n" /* UB */\
"movi v28.8h, #102, lsl #0 \n" /* VR */\
"mvni v29.8h, #0x18, lsl #0 \n" /* UG -25 */\
"mvni v30.8h, #0x33, lsl #0 \n" /* VG -52 */
#define YUV422TORGB(vR, vG, vB) \
"eor v1.8b, v1.8b, v24.8b \n" /* Subtract 128 from U&V */ \
......@@ -122,6 +122,15 @@ extern "C" {
"sqshrun " #vB ".8b, " #vB ".8h, #6 \n" /* B */ \
"sqshrun " #vG ".8b, " #vG ".8h, #6 \n" /* G */
#define RGBTOUV_SETUP_REG \
"movi v20.8h, #56, lsl #0 \n" /* UB/VR coefficient (0.875) / 2 */ \
"movi v21.8h, #37, lsl #0 \n" /* UG coefficient (-0.5781) / 2 */ \
"movi v22.8h, #19, lsl #0 \n" /* UR coefficient (-0.2969) / 2 */ \
"movi v23.8h, #9, lsl #0 \n" /* VB coefficient (-0.1406) / 2 */ \
"movi v24.8h, #47, lsl #0 \n" /* VG coefficient (-0.7344) / 2 */ \
"movi v25.16b, #0x80 \n" /* 128.5 (0x8080 in 16-bit) */
#ifdef HAS_I444TOARGBROW_NEON
void I444ToARGBRow_NEON(const uint8* src_y,
const uint8* src_u,
......@@ -130,14 +139,13 @@ void I444ToARGBRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV444
YUV422TORGB(v22, v21, v20)
"subs %4, %4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b-v23.8b}, [%3], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -159,14 +167,13 @@ void I422ToARGBRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB(v22, v21, v20)
"subs %4, %4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b-v23.8b}, [%3], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -188,14 +195,13 @@ void I411ToARGBRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV411
YUV422TORGB(v22, v21, v20)
"subs %4, %4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b-v23.8b}, [%3], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -217,14 +223,13 @@ void I422ToBGRARow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB(v21, v22, v23)
"subs %4, %4, #8 \n"
"movi v20.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b-v23.8b}, [%3], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -246,14 +251,13 @@ void I422ToABGRRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB(v20, v21, v22)
"subs %4, %4, #8 \n"
"movi v23.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b-v23.8b}, [%3], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -275,14 +279,13 @@ void I422ToRGBARow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB(v23, v22, v21)
"subs %4, %4, #8 \n"
"movi v20.8b, #255 \n" /* A */
MEMACCESS(3)
"st4 {v20.8b-v23.8b}, [%3], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -304,13 +307,12 @@ void I422ToRGB24Row_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB(v22, v21, v20)
"subs %4, %4, #8 \n"
MEMACCESS(3)
"st3 {v20.8b-v22.8b}, [%3], #24 \n"
"st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -332,13 +334,12 @@ void I422ToRAWRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV422
YUV422TORGB(v20, v21, v22)
"subs %4, %4, #8 \n"
MEMACCESS(3)
"st3 {v20.8b-v22.8b}, [%3], #24 \n"
"st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -366,31 +367,23 @@ void I422ToRGB565Row_NEON(const uint8* src_y,
uint8* dst_rgb565,
int width) {
asm volatile (
MEMACCESS(5)
"vld1.8 {d24}, [%5] \n"
MEMACCESS(6)
"vld1.8 {d25}, [%6] \n"
"vmov.u8 d26, #128 \n"
"vmov.u16 q14, #74 \n"
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
YUV422TORGB_SETUP_REG
"1: \n"
READYUV422
YUV422TORGB
YUV422TORGB(v22, v21, v20)
"subs %4, %4, #8 \n"
ARGBTORGB565
MEMACCESS(3)
"vst1.8 {q0}, [%3]! \n" // store 8 pixels RGB565.
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_rgb565), // %3
"+r"(width) // %4
: "r"(&kUVToRB), // %5
"r"(&kUVToG) // %6
: "cc", "memory", "q0", "q1", "q2", "q3",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TORGB565ROW_NEON
......@@ -411,32 +404,24 @@ void I422ToARGB1555Row_NEON(const uint8* src_y,
uint8* dst_argb1555,
int width) {
asm volatile (
MEMACCESS(5)
"vld1.8 {d24}, [%5] \n"
MEMACCESS(6)
"vld1.8 {d25}, [%6] \n"
"vmov.u8 d26, #128 \n"
"vmov.u16 q14, #74 \n"
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
YUV422TORGB_SETUP_REG
"1: \n"
READYUV422
YUV422TORGB
YUV422TORGB(v22, v21, v20)
"subs %4, %4, #8 \n"
"vmov.u8 d23, #255 \n"
"movi v23.8b, #255 \n"
ARGBTOARGB1555
MEMACCESS(3)
"vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB1555.
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_argb1555), // %3
"+r"(width) // %4
: "r"(&kUVToRB), // %5
"r"(&kUVToG) // %6
: "cc", "memory", "q0", "q1", "q2", "q3",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TOARGB1555ROW_NEON
......@@ -458,33 +443,25 @@ void I422ToARGB4444Row_NEON(const uint8* src_y,
uint8* dst_argb4444,
int width) {
asm volatile (
MEMACCESS(5)
"vld1.8 {d24}, [%5] \n"
MEMACCESS(6)
"vld1.8 {d25}, [%6] \n"
"vmov.u8 d26, #128 \n"
"vmov.u16 q14, #74 \n"
"vmov.u16 q15, #16 \n"
"vmov.u8 d4, #0x0f \n" // bits to clear with vbic.
".p2align 2 \n"
YUV422TORGB_SETUP_REG
"movi v4.16b, #0x0f \n" // bits to clear with vbic.
"1: \n"
READYUV422
YUV422TORGB
YUV422TORGB(v22, v21, v20)
"subs %4, %4, #8 \n"
"vmov.u8 d23, #255 \n"
"movi v23.8b, #255 \n"
ARGBTOARGB4444
MEMACCESS(3)
"vst1.8 {q0}, [%3]! \n" // store 8 pixels ARGB4444.
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_argb4444), // %3
"+r"(width) // %4
: "r"(&kUVToRB), // %5
"r"(&kUVToG) // %6
: "cc", "memory", "q0", "q1", "q2", "q3",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TOARGB4444ROW_NEON
......@@ -495,14 +472,13 @@ void YToARGBRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUV400
YUV422TORGB(v22, v21, v20)
"subs %2, %2, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(1)
"st4 {v20.8b-v23.8b}, [%1], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
......@@ -519,16 +495,15 @@ void I400ToARGBRow_NEON(const uint8* src_y,
uint8* dst_argb,
int width) {
asm volatile (
".p2align 2 \n"
"movi v23.8b, #255 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v20.8b}, [%0], #8 \n"
"mov v21.8b, v20.8b \n"
"mov v22.8b, v20.8b \n"
"orr v21.8b, v20.8b, v20.8b \n"
"orr v22.8b, v20.8b, v20.8b \n"
"subs %2, %2, #8 \n"
MEMACCESS(1)
"st4 {v20.8b-v23.8b}, [%1], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
......@@ -546,14 +521,13 @@ void NV12ToARGBRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READNV12
YUV422TORGB(v22, v21, v20)
"subs %3, %3, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(2)
"st4 {v20.8b-v23.8b}, [%2], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_uv), // %1
......@@ -573,22 +547,21 @@ void NV21ToARGBRow_NEON(const uint8* src_y,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READNV21
YUV422TORGB(v22, v21, v20)
"subs %3, %3, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(2)
"st4 {v20.8b-v23.8b}, [%2], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_uv), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_NV21TOARGBROW_NEON
......@@ -599,30 +572,22 @@ void NV12ToRGB565Row_NEON(const uint8* src_y,
uint8* dst_rgb565,
int width) {
asm volatile (
MEMACCESS(4)
"vld1.8 {d24}, [%4] \n"
MEMACCESS(5)
"vld1.8 {d25}, [%5] \n"
"vmov.u8 d26, #128 \n"
"vmov.u16 q14, #74 \n"
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
YUV422TORGB_SETUP_REG
"1: \n"
READNV12
YUV422TORGB
YUV422TORGB(v22, v21, v20)
"subs %3, %3, #8 \n"
ARGBTORGB565
MEMACCESS(2)
"vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565.
"st1 {v0.8h}, [%2], 16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_uv), // %1
"+r"(dst_rgb565), // %2
"+r"(width) // %3
: "r"(&kUVToRB), // %4
"r"(&kUVToG) // %5
: "cc", "memory", "q0", "q1", "q2", "q3",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_NV12TORGB565ROW_NEON
......@@ -633,30 +598,22 @@ void NV21ToRGB565Row_NEON(const uint8* src_y,
uint8* dst_rgb565,
int width) {
asm volatile (
MEMACCESS(4)
"vld1.8 {d24}, [%4] \n"
MEMACCESS(5)
"vld1.8 {d25}, [%5] \n"
"vmov.u8 d26, #128 \n"
"vmov.u16 q14, #74 \n"
"vmov.u16 q15, #16 \n"
".p2align 2 \n"
YUV422TORGB_SETUP_REG
"1: \n"
READNV21
YUV422TORGB
YUV422TORGB(v22, v21, v20)
"subs %3, %3, #8 \n"
ARGBTORGB565
MEMACCESS(2)
"vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565.
"st1 {v0.8h}, [%2], 16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_uv), // %1
"+r"(dst_rgb565), // %2
"+r"(width) // %3
: "r"(&kUVToRB), // %4
"r"(&kUVToG) // %5
: "cc", "memory", "q0", "q1", "q2", "q3",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_NV21TORGB565ROW_NEON
......@@ -667,14 +624,13 @@ void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READYUY2
YUV422TORGB(v22, v21, v20)
"subs %2, %2, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(1)
"st4 {v20.8b-v23.8b}, [%1], #32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_argb), // %1
......@@ -692,14 +648,13 @@ void UYVYToARGBRow_NEON(const uint8* src_uyvy,
int width) {
asm volatile (
YUV422TORGB_SETUP_REG
".p2align 2 \n"
"1: \n"
READUYVY
YUV422TORGB(v22, v21, v20)
"subs %2, %2, #8 \n"
"movi v23.8b, #255 \n"
MEMACCESS(1)
"st4 {v20.8b-v23.8b}, [%1], 32 \n"
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_argb), // %1
......@@ -716,7 +671,6 @@ void UYVYToARGBRow_NEON(const uint8* src_uyvy,
void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
int width) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
......@@ -741,7 +695,6 @@ void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
int width) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load U
......@@ -766,7 +719,6 @@ void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
#ifdef HAS_COPYROW_NEON
void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 32
......@@ -820,7 +772,6 @@ void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
"add %0, %0, %2 \n"
"sub %0, %0, #16 \n"
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], %3 \n" // src -= 16
......@@ -848,7 +799,6 @@ void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
"add %0, %0, %3, lsl #1 \n"
"sub %0, %0, #16 \n"
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16
......@@ -877,7 +827,6 @@ void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
"add %0, %0, %2, lsl #2 \n"
"sub %0, %0, #16 \n"
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], %3 \n" // src -= 16
......@@ -901,13 +850,12 @@ void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) {
asm volatile (
"movi v4.8b, #255 \n" // Alpha
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
"subs %2, %2, #8 \n" // 8 processed per loop.
MEMACCESS(1)
"st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
"st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_argb), // %1
......@@ -922,13 +870,12 @@ void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) {
void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) {
asm volatile (
"movi v5.8b, #255 \n" // Alpha
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
"subs %2, %2, #8 \n" // 8 processed per loop.
"mov v3.8b, v1.8b \n" // move g
"mov v4.8b, v0.8b \n" // move r
"orr v3.8b, v1.8b, v1.8b \n" // move g
"orr v4.8b, v0.8b, v0.8b \n" // move r
MEMACCESS(1)
"st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
"b.gt 1b \n"
......@@ -958,14 +905,13 @@ void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) {
void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int pix) {
asm volatile (
"movi v3.8b, #255 \n" // Alpha
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
RGB565TOARGB
MEMACCESS(1)
"st4 {v0.8b-v3.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(dst_argb), // %1
......@@ -1018,14 +964,13 @@ void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
int pix) {
asm volatile (
"movi v3.8b, #255 \n" // Alpha
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
MEMACCESS(1)
"st4 {v0.8b-v3.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(dst_argb), // %1
......@@ -1052,14 +997,13 @@ void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
MEMACCESS(1)
"st4 {v0.8b-v3.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(dst_argb), // %1
......@@ -1073,10 +1017,9 @@ void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
#ifdef HAS_ARGBTORGB24ROW_NEON
void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB pixels
"subs %2, %2, #8 \n" // 8 processed per loop.
MEMACCESS(1)
"st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24.
......@@ -1093,13 +1036,12 @@ void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) {
#ifdef HAS_ARGBTORAWROW_NEON
void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
"subs %2, %2, #8 \n" // 8 processed per loop.
"mov v4.8b, v2.8b \n" // mov g
"mov v5.8b, v1.8b \n" // mov b
"orr v4.8b, v2.8b, v2.8b \n" // mov g
"orr v5.8b, v1.8b, v1.8b \n" // mov b
MEMACCESS(1)
"st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
"b.gt 1b \n"
......@@ -1115,7 +1057,6 @@ void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) {
#ifdef HAS_YUY2TOYROW_NEON
void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
......@@ -1135,7 +1076,6 @@ void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) {
#ifdef HAS_UYVYTOYROW_NEON
void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
......@@ -1156,10 +1096,9 @@ void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels of YUY2.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 pixels
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"st1 {v1.8b}, [%1], #8 \n" // store 8 U.
......@@ -1180,10 +1119,9 @@ void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels of UYVY.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY pixels
"subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 U.
......@@ -1205,13 +1143,12 @@ void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_yuy2b = src_yuy2 + stride_yuy2;
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels of YUY2.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row YUY2.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
"urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
MEMACCESS(2)
......@@ -1225,7 +1162,8 @@ void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" // Clobber List
: "cc", "memory", "v0", "v1", "v2", "v3", "v4",
"v5", "v6", "v7" // Clobber List
);
}
#endif // HAS_YUY2TOUVROW_NEON
......@@ -1235,13 +1173,12 @@ void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_uyvyb = src_uyvy + stride_uyvy;
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels of UYVY.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
"subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row UYVY.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
"urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
MEMACCESS(2)
......@@ -1255,7 +1192,8 @@ void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7" // Clobber List
: "cc", "memory", "v0", "v1", "v2", "v3", "v4",
"v5", "v6", "v7" // Clobber List
);
}
#endif // HAS_UYVYTOUVROW_NEON
......@@ -1292,7 +1230,7 @@ void ARGBToBayerGGRow_NEON(const uint8* src_argb, uint8* dst_bayer,
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load row 8 pixels.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load row 8 pixels
"subs %2, %2, #8 \n" // 8 processed per loop
MEMACCESS(1)
"st1 {v1.8b}, [%1], #8 \n" // store 8 G's.
......@@ -1336,18 +1274,17 @@ void I422ToYUY2Row_NEON(const uint8* src_y,
const uint8* src_v,
uint8* dst_yuy2, int width) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
"mov v2.8b, v1.8b \n"
"orr v2.8b, v1.8b, v1.8b \n"
MEMACCESS(1)
"ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
MEMACCESS(2)
"ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
"subs %4, %4, #16 \n" // 16 pixels
MEMACCESS(3)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 8 YUY2/16 pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -1366,18 +1303,17 @@ void I422ToUYVYRow_NEON(const uint8* src_y,
const uint8* src_v,
uint8* dst_uyvy, int width) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
"mov v3.8b, v2.8b \n"
"orr v3.8b, v2.8b, v2.8b \n"
MEMACCESS(1)
"ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
MEMACCESS(2)
"ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
"subs %4, %4, #16 \n" // 16 pixels
MEMACCESS(3)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 8 UYVY/16 pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
......@@ -1393,10 +1329,9 @@ void I422ToUYVYRow_NEON(const uint8* src_y,
#ifdef HAS_ARGBTORGB565ROW_NEON
void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b-v23.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGBTORGB565
MEMACCESS(1)
......@@ -1415,10 +1350,9 @@ void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int pix) {
void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
int pix) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b-v23.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGBTOARGB1555
MEMACCESS(1)
......@@ -1438,10 +1372,9 @@ void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
int pix) {
asm volatile (
"movi v4.16b, #0x0f \n" // bits to clear with vbic.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b-v23.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
"subs %2, %2, #8 \n" // 8 processed per loop.
ARGBTOARGB4444
MEMACCESS(1)
......@@ -1463,7 +1396,6 @@ void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
......@@ -1491,7 +1423,6 @@ void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
"movi v4.8b, #15 \n" // B * 0.11400 coefficient
"movi v5.8b, #75 \n" // G * 0.58700 coefficient
"movi v6.8b, #38 \n" // R * 0.29900 coefficient
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
......@@ -1523,7 +1454,6 @@ void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
"movi v27.8b, #18 \n" // VB -0.1406 coefficient
"movi v28.8b, #94 \n" // VG -0.7344 coefficient
"movi v29.16b,#0x80 \n" // 128.5
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
......@@ -1562,16 +1492,10 @@ void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
void ARGBToUV422Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
int pix) {
asm volatile (
"movi v20.8h, #56 \n" // UB / VR 0.875 / 2 coefficient
"movi v21.8h, #37 \n" // UG -0.5781 / 2 coefficient
"movi v22.8h, #19 \n" // UR -0.2969 / 2 coefficient
"movi v23.8h, #9 \n" // VB -0.1406 / 2 coefficient
"movi v24.8h, #47 \n" // VG -0.7344 / 2 coefficient
"movi v25.16b, #0x80 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB pixels.
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
......@@ -1612,21 +1536,15 @@ void ARGBToUV422Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
int pix) {
asm volatile (
"movi v20.8h, #56 \n" // UB / VR 0.875 / 2 coefficient
"movi v21.8h, #37 \n" // UG -0.5781 / 2 coefficient
"movi v22.8h, #19 \n" // UR -0.2969 / 2 coefficient
"movi v23.8h, #9 \n" // VB -0.1406 / 2 coefficient
"movi v24.8h, #47 \n" // VG -0.7344 / 2 coefficient
"movi v25.16b, #0x80 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ARGB pixels.
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(0)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%0], #64 \n" // load next 16 ARGB pixels.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%0], #64 \n" // load next 16.
"uaddlp v4.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v5.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v6.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
......@@ -1668,16 +1586,16 @@ void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
// 16x2 pixels -> 8x1. pix is number of argb pixels. e.g. 16.
#define RGBTOUV(QB, QG, QR) \
"vmul.s16 q8, " #QB ", q10 \n" /* B */ \
"vmls.s16 q8, " #QG ", q11 \n" /* G */ \
"vmls.s16 q8, " #QR ", q12 \n" /* R */ \
"vadd.u16 q8, q8, q15 \n" /* +128 -> unsigned */ \
"vmul.s16 q9, " #QR ", q10 \n" /* R */ \
"vmls.s16 q9, " #QG ", q14 \n" /* G */ \
"vmls.s16 q9, " #QB ", q13 \n" /* B */ \
"vadd.u16 q9, q9, q15 \n" /* +128 -> unsigned */ \
"vqshrn.u16 d0, q8, #8 \n" /* 16 bit to 8 bit U */ \
"vqshrn.u16 d1, q9, #8 \n" /* 16 bit to 8 bit V */
"mul v3.8h, " #QB ",v20.8h \n" /* B */ \
"mul v4.8h, " #QR ",v20.8h \n" /* R */ \
"mls v3.8h, " #QG ",v21.8h \n" /* G */ \
"mls v4.8h, " #QG ",v24.8h \n" /* G */ \
"mls v3.8h, " #QR ",v22.8h \n" /* R */ \
"mls v4.8h, " #QB ",v23.8h \n" /* B */ \
"add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
"add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \
"uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \
"uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */
// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
// TODO(fbarchard): consider ptrdiff_t for all strides.
......@@ -1685,50 +1603,41 @@ void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
#ifdef HAS_ARGBTOUVROW_NEON
void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_argb
"vmov.s16 q10, #56 \n" // UB / VR 0.875 coefficient
"vmov.s16 q11, #37 \n" // UG -0.5781 coefficient
"vmov.s16 q12, #19 \n" // UR -0.2969 coefficient
"vmov.s16 q13, #9 \n" // VB -0.1406 coefficient
"vmov.s16 q14, #47 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
MEMACCESS(0)
"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
"vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
"vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
"vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
"vrshr.u16 q0, q0, #1 \n" // 2x average
"vrshr.u16 q1, q1, #1 \n"
"vrshr.u16 q2, q2, #1 \n"
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %4, %4, #16 \n" // 32 processed per loop.
RGBTOUV(q0, q1, q2)
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(src_stride_argb), // %1
"+r"(src_argb_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ARGBTOUVROW_NEON
......@@ -1737,50 +1646,45 @@ void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
#ifdef HAS_ARGBTOUVJROW_NEON
void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_argb
"vmov.s16 q10, #127 / 2 \n" // UB / VR 0.500 coefficient
"vmov.s16 q11, #84 / 2 \n" // UG -0.33126 coefficient
"vmov.s16 q12, #43 / 2 \n" // UR -0.16874 coefficient
"vmov.s16 q13, #20 / 2 \n" // VB -0.08131 coefficient
"vmov.s16 q14, #107 / 2 \n" // VG -0.41869 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
".p2align 2 \n"
"movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
"movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
"movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
"movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
"movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
"movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
"1: \n"
MEMACCESS(0)
"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
MEMACCESS(0)
"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
"vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
"vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
"vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
"vrshr.u16 q0, q0, #1 \n" // 2x average
"vrshr.u16 q1, q1, #1 \n"
"vrshr.u16 q2, q2, #1 \n"
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %4, %4, #16 \n" // 32 processed per loop.
RGBTOUV(q0, q1, q2)
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(src_stride_argb), // %1
"+r"(src_argb_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ARGBTOUVJROW_NEON
......@@ -1788,50 +1692,40 @@ void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
#ifdef HAS_BGRATOUVROW_NEON
void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_bgra_1 = src_bgra + src_stride_bgra;
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_bgra
"vmov.s16 q10, #56 \n" // UB / VR 0.875 coefficient
"vmov.s16 q11, #37 \n" // UG -0.5781 coefficient
"vmov.s16 q12, #19 \n" // UR -0.2969 coefficient
"vmov.s16 q13, #9 \n" // VB -0.1406 coefficient
"vmov.s16 q14, #47 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 BGRA pixels.
MEMACCESS(0)
"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 BGRA pixels.
"vpaddl.u8 q3, q3 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q2, q2 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q1 \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more BGRA pixels.
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 BGRA pixels.
"vpadal.u8 q3, q7 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q2, q6 \n" // G 16 bytes -> 8 shorts.
"vpadal.u8 q1, q5 \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
"uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts.
"vrshr.u16 q1, q1, #1 \n" // 2x average
"vrshr.u16 q2, q2, #1 \n"
"vrshr.u16 q3, q3, #1 \n"
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v3.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %4, %4, #16 \n" // 32 processed per loop.
RGBTOUV(q3, q2, q1)
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_bgra), // %0
"+r"(src_stride_bgra), // %1
"+r"(src_bgra_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_BGRATOUVROW_NEON
......@@ -1839,50 +1733,40 @@ void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
#ifdef HAS_ABGRTOUVROW_NEON
void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_abgr_1 = src_abgr + src_stride_abgr;
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_abgr
"vmov.s16 q10, #56 \n" // UB / VR 0.875 coefficient
"vmov.s16 q11, #37 \n" // UG -0.5781 coefficient
"vmov.s16 q12, #19 \n" // UR -0.2969 coefficient
"vmov.s16 q13, #9 \n" // VB -0.1406 coefficient
"vmov.s16 q14, #47 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ABGR pixels.
MEMACCESS(0)
"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ABGR pixels.
"vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ABGR pixels.
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ABGR pixels.
"vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
"vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
"uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
"vrshr.u16 q0, q0, #1 \n" // 2x average
"vrshr.u16 q1, q1, #1 \n"
"vrshr.u16 q2, q2, #1 \n"
"urshr v0.8h, v3.8h, #1 \n" // 2x average
"urshr v2.8h, v2.8h, #1 \n"
"urshr v1.8h, v1.8h, #1 \n"
"subs %4, %4, #16 \n" // 32 processed per loop.
RGBTOUV(q2, q1, q0)
RGBTOUV(v0.8h, v2.8h, v1.8h)
MEMACCESS(2)
"vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_abgr), // %0
"+r"(src_stride_abgr), // %1
"+r"(src_abgr_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ABGRTOUVROW_NEON
......@@ -1890,50 +1774,40 @@ void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
#ifdef HAS_RGBATOUVROW_NEON
void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_rgba_1 = src_rgba + src_stride_rgba;
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_rgba
"vmov.s16 q10, #56 \n" // UB / VR 0.875 coefficient
"vmov.s16 q11, #37 \n" // UG -0.5781 coefficient
"vmov.s16 q12, #19 \n" // UR -0.2969 coefficient
"vmov.s16 q13, #9 \n" // VB -0.1406 coefficient
"vmov.s16 q14, #47 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 RGBA pixels.
MEMACCESS(0)
"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 RGBA pixels.
"vpaddl.u8 q0, q1 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q2 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q2, q3 \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more RGBA pixels.
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 RGBA pixels.
"vpadal.u8 q0, q5 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q1, q6 \n" // G 16 bytes -> 8 shorts.
"vpadal.u8 q2, q7 \n" // R 16 bytes -> 8 shorts.
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
"uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts.
"vrshr.u16 q0, q0, #1 \n" // 2x average
"vrshr.u16 q1, q1, #1 \n"
"vrshr.u16 q2, q2, #1 \n"
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %4, %4, #16 \n" // 32 processed per loop.
RGBTOUV(q0, q1, q2)
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgba), // %0
"+r"(src_stride_rgba), // %1
"+r"(src_rgba_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_RGBATOUVROW_NEON
......@@ -1941,50 +1815,40 @@ void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
#ifdef HAS_RGB24TOUVROW_NEON
void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_rgb24
"vmov.s16 q10, #56 \n" // UB / VR 0.875 coefficient
"vmov.s16 q11, #37 \n" // UG -0.5781 coefficient
"vmov.s16 q12, #19 \n" // UR -0.2969 coefficient
"vmov.s16 q13, #9 \n" // VB -0.1406 coefficient
"vmov.s16 q14, #47 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RGB24 pixels.
MEMACCESS(0)
"vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RGB24 pixels.
"vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RGB24 pixels.
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RGB24 pixels.
"vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
"vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
"vrshr.u16 q0, q0, #1 \n" // 2x average
"vrshr.u16 q1, q1, #1 \n"
"vrshr.u16 q2, q2, #1 \n"
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %4, %4, #16 \n" // 32 processed per loop.
RGBTOUV(q0, q1, q2)
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(src_stride_rgb24), // %1
"+r"(src_rgb24_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_RGB24TOUVROW_NEON
......@@ -1992,50 +1856,40 @@ void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
#ifdef HAS_RAWTOUVROW_NEON
void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_raw_1 = src_raw + src_stride_raw;
asm volatile (
"add %1, %0, %1 \n" // src_stride + src_raw
"vmov.s16 q10, #56 \n" // UB / VR 0.875 coefficient
"vmov.s16 q11, #37 \n" // UG -0.5781 coefficient
"vmov.s16 q12, #19 \n" // UR -0.2969 coefficient
"vmov.s16 q13, #9 \n" // VB -0.1406 coefficient
"vmov.s16 q14, #47 \n" // VG -0.7344 coefficient
"vmov.u16 q15, #0x8080 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RAW pixels.
MEMACCESS(0)
"vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RAW pixels.
"vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
"vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
"vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RAW pixels.
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels.
"uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RAW pixels.
"vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
"vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
"vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
"uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
"vrshr.u16 q0, q0, #1 \n" // 2x average
"vrshr.u16 q1, q1, #1 \n"
"vrshr.u16 q2, q2, #1 \n"
"urshr v2.8h, v2.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v0.8h, v0.8h, #1 \n"
"subs %4, %4, #16 \n" // 32 processed per loop.
RGBTOUV(q2, q1, q0)
RGBTOUV(v2.8h, v1.8h, v0.8h)
MEMACCESS(2)
"vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(src_stride_raw), // %1
"+r"(src_raw_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
:
: "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_RAWTOUVROW_NEON
......@@ -2044,15 +1898,14 @@ void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
#ifdef HAS_RGB565TOUVROW_NEON
void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
asm volatile (
"add %x1, %x0, %w1, sxtw \n" // src_stride + src_argb
"movi v22.8h, #112 / 2 \n" // UB / VR 0.875 coefficient
"movi v23.8h, #74 / 2 \n" // UG -0.5781 coefficient
"movi v24.8h, #38 / 2 \n" // UR -0.2969 coefficient
"movi v25.8h, #18 / 2 \n" // VB -0.1406 coefficient
"movi v26.8h, #94 / 2 \n" // VG -0.7344 coefficient
"movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) / 2
"movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2
"movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2
"movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2
"movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2
"movi v27.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
......@@ -2105,7 +1958,7 @@ void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(src_stride_rgb565), // %1
"+r"(src_rgb565_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
......@@ -2121,15 +1974,9 @@ void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
#ifdef HAS_ARGB1555TOUVROW_NEON
void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_argb1555_1 = src_argb1555 + src_stride_argb1555;
asm volatile (
"add %x1, %x0, %w1, sxtw \n" // src_stride + src_argb
"movi v20.8h, #112 / 2 \n" // UB / VR 0.875 coefficient
"movi v21.8h, #74 / 2 \n" // UG -0.5781 coefficient
"movi v22.8h, #38 / 2 \n" // UR -0.2969 coefficient
"movi v23.8h, #18 / 2 \n" // VB -0.1406 coefficient
"movi v24.8h, #94 / 2 \n" // VG -0.7344 coefficient
"movi v25.16b, #0x80 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
......@@ -2182,7 +2029,7 @@ void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(src_stride_argb1555), // %1
"+r"(src_argb1555_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
......@@ -2198,15 +2045,9 @@ void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
#ifdef HAS_ARGB4444TOUVROW_NEON
void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
uint8* dst_u, uint8* dst_v, int pix) {
const uint8* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
asm volatile (
"add %x1, %x0, %w1, sxtw \n" // src_stride + src_argb
"movi v20.8h, #112 / 2 \n" // UB / VR 0.875 coefficient
"movi v21.8h, #74 / 2 \n" // UG -0.5781 coefficient
"movi v22.8h, #38 / 2 \n" // UR -0.2969 coefficient
"movi v23.8h, #18 / 2 \n" // VB -0.1406 coefficient
"movi v24.8h, #94 / 2 \n" // VG -0.7344 coefficient
"movi v25.16b, #0x80 \n" // 128.5
".p2align 2 \n"
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
......@@ -2259,7 +2100,7 @@ void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(src_stride_argb4444), // %1
"+r"(src_argb4444_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(pix) // %4
......@@ -2279,7 +2120,6 @@ void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int pix) {
"movi v25.8b, #65 \n" // G * 0.5078 coefficient
"movi v26.8b, #33 \n" // R * 0.2578 coefficient
"movi v27.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
......@@ -2310,7 +2150,6 @@ void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int pix) {
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
......@@ -2340,7 +2179,6 @@ void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int pix) {
"movi v25.8b, #65 \n" // G * 0.5078 coefficient
"movi v26.8b, #33 \n" // R * 0.2578 coefficient
"movi v27.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
......@@ -2370,10 +2208,9 @@ void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int pix) {
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #13 \n" // B * 0.1016 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels of BGRA.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // R
"umlal v16.8h, v2.8b, v5.8b \n" // G
......@@ -2399,10 +2236,9 @@ void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int pix) {
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #13 \n" // B * 0.1016 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels of ABGR.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // R
"umlal v16.8h, v1.8b, v5.8b \n" // G
......@@ -2428,10 +2264,9 @@ void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int pix) {
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels of RGBA.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // B
"umlal v16.8h, v2.8b, v5.8b \n" // G
......@@ -2457,10 +2292,9 @@ void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int pix) {
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
......@@ -2486,10 +2320,9 @@ void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int pix) {
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #13 \n" // B * 0.1016 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels of RAW.
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
......@@ -2619,9 +2452,9 @@ void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
// Blend 8 pixels.
"8: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels of ARGB0.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 pixels
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 pixels of ARGB1.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 pixels
"subs %3, %3, #8 \n" // 8 processed per loop.
"umull v16.8h, v4.8b, v3.8b \n" // db * a
"umull v17.8h, v5.8b, v3.8b \n" // dg * a
......@@ -2637,7 +2470,7 @@ void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"uqadd v2.8b, v2.8b, v6.8b \n" // + sr
"movi v3.8b, #255 \n" // a = 255
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 pixels of ARGB.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.ge 8b \n"
"89: \n"
......@@ -2688,7 +2521,7 @@ void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
// Attenuate 8 pixels.
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels
"subs %2, %2, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v3.8b \n" // b * a
"umull v5.8h, v1.8b, v3.8b \n" // g * a
......@@ -2697,7 +2530,7 @@ void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
"uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
"uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
......@@ -2720,7 +2553,6 @@ void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
"dup v6.8h, %w4 \n" // interval add
// 8 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 pixels of ARGB.
......@@ -2741,7 +2573,7 @@ void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
"uqxtn v1.8b, v1.8h \n"
"uqxtn v2.8b, v2.8h \n"
MEMACCESS(0)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels of ARGB.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
......@@ -2765,10 +2597,9 @@ void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
"ushr v0.8h, v0.8h, #1 \n" // scale / 2.
// 8 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 pixels of ARGB.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"uxtl v4.8h, v4.8b \n" // b (0 .. 255)
"uxtl v5.8h, v5.8b \n"
......@@ -2783,7 +2614,7 @@ void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
"uqxtn v6.8b, v6.8h \n"
"uqxtn v7.8b, v7.8h \n"
MEMACCESS(1)
"st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 pixels of ARGB.
"st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
......@@ -2803,7 +2634,6 @@ void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
"movi v24.8b, #15 \n" // B * 0.11400 coefficient
"movi v25.8b, #75 \n" // G * 0.58700 coefficient
"movi v26.8b, #38 \n" // R * 0.29900 coefficient
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
......@@ -2812,10 +2642,10 @@ void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
"umlal v4.8h, v1.8b, v25.8b \n" // G
"umlal v4.8h, v2.8b, v26.8b \n" // R
"sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B
"mov v1.8b, v0.8b \n" // G
"mov v2.8b, v0.8b \n" // R
"orr v1.8b, v0.8b, v0.8b \n" // G
"orr v2.8b, v0.8b, v0.8b \n" // R
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
......@@ -2843,7 +2673,6 @@ void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
"movi v28.8b, #24 \n" // BB coefficient
"movi v29.8b, #98 \n" // BG coefficient
"movi v30.8b, #50 \n" // BR coefficient
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
......@@ -2861,7 +2690,7 @@ void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
"uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
"uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
MEMACCESS(0)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
"b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
......@@ -2884,10 +2713,9 @@ void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
"sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
"sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB pixels.
"ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 pixels.
"subs %2, %2, #8 \n" // 8 processed per loop.
"uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
"uxtl v17.8h, v17.8b \n" // g
......@@ -2926,7 +2754,7 @@ void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
"sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
"sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
MEMACCESS(1)
"st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB pixels.
"st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 pixels.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
......@@ -2945,12 +2773,11 @@ void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
// 8 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
"subs %3, %3, #8 \n" // 8 processed per loop.
"umull v0.8h, v0.8b, v4.8b \n" // multiply B
"umull v1.8h, v1.8b, v5.8b \n" // multiply G
......@@ -2961,7 +2788,7 @@ void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
"rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
"rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb0), // %0
......@@ -2980,19 +2807,18 @@ void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
// 8 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
"subs %3, %3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v4.8b \n"
"uqadd v1.8b, v1.8b, v5.8b \n"
"uqadd v2.8b, v2.8b, v6.8b \n"
"uqadd v3.8b, v3.8b, v7.8b \n"
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb0), // %0
......@@ -3011,19 +2837,18 @@ void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
// 8 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more ARGB pixels.
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
"subs %3, %3, #8 \n" // 8 processed per loop.
"uqsub v0.8b, v0.8b, v4.8b \n"
"uqsub v1.8b, v1.8b, v5.8b \n"
"uqsub v2.8b, v2.8b, v6.8b \n"
"uqsub v3.8b, v3.8b, v7.8b \n"
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb0), // %0
......@@ -3047,7 +2872,6 @@ void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
asm volatile (
"movi v3.8b, #255 \n" // alpha
// 8 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
......@@ -3055,10 +2879,10 @@ void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
"ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
"subs %3, %3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v1.8b \n" // add
"mov v1.8b, v0.8b \n"
"mov v2.8b, v0.8b \n"
"orr v1.8b, v0.8b, v0.8b \n"
"orr v2.8b, v0.8b, v0.8b \n"
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
......@@ -3076,7 +2900,6 @@ void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_y, int width) {
asm volatile (
// 16 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
......@@ -3108,7 +2931,6 @@ void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
asm volatile (
"movi v3.8b, #255 \n" // alpha
// 8 pixel loop.
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
......@@ -3117,7 +2939,7 @@ void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
"subs %3, %3, #8 \n" // 8 processed per loop.
"uqadd v1.8b, v0.8b, v2.8b \n" // add
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels.
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
......@@ -3137,7 +2959,6 @@ void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
const uint8* src_y2, uint8* dst_sobelx, int width) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b}, [%0],%5 \n" // top
......@@ -3183,7 +3004,6 @@ void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
uint8* dst_sobely, int width) {
asm volatile (
".p2align 2 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b}, [%0],%4 \n" // left
......
......@@ -714,7 +714,7 @@ TEST_F(libyuvTest, FMT_A##To##FMT_PLANAR##N) { \
benchmark_width_, DIFF, _Opt, +, 0)
TESTATOPLANAR(ARGB, 4, 1, I420, 2, 2, 4)
#ifdef __arm__
#if defined(__arm__) || defined (__aarch64__)
TESTATOPLANAR(ARGB, 4, 1, J420, 2, 2, 4)
#else
TESTATOPLANAR(ARGB, 4, 1, J420, 2, 2, 0)
......
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