row_neon.cc 128 KB
Newer Older
1
/*
2
 *  Copyright 2011 The LibYuv Project Authors. All rights reserved.
3 4 5 6
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
7
 *  in the file PATENTS. All contributing project authors may
8 9 10
 *  be found in the AUTHORS file in the root of the source tree.
 */

11
#include "libyuv/row.h"
12

13 14 15 16 17
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif

18
// This module is for GCC Neon
19 20
#if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__) && \
    !defined(__aarch64__)
21

22 23
// Read 8 Y, 4 U and 4 V from 422
#define READYUV422                                                             \
24
    MEMACCESS(0)                                                               \
25
    "vld1.8     {d0}, [%0]!                    \n"                             \
26
    MEMACCESS(1)                                                               \
27
    "vld1.32    {d2[0]}, [%1]!                 \n"                             \
28
    MEMACCESS(2)                                                               \
29
    "vld1.32    {d2[1]}, [%2]!                 \n"
30

31 32
// Read 8 Y, 2 U and 2 V from 422
#define READYUV411                                                             \
33
    MEMACCESS(0)                                                               \
34
    "vld1.8     {d0}, [%0]!                    \n"                             \
35
    MEMACCESS(1)                                                               \
36
    "vld1.16    {d2[0]}, [%1]!                 \n"                             \
37
    MEMACCESS(2)                                                               \
38
    "vld1.16    {d2[1]}, [%2]!                 \n"                             \
39 40 41 42 43
    "vmov.u8    d3, d2                         \n"                             \
    "vzip.u8    d2, d3                         \n"

// Read 8 Y, 8 U and 8 V from 444
#define READYUV444                                                             \
44
    MEMACCESS(0)                                                               \
45
    "vld1.8     {d0}, [%0]!                    \n"                             \
46
    MEMACCESS(1)                                                               \
47
    "vld1.8     {d2}, [%1]!                    \n"                             \
48
    MEMACCESS(2)                                                               \
49
    "vld1.8     {d3}, [%2]!                    \n"                             \
50 51 52
    "vpaddl.u8  q1, q1                         \n"                             \
    "vrshrn.u16 d2, q1, #1                     \n"

53 54
// Read 8 Y, and set 4 U and 4 V to 128
#define READYUV400                                                             \
55
    MEMACCESS(0)                                                               \
56
    "vld1.8     {d0}, [%0]!                    \n"                             \
57 58
    "vmov.u8    d2, #128                       \n"

59 60
// Read 8 Y and 4 UV from NV12
#define READNV12                                                               \
61
    MEMACCESS(0)                                                               \
62
    "vld1.8     {d0}, [%0]!                    \n"                             \
63
    MEMACCESS(1)                                                               \
64
    "vld1.8     {d2}, [%1]!                    \n"                             \
65 66
    "vmov.u8    d3, d2                         \n"/* split odd/even uv apart */\
    "vuzp.u8    d2, d3                         \n"                             \
67
    "vtrn.u32   d2, d3                         \n"
68 69 70

// Read 8 Y and 4 VU from NV21
#define READNV21                                                               \
71
    MEMACCESS(0)                                                               \
72
    "vld1.8     {d0}, [%0]!                    \n"                             \
73
    MEMACCESS(1)                                                               \
74
    "vld1.8     {d2}, [%1]!                    \n"                             \
75 76
    "vmov.u8    d3, d2                         \n"/* split odd/even uv apart */\
    "vuzp.u8    d3, d2                         \n"                             \
77 78 79 80
    "vtrn.u32   d2, d3                         \n"

// Read 8 YUY2
#define READYUY2                                                               \
81
    MEMACCESS(0)                                                               \
82
    "vld2.8     {d0, d2}, [%0]!                \n"                             \
83 84 85 86 87 88
    "vmov.u8    d3, d2                         \n"                             \
    "vuzp.u8    d2, d3                         \n"                             \
    "vtrn.u32   d2, d3                         \n"

// Read 8 UYVY
#define READUYVY                                                               \
89
    MEMACCESS(0)                                                               \
90
    "vld2.8     {d2, d3}, [%0]!                \n"                             \
91 92 93 94
    "vmov.u8    d0, d3                         \n"                             \
    "vmov.u8    d3, d2                         \n"                             \
    "vuzp.u8    d2, d3                         \n"                             \
    "vtrn.u32   d2, d3                         \n"
95

96
#define YUV422TORGB_SETUP_REG                                                  \
97
    MEMACCESS([kUVToRB])                                                       \
98
    "vld1.8     {d24}, [%[kUVToRB]]            \n"                             \
99
    MEMACCESS([kUVToG])                                                        \
100
    "vld1.8     {d25}, [%[kUVToG]]             \n"                             \
101
    MEMACCESS([kUVBiasBGR])                                                    \
102
    "vld1.16    {d26[], d27[]}, [%[kUVBiasBGR]]! \n"                           \
103
    MEMACCESS([kUVBiasBGR])                                                    \
104
    "vld1.16    {d8[], d9[]}, [%[kUVBiasBGR]]!   \n"                           \
105
    MEMACCESS([kUVBiasBGR])                                                    \
106
    "vld1.16    {d28[], d29[]}, [%[kUVBiasBGR]]  \n"                           \
107
    MEMACCESS([kYToRgb])                                                       \
108 109
    "vld1.32    {d30[], d31[]}, [%[kYToRgb]]     \n"

110
#define YUV422TORGB                                                            \
111 112 113 114 115 116 117 118 119
    "vmull.u8   q8, d2, d24                    \n" /* u/v B/R component      */\
    "vmull.u8   q9, d2, d25                    \n" /* u/v G component        */\
    "vmovl.u8   q0, d0                         \n" /* Y                      */\
    "vmovl.s16  q10, d1                        \n"                             \
    "vmovl.s16  q0, d0                         \n"                             \
    "vmul.s32   q10, q10, q15                  \n"                             \
    "vmul.s32   q0, q0, q15                    \n"                             \
    "vqshrun.s32 d0, q0, #16                   \n"                             \
    "vqshrun.s32 d1, q10, #16                  \n" /* Y                      */\
120
    "vadd.s16   d18, d19                       \n"                             \
121 122 123
    "vshll.u16  q1, d16, #16                   \n" /* Replicate u * UB       */\
    "vshll.u16  q10, d17, #16                  \n" /* Replicate v * VR       */\
    "vshll.u16  q3, d18, #16                   \n" /* Replicate (v*VG + u*UG)*/\
124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
    "vaddw.u16  q1, q1, d16                    \n"                             \
    "vaddw.u16  q10, q10, d17                  \n"                             \
    "vaddw.u16  q3, q3, d18                    \n"                             \
    "vqadd.s16  q8, q0, q13                    \n" /* B */                     \
    "vqadd.s16  q9, q0, q14                    \n" /* R */                     \
    "vqadd.s16  q0, q0, q4                     \n" /* G */                     \
    "vqadd.s16  q8, q8, q1                     \n" /* B */                     \
    "vqadd.s16  q9, q9, q10                    \n" /* R */                     \
    "vqsub.s16  q0, q0, q3                     \n" /* G */                     \
    "vqshrun.s16 d20, q8, #6                   \n" /* B */                     \
    "vqshrun.s16 d22, q9, #6                   \n" /* R */                     \
    "vqshrun.s16 d21, q0, #6                   \n" /* G */

// YUV to RGB conversion constants.
// Y contribution to R,G,B.  Scale and bias.
#define YG 18997 /* round(1.164 * 64 * 256 * 256 / 257) */
#define YGB 1160 /* 1.164 * 64 * 16 - adjusted for even error distribution */

// U and V contributions to R,G,B.
#define UB -128 /* -min(128, round(2.018 * 64)) */
#define UG 25 /* -round(-0.391 * 64) */
#define VG 52 /* -round(-0.813 * 64) */
#define VR -102 /* -round(1.596 * 64) */

// Bias values to subtract 16 from Y and 128 from U and V.
#define BB (UB * 128            - YGB)
#define BG (UG * 128 + VG * 128 - YGB)
#define BR            (VR * 128 - YGB)

static uvec8 kUVToRB  = { 128, 128, 128, 128, 102, 102, 102, 102,
                          0, 0, 0, 0, 0, 0, 0, 0 };
static uvec8 kUVToG = { 25, 25, 25, 25, 52, 52, 52, 52,
                        0, 0, 0, 0, 0, 0, 0, 0 };
static vec16 kUVBiasBGR = { BB, BG, BR, 0, 0, 0, 0, 0 };
static vec32 kYToRgb = { 0x0101 * YG, 0, 0, 0 };

#undef YG
#undef YGB
#undef UB
#undef UG
#undef VG
#undef VR
#undef BB
#undef BG
#undef BR
169

170 171 172 173 174 175
void I444ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_argb,
                        int width) {
  asm volatile (
176
    YUV422TORGB_SETUP_REG
177 178 179 180 181
  "1:                                          \n"
    READYUV444
    YUV422TORGB
    "subs       %4, %4, #8                     \n"
    "vmov.u8    d23, #255                      \n"
182
    MEMACCESS(3)
183 184 185 186 187 188 189
    "vst4.8     {d20, d21, d22, d23}, [%3]!    \n"
    "bgt        1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_argb),  // %3
      "+r"(width)      // %4
190 191 192 193
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
194
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
195 196 197 198
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
199 200 201 202
void I422ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_argb,
203
                        int width) {
204
  asm volatile (
205
    YUV422TORGB_SETUP_REG
206
  "1:                                          \n"
207
    READYUV422
208
    YUV422TORGB
209
    "subs       %4, %4, #8                     \n"
210
    "vmov.u8    d23, #255                      \n"
211
    MEMACCESS(3)
212
    "vst4.8     {d20, d21, d22, d23}, [%3]!    \n"
213
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
214 215 216 217 218
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_argb),  // %3
      "+r"(width)      // %4
219 220 221 222
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
223
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
224
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
225 226 227
  );
}

228 229 230 231 232 233
void I411ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_argb,
                        int width) {
  asm volatile (
234
    YUV422TORGB_SETUP_REG
235 236 237 238 239
  "1:                                          \n"
    READYUV411
    YUV422TORGB
    "subs       %4, %4, #8                     \n"
    "vmov.u8    d23, #255                      \n"
240
    MEMACCESS(3)
241 242 243 244 245 246 247
    "vst4.8     {d20, d21, d22, d23}, [%3]!    \n"
    "bgt        1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_argb),  // %3
      "+r"(width)      // %4
248 249 250 251
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
252
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
253 254 255 256
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
257 258 259 260
void I422ToBGRARow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_bgra,
261
                        int width) {
262
  asm volatile (
263
    YUV422TORGB_SETUP_REG
264
  "1:                                          \n"
265
    READYUV422
266
    YUV422TORGB
267
    "subs       %4, %4, #8                     \n"
268 269
    "vswp.u8    d20, d22                       \n"
    "vmov.u8    d19, #255                      \n"
270
    MEMACCESS(3)
271
    "vst4.8     {d19, d20, d21, d22}, [%3]!    \n"
272
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
273 274 275 276 277
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_bgra),  // %3
      "+r"(width)      // %4
278 279 280 281
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
282
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
283
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
284 285 286
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
287 288 289 290
void I422ToABGRRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_abgr,
291
                        int width) {
292
  asm volatile (
293
    YUV422TORGB_SETUP_REG
294
  "1:                                          \n"
295
    READYUV422
296
    YUV422TORGB
297
    "subs       %4, %4, #8                     \n"
298 299
    "vswp.u8    d20, d22                       \n"
    "vmov.u8    d23, #255                      \n"
300
    MEMACCESS(3)
301
    "vst4.8     {d20, d21, d22, d23}, [%3]!    \n"
302
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
303 304 305 306 307
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_abgr),  // %3
      "+r"(width)      // %4
308 309 310 311
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
312
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
313
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
314 315
  );
}
316

fbarchard@google.com's avatar
fbarchard@google.com committed
317 318 319 320
void I422ToRGBARow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_rgba,
321 322
                        int width) {
  asm volatile (
323
    YUV422TORGB_SETUP_REG
324
  "1:                                          \n"
325
    READYUV422
326
    YUV422TORGB
327
    "subs       %4, %4, #8                     \n"
328
    "vmov.u8    d19, #255                      \n"
329
    MEMACCESS(3)
330
    "vst4.8     {d19, d20, d21, d22}, [%3]!    \n"
331
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
332 333 334 335 336
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_rgba),  // %3
      "+r"(width)      // %4
337 338 339 340
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
341
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
342
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
343 344 345
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
346
void I422ToRGB24Row_NEON(const uint8* src_y,
347 348 349 350
                         const uint8* src_u,
                         const uint8* src_v,
                         uint8* dst_rgb24,
                         int width) {
351
  asm volatile (
352
    YUV422TORGB_SETUP_REG
353 354 355 356
  "1:                                          \n"
    READYUV422
    YUV422TORGB
    "subs       %4, %4, #8                     \n"
357
    MEMACCESS(3)
358 359
    "vst3.8     {d20, d21, d22}, [%3]!         \n"
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
360 361 362 363 364
    : "+r"(src_y),      // %0
      "+r"(src_u),      // %1
      "+r"(src_v),      // %2
      "+r"(dst_rgb24),  // %3
      "+r"(width)       // %4
365 366 367 368
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
369
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
370 371 372 373
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
374 375 376 377
void I422ToRAWRow_NEON(const uint8* src_y,
                       const uint8* src_u,
                       const uint8* src_v,
                       uint8* dst_raw,
378 379
                       int width) {
  asm volatile (
380
    YUV422TORGB_SETUP_REG
381 382 383 384 385
  "1:                                          \n"
    READYUV422
    YUV422TORGB
    "subs       %4, %4, #8                     \n"
    "vswp.u8    d20, d22                       \n"
386
    MEMACCESS(3)
387 388
    "vst3.8     {d20, d21, d22}, [%3]!         \n"
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
389 390 391 392
    : "+r"(src_y),    // %0
      "+r"(src_u),    // %1
      "+r"(src_v),    // %2
      "+r"(dst_raw),  // %3
393
      "+r"(width)     // %4
394 395 396 397
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
398
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
399 400 401 402
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

403 404 405 406 407 408 409 410 411 412 413 414
#define ARGBTORGB565                                                           \
    "vshr.u8    d20, d20, #3                   \n"  /* B                    */ \
    "vshr.u8    d21, d21, #2                   \n"  /* G                    */ \
    "vshr.u8    d22, d22, #3                   \n"  /* R                    */ \
    "vmovl.u8   q8, d20                        \n"  /* B                    */ \
    "vmovl.u8   q9, d21                        \n"  /* G                    */ \
    "vmovl.u8   q10, d22                       \n"  /* R                    */ \
    "vshl.u16   q9, q9, #5                     \n"  /* G                    */ \
    "vshl.u16   q10, q10, #11                  \n"  /* R                    */ \
    "vorr       q0, q8, q9                     \n"  /* BG                   */ \
    "vorr       q0, q0, q10                    \n"  /* BGR                  */

415
void I422ToRGB565Row_NEON(const uint8* src_y,
416 417 418 419
                          const uint8* src_u,
                          const uint8* src_v,
                          uint8* dst_rgb565,
                          int width) {
420
  asm volatile (
421
    YUV422TORGB_SETUP_REG
422 423 424 425
  "1:                                          \n"
    READYUV422
    YUV422TORGB
    "subs       %4, %4, #8                     \n"
426
    ARGBTORGB565
427
    MEMACCESS(3)
428 429 430 431 432 433 434
    "vst1.8     {q0}, [%3]!                    \n"  // store 8 pixels RGB565.
    "bgt        1b                             \n"
    : "+r"(src_y),    // %0
      "+r"(src_u),    // %1
      "+r"(src_v),    // %2
      "+r"(dst_rgb565),  // %3
      "+r"(width)     // %4
435 436 437 438
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
439
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
440 441 442 443
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459
#define ARGBTOARGB1555                                                         \
    "vshr.u8    q10, q10, #3                   \n"  /* B                    */ \
    "vshr.u8    d22, d22, #3                   \n"  /* R                    */ \
    "vshr.u8    d23, d23, #7                   \n"  /* A                    */ \
    "vmovl.u8   q8, d20                        \n"  /* B                    */ \
    "vmovl.u8   q9, d21                        \n"  /* G                    */ \
    "vmovl.u8   q10, d22                       \n"  /* R                    */ \
    "vmovl.u8   q11, d23                       \n"  /* A                    */ \
    "vshl.u16   q9, q9, #5                     \n"  /* G                    */ \
    "vshl.u16   q10, q10, #10                  \n"  /* R                    */ \
    "vshl.u16   q11, q11, #15                  \n"  /* A                    */ \
    "vorr       q0, q8, q9                     \n"  /* BG                   */ \
    "vorr       q1, q10, q11                   \n"  /* RA                   */ \
    "vorr       q0, q0, q1                     \n"  /* BGRA                 */

void I422ToARGB1555Row_NEON(const uint8* src_y,
460 461 462 463
                            const uint8* src_u,
                            const uint8* src_v,
                            uint8* dst_argb1555,
                            int width) {
464
  asm volatile (
465
    YUV422TORGB_SETUP_REG
466 467 468 469 470 471
  "1:                                          \n"
    READYUV422
    YUV422TORGB
    "subs       %4, %4, #8                     \n"
    "vmov.u8    d23, #255                      \n"
    ARGBTOARGB1555
472
    MEMACCESS(3)
473 474 475 476 477 478 479
    "vst1.8     {q0}, [%3]!                    \n"  // store 8 pixels ARGB1555.
    "bgt        1b                             \n"
    : "+r"(src_y),    // %0
      "+r"(src_u),    // %1
      "+r"(src_v),    // %2
      "+r"(dst_argb1555),  // %3
      "+r"(width)     // %4
480 481 482 483
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
484
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
485 486 487 488 489 490 491 492 493 494 495 496 497 498
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

#define ARGBTOARGB4444                                                         \
    "vshr.u8    d20, d20, #4                   \n"  /* B                    */ \
    "vbic.32    d21, d21, d4                   \n"  /* G                    */ \
    "vshr.u8    d22, d22, #4                   \n"  /* R                    */ \
    "vbic.32    d23, d23, d4                   \n"  /* A                    */ \
    "vorr       d0, d20, d21                   \n"  /* BG                   */ \
    "vorr       d1, d22, d23                   \n"  /* RA                   */ \
    "vzip.u8    d0, d1                         \n"  /* BGRA                 */

void I422ToARGB4444Row_NEON(const uint8* src_y,
499 500 501 502
                            const uint8* src_u,
                            const uint8* src_v,
                            uint8* dst_argb4444,
                            int width) {
503
  asm volatile (
504
    YUV422TORGB_SETUP_REG
505 506 507 508 509 510 511
    "vmov.u8    d4, #0x0f                      \n"  // bits to clear with vbic.
  "1:                                          \n"
    READYUV422
    YUV422TORGB
    "subs       %4, %4, #8                     \n"
    "vmov.u8    d23, #255                      \n"
    ARGBTOARGB4444
512
    MEMACCESS(3)
513 514 515 516 517 518 519
    "vst1.8     {q0}, [%3]!                    \n"  // store 8 pixels ARGB4444.
    "bgt        1b                             \n"
    : "+r"(src_y),    // %0
      "+r"(src_u),    // %1
      "+r"(src_v),    // %2
      "+r"(dst_argb4444),  // %3
      "+r"(width)     // %4
520 521 522 523
    : [kUVToRB]"r"(&kUVToRB),   // %5
      [kUVToG]"r"(&kUVToG),     // %6
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
524
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
525 526 527 528
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

529 530 531
void I400ToARGBRow_NEON(const uint8* src_y,
                        uint8* dst_argb,
                        int width) {
532
  asm volatile (
533
    YUV422TORGB_SETUP_REG
534 535 536 537 538
  "1:                                          \n"
    READYUV400
    YUV422TORGB
    "subs       %2, %2, #8                     \n"
    "vmov.u8    d23, #255                      \n"
539
    MEMACCESS(1)
540 541 542 543 544
    "vst4.8     {d20, d21, d22, d23}, [%1]!    \n"
    "bgt        1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(dst_argb),  // %1
      "+r"(width)      // %2
545 546 547 548
    : [kUVToRB]"r"(&kUVToRB),   // %3
      [kUVToG]"r"(&kUVToG),     // %4
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
549
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
550 551 552 553
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

554
void J400ToARGBRow_NEON(const uint8* src_y,
555 556 557 558 559
                        uint8* dst_argb,
                        int width) {
  asm volatile (
    "vmov.u8    d23, #255                      \n"
  "1:                                          \n"
560
    MEMACCESS(0)
561
    "vld1.8     {d20}, [%0]!                   \n"
562 563 564
    "vmov       d21, d20                       \n"
    "vmov       d22, d20                       \n"
    "subs       %2, %2, #8                     \n"
565
    MEMACCESS(1)
566 567 568 569 570 571 572 573 574 575
    "vst4.8     {d20, d21, d22, d23}, [%1]!    \n"
    "bgt        1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(dst_argb),  // %1
      "+r"(width)      // %2
    :
    : "cc", "memory", "d20", "d21", "d22", "d23"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
576 577 578
void NV12ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_uv,
                        uint8* dst_argb,
579 580
                        int width) {
  asm volatile (
581
    YUV422TORGB_SETUP_REG
582 583 584 585 586
  "1:                                          \n"
    READNV12
    YUV422TORGB
    "subs       %3, %3, #8                     \n"
    "vmov.u8    d23, #255                      \n"
587
    MEMACCESS(2)
588 589
    "vst4.8     {d20, d21, d22, d23}, [%2]!    \n"
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
590 591 592 593
    : "+r"(src_y),     // %0
      "+r"(src_uv),    // %1
      "+r"(dst_argb),  // %2
      "+r"(width)      // %3
594 595 596 597
    : [kUVToRB]"r"(&kUVToRB),   // %4
      [kUVToG]"r"(&kUVToG),     // %5
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
598
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
599
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
600 601 602
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
603 604 605
void NV21ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_uv,
                        uint8* dst_argb,
606 607
                        int width) {
  asm volatile (
608
    YUV422TORGB_SETUP_REG
609 610 611 612 613
  "1:                                          \n"
    READNV21
    YUV422TORGB
    "subs       %3, %3, #8                     \n"
    "vmov.u8    d23, #255                      \n"
614
    MEMACCESS(2)
615 616
    "vst4.8     {d20, d21, d22, d23}, [%2]!    \n"
    "bgt        1b                             \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
617 618 619 620
    : "+r"(src_y),     // %0
      "+r"(src_uv),    // %1
      "+r"(dst_argb),  // %2
      "+r"(width)      // %3
621 622 623 624
    : [kUVToRB]"r"(&kUVToRB),   // %4
      [kUVToG]"r"(&kUVToG),     // %5
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
625
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
626
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
627 628 629
  );
}

630
void NV12ToRGB565Row_NEON(const uint8* src_y,
631 632 633
                          const uint8* src_uv,
                          uint8* dst_rgb565,
                          int width) {
634
  asm volatile (
635
    YUV422TORGB_SETUP_REG
636 637 638 639 640
  "1:                                          \n"
    READNV12
    YUV422TORGB
    "subs       %3, %3, #8                     \n"
    ARGBTORGB565
641
    MEMACCESS(2)
642 643 644 645 646 647
    "vst1.8     {q0}, [%2]!                    \n"  // store 8 pixels RGB565.
    "bgt        1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_uv),    // %1
      "+r"(dst_rgb565),  // %2
      "+r"(width)      // %3
648 649 650 651
    : [kUVToRB]"r"(&kUVToRB),   // %4
      [kUVToG]"r"(&kUVToG),     // %5
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
652
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
653 654 655 656 657
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

void NV21ToRGB565Row_NEON(const uint8* src_y,
658 659 660
                          const uint8* src_uv,
                          uint8* dst_rgb565,
                          int width) {
661
  asm volatile (
662
    YUV422TORGB_SETUP_REG
663 664 665 666 667
  "1:                                          \n"
    READNV21
    YUV422TORGB
    "subs       %3, %3, #8                     \n"
    ARGBTORGB565
668
    MEMACCESS(2)
669 670 671 672 673 674
    "vst1.8     {q0}, [%2]!                    \n"  // store 8 pixels RGB565.
    "bgt        1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_uv),    // %1
      "+r"(dst_rgb565),  // %2
      "+r"(width)      // %3
675 676 677 678
    : [kUVToRB]"r"(&kUVToRB),   // %4
      [kUVToG]"r"(&kUVToG),     // %5
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
679
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
680 681 682 683
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

684 685 686 687
void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
                        uint8* dst_argb,
                        int width) {
  asm volatile (
688
    YUV422TORGB_SETUP_REG
689 690 691 692 693
  "1:                                          \n"
    READYUY2
    YUV422TORGB
    "subs       %2, %2, #8                     \n"
    "vmov.u8    d23, #255                      \n"
694
    MEMACCESS(1)
695 696 697 698 699
    "vst4.8     {d20, d21, d22, d23}, [%1]!    \n"
    "bgt        1b                             \n"
    : "+r"(src_yuy2),  // %0
      "+r"(dst_argb),  // %1
      "+r"(width)      // %2
700 701 702 703
    : [kUVToRB]"r"(&kUVToRB),   // %3
      [kUVToG]"r"(&kUVToG),     // %4
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
704
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
705 706 707 708 709 710 711 712
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

void UYVYToARGBRow_NEON(const uint8* src_uyvy,
                        uint8* dst_argb,
                        int width) {
  asm volatile (
713
    YUV422TORGB_SETUP_REG
714 715 716 717 718
  "1:                                          \n"
    READUYVY
    YUV422TORGB
    "subs       %2, %2, #8                     \n"
    "vmov.u8    d23, #255                      \n"
719
    MEMACCESS(1)
720 721 722 723 724
    "vst4.8     {d20, d21, d22, d23}, [%1]!    \n"
    "bgt        1b                             \n"
    : "+r"(src_uyvy),  // %0
      "+r"(dst_argb),  // %1
      "+r"(width)      // %2
725 726 727 728
    : [kUVToRB]"r"(&kUVToRB),   // %3
      [kUVToG]"r"(&kUVToG),     // %4
      [kUVBiasBGR]"r"(&kUVBiasBGR),
      [kYToRgb]"r"(&kYToRgb)
729
    : "cc", "memory", "q0", "q1", "q2", "q3", "q4",
730 731 732 733
      "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

734
// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
735 736
void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
                     int width) {
737
  asm volatile (
738
  "1:                                          \n"
739
    MEMACCESS(0)
740
    "vld2.8     {q0, q1}, [%0]!                \n"  // load 16 pairs of UV
741
    "subs       %3, %3, #16                    \n"  // 16 processed per loop
742
    MEMACCESS(1)
743
    "vst1.8     {q0}, [%1]!                    \n"  // store U
744
    MEMACCESS(2)
745
    "vst1.8     {q1}, [%2]!                    \n"  // store V
746
    "bgt        1b                             \n"
747 748 749
    : "+r"(src_uv),  // %0
      "+r"(dst_u),   // %1
      "+r"(dst_v),   // %2
750
      "+r"(width)    // %3  // Output registers
751
    :                       // Input registers
fbarchard@google.com's avatar
fbarchard@google.com committed
752
    : "cc", "memory", "q0", "q1"  // Clobber List
753 754 755
  );
}

756
// Reads 16 U's and V's and writes out 16 pairs of UV.
757 758
void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
                     int width) {
759 760
  asm volatile (
  "1:                                          \n"
761
    MEMACCESS(0)
762
    "vld1.8     {q0}, [%0]!                    \n"  // load U
763
    MEMACCESS(1)
764
    "vld1.8     {q1}, [%1]!                    \n"  // load V
765
    "subs       %3, %3, #16                    \n"  // 16 processed per loop
766
    MEMACCESS(2)
767
    "vst2.u8    {q0, q1}, [%2]!                \n"  // store 16 pairs of UV
768 769 770 771 772 773 774
    "bgt        1b                             \n"
    :
      "+r"(src_u),   // %0
      "+r"(src_v),   // %1
      "+r"(dst_uv),  // %2
      "+r"(width)    // %3  // Output registers
    :                       // Input registers
fbarchard@google.com's avatar
fbarchard@google.com committed
775
    : "cc", "memory", "q0", "q1"  // Clobber List
776 777
  );
}
778

779
// Copy multiple of 32.  vld4.8  allow unaligned and is fastest on a15.
780
void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
781
  asm volatile (
782
  "1:                                          \n"
783
    MEMACCESS(0)
784
    "vld1.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 32
785
    "subs       %2, %2, #32                    \n"  // 32 processed per loop
786
    MEMACCESS(1)
787
    "vst1.8     {d0, d1, d2, d3}, [%1]!        \n"  // store 32
788
    "bgt        1b                             \n"
789 790 791 792
  : "+r"(src),   // %0
    "+r"(dst),   // %1
    "+r"(count)  // %2  // Output registers
  :                     // Input registers
fbarchard@google.com's avatar
fbarchard@google.com committed
793
  : "cc", "memory", "q0", "q1"  // Clobber List
794 795 796
  );
}

797
// SetRow writes 'count' bytes using an 8 bit value repeated.
798
void SetRow_NEON(uint8* dst, uint8 v8, int count) {
799
  asm volatile (
800 801
    "vdup.8    q0, %2                          \n"  // duplicate 16 bytes
  "1:                                          \n"
802
    "subs      %1, %1, #16                     \n"  // 16 bytes per loop
803
    MEMACCESS(0)
804
    "vst1.8    {q0}, [%0]!                     \n"  // store
805
    "bgt       1b                              \n"
806 807
  : "+r"(dst),   // %0
    "+r"(count)  // %1
808
  : "r"(v8)      // %2
fbarchard@google.com's avatar
fbarchard@google.com committed
809
  : "cc", "memory", "q0"
810
  );
811 812
}

813
// ARGBSetRow writes 'count' pixels using an 32 bit value repeated.
814
void ARGBSetRow_NEON(uint8* dst, uint32 v32, int count) {
815 816 817 818 819 820 821 822 823 824 825 826
  asm volatile (
    "vdup.u32  q0, %2                          \n"  // duplicate 4 ints
  "1:                                          \n"
    "subs      %1, %1, #4                      \n"  // 4 pixels per loop
    MEMACCESS(0)
    "vst1.8    {q0}, [%0]!                     \n"  // store
    "bgt       1b                              \n"
  : "+r"(dst),   // %0
    "+r"(count)  // %1
  : "r"(v32)     // %2
  : "cc", "memory", "q0"
  );
827 828
}

829
void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
830
  asm volatile (
831 832 833 834 835
    // Start at end of source row.
    "mov        r3, #-16                       \n"
    "add        %0, %0, %2                     \n"
    "sub        %0, #16                        \n"

836
  "1:                                          \n"
837
    MEMACCESS(0)
838 839 840
    "vld1.8     {q0}, [%0], r3                 \n"  // src -= 16
    "subs       %2, #16                        \n"  // 16 pixels per loop.
    "vrev64.8   q0, q0                         \n"
841
    MEMACCESS(1)
842
    "vst1.8     {d1}, [%1]!                    \n"  // dst += 16
843
    MEMACCESS(1)
844 845 846 847 848 849
    "vst1.8     {d0}, [%1]!                    \n"
    "bgt        1b                             \n"
  : "+r"(src),   // %0
    "+r"(dst),   // %1
    "+r"(width)  // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
850
  : "cc", "memory", "r3", "q0"
851 852 853
  );
}

854 855
void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
                      int width) {
856
  asm volatile (
857
    // Start at end of source row.
858
    "mov        r12, #-16                      \n"
859 860 861
    "add        %0, %0, %3, lsl #1             \n"
    "sub        %0, #16                        \n"

862
  "1:                                          \n"
863
    MEMACCESS(0)
864
    "vld2.8     {d0, d1}, [%0], r12            \n"  // src -= 16
865 866
    "subs       %3, #8                         \n"  // 8 pixels per loop.
    "vrev64.8   q0, q0                         \n"
867
    MEMACCESS(1)
868
    "vst1.8     {d0}, [%1]!                    \n"  // dst += 8
869
    MEMACCESS(2)
870 871 872 873 874 875 876
    "vst1.8     {d1}, [%2]!                    \n"
    "bgt        1b                             \n"
  : "+r"(src_uv),  // %0
    "+r"(dst_u),   // %1
    "+r"(dst_v),   // %2
    "+r"(width)    // %3
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
877
  : "cc", "memory", "r12", "q0"
878 879
  );
}
880 881 882 883 884 885 886 887 888

void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
  asm volatile (
    // Start at end of source row.
    "mov        r3, #-16                       \n"
    "add        %0, %0, %2, lsl #2             \n"
    "sub        %0, #16                        \n"

  "1:                                          \n"
889
    MEMACCESS(0)
890 891 892
    "vld1.8     {q0}, [%0], r3                 \n"  // src -= 16
    "subs       %2, #4                         \n"  // 4 pixels per loop.
    "vrev64.32  q0, q0                         \n"
893
    MEMACCESS(1)
894
    "vst1.8     {d1}, [%1]!                    \n"  // dst += 16
895
    MEMACCESS(1)
896 897 898 899 900 901
    "vst1.8     {d0}, [%1]!                    \n"
    "bgt        1b                             \n"
  : "+r"(src),   // %0
    "+r"(dst),   // %1
    "+r"(width)  // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
902
  : "cc", "memory", "r3", "q0"
903 904
  );
}
905

906 907
void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int pix) {
  asm volatile (
908
    "vmov.u8    d4, #255                       \n"  // Alpha
909
  "1:                                          \n"
910
    MEMACCESS(0)
911
    "vld3.8     {d1, d2, d3}, [%0]!            \n"  // load 8 pixels of RGB24.
912
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
913
    MEMACCESS(1)
914
    "vst4.8     {d1, d2, d3, d4}, [%1]!        \n"  // store 8 pixels of ARGB.
915 916
    "bgt        1b                             \n"
  : "+r"(src_rgb24),  // %0
917 918
    "+r"(dst_argb),   // %1
    "+r"(pix)         // %2
919
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
920
  : "cc", "memory", "d1", "d2", "d3", "d4"  // Clobber List
921 922 923 924 925
  );
}

void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int pix) {
  asm volatile (
926
    "vmov.u8    d4, #255                       \n"  // Alpha
927
  "1:                                          \n"
928
    MEMACCESS(0)
929
    "vld3.8     {d1, d2, d3}, [%0]!            \n"  // load 8 pixels of RAW.
930
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
931
    "vswp.u8    d1, d3                         \n"  // swap R, B
932
    MEMACCESS(1)
933
    "vst4.8     {d1, d2, d3, d4}, [%1]!        \n"  // store 8 pixels of ARGB.
934
    "bgt        1b                             \n"
935
  : "+r"(src_raw),   // %0
936 937 938
    "+r"(dst_argb),  // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
939
  : "cc", "memory", "d1", "d2", "d3", "d4"  // Clobber List
940 941 942
  );
}

943
#define RGB565TOARGB                                                           \
fbarchard@google.com's avatar
fbarchard@google.com committed
944 945 946 947 948 949 950 951 952 953
    "vshrn.u16  d6, q0, #5                     \n"  /* G xxGGGGGG           */ \
    "vuzp.u8    d0, d1                         \n"  /* d0 xxxBBBBB RRRRRxxx */ \
    "vshl.u8    d6, d6, #2                     \n"  /* G GGGGGG00 upper 6   */ \
    "vshr.u8    d1, d1, #3                     \n"  /* R 000RRRRR lower 5   */ \
    "vshl.u8    q0, q0, #3                     \n"  /* B,R BBBBB000 upper 5 */ \
    "vshr.u8    q2, q0, #5                     \n"  /* B,R 00000BBB lower 3 */ \
    "vorr.u8    d0, d0, d4                     \n"  /* B                    */ \
    "vshr.u8    d4, d6, #6                     \n"  /* G 000000GG lower 2   */ \
    "vorr.u8    d2, d1, d5                     \n"  /* R                    */ \
    "vorr.u8    d1, d4, d6                     \n"  /* G                    */
954 955 956 957 958

void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int pix) {
  asm volatile (
    "vmov.u8    d3, #255                       \n"  // Alpha
  "1:                                          \n"
959
    MEMACCESS(0)
960
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 RGB565 pixels.
961 962
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    RGB565TOARGB
963
    MEMACCESS(1)
964 965 966 967 968 969
    "vst4.8     {d0, d1, d2, d3}, [%1]!        \n"  // store 8 pixels of ARGB.
    "bgt        1b                             \n"
  : "+r"(src_rgb565),  // %0
    "+r"(dst_argb),    // %1
    "+r"(pix)          // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
970
  : "cc", "memory", "q0", "q1", "q2", "q3"  // Clobber List
971 972 973
  );
}

974 975 976 977 978 979 980 981 982 983 984 985 986 987
#define ARGB1555TOARGB                                                         \
    "vshrn.u16  d7, q0, #8                     \n"  /* A Arrrrrxx           */ \
    "vshr.u8    d6, d7, #2                     \n"  /* R xxxRRRRR           */ \
    "vshrn.u16  d5, q0, #5                     \n"  /* G xxxGGGGG           */ \
    "vmovn.u16  d4, q0                         \n"  /* B xxxBBBBB           */ \
    "vshr.u8    d7, d7, #7                     \n"  /* A 0000000A           */ \
    "vneg.s8    d7, d7                         \n"  /* A AAAAAAAA upper 8   */ \
    "vshl.u8    d6, d6, #3                     \n"  /* R RRRRR000 upper 5   */ \
    "vshr.u8    q1, q3, #5                     \n"  /* R,A 00000RRR lower 3 */ \
    "vshl.u8    q0, q2, #3                     \n"  /* B,G BBBBB000 upper 5 */ \
    "vshr.u8    q2, q0, #5                     \n"  /* B,G 00000BBB lower 3 */ \
    "vorr.u8    q1, q1, q3                     \n"  /* R,A                  */ \
    "vorr.u8    q0, q0, q2                     \n"  /* B,G                  */ \

988 989 990 991 992 993 994 995 996 997 998 999 1000
// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
#define RGB555TOARGB                                                           \
    "vshrn.u16  d6, q0, #5                     \n"  /* G xxxGGGGG           */ \
    "vuzp.u8    d0, d1                         \n"  /* d0 xxxBBBBB xRRRRRxx */ \
    "vshl.u8    d6, d6, #3                     \n"  /* G GGGGG000 upper 5   */ \
    "vshr.u8    d1, d1, #2                     \n"  /* R 00xRRRRR lower 5   */ \
    "vshl.u8    q0, q0, #3                     \n"  /* B,R BBBBB000 upper 5 */ \
    "vshr.u8    q2, q0, #5                     \n"  /* B,R 00000BBB lower 3 */ \
    "vorr.u8    d0, d0, d4                     \n"  /* B                    */ \
    "vshr.u8    d4, d6, #5                     \n"  /* G 00000GGG lower 3   */ \
    "vorr.u8    d2, d1, d5                     \n"  /* R                    */ \
    "vorr.u8    d1, d4, d6                     \n"  /* G                    */

1001 1002 1003 1004 1005
void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
                            int pix) {
  asm volatile (
    "vmov.u8    d3, #255                       \n"  // Alpha
  "1:                                          \n"
1006
    MEMACCESS(0)
1007 1008 1009
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 ARGB1555 pixels.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    ARGB1555TOARGB
1010
    MEMACCESS(1)
1011 1012 1013 1014 1015 1016
    "vst4.8     {d0, d1, d2, d3}, [%1]!        \n"  // store 8 pixels of ARGB.
    "bgt        1b                             \n"
  : "+r"(src_argb1555),  // %0
    "+r"(dst_argb),    // %1
    "+r"(pix)          // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1017
  : "cc", "memory", "q0", "q1", "q2", "q3"  // Clobber List
1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035
  );
}

#define ARGB4444TOARGB                                                         \
    "vuzp.u8    d0, d1                         \n"  /* d0 BG, d1 RA         */ \
    "vshl.u8    q2, q0, #4                     \n"  /* B,R BBBB0000         */ \
    "vshr.u8    q1, q0, #4                     \n"  /* G,A 0000GGGG         */ \
    "vshr.u8    q0, q2, #4                     \n"  /* B,R 0000BBBB         */ \
    "vorr.u8    q0, q0, q2                     \n"  /* B,R BBBBBBBB         */ \
    "vshl.u8    q2, q1, #4                     \n"  /* G,A GGGG0000         */ \
    "vorr.u8    q1, q1, q2                     \n"  /* G,A GGGGGGGG         */ \
    "vswp.u8    d1, d2                         \n"  /* B,R,G,A -> B,G,R,A   */

void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
                            int pix) {
  asm volatile (
    "vmov.u8    d3, #255                       \n"  // Alpha
  "1:                                          \n"
1036
    MEMACCESS(0)
1037 1038 1039
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 ARGB4444 pixels.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    ARGB4444TOARGB
1040
    MEMACCESS(1)
1041 1042 1043 1044 1045 1046
    "vst4.8     {d0, d1, d2, d3}, [%1]!        \n"  // store 8 pixels of ARGB.
    "bgt        1b                             \n"
  : "+r"(src_argb4444),  // %0
    "+r"(dst_argb),    // %1
    "+r"(pix)          // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1047
  : "cc", "memory", "q0", "q1", "q2"  // Clobber List
1048 1049 1050
  );
}

1051 1052 1053
void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int pix) {
  asm volatile (
  "1:                                          \n"
1054
    MEMACCESS(0)
1055
    "vld4.8     {d1, d2, d3, d4}, [%0]!        \n"  // load 8 pixels of ARGB.
1056
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
1057
    MEMACCESS(1)
1058
    "vst3.8     {d1, d2, d3}, [%1]!            \n"  // store 8 pixels of RGB24.
1059 1060 1061 1062 1063
    "bgt        1b                             \n"
  : "+r"(src_argb),   // %0
    "+r"(dst_rgb24),  // %1
    "+r"(pix)         // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1064
  : "cc", "memory", "d1", "d2", "d3", "d4"  // Clobber List
1065 1066 1067
  );
}

1068 1069 1070
void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int pix) {
  asm volatile (
  "1:                                          \n"
1071
    MEMACCESS(0)
1072
    "vld4.8     {d1, d2, d3, d4}, [%0]!        \n"  // load 8 pixels of ARGB.
1073
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
1074
    "vswp.u8    d1, d3                         \n"  // swap R, B
1075
    MEMACCESS(1)
1076
    "vst3.8     {d1, d2, d3}, [%1]!            \n"  // store 8 pixels of RAW.
1077 1078 1079 1080 1081
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_raw),   // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1082
  : "cc", "memory", "d1", "d2", "d3", "d4"  // Clobber List
1083 1084 1085
  );
}

1086 1087 1088
void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int pix) {
  asm volatile (
  "1:                                          \n"
1089
    MEMACCESS(0)
1090
    "vld2.8     {q0, q1}, [%0]!                \n"  // load 16 pixels of YUY2.
1091
    "subs       %2, %2, #16                    \n"  // 16 processed per loop.
1092
    MEMACCESS(1)
1093
    "vst1.8     {q0}, [%1]!                    \n"  // store 16 pixels of Y.
1094 1095 1096 1097 1098
    "bgt        1b                             \n"
  : "+r"(src_yuy2),  // %0
    "+r"(dst_y),     // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1099
  : "cc", "memory", "q0", "q1"  // Clobber List
1100 1101 1102 1103 1104 1105
  );
}

void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int pix) {
  asm volatile (
  "1:                                          \n"
1106
    MEMACCESS(0)
1107
    "vld2.8     {q0, q1}, [%0]!                \n"  // load 16 pixels of UYVY.
1108
    "subs       %2, %2, #16                    \n"  // 16 processed per loop.
1109
    MEMACCESS(1)
1110
    "vst1.8     {q1}, [%1]!                    \n"  // store 16 pixels of Y.
1111 1112 1113 1114 1115
    "bgt        1b                             \n"
  : "+r"(src_uyvy),  // %0
    "+r"(dst_y),     // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1116
  : "cc", "memory", "q0", "q1"  // Clobber List
1117 1118 1119 1120 1121 1122 1123
  );
}

void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
                         int pix) {
  asm volatile (
  "1:                                          \n"
1124
    MEMACCESS(0)
1125
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 16 pixels of YUY2.
1126
    "subs       %3, %3, #16                    \n"  // 16 pixels = 8 UVs.
1127
    MEMACCESS(1)
1128
    "vst1.8     {d1}, [%1]!                    \n"  // store 8 U.
1129
    MEMACCESS(2)
1130
    "vst1.8     {d3}, [%2]!                    \n"  // store 8 V.
1131 1132 1133 1134 1135 1136
    "bgt        1b                             \n"
  : "+r"(src_yuy2),  // %0
    "+r"(dst_u),     // %1
    "+r"(dst_v),     // %2
    "+r"(pix)        // %3
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1137
  : "cc", "memory", "d0", "d1", "d2", "d3"  // Clobber List
1138 1139 1140 1141 1142 1143 1144
  );
}

void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
                         int pix) {
  asm volatile (
  "1:                                          \n"
1145
    MEMACCESS(0)
1146
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 16 pixels of UYVY.
1147
    "subs       %3, %3, #16                    \n"  // 16 pixels = 8 UVs.
1148
    MEMACCESS(1)
1149
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 U.
1150
    MEMACCESS(2)
1151
    "vst1.8     {d2}, [%2]!                    \n"  // store 8 V.
1152 1153 1154 1155 1156 1157
    "bgt        1b                             \n"
  : "+r"(src_uyvy),  // %0
    "+r"(dst_u),     // %1
    "+r"(dst_v),     // %2
    "+r"(pix)        // %3
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1158
  : "cc", "memory", "d0", "d1", "d2", "d3"  // Clobber List
1159 1160 1161 1162 1163 1164
  );
}

void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
                      uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
fbarchard@google.com's avatar
fbarchard@google.com committed
1165
    "add        %1, %0, %1                     \n"  // stride + src_yuy2
1166
  "1:                                          \n"
1167
    MEMACCESS(0)
1168
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 16 pixels of YUY2.
1169
    "subs       %4, %4, #16                    \n"  // 16 pixels = 8 UVs.
1170
    MEMACCESS(1)
1171 1172 1173
    "vld4.8     {d4, d5, d6, d7}, [%1]!        \n"  // load next row YUY2.
    "vrhadd.u8  d1, d1, d5                     \n"  // average rows of U
    "vrhadd.u8  d3, d3, d7                     \n"  // average rows of V
1174
    MEMACCESS(2)
1175
    "vst1.8     {d1}, [%2]!                    \n"  // store 8 U.
1176
    MEMACCESS(3)
1177
    "vst1.8     {d3}, [%3]!                    \n"  // store 8 V.
1178
    "bgt        1b                             \n"
1179
  : "+r"(src_yuy2),     // %0
1180
    "+r"(stride_yuy2),  // %1
1181 1182 1183
    "+r"(dst_u),        // %2
    "+r"(dst_v),        // %3
    "+r"(pix)           // %4
1184
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1185
  : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7"  // Clobber List
1186 1187 1188 1189 1190 1191
  );
}

void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
                      uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
fbarchard@google.com's avatar
fbarchard@google.com committed
1192
    "add        %1, %0, %1                     \n"  // stride + src_uyvy
1193
  "1:                                          \n"
1194
    MEMACCESS(0)
1195
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 16 pixels of UYVY.
1196
    "subs       %4, %4, #16                    \n"  // 16 pixels = 8 UVs.
1197
    MEMACCESS(1)
1198 1199 1200
    "vld4.8     {d4, d5, d6, d7}, [%1]!        \n"  // load next row UYVY.
    "vrhadd.u8  d0, d0, d4                     \n"  // average rows of U
    "vrhadd.u8  d2, d2, d6                     \n"  // average rows of V
1201
    MEMACCESS(2)
1202
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 U.
1203
    MEMACCESS(3)
1204
    "vst1.8     {d2}, [%3]!                    \n"  // store 8 V.
1205
    "bgt        1b                             \n"
1206
  : "+r"(src_uyvy),     // %0
1207
    "+r"(stride_uyvy),  // %1
1208 1209 1210
    "+r"(dst_u),        // %2
    "+r"(dst_v),        // %3
    "+r"(pix)           // %4
1211
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1212
  : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7"  // Clobber List
1213 1214
  );
}
1215

fbarchard@google.com's avatar
fbarchard@google.com committed
1216 1217 1218 1219
// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb,
                         const uint8* shuffler, int pix) {
  asm volatile (
1220
    MEMACCESS(3)
1221
    "vld1.8     {q2}, [%3]                     \n"  // shuffler
fbarchard@google.com's avatar
fbarchard@google.com committed
1222
  "1:                                          \n"
1223
    MEMACCESS(0)
1224
    "vld1.8     {q0}, [%0]!                    \n"  // load 4 pixels.
fbarchard@google.com's avatar
fbarchard@google.com committed
1225 1226 1227
    "subs       %2, %2, #4                     \n"  // 4 processed per loop
    "vtbl.8     d2, {d0, d1}, d4               \n"  // look up 2 first pixels
    "vtbl.8     d3, {d0, d1}, d5               \n"  // look up 2 next pixels
1228
    MEMACCESS(1)
1229
    "vst1.8     {q1}, [%1]!                    \n"  // store 4.
fbarchard@google.com's avatar
fbarchard@google.com committed
1230 1231 1232 1233 1234 1235
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_argb),  // %1
    "+r"(pix)        // %2
  : "r"(shuffler)    // %3
  : "cc", "memory", "q0", "q1", "q2"  // Clobber List
1236
  );
1237 1238
}

fbarchard@google.com's avatar
fbarchard@google.com committed
1239 1240 1241 1242 1243 1244
void I422ToYUY2Row_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_yuy2, int width) {
  asm volatile (
  "1:                                          \n"
1245
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1246
    "vld2.8     {d0, d2}, [%0]!                \n"  // load 16 Ys
1247
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
1248
    "vld1.8     {d1}, [%1]!                    \n"  // load 8 Us
1249
    MEMACCESS(2)
fbarchard@google.com's avatar
fbarchard@google.com committed
1250 1251
    "vld1.8     {d3}, [%2]!                    \n"  // load 8 Vs
    "subs       %4, %4, #16                    \n"  // 16 pixels
1252
    MEMACCESS(3)
1253
    "vst4.8     {d0, d1, d2, d3}, [%3]!        \n"  // Store 8 YUY2/16 pixels.
fbarchard@google.com's avatar
fbarchard@google.com committed
1254
    "bgt        1b                             \n"
1255 1256 1257 1258 1259 1260 1261
  : "+r"(src_y),     // %0
    "+r"(src_u),     // %1
    "+r"(src_v),     // %2
    "+r"(dst_yuy2),  // %3
    "+r"(width)      // %4
  :
  : "cc", "memory", "d0", "d1", "d2", "d3"
fbarchard@google.com's avatar
fbarchard@google.com committed
1262 1263 1264 1265 1266 1267 1268 1269 1270
  );
}

void I422ToUYVYRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_uyvy, int width) {
  asm volatile (
  "1:                                          \n"
1271
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1272
    "vld2.8     {d1, d3}, [%0]!                \n"  // load 16 Ys
1273
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
1274
    "vld1.8     {d0}, [%1]!                    \n"  // load 8 Us
1275
    MEMACCESS(2)
fbarchard@google.com's avatar
fbarchard@google.com committed
1276 1277
    "vld1.8     {d2}, [%2]!                    \n"  // load 8 Vs
    "subs       %4, %4, #16                    \n"  // 16 pixels
1278
    MEMACCESS(3)
1279
    "vst4.8     {d0, d1, d2, d3}, [%3]!        \n"  // Store 8 UYVY/16 pixels.
fbarchard@google.com's avatar
fbarchard@google.com committed
1280
    "bgt        1b                             \n"
1281 1282 1283 1284 1285 1286 1287
  : "+r"(src_y),     // %0
    "+r"(src_u),     // %1
    "+r"(src_v),     // %2
    "+r"(dst_uyvy),  // %3
    "+r"(width)      // %4
  :
  : "cc", "memory", "d0", "d1", "d2", "d3"
fbarchard@google.com's avatar
fbarchard@google.com committed
1288 1289 1290
  );
}

1291 1292 1293
void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int pix) {
  asm volatile (
  "1:                                          \n"
1294
    MEMACCESS(0)
1295
    "vld4.8     {d20, d21, d22, d23}, [%0]!    \n"  // load 8 pixels of ARGB.
1296
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
1297
    ARGBTORGB565
1298
    MEMACCESS(1)
1299 1300 1301 1302 1303 1304
    "vst1.8     {q0}, [%1]!                    \n"  // store 8 pixels RGB565.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_rgb565),  // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1305
  : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
1306 1307 1308
  );
}

1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331
void ARGBToRGB565DitherRow_NEON(const uint8* src_argb, uint8* dst_rgb,
                                const uint32 dither4, int width) {
  asm volatile (
    "vdup.32    d2, %2                         \n"  // dither4
  "1:                                          \n"
    MEMACCESS(1)
    "vld4.8     {d20, d21, d22, d23}, [%1]!    \n"  // load 8 pixels of ARGB.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
    "vqadd.u8   d20, d20, d2                   \n"
    "vqadd.u8   d21, d21, d2                   \n"
    "vqadd.u8   d22, d22, d2                   \n"
    ARGBTORGB565
    MEMACCESS(0)
    "vst1.8     {q0}, [%0]!                    \n"  // store 8 pixels RGB565.
    "bgt        1b                             \n"
  : "+r"(dst_rgb)    // %0
  : "r"(src_argb),   // %1
    "r"(dither4),    // %2
    "r"(width)       // %3
  : "cc", "memory", "q0", "q1", "q8", "q9", "q10", "q11"
  );
}

1332 1333 1334 1335
void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
                            int pix) {
  asm volatile (
  "1:                                          \n"
1336
    MEMACCESS(0)
1337
    "vld4.8     {d20, d21, d22, d23}, [%0]!    \n"  // load 8 pixels of ARGB.
1338
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
1339
    ARGBTOARGB1555
1340
    MEMACCESS(1)
1341 1342 1343 1344 1345 1346
    "vst1.8     {q0}, [%1]!                    \n"  // store 8 pixels ARGB1555.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_argb1555),  // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1347
  : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
1348 1349 1350
  );
}

1351 1352
void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
                            int pix) {
1353 1354 1355
  asm volatile (
    "vmov.u8    d4, #0x0f                      \n"  // bits to clear with vbic.
  "1:                                          \n"
1356
    MEMACCESS(0)
1357
    "vld4.8     {d20, d21, d22, d23}, [%0]!    \n"  // load 8 pixels of ARGB.
1358
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
1359
    ARGBTOARGB4444
1360
    MEMACCESS(1)
1361 1362
    "vst1.8     {q0}, [%1]!                    \n"  // store 8 pixels ARGB4444.
    "bgt        1b                             \n"
1363
  : "+r"(src_argb),      // %0
1364
    "+r"(dst_argb4444),  // %1
1365
    "+r"(pix)            // %2
1366
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1367
  : "cc", "memory", "q0", "q8", "q9", "q10", "q11"
1368 1369
  );
}
1370 1371

void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
1372 1373 1374 1375 1376 1377
  asm volatile (
    "vmov.u8    d24, #13                       \n"  // B * 0.1016 coefficient
    "vmov.u8    d25, #65                       \n"  // G * 0.5078 coefficient
    "vmov.u8    d26, #33                       \n"  // R * 0.2578 coefficient
    "vmov.u8    d27, #16                       \n"  // Add 16 constant
  "1:                                          \n"
1378
    MEMACCESS(0)
1379
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 ARGB pixels.
1380 1381 1382 1383 1384 1385
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q2, d0, d24                    \n"  // B
    "vmlal.u8   q2, d1, d25                    \n"  // G
    "vmlal.u8   q2, d2, d26                    \n"  // R
    "vqrshrun.s16 d0, q2, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d27                        \n"
1386
    MEMACCESS(1)
1387 1388 1389 1390 1391 1392
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_y),     // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1393
  : "cc", "memory", "q0", "q1", "q2", "q12", "q13"
1394 1395 1396
  );
}

1397 1398
void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
  asm volatile (
1399 1400 1401
    "vmov.u8    d24, #15                       \n"  // B * 0.11400 coefficient
    "vmov.u8    d25, #75                       \n"  // G * 0.58700 coefficient
    "vmov.u8    d26, #38                       \n"  // R * 0.29900 coefficient
1402
  "1:                                          \n"
1403
    MEMACCESS(0)
1404 1405 1406 1407 1408
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 ARGB pixels.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q2, d0, d24                    \n"  // B
    "vmlal.u8   q2, d1, d25                    \n"  // G
    "vmlal.u8   q2, d2, d26                    \n"  // R
1409
    "vqrshrun.s16 d0, q2, #7                   \n"  // 15 bit to 8 bit Y
1410
    MEMACCESS(1)
1411 1412 1413 1414 1415 1416 1417 1418 1419 1420
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_y),     // %1
    "+r"(pix)        // %2
  :
  : "cc", "memory", "q0", "q1", "q2", "q12", "q13"
  );
}

1421
// 8x1 pixels.
1422 1423 1424
void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
                         int pix) {
  asm volatile (
1425 1426 1427 1428 1429 1430
    "vmov.u8    d24, #112                      \n"  // UB / VR 0.875 coefficient
    "vmov.u8    d25, #74                       \n"  // UG -0.5781 coefficient
    "vmov.u8    d26, #38                       \n"  // UR -0.2969 coefficient
    "vmov.u8    d27, #18                       \n"  // VB -0.1406 coefficient
    "vmov.u8    d28, #94                       \n"  // VG -0.7344 coefficient
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
1431
  "1:                                          \n"
1432
    MEMACCESS(0)
1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 ARGB pixels.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q2, d0, d24                    \n"  // B
    "vmlsl.u8   q2, d1, d25                    \n"  // G
    "vmlsl.u8   q2, d2, d26                    \n"  // R
    "vadd.u16   q2, q2, q15                    \n"  // +128 -> unsigned

    "vmull.u8   q3, d2, d24                    \n"  // R
    "vmlsl.u8   q3, d1, d28                    \n"  // G
    "vmlsl.u8   q3, d0, d27                    \n"  // B
    "vadd.u16   q3, q3, q15                    \n"  // +128 -> unsigned

1445 1446
    "vqshrn.u16  d0, q2, #8                    \n"  // 16 bit to 8 bit U
    "vqshrn.u16  d1, q3, #8                    \n"  // 16 bit to 8 bit V
1447

1448
    MEMACCESS(1)
1449
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels U.
1450
    MEMACCESS(2)
1451
    "vst1.8     {d1}, [%2]!                    \n"  // store 8 pixels V.
1452 1453 1454 1455 1456 1457
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_u),     // %1
    "+r"(dst_v),     // %2
    "+r"(pix)        // %3
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1458
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q12", "q13", "q14", "q15"
1459 1460
  );
}
1461 1462 1463 1464 1465 1466 1467 1468 1469

// 16x1 pixels -> 8x1.  pix is number of argb pixels. e.g. 16.
void ARGBToUV422Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
                         int pix) {
  asm volatile (
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
fbarchard@google.com's avatar
fbarchard@google.com committed
1470
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
1471 1472
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1473
    MEMACCESS(0)
1474
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 ARGB pixels.
1475
    MEMACCESS(0)
1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495
    "vld4.8     {d1, d3, d5, d7}, [%0]!        \n"  // load next 8 ARGB pixels.

    "vpaddl.u8  q0, q0                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q2, q2                         \n"  // R 16 bytes -> 8 shorts.

    "subs       %3, %3, #16                    \n"  // 16 processed per loop.
    "vmul.s16   q8, q0, q10                    \n"  // B
    "vmls.s16   q8, q1, q11                    \n"  // G
    "vmls.s16   q8, q2, q12                    \n"  // R
    "vadd.u16   q8, q8, q15                    \n"  // +128 -> unsigned

    "vmul.s16   q9, q2, q10                    \n"  // R
    "vmls.s16   q9, q1, q14                    \n"  // G
    "vmls.s16   q9, q0, q13                    \n"  // B
    "vadd.u16   q9, q9, q15                    \n"  // +128 -> unsigned

    "vqshrn.u16  d0, q8, #8                    \n"  // 16 bit to 8 bit U
    "vqshrn.u16  d1, q9, #8                    \n"  // 16 bit to 8 bit V

1496
    MEMACCESS(1)
1497
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels U.
1498
    MEMACCESS(2)
1499 1500 1501 1502 1503 1504 1505
    "vst1.8     {d1}, [%2]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_u),     // %1
    "+r"(dst_v),     // %2
    "+r"(pix)        // %3
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1506
  : "cc", "memory", "q0", "q1", "q2", "q3",
1507 1508 1509
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}
1510

fbarchard@google.com's avatar
fbarchard@google.com committed
1511 1512 1513 1514
// 32x1 pixels -> 8x1.  pix is number of argb pixels. e.g. 32.
void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
                         int pix) {
  asm volatile (
1515 1516 1517 1518 1519
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
fbarchard@google.com's avatar
fbarchard@google.com committed
1520 1521
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1522
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1523
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 ARGB pixels.
1524
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1525 1526 1527 1528
    "vld4.8     {d1, d3, d5, d7}, [%0]!        \n"  // load next 8 ARGB pixels.
    "vpaddl.u8  q0, q0                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q2, q2                         \n"  // R 16 bytes -> 8 shorts.
1529
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1530
    "vld4.8     {d8, d10, d12, d14}, [%0]!     \n"  // load 8 more ARGB pixels.
1531
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1532 1533 1534 1535
    "vld4.8     {d9, d11, d13, d15}, [%0]!     \n"  // load last 8 ARGB pixels.
    "vpaddl.u8  q4, q4                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q5, q5                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q6, q6                         \n"  // R 16 bytes -> 8 shorts.
1536

fbarchard@google.com's avatar
fbarchard@google.com committed
1537 1538 1539 1540 1541 1542
    "vpadd.u16  d0, d0, d1                     \n"  // B 16 shorts -> 8 shorts.
    "vpadd.u16  d1, d8, d9                     \n"  // B
    "vpadd.u16  d2, d2, d3                     \n"  // G 16 shorts -> 8 shorts.
    "vpadd.u16  d3, d10, d11                   \n"  // G
    "vpadd.u16  d4, d4, d5                     \n"  // R 16 shorts -> 8 shorts.
    "vpadd.u16  d5, d12, d13                   \n"  // R
1543 1544 1545 1546 1547

    "vrshr.u16  q0, q0, #1                     \n"  // 2x average
    "vrshr.u16  q1, q1, #1                     \n"
    "vrshr.u16  q2, q2, #1                     \n"

fbarchard@google.com's avatar
fbarchard@google.com committed
1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558
    "subs       %3, %3, #32                    \n"  // 32 processed per loop.
    "vmul.s16   q8, q0, q10                    \n"  // B
    "vmls.s16   q8, q1, q11                    \n"  // G
    "vmls.s16   q8, q2, q12                    \n"  // R
    "vadd.u16   q8, q8, q15                    \n"  // +128 -> unsigned
    "vmul.s16   q9, q2, q10                    \n"  // R
    "vmls.s16   q9, q1, q14                    \n"  // G
    "vmls.s16   q9, q0, q13                    \n"  // B
    "vadd.u16   q9, q9, q15                    \n"  // +128 -> unsigned
    "vqshrn.u16  d0, q8, #8                    \n"  // 16 bit to 8 bit U
    "vqshrn.u16  d1, q9, #8                    \n"  // 16 bit to 8 bit V
1559
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
1560
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels U.
1561
    MEMACCESS(2)
fbarchard@google.com's avatar
fbarchard@google.com committed
1562 1563 1564 1565 1566 1567 1568
    "vst1.8     {d1}, [%2]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_u),     // %1
    "+r"(dst_v),     // %2
    "+r"(pix)        // %3
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1569
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
fbarchard@google.com's avatar
fbarchard@google.com committed
1570 1571 1572 1573
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
1574
// 16x2 pixels -> 8x1.  pix is number of argb pixels. e.g. 16.
1575 1576 1577 1578
#define RGBTOUV(QB, QG, QR) \
    "vmul.s16   q8, " #QB ", q10               \n"  /* B                    */ \
    "vmls.s16   q8, " #QG ", q11               \n"  /* G                    */ \
    "vmls.s16   q8, " #QR ", q12               \n"  /* R                    */ \
1579
    "vadd.u16   q8, q8, q15                    \n"  /* +128 -> unsigned     */ \
1580 1581 1582
    "vmul.s16   q9, " #QR ", q10               \n"  /* R                    */ \
    "vmls.s16   q9, " #QG ", q14               \n"  /* G                    */ \
    "vmls.s16   q9, " #QB ", q13               \n"  /* B                    */ \
1583 1584 1585 1586
    "vadd.u16   q9, q9, q15                    \n"  /* +128 -> unsigned     */ \
    "vqshrn.u16  d0, q8, #8                    \n"  /* 16 bit to 8 bit U    */ \
    "vqshrn.u16  d1, q9, #8                    \n"  /* 16 bit to 8 bit V    */

1587
// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
fbarchard@google.com's avatar
fbarchard@google.com committed
1588 1589
void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
                      uint8* dst_u, uint8* dst_v, int pix) {
fbarchard@google.com's avatar
fbarchard@google.com committed
1590
  asm volatile (
fbarchard@google.com's avatar
fbarchard@google.com committed
1591
    "add        %1, %0, %1                     \n"  // src_stride + src_argb
1592 1593 1594 1595 1596
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
fbarchard@google.com's avatar
fbarchard@google.com committed
1597 1598
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1599
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1600
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 ARGB pixels.
1601
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1602 1603 1604 1605
    "vld4.8     {d1, d3, d5, d7}, [%0]!        \n"  // load next 8 ARGB pixels.
    "vpaddl.u8  q0, q0                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q2, q2                         \n"  // R 16 bytes -> 8 shorts.
1606
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
1607
    "vld4.8     {d8, d10, d12, d14}, [%1]!     \n"  // load 8 more ARGB pixels.
1608
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
1609 1610 1611 1612
    "vld4.8     {d9, d11, d13, d15}, [%1]!     \n"  // load last 8 ARGB pixels.
    "vpadal.u8  q0, q4                         \n"  // B 16 bytes -> 8 shorts.
    "vpadal.u8  q1, q5                         \n"  // G 16 bytes -> 8 shorts.
    "vpadal.u8  q2, q6                         \n"  // R 16 bytes -> 8 shorts.
1613 1614 1615 1616 1617

    "vrshr.u16  q0, q0, #1                     \n"  // 2x average
    "vrshr.u16  q1, q1, #1                     \n"
    "vrshr.u16  q2, q2, #1                     \n"

fbarchard@google.com's avatar
fbarchard@google.com committed
1618
    "subs       %4, %4, #16                    \n"  // 32 processed per loop.
1619
    RGBTOUV(q0, q1, q2)
1620
    MEMACCESS(2)
fbarchard@google.com's avatar
fbarchard@google.com committed
1621
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1622
    MEMACCESS(3)
fbarchard@google.com's avatar
fbarchard@google.com committed
1623
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
fbarchard@google.com's avatar
fbarchard@google.com committed
1624 1625
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
fbarchard@google.com's avatar
fbarchard@google.com committed
1626 1627 1628 1629
    "+r"(src_stride_argb),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
fbarchard@google.com's avatar
fbarchard@google.com committed
1630
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1631
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
fbarchard@google.com's avatar
fbarchard@google.com committed
1632 1633 1634
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}
1635

1636 1637 1638 1639 1640
// TODO(fbarchard): Subsample match C code.
void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
                       uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_argb
1641 1642 1643 1644 1645
    "vmov.s16   q10, #127 / 2                  \n"  // UB / VR 0.500 coefficient
    "vmov.s16   q11, #84 / 2                   \n"  // UG -0.33126 coefficient
    "vmov.s16   q12, #43 / 2                   \n"  // UR -0.16874 coefficient
    "vmov.s16   q13, #20 / 2                   \n"  // VB -0.08131 coefficient
    "vmov.s16   q14, #107 / 2                  \n"  // VG -0.41869 coefficient
1646 1647
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1648
    MEMACCESS(0)
1649
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 ARGB pixels.
1650
    MEMACCESS(0)
1651 1652 1653 1654
    "vld4.8     {d1, d3, d5, d7}, [%0]!        \n"  // load next 8 ARGB pixels.
    "vpaddl.u8  q0, q0                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q2, q2                         \n"  // R 16 bytes -> 8 shorts.
1655
    MEMACCESS(1)
1656
    "vld4.8     {d8, d10, d12, d14}, [%1]!     \n"  // load 8 more ARGB pixels.
1657
    MEMACCESS(1)
1658 1659 1660 1661
    "vld4.8     {d9, d11, d13, d15}, [%1]!     \n"  // load last 8 ARGB pixels.
    "vpadal.u8  q0, q4                         \n"  // B 16 bytes -> 8 shorts.
    "vpadal.u8  q1, q5                         \n"  // G 16 bytes -> 8 shorts.
    "vpadal.u8  q2, q6                         \n"  // R 16 bytes -> 8 shorts.
1662 1663 1664 1665 1666

    "vrshr.u16  q0, q0, #1                     \n"  // 2x average
    "vrshr.u16  q1, q1, #1                     \n"
    "vrshr.u16  q2, q2, #1                     \n"

1667 1668
    "subs       %4, %4, #16                    \n"  // 32 processed per loop.
    RGBTOUV(q0, q1, q2)
1669
    MEMACCESS(2)
1670
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1671
    MEMACCESS(3)
1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(src_stride_argb),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

1685 1686 1687 1688
void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
                      uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_bgra
1689 1690 1691 1692 1693
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
1694 1695
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1696
    MEMACCESS(0)
1697
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 BGRA pixels.
1698
    MEMACCESS(0)
1699 1700 1701 1702
    "vld4.8     {d1, d3, d5, d7}, [%0]!        \n"  // load next 8 BGRA pixels.
    "vpaddl.u8  q3, q3                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q2, q2                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // R 16 bytes -> 8 shorts.
1703
    MEMACCESS(1)
1704
    "vld4.8     {d8, d10, d12, d14}, [%1]!     \n"  // load 8 more BGRA pixels.
1705
    MEMACCESS(1)
1706 1707 1708 1709
    "vld4.8     {d9, d11, d13, d15}, [%1]!     \n"  // load last 8 BGRA pixels.
    "vpadal.u8  q3, q7                         \n"  // B 16 bytes -> 8 shorts.
    "vpadal.u8  q2, q6                         \n"  // G 16 bytes -> 8 shorts.
    "vpadal.u8  q1, q5                         \n"  // R 16 bytes -> 8 shorts.
1710 1711 1712 1713 1714

    "vrshr.u16  q1, q1, #1                     \n"  // 2x average
    "vrshr.u16  q2, q2, #1                     \n"
    "vrshr.u16  q3, q3, #1                     \n"

1715 1716
    "subs       %4, %4, #16                    \n"  // 32 processed per loop.
    RGBTOUV(q3, q2, q1)
1717
    MEMACCESS(2)
1718
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1719
    MEMACCESS(3)
1720 1721 1722 1723 1724 1725 1726 1727
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_bgra),  // %0
    "+r"(src_stride_bgra),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1728
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
1729 1730 1731 1732 1733 1734 1735 1736
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
                      uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_abgr
1737 1738 1739 1740 1741
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
1742 1743
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1744
    MEMACCESS(0)
1745
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 ABGR pixels.
1746
    MEMACCESS(0)
1747 1748 1749 1750
    "vld4.8     {d1, d3, d5, d7}, [%0]!        \n"  // load next 8 ABGR pixels.
    "vpaddl.u8  q2, q2                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q0, q0                         \n"  // R 16 bytes -> 8 shorts.
1751
    MEMACCESS(1)
1752
    "vld4.8     {d8, d10, d12, d14}, [%1]!     \n"  // load 8 more ABGR pixels.
1753
    MEMACCESS(1)
1754 1755 1756 1757
    "vld4.8     {d9, d11, d13, d15}, [%1]!     \n"  // load last 8 ABGR pixels.
    "vpadal.u8  q2, q6                         \n"  // B 16 bytes -> 8 shorts.
    "vpadal.u8  q1, q5                         \n"  // G 16 bytes -> 8 shorts.
    "vpadal.u8  q0, q4                         \n"  // R 16 bytes -> 8 shorts.
1758 1759 1760 1761 1762

    "vrshr.u16  q0, q0, #1                     \n"  // 2x average
    "vrshr.u16  q1, q1, #1                     \n"
    "vrshr.u16  q2, q2, #1                     \n"

1763 1764
    "subs       %4, %4, #16                    \n"  // 32 processed per loop.
    RGBTOUV(q2, q1, q0)
1765
    MEMACCESS(2)
1766
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1767
    MEMACCESS(3)
1768 1769 1770 1771 1772 1773 1774 1775
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_abgr),  // %0
    "+r"(src_stride_abgr),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1776
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
1777 1778 1779 1780 1781 1782 1783 1784
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
                      uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_rgba
1785 1786 1787 1788 1789
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
1790 1791
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1792
    MEMACCESS(0)
1793
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 RGBA pixels.
1794
    MEMACCESS(0)
1795 1796 1797 1798
    "vld4.8     {d1, d3, d5, d7}, [%0]!        \n"  // load next 8 RGBA pixels.
    "vpaddl.u8  q0, q1                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q2                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q2, q3                         \n"  // R 16 bytes -> 8 shorts.
1799
    MEMACCESS(1)
1800
    "vld4.8     {d8, d10, d12, d14}, [%1]!     \n"  // load 8 more RGBA pixels.
1801
    MEMACCESS(1)
1802 1803 1804 1805
    "vld4.8     {d9, d11, d13, d15}, [%1]!     \n"  // load last 8 RGBA pixels.
    "vpadal.u8  q0, q5                         \n"  // B 16 bytes -> 8 shorts.
    "vpadal.u8  q1, q6                         \n"  // G 16 bytes -> 8 shorts.
    "vpadal.u8  q2, q7                         \n"  // R 16 bytes -> 8 shorts.
1806 1807 1808 1809 1810

    "vrshr.u16  q0, q0, #1                     \n"  // 2x average
    "vrshr.u16  q1, q1, #1                     \n"
    "vrshr.u16  q2, q2, #1                     \n"

1811 1812
    "subs       %4, %4, #16                    \n"  // 32 processed per loop.
    RGBTOUV(q0, q1, q2)
1813
    MEMACCESS(2)
1814
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1815
    MEMACCESS(3)
1816 1817 1818 1819 1820 1821 1822 1823
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_rgba),  // %0
    "+r"(src_stride_rgba),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1824
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
1825 1826 1827 1828 1829 1830 1831 1832
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
                       uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_rgb24
1833 1834 1835 1836 1837
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
1838 1839
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1840
    MEMACCESS(0)
1841
    "vld3.8     {d0, d2, d4}, [%0]!            \n"  // load 8 RGB24 pixels.
1842
    MEMACCESS(0)
1843 1844 1845 1846
    "vld3.8     {d1, d3, d5}, [%0]!            \n"  // load next 8 RGB24 pixels.
    "vpaddl.u8  q0, q0                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q2, q2                         \n"  // R 16 bytes -> 8 shorts.
1847
    MEMACCESS(1)
1848
    "vld3.8     {d8, d10, d12}, [%1]!          \n"  // load 8 more RGB24 pixels.
1849
    MEMACCESS(1)
1850 1851 1852 1853
    "vld3.8     {d9, d11, d13}, [%1]!          \n"  // load last 8 RGB24 pixels.
    "vpadal.u8  q0, q4                         \n"  // B 16 bytes -> 8 shorts.
    "vpadal.u8  q1, q5                         \n"  // G 16 bytes -> 8 shorts.
    "vpadal.u8  q2, q6                         \n"  // R 16 bytes -> 8 shorts.
1854 1855 1856 1857 1858

    "vrshr.u16  q0, q0, #1                     \n"  // 2x average
    "vrshr.u16  q1, q1, #1                     \n"
    "vrshr.u16  q2, q2, #1                     \n"

1859 1860
    "subs       %4, %4, #16                    \n"  // 32 processed per loop.
    RGBTOUV(q0, q1, q2)
1861
    MEMACCESS(2)
1862
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1863
    MEMACCESS(3)
1864 1865 1866 1867 1868 1869 1870 1871
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_rgb24),  // %0
    "+r"(src_stride_rgb24),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1872
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
1873 1874 1875 1876 1877 1878 1879 1880
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
                     uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_raw
1881 1882 1883 1884 1885
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
1886 1887
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1888
    MEMACCESS(0)
1889
    "vld3.8     {d0, d2, d4}, [%0]!            \n"  // load 8 RAW pixels.
1890
    MEMACCESS(0)
1891 1892 1893 1894
    "vld3.8     {d1, d3, d5}, [%0]!            \n"  // load next 8 RAW pixels.
    "vpaddl.u8  q2, q2                         \n"  // B 16 bytes -> 8 shorts.
    "vpaddl.u8  q1, q1                         \n"  // G 16 bytes -> 8 shorts.
    "vpaddl.u8  q0, q0                         \n"  // R 16 bytes -> 8 shorts.
1895
    MEMACCESS(1)
1896
    "vld3.8     {d8, d10, d12}, [%1]!          \n"  // load 8 more RAW pixels.
1897
    MEMACCESS(1)
1898 1899 1900 1901
    "vld3.8     {d9, d11, d13}, [%1]!          \n"  // load last 8 RAW pixels.
    "vpadal.u8  q2, q6                         \n"  // B 16 bytes -> 8 shorts.
    "vpadal.u8  q1, q5                         \n"  // G 16 bytes -> 8 shorts.
    "vpadal.u8  q0, q4                         \n"  // R 16 bytes -> 8 shorts.
1902 1903 1904 1905 1906

    "vrshr.u16  q0, q0, #1                     \n"  // 2x average
    "vrshr.u16  q1, q1, #1                     \n"
    "vrshr.u16  q2, q2, #1                     \n"

1907 1908
    "subs       %4, %4, #16                    \n"  // 32 processed per loop.
    RGBTOUV(q2, q1, q0)
1909
    MEMACCESS(2)
1910
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1911
    MEMACCESS(3)
1912 1913 1914 1915 1916 1917 1918 1919
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_raw),  // %0
    "+r"(src_stride_raw),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1920
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
1921 1922 1923 1924
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
1925 1926 1927 1928 1929
// 16x2 pixels -> 8x1.  pix is number of argb pixels. e.g. 16.
void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
                        uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_argb
1930 1931 1932 1933 1934
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
fbarchard@google.com's avatar
fbarchard@google.com committed
1935 1936
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
1937
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1938 1939 1940 1941 1942
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 RGB565 pixels.
    RGB565TOARGB
    "vpaddl.u8  d8, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpaddl.u8  d10, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpaddl.u8  d12, d2                        \n"  // R 8 bytes -> 4 shorts.
1943
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
1944 1945 1946 1947 1948 1949
    "vld1.8     {q0}, [%0]!                    \n"  // next 8 RGB565 pixels.
    RGB565TOARGB
    "vpaddl.u8  d9, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpaddl.u8  d11, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpaddl.u8  d13, d2                        \n"  // R 8 bytes -> 4 shorts.

1950
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
1951 1952 1953 1954 1955
    "vld1.8     {q0}, [%1]!                    \n"  // load 8 RGB565 pixels.
    RGB565TOARGB
    "vpadal.u8  d8, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpadal.u8  d10, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpadal.u8  d12, d2                        \n"  // R 8 bytes -> 4 shorts.
1956
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
1957 1958 1959 1960 1961 1962
    "vld1.8     {q0}, [%1]!                    \n"  // next 8 RGB565 pixels.
    RGB565TOARGB
    "vpadal.u8  d9, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpadal.u8  d11, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpadal.u8  d13, d2                        \n"  // R 8 bytes -> 4 shorts.

1963 1964 1965 1966
    "vrshr.u16  q4, q4, #1                     \n"  // 2x average
    "vrshr.u16  q5, q5, #1                     \n"
    "vrshr.u16  q6, q6, #1                     \n"

fbarchard@google.com's avatar
fbarchard@google.com committed
1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977
    "subs       %4, %4, #16                    \n"  // 16 processed per loop.
    "vmul.s16   q8, q4, q10                    \n"  // B
    "vmls.s16   q8, q5, q11                    \n"  // G
    "vmls.s16   q8, q6, q12                    \n"  // R
    "vadd.u16   q8, q8, q15                    \n"  // +128 -> unsigned
    "vmul.s16   q9, q6, q10                    \n"  // R
    "vmls.s16   q9, q5, q14                    \n"  // G
    "vmls.s16   q9, q4, q13                    \n"  // B
    "vadd.u16   q9, q9, q15                    \n"  // +128 -> unsigned
    "vqshrn.u16  d0, q8, #8                    \n"  // 16 bit to 8 bit U
    "vqshrn.u16  d1, q9, #8                    \n"  // 16 bit to 8 bit V
1978
    MEMACCESS(2)
fbarchard@google.com's avatar
fbarchard@google.com committed
1979
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
1980
    MEMACCESS(3)
fbarchard@google.com's avatar
fbarchard@google.com committed
1981 1982 1983 1984 1985 1986 1987 1988
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_rgb565),  // %0
    "+r"(src_stride_rgb565),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
1989
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
fbarchard@google.com's avatar
fbarchard@google.com committed
1990 1991 1992
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}
1993 1994 1995 1996 1997 1998

// 16x2 pixels -> 8x1.  pix is number of argb pixels. e.g. 16.
void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
                        uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_argb
1999 2000 2001 2002 2003
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
2004 2005
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
2006
    MEMACCESS(0)
2007 2008 2009 2010 2011
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 ARGB1555 pixels.
    RGB555TOARGB
    "vpaddl.u8  d8, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpaddl.u8  d10, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpaddl.u8  d12, d2                        \n"  // R 8 bytes -> 4 shorts.
2012
    MEMACCESS(0)
2013 2014 2015 2016 2017 2018
    "vld1.8     {q0}, [%0]!                    \n"  // next 8 ARGB1555 pixels.
    RGB555TOARGB
    "vpaddl.u8  d9, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpaddl.u8  d11, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpaddl.u8  d13, d2                        \n"  // R 8 bytes -> 4 shorts.

2019
    MEMACCESS(1)
2020 2021 2022 2023 2024
    "vld1.8     {q0}, [%1]!                    \n"  // load 8 ARGB1555 pixels.
    RGB555TOARGB
    "vpadal.u8  d8, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpadal.u8  d10, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpadal.u8  d12, d2                        \n"  // R 8 bytes -> 4 shorts.
2025
    MEMACCESS(1)
2026 2027 2028 2029 2030 2031
    "vld1.8     {q0}, [%1]!                    \n"  // next 8 ARGB1555 pixels.
    RGB555TOARGB
    "vpadal.u8  d9, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpadal.u8  d11, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpadal.u8  d13, d2                        \n"  // R 8 bytes -> 4 shorts.

2032 2033 2034 2035
    "vrshr.u16  q4, q4, #1                     \n"  // 2x average
    "vrshr.u16  q5, q5, #1                     \n"
    "vrshr.u16  q6, q6, #1                     \n"

2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046
    "subs       %4, %4, #16                    \n"  // 16 processed per loop.
    "vmul.s16   q8, q4, q10                    \n"  // B
    "vmls.s16   q8, q5, q11                    \n"  // G
    "vmls.s16   q8, q6, q12                    \n"  // R
    "vadd.u16   q8, q8, q15                    \n"  // +128 -> unsigned
    "vmul.s16   q9, q6, q10                    \n"  // R
    "vmls.s16   q9, q5, q14                    \n"  // G
    "vmls.s16   q9, q4, q13                    \n"  // B
    "vadd.u16   q9, q9, q15                    \n"  // +128 -> unsigned
    "vqshrn.u16  d0, q8, #8                    \n"  // 16 bit to 8 bit U
    "vqshrn.u16  d1, q9, #8                    \n"  // 16 bit to 8 bit V
2047
    MEMACCESS(2)
2048
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
2049
    MEMACCESS(3)
2050 2051 2052 2053 2054 2055 2056 2057
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_argb1555),  // %0
    "+r"(src_stride_argb1555),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2058
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
2059 2060 2061 2062 2063 2064 2065 2066 2067
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

// 16x2 pixels -> 8x1.  pix is number of argb pixels. e.g. 16.
void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
                          uint8* dst_u, uint8* dst_v, int pix) {
  asm volatile (
    "add        %1, %0, %1                     \n"  // src_stride + src_argb
2068 2069 2070 2071 2072
    "vmov.s16   q10, #112 / 2                  \n"  // UB / VR 0.875 coefficient
    "vmov.s16   q11, #74 / 2                   \n"  // UG -0.5781 coefficient
    "vmov.s16   q12, #38 / 2                   \n"  // UR -0.2969 coefficient
    "vmov.s16   q13, #18 / 2                   \n"  // VB -0.1406 coefficient
    "vmov.s16   q14, #94 / 2                   \n"  // VG -0.7344 coefficient
2073 2074
    "vmov.u16   q15, #0x8080                   \n"  // 128.5
  "1:                                          \n"
2075
    MEMACCESS(0)
2076 2077 2078 2079 2080
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 ARGB4444 pixels.
    ARGB4444TOARGB
    "vpaddl.u8  d8, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpaddl.u8  d10, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpaddl.u8  d12, d2                        \n"  // R 8 bytes -> 4 shorts.
2081
    MEMACCESS(0)
2082 2083 2084 2085 2086 2087
    "vld1.8     {q0}, [%0]!                    \n"  // next 8 ARGB4444 pixels.
    ARGB4444TOARGB
    "vpaddl.u8  d9, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpaddl.u8  d11, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpaddl.u8  d13, d2                        \n"  // R 8 bytes -> 4 shorts.

2088
    MEMACCESS(1)
2089 2090 2091 2092 2093
    "vld1.8     {q0}, [%1]!                    \n"  // load 8 ARGB4444 pixels.
    ARGB4444TOARGB
    "vpadal.u8  d8, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpadal.u8  d10, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpadal.u8  d12, d2                        \n"  // R 8 bytes -> 4 shorts.
2094
    MEMACCESS(1)
2095 2096 2097 2098 2099 2100
    "vld1.8     {q0}, [%1]!                    \n"  // next 8 ARGB4444 pixels.
    ARGB4444TOARGB
    "vpadal.u8  d9, d0                         \n"  // B 8 bytes -> 4 shorts.
    "vpadal.u8  d11, d1                        \n"  // G 8 bytes -> 4 shorts.
    "vpadal.u8  d13, d2                        \n"  // R 8 bytes -> 4 shorts.

2101 2102 2103 2104
    "vrshr.u16  q4, q4, #1                     \n"  // 2x average
    "vrshr.u16  q5, q5, #1                     \n"
    "vrshr.u16  q6, q6, #1                     \n"

2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115
    "subs       %4, %4, #16                    \n"  // 16 processed per loop.
    "vmul.s16   q8, q4, q10                    \n"  // B
    "vmls.s16   q8, q5, q11                    \n"  // G
    "vmls.s16   q8, q6, q12                    \n"  // R
    "vadd.u16   q8, q8, q15                    \n"  // +128 -> unsigned
    "vmul.s16   q9, q6, q10                    \n"  // R
    "vmls.s16   q9, q5, q14                    \n"  // G
    "vmls.s16   q9, q4, q13                    \n"  // B
    "vadd.u16   q9, q9, q15                    \n"  // +128 -> unsigned
    "vqshrn.u16  d0, q8, #8                    \n"  // 16 bit to 8 bit U
    "vqshrn.u16  d1, q9, #8                    \n"  // 16 bit to 8 bit V
2116
    MEMACCESS(2)
2117
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 pixels U.
2118
    MEMACCESS(3)
2119 2120 2121 2122 2123 2124 2125 2126
    "vst1.8     {d1}, [%3]!                    \n"  // store 8 pixels V.
    "bgt        1b                             \n"
  : "+r"(src_argb4444),  // %0
    "+r"(src_stride_argb4444),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(pix)        // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2127
  : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
2128 2129 2130
    "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
  );
}
fbarchard@google.com's avatar
fbarchard@google.com committed
2131

2132 2133 2134 2135 2136 2137 2138
void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int pix) {
  asm volatile (
    "vmov.u8    d24, #13                       \n"  // B * 0.1016 coefficient
    "vmov.u8    d25, #65                       \n"  // G * 0.5078 coefficient
    "vmov.u8    d26, #33                       \n"  // R * 0.2578 coefficient
    "vmov.u8    d27, #16                       \n"  // Add 16 constant
  "1:                                          \n"
2139
    MEMACCESS(0)
2140
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 RGB565 pixels.
2141 2142 2143 2144 2145 2146 2147
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    RGB565TOARGB
    "vmull.u8   q2, d0, d24                    \n"  // B
    "vmlal.u8   q2, d1, d25                    \n"  // G
    "vmlal.u8   q2, d2, d26                    \n"  // R
    "vqrshrun.s16 d0, q2, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d27                        \n"
2148
    MEMACCESS(1)
2149 2150 2151 2152 2153 2154
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_rgb565),  // %0
    "+r"(dst_y),       // %1
    "+r"(pix)          // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2155
  : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
2156 2157 2158
  );
}

2159 2160 2161 2162 2163 2164 2165
void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int pix) {
  asm volatile (
    "vmov.u8    d24, #13                       \n"  // B * 0.1016 coefficient
    "vmov.u8    d25, #65                       \n"  // G * 0.5078 coefficient
    "vmov.u8    d26, #33                       \n"  // R * 0.2578 coefficient
    "vmov.u8    d27, #16                       \n"  // Add 16 constant
  "1:                                          \n"
2166
    MEMACCESS(0)
2167 2168 2169 2170 2171 2172 2173 2174
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 ARGB1555 pixels.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    ARGB1555TOARGB
    "vmull.u8   q2, d0, d24                    \n"  // B
    "vmlal.u8   q2, d1, d25                    \n"  // G
    "vmlal.u8   q2, d2, d26                    \n"  // R
    "vqrshrun.s16 d0, q2, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d27                        \n"
2175
    MEMACCESS(1)
2176 2177 2178 2179 2180 2181
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_argb1555),  // %0
    "+r"(dst_y),         // %1
    "+r"(pix)            // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2182
  : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
2183 2184 2185 2186 2187 2188 2189 2190 2191 2192
  );
}

void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int pix) {
  asm volatile (
    "vmov.u8    d24, #13                       \n"  // B * 0.1016 coefficient
    "vmov.u8    d25, #65                       \n"  // G * 0.5078 coefficient
    "vmov.u8    d26, #33                       \n"  // R * 0.2578 coefficient
    "vmov.u8    d27, #16                       \n"  // Add 16 constant
  "1:                                          \n"
2193
    MEMACCESS(0)
2194 2195 2196 2197 2198 2199 2200 2201
    "vld1.8     {q0}, [%0]!                    \n"  // load 8 ARGB4444 pixels.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    ARGB4444TOARGB
    "vmull.u8   q2, d0, d24                    \n"  // B
    "vmlal.u8   q2, d1, d25                    \n"  // G
    "vmlal.u8   q2, d2, d26                    \n"  // R
    "vqrshrun.s16 d0, q2, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d27                        \n"
2202
    MEMACCESS(1)
2203 2204 2205 2206 2207 2208
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_argb4444),  // %0
    "+r"(dst_y),         // %1
    "+r"(pix)            // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2209
  : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13"
2210 2211
  );
}
2212 2213 2214 2215 2216 2217 2218 2219

void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int pix) {
  asm volatile (
    "vmov.u8    d4, #33                        \n"  // R * 0.2578 coefficient
    "vmov.u8    d5, #65                        \n"  // G * 0.5078 coefficient
    "vmov.u8    d6, #13                        \n"  // B * 0.1016 coefficient
    "vmov.u8    d7, #16                        \n"  // Add 16 constant
  "1:                                          \n"
2220
    MEMACCESS(0)
2221 2222 2223 2224 2225 2226 2227
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 pixels of BGRA.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q8, d1, d4                     \n"  // R
    "vmlal.u8   q8, d2, d5                     \n"  // G
    "vmlal.u8   q8, d3, d6                     \n"  // B
    "vqrshrun.s16 d0, q8, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d7                         \n"
2228
    MEMACCESS(1)
2229 2230 2231 2232 2233 2234
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_bgra),  // %0
    "+r"(dst_y),     // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2235
  : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
2236 2237 2238 2239 2240 2241 2242 2243 2244 2245
  );
}

void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int pix) {
  asm volatile (
    "vmov.u8    d4, #33                        \n"  // R * 0.2578 coefficient
    "vmov.u8    d5, #65                        \n"  // G * 0.5078 coefficient
    "vmov.u8    d6, #13                        \n"  // B * 0.1016 coefficient
    "vmov.u8    d7, #16                        \n"  // Add 16 constant
  "1:                                          \n"
2246
    MEMACCESS(0)
2247 2248 2249 2250 2251 2252 2253
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 pixels of ABGR.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q8, d0, d4                     \n"  // R
    "vmlal.u8   q8, d1, d5                     \n"  // G
    "vmlal.u8   q8, d2, d6                     \n"  // B
    "vqrshrun.s16 d0, q8, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d7                         \n"
2254
    MEMACCESS(1)
2255 2256 2257 2258 2259 2260
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_abgr),  // %0
    "+r"(dst_y),  // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2261
  : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
2262 2263 2264 2265
  );
}

void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int pix) {
2266 2267 2268 2269 2270 2271
  asm volatile (
    "vmov.u8    d4, #13                        \n"  // B * 0.1016 coefficient
    "vmov.u8    d5, #65                        \n"  // G * 0.5078 coefficient
    "vmov.u8    d6, #33                        \n"  // R * 0.2578 coefficient
    "vmov.u8    d7, #16                        \n"  // Add 16 constant
  "1:                                          \n"
2272
    MEMACCESS(0)
2273 2274 2275 2276 2277 2278 2279
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 pixels of RGBA.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q8, d1, d4                     \n"  // B
    "vmlal.u8   q8, d2, d5                     \n"  // G
    "vmlal.u8   q8, d3, d6                     \n"  // R
    "vqrshrun.s16 d0, q8, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d7                         \n"
2280
    MEMACCESS(1)
2281 2282 2283 2284 2285 2286
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_rgba),  // %0
    "+r"(dst_y),  // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2287
  : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
2288 2289 2290 2291 2292 2293 2294 2295 2296 2297
  );
}

void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int pix) {
  asm volatile (
    "vmov.u8    d4, #13                        \n"  // B * 0.1016 coefficient
    "vmov.u8    d5, #65                        \n"  // G * 0.5078 coefficient
    "vmov.u8    d6, #33                        \n"  // R * 0.2578 coefficient
    "vmov.u8    d7, #16                        \n"  // Add 16 constant
  "1:                                          \n"
2298
    MEMACCESS(0)
2299
    "vld3.8     {d0, d1, d2}, [%0]!            \n"  // load 8 pixels of RGB24.
2300 2301 2302 2303 2304 2305
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q8, d0, d4                     \n"  // B
    "vmlal.u8   q8, d1, d5                     \n"  // G
    "vmlal.u8   q8, d2, d6                     \n"  // R
    "vqrshrun.s16 d0, q8, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d7                         \n"
2306
    MEMACCESS(1)
2307 2308
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
2309
  : "+r"(src_rgb24),  // %0
2310 2311 2312
    "+r"(dst_y),  // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2313
  : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
2314 2315
  );
}
2316 2317 2318 2319 2320 2321 2322 2323

void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int pix) {
  asm volatile (
    "vmov.u8    d4, #33                        \n"  // R * 0.2578 coefficient
    "vmov.u8    d5, #65                        \n"  // G * 0.5078 coefficient
    "vmov.u8    d6, #13                        \n"  // B * 0.1016 coefficient
    "vmov.u8    d7, #16                        \n"  // Add 16 constant
  "1:                                          \n"
2324
    MEMACCESS(0)
2325 2326 2327 2328 2329 2330 2331
    "vld3.8     {d0, d1, d2}, [%0]!            \n"  // load 8 pixels of RAW.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q8, d0, d4                     \n"  // B
    "vmlal.u8   q8, d1, d5                     \n"  // G
    "vmlal.u8   q8, d2, d6                     \n"  // R
    "vqrshrun.s16 d0, q8, #7                   \n"  // 16 bit to 8 bit Y
    "vqadd.u8   d0, d7                         \n"
2332
    MEMACCESS(1)
2333 2334 2335 2336 2337 2338
    "vst1.8     {d0}, [%1]!                    \n"  // store 8 pixels Y.
    "bgt        1b                             \n"
  : "+r"(src_raw),  // %0
    "+r"(dst_y),  // %1
    "+r"(pix)        // %2
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2339
  : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
2340 2341
  );
}
2342

2343 2344 2345 2346
// Bilinear filter 16x2 -> 16x1
void InterpolateRow_NEON(uint8* dst_ptr,
                         const uint8* src_ptr, ptrdiff_t src_stride,
                         int dst_width, int source_y_fraction) {
2347
  asm volatile (
fbarchard@google.com's avatar
fbarchard@google.com committed
2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360
    "cmp        %4, #0                         \n"
    "beq        100f                           \n"
    "add        %2, %1                         \n"
    "cmp        %4, #64                        \n"
    "beq        75f                            \n"
    "cmp        %4, #128                       \n"
    "beq        50f                            \n"
    "cmp        %4, #192                       \n"
    "beq        25f                            \n"

    "vdup.8     d5, %4                         \n"
    "rsb        %4, #256                       \n"
    "vdup.8     d4, %4                         \n"
2361 2362
    // General purpose row blend.
  "1:                                          \n"
2363
    MEMACCESS(1)
2364
    "vld1.8     {q0}, [%1]!                    \n"
2365
    MEMACCESS(2)
2366
    "vld1.8     {q1}, [%2]!                    \n"
2367
    "subs       %3, %3, #16                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2368 2369 2370 2371 2372 2373
    "vmull.u8   q13, d0, d4                    \n"
    "vmull.u8   q14, d1, d4                    \n"
    "vmlal.u8   q13, d2, d5                    \n"
    "vmlal.u8   q14, d3, d5                    \n"
    "vrshrn.u16 d0, q13, #8                    \n"
    "vrshrn.u16 d1, q14, #8                    \n"
2374
    MEMACCESS(0)
2375
    "vst1.8     {q0}, [%0]!                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2376 2377
    "bgt        1b                             \n"
    "b          99f                            \n"
2378 2379 2380

    // Blend 25 / 75.
  "25:                                         \n"
2381
    MEMACCESS(1)
2382
    "vld1.8     {q0}, [%1]!                    \n"
2383
    MEMACCESS(2)
2384
    "vld1.8     {q1}, [%2]!                    \n"
2385
    "subs       %3, %3, #16                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2386 2387
    "vrhadd.u8  q0, q1                         \n"
    "vrhadd.u8  q0, q1                         \n"
2388
    MEMACCESS(0)
2389
    "vst1.8     {q0}, [%0]!                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2390 2391
    "bgt        25b                            \n"
    "b          99f                            \n"
2392 2393 2394

    // Blend 50 / 50.
  "50:                                         \n"
2395
    MEMACCESS(1)
2396
    "vld1.8     {q0}, [%1]!                    \n"
2397
    MEMACCESS(2)
2398
    "vld1.8     {q1}, [%2]!                    \n"
2399
    "subs       %3, %3, #16                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2400
    "vrhadd.u8  q0, q1                         \n"
2401
    MEMACCESS(0)
2402
    "vst1.8     {q0}, [%0]!                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2403 2404
    "bgt        50b                            \n"
    "b          99f                            \n"
2405 2406 2407

    // Blend 75 / 25.
  "75:                                         \n"
2408
    MEMACCESS(1)
2409
    "vld1.8     {q1}, [%1]!                    \n"
2410
    MEMACCESS(2)
2411
    "vld1.8     {q0}, [%2]!                    \n"
2412
    "subs       %3, %3, #16                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2413 2414
    "vrhadd.u8  q0, q1                         \n"
    "vrhadd.u8  q0, q1                         \n"
2415
    MEMACCESS(0)
2416
    "vst1.8     {q0}, [%0]!                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2417 2418
    "bgt        75b                            \n"
    "b          99f                            \n"
2419 2420 2421

    // Blend 100 / 0 - Copy row unchanged.
  "100:                                        \n"
2422
    MEMACCESS(1)
2423
    "vld1.8     {q0}, [%1]!                    \n"
2424
    "subs       %3, %3, #16                    \n"
2425
    MEMACCESS(0)
2426
    "vst1.8     {q0}, [%0]!                    \n"
fbarchard@google.com's avatar
fbarchard@google.com committed
2427
    "bgt        100b                           \n"
2428 2429 2430 2431 2432 2433 2434 2435

  "99:                                         \n"
  : "+r"(dst_ptr),          // %0
    "+r"(src_ptr),          // %1
    "+r"(src_stride),       // %2
    "+r"(dst_width),        // %3
    "+r"(source_y_fraction) // %4
  :
fbarchard@google.com's avatar
fbarchard@google.com committed
2436
  : "cc", "memory", "q0", "q1", "d4", "d5", "q13", "q14"
2437 2438
  );
}
fbarchard@google.com's avatar
fbarchard@google.com committed
2439 2440 2441 2442 2443 2444 2445 2446 2447

// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
                       uint8* dst_argb, int width) {
  asm volatile (
    "subs       %3, #8                         \n"
    "blt        89f                            \n"
    // Blend 8 pixels.
  "8:                                          \n"
2448
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
2449
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 pixels of ARGB0.
2450
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
2451 2452
    "vld4.8     {d4, d5, d6, d7}, [%1]!        \n"  // load 8 pixels of ARGB1.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
2453 2454 2455 2456 2457 2458 2459 2460 2461 2462
    "vmull.u8   q10, d4, d3                    \n"  // db * a
    "vmull.u8   q11, d5, d3                    \n"  // dg * a
    "vmull.u8   q12, d6, d3                    \n"  // dr * a
    "vqrshrn.u16 d20, q10, #8                  \n"  // db >>= 8
    "vqrshrn.u16 d21, q11, #8                  \n"  // dg >>= 8
    "vqrshrn.u16 d22, q12, #8                  \n"  // dr >>= 8
    "vqsub.u8   q2, q2, q10                    \n"  // dbg - dbg * a / 256
    "vqsub.u8   d6, d6, d22                    \n"  // dr - dr * a / 256
    "vqadd.u8   q0, q0, q2                     \n"  // + sbg
    "vqadd.u8   d2, d2, d6                     \n"  // + sr
fbarchard@google.com's avatar
fbarchard@google.com committed
2463
    "vmov.u8    d3, #255                       \n"  // a = 255
2464
    MEMACCESS(2)
fbarchard@google.com's avatar
fbarchard@google.com committed
2465 2466 2467 2468 2469 2470 2471 2472 2473
    "vst4.8     {d0, d1, d2, d3}, [%2]!        \n"  // store 8 pixels of ARGB.
    "bge        8b                             \n"

  "89:                                         \n"
    "adds       %3, #8-1                       \n"
    "blt        99f                            \n"

    // Blend 1 pixels.
  "1:                                          \n"
2474
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
2475
    "vld4.8     {d0[0],d1[0],d2[0],d3[0]}, [%0]! \n"  // load 1 pixel ARGB0.
2476
    MEMACCESS(1)
fbarchard@google.com's avatar
fbarchard@google.com committed
2477 2478
    "vld4.8     {d4[0],d5[0],d6[0],d7[0]}, [%1]! \n"  // load 1 pixel ARGB1.
    "subs       %3, %3, #1                     \n"  // 1 processed per loop.
2479 2480 2481 2482 2483 2484 2485 2486 2487 2488
    "vmull.u8   q10, d4, d3                    \n"  // db * a
    "vmull.u8   q11, d5, d3                    \n"  // dg * a
    "vmull.u8   q12, d6, d3                    \n"  // dr * a
    "vqrshrn.u16 d20, q10, #8                  \n"  // db >>= 8
    "vqrshrn.u16 d21, q11, #8                  \n"  // dg >>= 8
    "vqrshrn.u16 d22, q12, #8                  \n"  // dr >>= 8
    "vqsub.u8   q2, q2, q10                    \n"  // dbg - dbg * a / 256
    "vqsub.u8   d6, d6, d22                    \n"  // dr - dr * a / 256
    "vqadd.u8   q0, q0, q2                     \n"  // + sbg
    "vqadd.u8   d2, d2, d6                     \n"  // + sr
fbarchard@google.com's avatar
fbarchard@google.com committed
2489
    "vmov.u8    d3, #255                       \n"  // a = 255
2490
    MEMACCESS(2)
fbarchard@google.com's avatar
fbarchard@google.com committed
2491 2492 2493 2494 2495 2496 2497 2498 2499 2500
    "vst4.8     {d0[0],d1[0],d2[0],d3[0]}, [%2]! \n"  // store 1 pixel.
    "bge        1b                             \n"

  "99:                                         \n"

  : "+r"(src_argb0),    // %0
    "+r"(src_argb1),    // %1
    "+r"(dst_argb),     // %2
    "+r"(width)         // %3
  :
2501
  : "cc", "memory", "q0", "q1", "q2", "q3", "q10", "q11", "q12"
fbarchard@google.com's avatar
fbarchard@google.com committed
2502 2503 2504
  );
}

2505 2506 2507 2508 2509
// Attenuate 8 pixels at a time.
void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
  asm volatile (
    // Attenuate 8 pixels.
  "1:                                          \n"
2510
    MEMACCESS(0)
2511 2512 2513 2514 2515 2516 2517 2518
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 pixels of ARGB.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q10, d0, d3                    \n"  // b * a
    "vmull.u8   q11, d1, d3                    \n"  // g * a
    "vmull.u8   q12, d2, d3                    \n"  // r * a
    "vqrshrn.u16 d0, q10, #8                   \n"  // b >>= 8
    "vqrshrn.u16 d1, q11, #8                   \n"  // g >>= 8
    "vqrshrn.u16 d2, q12, #8                   \n"  // r >>= 8
2519
    MEMACCESS(1)
2520 2521 2522 2523 2524 2525 2526 2527 2528 2529
    "vst4.8     {d0, d1, d2, d3}, [%1]!        \n"  // store 8 pixels of ARGB.
    "bgt        1b                             \n"
  : "+r"(src_argb),   // %0
    "+r"(dst_argb),   // %1
    "+r"(width)       // %2
  :
  : "cc", "memory", "q0", "q1", "q10", "q11", "q12"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541
// Quantize 8 ARGB pixels (32 bytes).
// dst = (dst * scale >> 16) * interval_size + interval_offset;
void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
                          int interval_offset, int width) {
  asm volatile (
    "vdup.u16   q8, %2                         \n"
    "vshr.u16   q8, q8, #1                     \n"  // scale >>= 1
    "vdup.u16   q9, %3                         \n"  // interval multiply.
    "vdup.u16   q10, %4                        \n"  // interval add

    // 8 pixel loop.
  "1:                                          \n"
2542
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559
    "vld4.8     {d0, d2, d4, d6}, [%0]         \n"  // load 8 pixels of ARGB.
    "subs       %1, %1, #8                     \n"  // 8 processed per loop.
    "vmovl.u8   q0, d0                         \n"  // b (0 .. 255)
    "vmovl.u8   q1, d2                         \n"
    "vmovl.u8   q2, d4                         \n"
    "vqdmulh.s16 q0, q0, q8                    \n"  // b * scale
    "vqdmulh.s16 q1, q1, q8                    \n"  // g
    "vqdmulh.s16 q2, q2, q8                    \n"  // r
    "vmul.u16   q0, q0, q9                     \n"  // b * interval_size
    "vmul.u16   q1, q1, q9                     \n"  // g
    "vmul.u16   q2, q2, q9                     \n"  // r
    "vadd.u16   q0, q0, q10                    \n"  // b + interval_offset
    "vadd.u16   q1, q1, q10                    \n"  // g
    "vadd.u16   q2, q2, q10                    \n"  // r
    "vqmovn.u16 d0, q0                         \n"
    "vqmovn.u16 d2, q1                         \n"
    "vqmovn.u16 d4, q2                         \n"
2560
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
2561 2562 2563 2564 2565 2566 2567
    "vst4.8     {d0, d2, d4, d6}, [%0]!        \n"  // store 8 pixels of ARGB.
    "bgt        1b                             \n"
  : "+r"(dst_argb),       // %0
    "+r"(width)           // %1
  : "r"(scale),           // %2
    "r"(interval_size),   // %3
    "r"(interval_offset)  // %4
2568 2569 2570 2571 2572 2573
  : "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10"
  );
}

// Shade 8 pixels at a time by specified value.
// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
2574
// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
2575 2576 2577 2578
void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
                       uint32 value) {
  asm volatile (
    "vdup.u32   q0, %3                         \n"  // duplicate scale value.
2579 2580
    "vzip.u8    d0, d1                         \n"  // d0 aarrggbb.
    "vshr.u16   q0, q0, #1                     \n"  // scale / 2.
2581 2582 2583

    // 8 pixel loop.
  "1:                                          \n"
2584
    MEMACCESS(0)
2585 2586 2587 2588 2589 2590
    "vld4.8     {d20, d22, d24, d26}, [%0]!    \n"  // load 8 pixels of ARGB.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmovl.u8   q10, d20                       \n"  // b (0 .. 255)
    "vmovl.u8   q11, d22                       \n"
    "vmovl.u8   q12, d24                       \n"
    "vmovl.u8   q13, d26                       \n"
2591
    "vqrdmulh.s16 q10, q10, d0[0]              \n"  // b * scale * 2
2592 2593 2594
    "vqrdmulh.s16 q11, q11, d0[1]              \n"  // g
    "vqrdmulh.s16 q12, q12, d0[2]              \n"  // r
    "vqrdmulh.s16 q13, q13, d0[3]              \n"  // a
2595 2596 2597 2598
    "vqmovn.u16 d20, q10                       \n"
    "vqmovn.u16 d22, q11                       \n"
    "vqmovn.u16 d24, q12                       \n"
    "vqmovn.u16 d26, q13                       \n"
2599
    MEMACCESS(1)
2600 2601 2602 2603 2604 2605 2606
    "vst4.8     {d20, d22, d24, d26}, [%1]!    \n"  // store 8 pixels of ARGB.
    "bgt        1b                             \n"
  : "+r"(src_argb),       // %0
    "+r"(dst_argb),       // %1
    "+r"(width)           // %2
  : "r"(value)            // %3
  : "cc", "memory", "q0", "q10", "q11", "q12", "q13"
fbarchard@google.com's avatar
fbarchard@google.com committed
2607 2608 2609
  );
}

2610
// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
2611 2612
// Similar to ARGBToYJ but stores ARGB.
// C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
2613 2614
void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
  asm volatile (
2615 2616 2617
    "vmov.u8    d24, #15                       \n"  // B * 0.11400 coefficient
    "vmov.u8    d25, #75                       \n"  // G * 0.58700 coefficient
    "vmov.u8    d26, #38                       \n"  // R * 0.29900 coefficient
2618
  "1:                                          \n"
2619
    MEMACCESS(0)
2620 2621 2622 2623 2624
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 ARGB pixels.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q2, d0, d24                    \n"  // B
    "vmlal.u8   q2, d1, d25                    \n"  // G
    "vmlal.u8   q2, d2, d26                    \n"  // R
2625
    "vqrshrun.s16 d0, q2, #7                   \n"  // 15 bit to 8 bit B
2626 2627
    "vmov       d1, d0                         \n"  // G
    "vmov       d2, d0                         \n"  // R
2628
    MEMACCESS(1)
2629 2630 2631 2632 2633 2634 2635 2636 2637 2638
    "vst4.8     {d0, d1, d2, d3}, [%1]!        \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(dst_argb),  // %1
    "+r"(width)      // %2
  :
  : "cc", "memory", "q0", "q1", "q2", "q12", "q13"
  );
}

fbarchard@google.com's avatar
fbarchard@google.com committed
2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654
// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
//    b = (r * 35 + g * 68 + b * 17) >> 7
//    g = (r * 45 + g * 88 + b * 22) >> 7
//    r = (r * 50 + g * 98 + b * 24) >> 7
void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
  asm volatile (
    "vmov.u8    d20, #17                       \n"  // BB coefficient
    "vmov.u8    d21, #68                       \n"  // BG coefficient
    "vmov.u8    d22, #35                       \n"  // BR coefficient
    "vmov.u8    d24, #22                       \n"  // GB coefficient
    "vmov.u8    d25, #88                       \n"  // GG coefficient
    "vmov.u8    d26, #45                       \n"  // GR coefficient
    "vmov.u8    d28, #24                       \n"  // BB coefficient
    "vmov.u8    d29, #98                       \n"  // BG coefficient
    "vmov.u8    d30, #50                       \n"  // BR coefficient
  "1:                                          \n"
2655
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666
    "vld4.8     {d0, d1, d2, d3}, [%0]         \n"  // load 8 ARGB pixels.
    "subs       %1, %1, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q2, d0, d20                    \n"  // B to Sepia B
    "vmlal.u8   q2, d1, d21                    \n"  // G
    "vmlal.u8   q2, d2, d22                    \n"  // R
    "vmull.u8   q3, d0, d24                    \n"  // B to Sepia G
    "vmlal.u8   q3, d1, d25                    \n"  // G
    "vmlal.u8   q3, d2, d26                    \n"  // R
    "vmull.u8   q8, d0, d28                    \n"  // B to Sepia R
    "vmlal.u8   q8, d1, d29                    \n"  // G
    "vmlal.u8   q8, d2, d30                    \n"  // R
2667 2668 2669
    "vqshrn.u16 d0, q2, #7                     \n"  // 16 bit to 8 bit B
    "vqshrn.u16 d1, q3, #7                     \n"  // 16 bit to 8 bit G
    "vqshrn.u16 d2, q8, #7                     \n"  // 16 bit to 8 bit R
2670
    MEMACCESS(0)
fbarchard@google.com's avatar
fbarchard@google.com committed
2671 2672 2673 2674 2675 2676 2677 2678 2679 2680
    "vst4.8     {d0, d1, d2, d3}, [%0]!        \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"
  : "+r"(dst_argb),  // %0
    "+r"(width)      // %1
  :
  : "cc", "memory", "q0", "q1", "q2", "q3",
    "q10", "q11", "q12", "q13", "q14", "q15"
  );
}

2681
// Tranform 8 ARGB pixels (32 bytes) with color matrix.
2682 2683 2684 2685
// TODO(fbarchard): Was same as Sepia except matrix is provided.  This function
// needs to saturate.  Consider doing a non-saturating version.
void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
                             const int8* matrix_argb, int width) {
2686
  asm volatile (
2687
    MEMACCESS(3)
2688
    "vld1.8     {q2}, [%3]                     \n"  // load 3 ARGB vectors.
2689
    "vmovl.s8   q0, d4                         \n"  // B,G coefficients s16.
2690
    "vmovl.s8   q1, d5                         \n"  // R,A coefficients s16.
2691 2692

  "1:                                          \n"
2693
    MEMACCESS(0)
2694 2695
    "vld4.8     {d16, d18, d20, d22}, [%0]!    \n"  // load 8 ARGB pixels.
    "subs       %2, %2, #8                     \n"  // 8 processed per loop.
2696 2697 2698
    "vmovl.u8   q8, d16                        \n"  // b (0 .. 255) 16 bit
    "vmovl.u8   q9, d18                        \n"  // g
    "vmovl.u8   q10, d20                       \n"  // r
2699
    "vmovl.u8   q11, d22                       \n"  // a
2700 2701 2702
    "vmul.s16   q12, q8, d0[0]                 \n"  // B = B * Matrix B
    "vmul.s16   q13, q8, d1[0]                 \n"  // G = B * Matrix G
    "vmul.s16   q14, q8, d2[0]                 \n"  // R = B * Matrix R
2703
    "vmul.s16   q15, q8, d3[0]                 \n"  // A = B * Matrix A
2704 2705 2706
    "vmul.s16   q4, q9, d0[1]                  \n"  // B += G * Matrix B
    "vmul.s16   q5, q9, d1[1]                  \n"  // G += G * Matrix G
    "vmul.s16   q6, q9, d2[1]                  \n"  // R += G * Matrix R
2707
    "vmul.s16   q7, q9, d3[1]                  \n"  // A += G * Matrix A
2708 2709 2710
    "vqadd.s16  q12, q12, q4                   \n"  // Accumulate B
    "vqadd.s16  q13, q13, q5                   \n"  // Accumulate G
    "vqadd.s16  q14, q14, q6                   \n"  // Accumulate R
2711
    "vqadd.s16  q15, q15, q7                   \n"  // Accumulate A
2712 2713 2714
    "vmul.s16   q4, q10, d0[2]                 \n"  // B += R * Matrix B
    "vmul.s16   q5, q10, d1[2]                 \n"  // G += R * Matrix G
    "vmul.s16   q6, q10, d2[2]                 \n"  // R += R * Matrix R
2715
    "vmul.s16   q7, q10, d3[2]                 \n"  // A += R * Matrix A
2716 2717 2718
    "vqadd.s16  q12, q12, q4                   \n"  // Accumulate B
    "vqadd.s16  q13, q13, q5                   \n"  // Accumulate G
    "vqadd.s16  q14, q14, q6                   \n"  // Accumulate R
2719
    "vqadd.s16  q15, q15, q7                   \n"  // Accumulate A
2720 2721 2722 2723
    "vmul.s16   q4, q11, d0[3]                 \n"  // B += A * Matrix B
    "vmul.s16   q5, q11, d1[3]                 \n"  // G += A * Matrix G
    "vmul.s16   q6, q11, d2[3]                 \n"  // R += A * Matrix R
    "vmul.s16   q7, q11, d3[3]                 \n"  // A += A * Matrix A
2724 2725 2726
    "vqadd.s16  q12, q12, q4                   \n"  // Accumulate B
    "vqadd.s16  q13, q13, q5                   \n"  // Accumulate G
    "vqadd.s16  q14, q14, q6                   \n"  // Accumulate R
2727 2728 2729 2730 2731
    "vqadd.s16  q15, q15, q7                   \n"  // Accumulate A
    "vqshrun.s16 d16, q12, #6                  \n"  // 16 bit to 8 bit B
    "vqshrun.s16 d18, q13, #6                  \n"  // 16 bit to 8 bit G
    "vqshrun.s16 d20, q14, #6                  \n"  // 16 bit to 8 bit R
    "vqshrun.s16 d22, q15, #6                  \n"  // 16 bit to 8 bit A
2732
    MEMACCESS(1)
2733 2734 2735 2736 2737 2738
    "vst4.8     {d16, d18, d20, d22}, [%1]!    \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"
  : "+r"(src_argb),   // %0
    "+r"(dst_argb),   // %1
    "+r"(width)       // %2
  : "r"(matrix_argb)  // %3
2739
  : "cc", "memory", "q0", "q1", "q2", "q4", "q5", "q6", "q7", "q8", "q9",
2740
    "q10", "q11", "q12", "q13", "q14", "q15"
2741 2742 2743
  );
}

2744 2745
// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
#ifdef HAS_ARGBMULTIPLYROW_NEON
2746 2747 2748 2749 2750 2751
// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
                          uint8* dst_argb, int width) {
  asm volatile (
    // 8 pixel loop.
  "1:                                          \n"
2752
    MEMACCESS(0)
2753
    "vld4.8     {d0, d2, d4, d6}, [%0]!        \n"  // load 8 ARGB pixels.
2754
    MEMACCESS(1)
2755 2756 2757 2758 2759 2760
    "vld4.8     {d1, d3, d5, d7}, [%1]!        \n"  // load 8 more ARGB pixels.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
    "vmull.u8   q0, d0, d1                     \n"  // multiply B
    "vmull.u8   q1, d2, d3                     \n"  // multiply G
    "vmull.u8   q2, d4, d5                     \n"  // multiply R
    "vmull.u8   q3, d6, d7                     \n"  // multiply A
2761 2762 2763 2764
    "vrshrn.u16 d0, q0, #8                     \n"  // 16 bit to 8 bit B
    "vrshrn.u16 d1, q1, #8                     \n"  // 16 bit to 8 bit G
    "vrshrn.u16 d2, q2, #8                     \n"  // 16 bit to 8 bit R
    "vrshrn.u16 d3, q3, #8                     \n"  // 16 bit to 8 bit A
2765
    MEMACCESS(2)
2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776
    "vst4.8     {d0, d1, d2, d3}, [%2]!        \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"

  : "+r"(src_argb0),  // %0
    "+r"(src_argb1),  // %1
    "+r"(dst_argb),   // %2
    "+r"(width)       // %3
  :
  : "cc", "memory", "q0", "q1", "q2", "q3"
  );
}
2777
#endif  // HAS_ARGBMULTIPLYROW_NEON
2778 2779 2780 2781 2782 2783 2784

// Add 2 rows of ARGB pixels together, 8 pixels at a time.
void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
                     uint8* dst_argb, int width) {
  asm volatile (
    // 8 pixel loop.
  "1:                                          \n"
2785
    MEMACCESS(0)
2786
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 ARGB pixels.
2787
    MEMACCESS(1)
2788 2789 2790 2791
    "vld4.8     {d4, d5, d6, d7}, [%1]!        \n"  // load 8 more ARGB pixels.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
    "vqadd.u8   q0, q0, q2                     \n"  // add B, G
    "vqadd.u8   q1, q1, q3                     \n"  // add R, A
2792
    MEMACCESS(2)
2793 2794 2795 2796 2797 2798 2799 2800
    "vst4.8     {d0, d1, d2, d3}, [%2]!        \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"

  : "+r"(src_argb0),  // %0
    "+r"(src_argb1),  // %1
    "+r"(dst_argb),   // %2
    "+r"(width)       // %3
  :
2801 2802 2803 2804 2805 2806 2807 2808 2809 2810
  : "cc", "memory", "q0", "q1", "q2", "q3"
  );
}

// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
                          uint8* dst_argb, int width) {
  asm volatile (
    // 8 pixel loop.
  "1:                                          \n"
2811
    MEMACCESS(0)
2812
    "vld4.8     {d0, d1, d2, d3}, [%0]!        \n"  // load 8 ARGB pixels.
2813
    MEMACCESS(1)
2814 2815 2816 2817
    "vld4.8     {d4, d5, d6, d7}, [%1]!        \n"  // load 8 more ARGB pixels.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
    "vqsub.u8   q0, q0, q2                     \n"  // subtract B, G
    "vqsub.u8   q1, q1, q3                     \n"  // subtract R, A
2818
    MEMACCESS(2)
2819 2820 2821 2822 2823 2824 2825 2826 2827
    "vst4.8     {d0, d1, d2, d3}, [%2]!        \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"

  : "+r"(src_argb0),  // %0
    "+r"(src_argb1),  // %1
    "+r"(dst_argb),   // %2
    "+r"(width)       // %3
  :
  : "cc", "memory", "q0", "q1", "q2", "q3"
2828 2829 2830
  );
}

2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841
// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
// A = 255
// R = Sobel
// G = Sobel
// B = Sobel
void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
                     uint8* dst_argb, int width) {
  asm volatile (
    "vmov.u8    d3, #255                       \n"  // alpha
    // 8 pixel loop.
  "1:                                          \n"
2842
    MEMACCESS(0)
2843
    "vld1.8     {d0}, [%0]!                    \n"  // load 8 sobelx.
2844
    MEMACCESS(1)
2845 2846 2847 2848 2849
    "vld1.8     {d1}, [%1]!                    \n"  // load 8 sobely.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
    "vqadd.u8   d0, d0, d1                     \n"  // add
    "vmov.u8    d1, d0                         \n"
    "vmov.u8    d2, d0                         \n"
2850
    MEMACCESS(2)
2851 2852 2853 2854
    "vst4.8     {d0, d1, d2, d3}, [%2]!        \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"
  : "+r"(src_sobelx),  // %0
    "+r"(src_sobely),  // %1
2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867
    "+r"(dst_argb),    // %2
    "+r"(width)        // %3
  :
  : "cc", "memory", "q0", "q1"
  );
}

// Adds Sobel X and Sobel Y and stores Sobel into plane.
void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
                          uint8* dst_y, int width) {
  asm volatile (
    // 16 pixel loop.
  "1:                                          \n"
2868
    MEMACCESS(0)
2869
    "vld1.8     {q0}, [%0]!                    \n"  // load 16 sobelx.
2870
    MEMACCESS(1)
2871 2872 2873
    "vld1.8     {q1}, [%1]!                    \n"  // load 16 sobely.
    "subs       %3, %3, #16                    \n"  // 16 processed per loop.
    "vqadd.u8   q0, q0, q1                     \n"  // add
2874
    MEMACCESS(2)
2875 2876 2877 2878 2879 2880
    "vst1.8     {q0}, [%2]!                    \n"  // store 16 pixels.
    "bgt        1b                             \n"
  : "+r"(src_sobelx),  // %0
    "+r"(src_sobely),  // %1
    "+r"(dst_y),       // %2
    "+r"(width)        // %3
2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896
  :
  : "cc", "memory", "q0", "q1"
  );
}

// Mixes Sobel X, Sobel Y and Sobel into ARGB.
// A = 255
// R = Sobel X
// G = Sobel
// B = Sobel Y
void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
                     uint8* dst_argb, int width) {
  asm volatile (
    "vmov.u8    d3, #255                       \n"  // alpha
    // 8 pixel loop.
  "1:                                          \n"
2897
    MEMACCESS(0)
2898
    "vld1.8     {d2}, [%0]!                    \n"  // load 8 sobelx.
2899
    MEMACCESS(1)
2900 2901 2902
    "vld1.8     {d0}, [%1]!                    \n"  // load 8 sobely.
    "subs       %3, %3, #8                     \n"  // 8 processed per loop.
    "vqadd.u8   d1, d0, d2                     \n"  // add
2903
    MEMACCESS(2)
2904 2905 2906 2907
    "vst4.8     {d0, d1, d2, d3}, [%2]!        \n"  // store 8 ARGB pixels.
    "bgt        1b                             \n"
  : "+r"(src_sobelx),  // %0
    "+r"(src_sobely),  // %1
fbarchard@google.com's avatar
fbarchard@google.com committed
2908 2909
    "+r"(dst_argb),    // %2
    "+r"(width)        // %3
2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922
  :
  : "cc", "memory", "q0", "q1"
  );
}

// SobelX as a matrix is
// -1  0  1
// -2  0  2
// -1  0  1
void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
                    const uint8* src_y2, uint8* dst_sobelx, int width) {
  asm volatile (
  "1:                                          \n"
2923
    MEMACCESS(0)
2924
    "vld1.8     {d0}, [%0],%5                  \n"  // top
2925
    MEMACCESS(0)
2926
    "vld1.8     {d1}, [%0],%6                  \n"
2927
    "vsubl.u8   q0, d0, d1                     \n"
2928
    MEMACCESS(1)
2929
    "vld1.8     {d2}, [%1],%5                  \n"  // center * 2
2930
    MEMACCESS(1)
2931
    "vld1.8     {d3}, [%1],%6                  \n"
2932 2933 2934
    "vsubl.u8   q1, d2, d3                     \n"
    "vadd.s16   q0, q0, q1                     \n"
    "vadd.s16   q0, q0, q1                     \n"
2935
    MEMACCESS(2)
2936
    "vld1.8     {d2}, [%2],%5                  \n"  // bottom
2937
    MEMACCESS(2)
2938
    "vld1.8     {d3}, [%2],%6                  \n"
2939 2940 2941 2942 2943
    "subs       %4, %4, #8                     \n"  // 8 pixels
    "vsubl.u8   q1, d2, d3                     \n"
    "vadd.s16   q0, q0, q1                     \n"
    "vabs.s16   q0, q0                         \n"
    "vqmovn.u16 d0, q0                         \n"
2944
    MEMACCESS(3)
2945
    "vst1.8     {d0}, [%3]!                    \n"  // store 8 sobelx
2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965
    "bgt        1b                             \n"
  : "+r"(src_y0),      // %0
    "+r"(src_y1),      // %1
    "+r"(src_y2),      // %2
    "+r"(dst_sobelx),  // %3
    "+r"(width)        // %4
  : "r"(2),            // %5
    "r"(6)             // %6
  : "cc", "memory", "q0", "q1"  // Clobber List
  );
}

// SobelY as a matrix is
// -1 -2 -1
//  0  0  0
//  1  2  1
void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
                    uint8* dst_sobely, int width) {
  asm volatile (
  "1:                                          \n"
2966
    MEMACCESS(0)
2967
    "vld1.8     {d0}, [%0],%4                  \n"  // left
2968
    MEMACCESS(1)
2969
    "vld1.8     {d1}, [%1],%4                  \n"
2970
    "vsubl.u8   q0, d0, d1                     \n"
2971
    MEMACCESS(0)
2972
    "vld1.8     {d2}, [%0],%4                  \n"  // center * 2
2973
    MEMACCESS(1)
2974
    "vld1.8     {d3}, [%1],%4                  \n"
2975 2976 2977
    "vsubl.u8   q1, d2, d3                     \n"
    "vadd.s16   q0, q0, q1                     \n"
    "vadd.s16   q0, q0, q1                     \n"
2978
    MEMACCESS(0)
2979
    "vld1.8     {d2}, [%0],%5                  \n"  // right
2980
    MEMACCESS(1)
2981
    "vld1.8     {d3}, [%1],%5                  \n"
2982 2983 2984 2985 2986
    "subs       %3, %3, #8                     \n"  // 8 pixels
    "vsubl.u8   q1, d2, d3                     \n"
    "vadd.s16   q0, q0, q1                     \n"
    "vabs.s16   q0, q0                         \n"
    "vqmovn.u16 d0, q0                         \n"
2987
    MEMACCESS(2)
2988
    "vst1.8     {d0}, [%2]!                    \n"  // store 8 sobely
2989 2990 2991 2992 2993 2994 2995 2996 2997 2998
    "bgt        1b                             \n"
  : "+r"(src_y0),      // %0
    "+r"(src_y1),      // %1
    "+r"(dst_sobely),  // %2
    "+r"(width)        // %3
  : "r"(1),            // %4
    "r"(6)             // %5
  : "cc", "memory", "q0", "q1"  // Clobber List
  );
}
2999
#endif  // defined(__ARM_NEON__) && !defined(__aarch64__)
3000

3001 3002 3003 3004
#ifdef __cplusplus
}  // extern "C"
}  // namespace libyuv
#endif