row_common.cc 68.4 KB
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/*
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 *  Copyright 2011 The LibYuv Project Authors. All rights reserved.
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 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
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 *  in the file PATENTS. All contributing project authors may
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 *  be found in the AUTHORS file in the root of the source tree.
 */

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#include "libyuv/row.h"
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#include <string.h>  // For memcpy and memset.
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#include "libyuv/basic_types.h"

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#ifdef __cplusplus
namespace libyuv {
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extern "C" {
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#endif
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// llvm x86 is poor at ternary operator, so use branchless min/max.

#define USE_BRANCHLESS 1
#if USE_BRANCHLESS
static __inline int32 clamp0(int32 v) {
  return ((-(v) >> 31) & (v));
}

static __inline int32 clamp255(int32 v) {
  return (((255 - (v)) >> 31) | (v)) & 255;
}

static __inline uint32 Clamp(int32 val) {
  int v = clamp0(val);
  return static_cast<uint32>(clamp255(v));
}

static __inline uint32 Abs(int32 v) {
  int m = v >> 31;
  return (v + m) ^ m;
}
#else  // USE_BRANCHLESS
static __inline int32 clamp0(int32 v) {
  return (v < 0) ? 0 : v;
}

static __inline int32 clamp255(int32 v) {
  return (v > 255) ? 255 : v;
}

static __inline uint32 Clamp(int32 val) {
  int v = clamp0(val);
  return static_cast<uint32>(clamp255(v));
}

static __inline uint32 Abs(int32 v) {
  return (v < 0) ? -v : v;
}
#endif  // USE_BRANCHLESS

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// Divide num by div and return as 16.16 fixed point result.
int FixedDiv_C(int num, int div) {
  return static_cast<int>((static_cast<int64>(num) << 16) / div);
}

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#ifdef LIBYUV_LITTLE_ENDIAN
#define WRITEWORD(p, v) *reinterpret_cast<uint32*>(p) = v
#else
static inline void WRITEWORD(uint8* p, uint32 v) {
  p[0] = (uint8)(v & 255);
  p[1] = (uint8)((v >> 8) & 255);
  p[2] = (uint8)((v >> 16) & 255);
  p[3] = (uint8)((v >> 24) & 255);
}
#endif

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void RGB24ToARGBRow_C(const uint8* src_rgb24, uint8* dst_argb, int width) {
  for (int x = 0; x < width; ++x) {
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    uint8 b = src_rgb24[0];
    uint8 g = src_rgb24[1];
    uint8 r = src_rgb24[2];
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    dst_argb[0] = b;
    dst_argb[1] = g;
    dst_argb[2] = r;
    dst_argb[3] = 255u;
    dst_argb += 4;
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    src_rgb24 += 3;
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  }
}

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void RAWToARGBRow_C(const uint8* src_raw, uint8* dst_argb, int width) {
  for (int x = 0; x < width; ++x) {
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    uint8 r = src_raw[0];
    uint8 g = src_raw[1];
    uint8 b = src_raw[2];
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    dst_argb[0] = b;
    dst_argb[1] = g;
    dst_argb[2] = r;
    dst_argb[3] = 255u;
    dst_argb += 4;
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    src_raw += 3;
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  }
}

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void RGB565ToARGBRow_C(const uint8* src_rgb565, uint8* dst_argb, int width) {
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  for (int x = 0; x < width; ++x) {
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    uint8 b = src_rgb565[0] & 0x1f;
    uint8 g = (src_rgb565[0] >> 5) | ((src_rgb565[1] & 0x07) << 3);
    uint8 r = src_rgb565[1] >> 3;
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    dst_argb[0] = (b << 3) | (b >> 2);
    dst_argb[1] = (g << 2) | (g >> 4);
    dst_argb[2] = (r << 3) | (r >> 2);
    dst_argb[3] = 255u;
    dst_argb += 4;
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    src_rgb565 += 2;
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  }
}

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void ARGB1555ToARGBRow_C(const uint8* src_argb1555, uint8* dst_argb,
                         int width) {
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  for (int x = 0; x < width; ++x) {
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    uint8 b = src_argb1555[0] & 0x1f;
    uint8 g = (src_argb1555[0] >> 5) | ((src_argb1555[1] & 0x03) << 3);
    uint8 r = (src_argb1555[1] & 0x7c) >> 2;
    uint8 a = src_argb1555[1] >> 7;
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    dst_argb[0] = (b << 3) | (b >> 2);
    dst_argb[1] = (g << 3) | (g >> 2);
    dst_argb[2] = (r << 3) | (r >> 2);
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    dst_argb[3] = -a;
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    dst_argb += 4;
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    src_argb1555 += 2;
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  }
}

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void ARGB4444ToARGBRow_C(const uint8* src_argb4444, uint8* dst_argb,
                         int width) {
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  for (int x = 0; x < width; ++x) {
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    uint8 b = src_argb4444[0] & 0x0f;
    uint8 g = src_argb4444[0] >> 4;
    uint8 r = src_argb4444[1] & 0x0f;
    uint8 a = src_argb4444[1] >> 4;
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    dst_argb[0] = (b << 4) | b;
    dst_argb[1] = (g << 4) | g;
    dst_argb[2] = (r << 4) | r;
    dst_argb[3] = (a << 4) | a;
    dst_argb += 4;
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    src_argb4444 += 2;
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  }
}

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void ARGBToRGB24Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
  for (int x = 0; x < width; ++x) {
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    uint8 b = src_argb[0];
    uint8 g = src_argb[1];
    uint8 r = src_argb[2];
    dst_rgb[0] = b;
    dst_rgb[1] = g;
    dst_rgb[2] = r;
    dst_rgb += 3;
    src_argb += 4;
  }
}

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void ARGBToRAWRow_C(const uint8* src_argb, uint8* dst_rgb, int width) {
  for (int x = 0; x < width; ++x) {
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    uint8 b = src_argb[0];
    uint8 g = src_argb[1];
    uint8 r = src_argb[2];
    dst_rgb[0] = r;
    dst_rgb[1] = g;
    dst_rgb[2] = b;
    dst_rgb += 3;
    src_argb += 4;
  }
}

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void ARGBToRGB565Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
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  for (int x = 0; x < width - 1; x += 2) {
    uint8 b0 = src_argb[0] >> 3;
    uint8 g0 = src_argb[1] >> 2;
    uint8 r0 = src_argb[2] >> 3;
    uint8 b1 = src_argb[4] >> 3;
    uint8 g1 = src_argb[5] >> 2;
    uint8 r1 = src_argb[6] >> 3;
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    WRITEWORD(dst_rgb, b0 | (g0 << 5) | (r0 << 11) |
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              (b1 << 16) | (g1 << 21) | (r1 << 27));
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    dst_rgb += 4;
    src_argb += 8;
  }
  if (width & 1) {
    uint8 b0 = src_argb[0] >> 3;
    uint8 g0 = src_argb[1] >> 2;
    uint8 r0 = src_argb[2] >> 3;
    *reinterpret_cast<uint16*>(dst_rgb) = b0 | (g0 << 5) | (r0 << 11);
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  }
}

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void ARGBToARGB1555Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
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  for (int x = 0; x < width - 1; x += 2) {
    uint8 b0 = src_argb[0] >> 3;
    uint8 g0 = src_argb[1] >> 3;
    uint8 r0 = src_argb[2] >> 3;
    uint8 a0 = src_argb[3] >> 7;
    uint8 b1 = src_argb[4] >> 3;
    uint8 g1 = src_argb[5] >> 3;
    uint8 r1 = src_argb[6] >> 3;
    uint8 a1 = src_argb[7] >> 7;
    *reinterpret_cast<uint32*>(dst_rgb) =
        b0 | (g0 << 5) | (r0 << 10) | (a0 << 15) |
        (b1 << 16) | (g1 << 21) | (r1 << 26) | (a1 << 31);
    dst_rgb += 4;
    src_argb += 8;
  }
  if (width & 1) {
    uint8 b0 = src_argb[0] >> 3;
    uint8 g0 = src_argb[1] >> 3;
    uint8 r0 = src_argb[2] >> 3;
    uint8 a0 = src_argb[3] >> 7;
    *reinterpret_cast<uint16*>(dst_rgb) =
        b0 | (g0 << 5) | (r0 << 10) | (a0 << 15);
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  }
}

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void ARGBToARGB4444Row_C(const uint8* src_argb, uint8* dst_rgb, int width) {
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  for (int x = 0; x < width - 1; x += 2) {
    uint8 b0 = src_argb[0] >> 4;
    uint8 g0 = src_argb[1] >> 4;
    uint8 r0 = src_argb[2] >> 4;
    uint8 a0 = src_argb[3] >> 4;
    uint8 b1 = src_argb[4] >> 4;
    uint8 g1 = src_argb[5] >> 4;
    uint8 r1 = src_argb[6] >> 4;
    uint8 a1 = src_argb[7] >> 4;
    *reinterpret_cast<uint32*>(dst_rgb) =
        b0 | (g0 << 4) | (r0 << 8) | (a0 << 12) |
        (b1 << 16) | (g1 << 20) | (r1 << 24) | (a1 << 28);
    dst_rgb += 4;
    src_argb += 8;
  }
  if (width & 1) {
    uint8 b0 = src_argb[0] >> 4;
    uint8 g0 = src_argb[1] >> 4;
    uint8 r0 = src_argb[2] >> 4;
    uint8 a0 = src_argb[3] >> 4;
    *reinterpret_cast<uint16*>(dst_rgb) =
        b0 | (g0 << 4) | (r0 << 8) | (a0 << 12);
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  }
}

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static __inline int RGBToY(uint8 r, uint8 g, uint8 b) {
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  return (66 * r + 129 * g +  25 * b + 0x1080) >> 8;
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}

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static __inline int RGBToU(uint8 r, uint8 g, uint8 b) {
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  return (112 * b - 74 * g - 38 * r + 0x8080) >> 8;
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}
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static __inline int RGBToV(uint8 r, uint8 g, uint8 b) {
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  return (112 * r - 94 * g - 18 * b + 0x8080) >> 8;
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}

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#define MAKEROWY(NAME, R, G, B, BPP) \
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void NAME ## ToYRow_C(const uint8* src_argb0, uint8* dst_y, int width) {       \
  for (int x = 0; x < width; ++x) {                                            \
    dst_y[0] = RGBToY(src_argb0[R], src_argb0[G], src_argb0[B]);               \
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    src_argb0 += BPP;                                                          \
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    dst_y += 1;                                                                \
  }                                                                            \
}                                                                              \
void NAME ## ToUVRow_C(const uint8* src_rgb0, int src_stride_rgb,              \
                       uint8* dst_u, uint8* dst_v, int width) {                \
  const uint8* src_rgb1 = src_rgb0 + src_stride_rgb;                           \
  for (int x = 0; x < width - 1; x += 2) {                                     \
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    uint8 ab = (src_rgb0[B] + src_rgb0[B + BPP] +                              \
               src_rgb1[B] + src_rgb1[B + BPP]) >> 2;                          \
    uint8 ag = (src_rgb0[G] + src_rgb0[G + BPP] +                              \
               src_rgb1[G] + src_rgb1[G + BPP]) >> 2;                          \
    uint8 ar = (src_rgb0[R] + src_rgb0[R + BPP] +                              \
               src_rgb1[R] + src_rgb1[R + BPP]) >> 2;                          \
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    dst_u[0] = RGBToU(ar, ag, ab);                                             \
    dst_v[0] = RGBToV(ar, ag, ab);                                             \
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    src_rgb0 += BPP * 2;                                                       \
    src_rgb1 += BPP * 2;                                                       \
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    dst_u += 1;                                                                \
    dst_v += 1;                                                                \
  }                                                                            \
  if (width & 1) {                                                             \
    uint8 ab = (src_rgb0[B] + src_rgb1[B]) >> 1;                               \
    uint8 ag = (src_rgb0[G] + src_rgb1[G]) >> 1;                               \
    uint8 ar = (src_rgb0[R] + src_rgb1[R]) >> 1;                               \
    dst_u[0] = RGBToU(ar, ag, ab);                                             \
    dst_v[0] = RGBToV(ar, ag, ab);                                             \
  }                                                                            \
}

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MAKEROWY(ARGB, 2, 1, 0, 4)
MAKEROWY(BGRA, 1, 2, 3, 4)
MAKEROWY(ABGR, 0, 1, 2, 4)
MAKEROWY(RGBA, 3, 2, 1, 4)
MAKEROWY(RGB24, 2, 1, 0, 3)
MAKEROWY(RAW, 0, 1, 2, 3)
#undef MAKEROWY

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// JPeg uses a variation on BT.601-1 full range
// y =  0.29900 * r + 0.58700 * g + 0.11400 * b
// u = -0.16874 * r - 0.33126 * g + 0.50000 * b  + center
// v =  0.50000 * r - 0.41869 * g - 0.08131 * b  + center
// BT.601 Mpeg range uses:
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// b 0.1016 * 255 = 25.908 = 25
// g 0.5078 * 255 = 129.489 = 129
// r 0.2578 * 255 = 65.739 = 66
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// JPeg 8 bit Y (not used):
// b 0.11400 * 256 = 29.184 = 29
// g 0.58700 * 256 = 150.272 = 150
// r 0.29900 * 256 = 76.544 = 77
// JPeg 7 bit Y:
// b 0.11400 * 128 = 14.592 = 15
// g 0.58700 * 128 = 75.136 = 75
// r 0.29900 * 128 = 38.272 = 38
// JPeg 8 bit U:
// b  0.50000 * 255 = 127.5 = 127
// g -0.33126 * 255 = -84.4713 = -84
// r -0.16874 * 255 = -43.0287 = -43
// JPeg 8 bit V:
// b -0.08131 * 255 = -20.73405 = -20
// g -0.41869 * 255 = -106.76595 = -107
// r  0.50000 * 255 = 127.5 = 127
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static __inline int RGBToYJ(uint8 r, uint8 g, uint8 b) {
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  return (38 * r + 75 * g +  15 * b + 64) >> 7;
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}

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static __inline int RGBToUJ(uint8 r, uint8 g, uint8 b) {
  return (127 * b - 84 * g - 43 * r + 0x8080) >> 8;
}
static __inline int RGBToVJ(uint8 r, uint8 g, uint8 b) {
  return (127 * r - 107 * g - 20 * b + 0x8080) >> 8;
}

#define AVGB(a, b) (((a) + (b) + 1) >> 1)

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#define MAKEROWYJ(NAME, R, G, B, BPP) \
void NAME ## ToYJRow_C(const uint8* src_argb0, uint8* dst_y, int width) {      \
  for (int x = 0; x < width; ++x) {                                            \
    dst_y[0] = RGBToYJ(src_argb0[R], src_argb0[G], src_argb0[B]);              \
    src_argb0 += BPP;                                                          \
    dst_y += 1;                                                                \
  }                                                                            \
}                                                                              \
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void NAME ## ToUVJRow_C(const uint8* src_rgb0, int src_stride_rgb,             \
                        uint8* dst_u, uint8* dst_v, int width) {               \
  const uint8* src_rgb1 = src_rgb0 + src_stride_rgb;                           \
  for (int x = 0; x < width - 1; x += 2) {                                     \
    uint8 ab = AVGB(AVGB(src_rgb0[B], src_rgb1[B]),                            \
                    AVGB(src_rgb0[B + BPP], src_rgb1[B + BPP]));               \
    uint8 ag = AVGB(AVGB(src_rgb0[G], src_rgb1[G]),                            \
                    AVGB(src_rgb0[G + BPP], src_rgb1[G + BPP]));               \
    uint8 ar = AVGB(AVGB(src_rgb0[R], src_rgb1[R]),                            \
                    AVGB(src_rgb0[R + BPP], src_rgb1[R + BPP]));               \
    dst_u[0] = RGBToUJ(ar, ag, ab);                                            \
    dst_v[0] = RGBToVJ(ar, ag, ab);                                            \
    src_rgb0 += BPP * 2;                                                       \
    src_rgb1 += BPP * 2;                                                       \
    dst_u += 1;                                                                \
    dst_v += 1;                                                                \
  }                                                                            \
  if (width & 1) {                                                             \
    uint8 ab = AVGB(src_rgb0[B], src_rgb1[B]);                                 \
    uint8 ag = AVGB(src_rgb0[G], src_rgb1[G]);                                 \
    uint8 ar = AVGB(src_rgb0[R], src_rgb1[R]);                                 \
    dst_u[0] = RGBToUJ(ar, ag, ab);                                            \
    dst_v[0] = RGBToVJ(ar, ag, ab);                                            \
  }                                                                            \
}
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MAKEROWYJ(ARGB, 2, 1, 0, 4)
#undef MAKEROWYJ

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void RGB565ToYRow_C(const uint8* src_rgb565, uint8* dst_y, int width) {
  for (int x = 0; x < width; ++x) {
    uint8 b = src_rgb565[0] & 0x1f;
    uint8 g = (src_rgb565[0] >> 5) | ((src_rgb565[1] & 0x07) << 3);
    uint8 r = src_rgb565[1] >> 3;
    b = (b << 3) | (b >> 2);
    g = (g << 2) | (g >> 4);
    r = (r << 3) | (r >> 2);
    dst_y[0] = RGBToY(r, g, b);
    src_rgb565 += 2;
    dst_y += 1;
  }
}

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void ARGB1555ToYRow_C(const uint8* src_argb1555, uint8* dst_y, int width) {
  for (int x = 0; x < width; ++x) {
    uint8 b = src_argb1555[0] & 0x1f;
    uint8 g = (src_argb1555[0] >> 5) | ((src_argb1555[1] & 0x03) << 3);
    uint8 r = (src_argb1555[1] & 0x7c) >> 2;
    b = (b << 3) | (b >> 2);
    g = (g << 3) | (g >> 2);
    r = (r << 3) | (r >> 2);
    dst_y[0] = RGBToY(r, g, b);
    src_argb1555 += 2;
    dst_y += 1;
  }
}

void ARGB4444ToYRow_C(const uint8* src_argb4444, uint8* dst_y, int width) {
  for (int x = 0; x < width; ++x) {
    uint8 b = src_argb4444[0] & 0x0f;
    uint8 g = src_argb4444[0] >> 4;
    uint8 r = src_argb4444[1] & 0x0f;
    b = (b << 4) | b;
    g = (g << 4) | g;
    r = (r << 4) | r;
    dst_y[0] = RGBToY(r, g, b);
    src_argb4444 += 2;
    dst_y += 1;
  }
}

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void RGB565ToUVRow_C(const uint8* src_rgb565, int src_stride_rgb565,
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                     uint8* dst_u, uint8* dst_v, int width) {
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  const uint8* next_rgb565 = src_rgb565 + src_stride_rgb565;
  for (int x = 0; x < width - 1; x += 2) {
    uint8 b0 = src_rgb565[0] & 0x1f;
    uint8 g0 = (src_rgb565[0] >> 5) | ((src_rgb565[1] & 0x07) << 3);
    uint8 r0 = src_rgb565[1] >> 3;
    uint8 b1 = src_rgb565[2] & 0x1f;
    uint8 g1 = (src_rgb565[2] >> 5) | ((src_rgb565[3] & 0x07) << 3);
    uint8 r1 = src_rgb565[3] >> 3;
    uint8 b2 = next_rgb565[0] & 0x1f;
    uint8 g2 = (next_rgb565[0] >> 5) | ((next_rgb565[1] & 0x07) << 3);
    uint8 r2 = next_rgb565[1] >> 3;
    uint8 b3 = next_rgb565[2] & 0x1f;
    uint8 g3 = (next_rgb565[2] >> 5) | ((next_rgb565[3] & 0x07) << 3);
    uint8 r3 = next_rgb565[3] >> 3;
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    uint8 b = (b0 + b1 + b2 + b3);  // 565 * 4 = 787.
    uint8 g = (g0 + g1 + g2 + g3);
    uint8 r = (r0 + r1 + r2 + r3);
    b = (b << 1) | (b >> 6);  // 787 -> 888.
    r = (r << 1) | (r >> 6);
    dst_u[0] = RGBToU(r, g, b);
    dst_v[0] = RGBToV(r, g, b);
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    src_rgb565 += 4;
    next_rgb565 += 4;
    dst_u += 1;
    dst_v += 1;
  }
  if (width & 1) {
    uint8 b0 = src_rgb565[0] & 0x1f;
    uint8 g0 = (src_rgb565[0] >> 5) | ((src_rgb565[1] & 0x07) << 3);
    uint8 r0 = src_rgb565[1] >> 3;
    uint8 b2 = next_rgb565[0] & 0x1f;
    uint8 g2 = (next_rgb565[0] >> 5) | ((next_rgb565[1] & 0x07) << 3);
    uint8 r2 = next_rgb565[1] >> 3;
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    uint8 b = (b0 + b2);  // 565 * 2 = 676.
    uint8 g = (g0 + g2);
    uint8 r = (r0 + r2);
    b = (b << 2) | (b >> 4);  // 676 -> 888
    g = (g << 1) | (g >> 6);
    r = (r << 2) | (r >> 4);
    dst_u[0] = RGBToU(r, g, b);
    dst_v[0] = RGBToV(r, g, b);
  }
}

void ARGB1555ToUVRow_C(const uint8* src_argb1555, int src_stride_argb1555,
                       uint8* dst_u, uint8* dst_v, int width) {
  const uint8* next_argb1555 = src_argb1555 + src_stride_argb1555;
  for (int x = 0; x < width - 1; x += 2) {
    uint8 b0 = src_argb1555[0] & 0x1f;
    uint8 g0 = (src_argb1555[0] >> 5) | ((src_argb1555[1] & 0x03) << 3);
    uint8 r0 = (src_argb1555[1] & 0x7c) >> 2;
    uint8 b1 = src_argb1555[2] & 0x1f;
    uint8 g1 = (src_argb1555[2] >> 5) | ((src_argb1555[3] & 0x03) << 3);
    uint8 r1 = (src_argb1555[3] & 0x7c) >> 2;
    uint8 b2 = next_argb1555[0] & 0x1f;
    uint8 g2 = (next_argb1555[0] >> 5) | ((next_argb1555[1] & 0x03) << 3);
    uint8 r2 = (next_argb1555[1] & 0x7c) >> 2;
    uint8 b3 = next_argb1555[2] & 0x1f;
    uint8 g3 = (next_argb1555[2] >> 5) | ((next_argb1555[3] & 0x03) << 3);
    uint8 r3 = (next_argb1555[3] & 0x7c) >> 2;
    uint8 b = (b0 + b1 + b2 + b3);  // 555 * 4 = 777.
    uint8 g = (g0 + g1 + g2 + g3);
    uint8 r = (r0 + r1 + r2 + r3);
    b = (b << 1) | (b >> 6);  // 777 -> 888.
    g = (g << 1) | (g >> 6);
    r = (r << 1) | (r >> 6);
    dst_u[0] = RGBToU(r, g, b);
    dst_v[0] = RGBToV(r, g, b);
    src_argb1555 += 4;
    next_argb1555 += 4;
    dst_u += 1;
    dst_v += 1;
  }
  if (width & 1) {
    uint8 b0 = src_argb1555[0] & 0x1f;
    uint8 g0 = (src_argb1555[0] >> 5) | ((src_argb1555[1] & 0x03) << 3);
    uint8 r0 = (src_argb1555[1] & 0x7c) >> 2;
    uint8 b2 = next_argb1555[0] & 0x1f;
    uint8 g2 = (next_argb1555[0] >> 5) | ((next_argb1555[1] & 0x03) << 3);
    uint8 r2 = next_argb1555[1] >> 3;
    uint8 b = (b0 + b2);  // 555 * 2 = 666.
    uint8 g = (g0 + g2);
    uint8 r = (r0 + r2);
    b = (b << 2) | (b >> 4);  // 666 -> 888.
    g = (g << 2) | (g >> 4);
    r = (r << 2) | (r >> 4);
    dst_u[0] = RGBToU(r, g, b);
    dst_v[0] = RGBToV(r, g, b);
  }
}

void ARGB4444ToUVRow_C(const uint8* src_argb4444, int src_stride_argb4444,
                       uint8* dst_u, uint8* dst_v, int width) {
  const uint8* next_argb4444 = src_argb4444 + src_stride_argb4444;
  for (int x = 0; x < width - 1; x += 2) {
    uint8 b0 = src_argb4444[0] & 0x0f;
    uint8 g0 = src_argb4444[0] >> 4;
    uint8 r0 = src_argb4444[1] & 0x0f;
    uint8 b1 = src_argb4444[2] & 0x0f;
    uint8 g1 = src_argb4444[2] >> 4;
    uint8 r1 = src_argb4444[3] & 0x0f;
    uint8 b2 = next_argb4444[0] & 0x0f;
    uint8 g2 = next_argb4444[0] >> 4;
    uint8 r2 = next_argb4444[1] & 0x0f;
    uint8 b3 = next_argb4444[2] & 0x0f;
    uint8 g3 = next_argb4444[2] >> 4;
    uint8 r3 = next_argb4444[3] & 0x0f;
    uint8 b = (b0 + b1 + b2 + b3);  // 444 * 4 = 666.
    uint8 g = (g0 + g1 + g2 + g3);
    uint8 r = (r0 + r1 + r2 + r3);
    b = (b << 2) | (b >> 4);  // 666 -> 888.
    g = (g << 2) | (g >> 4);
    r = (r << 2) | (r >> 4);
    dst_u[0] = RGBToU(r, g, b);
    dst_v[0] = RGBToV(r, g, b);
    src_argb4444 += 4;
    next_argb4444 += 4;
    dst_u += 1;
    dst_v += 1;
  }
  if (width & 1) {
    uint8 b0 = src_argb4444[0] & 0x0f;
    uint8 g0 = src_argb4444[0] >> 4;
    uint8 r0 = src_argb4444[1] & 0x0f;
    uint8 b2 = next_argb4444[0] & 0x0f;
    uint8 g2 = next_argb4444[0] >> 4;
    uint8 r2 = next_argb4444[1] & 0x0f;
    uint8 b = (b0 + b2);  // 444 * 2 = 555.
    uint8 g = (g0 + g2);
    uint8 r = (r0 + r2);
    b = (b << 3) | (b >> 2);  // 555 -> 888.
    g = (g << 3) | (g >> 2);
    r = (r << 3) | (r >> 2);
    dst_u[0] = RGBToU(r, g, b);
    dst_v[0] = RGBToV(r, g, b);
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  }
}

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void ARGBToUV444Row_C(const uint8* src_argb,
                      uint8* dst_u, uint8* dst_v, int width) {
  for (int x = 0; x < width; ++x) {
    uint8 ab = src_argb[0];
    uint8 ag = src_argb[1];
    uint8 ar = src_argb[2];
    dst_u[0] = RGBToU(ar, ag, ab);
    dst_v[0] = RGBToV(ar, ag, ab);
    src_argb += 4;
    dst_u += 1;
    dst_v += 1;
  }
}

void ARGBToUV422Row_C(const uint8* src_argb,
                      uint8* dst_u, uint8* dst_v, int width) {
  for (int x = 0; x < width - 1; x += 2) {
    uint8 ab = (src_argb[0] + src_argb[4]) >> 1;
    uint8 ag = (src_argb[1] + src_argb[5]) >> 1;
    uint8 ar = (src_argb[2] + src_argb[6]) >> 1;
    dst_u[0] = RGBToU(ar, ag, ab);
    dst_v[0] = RGBToV(ar, ag, ab);
    src_argb += 8;
    dst_u += 1;
    dst_v += 1;
  }
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  if (width & 1) {
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    uint8 ab = src_argb[0];
    uint8 ag = src_argb[1];
    uint8 ar = src_argb[2];
    dst_u[0] = RGBToU(ar, ag, ab);
    dst_v[0] = RGBToV(ar, ag, ab);
  }
}

void ARGBToUV411Row_C(const uint8* src_argb,
                      uint8* dst_u, uint8* dst_v, int width) {
  for (int x = 0; x < width - 3; x += 4) {
    uint8 ab = (src_argb[0] + src_argb[4] + src_argb[8] + src_argb[12]) >> 2;
    uint8 ag = (src_argb[1] + src_argb[5] + src_argb[9] + src_argb[13]) >> 2;
    uint8 ar = (src_argb[2] + src_argb[6] + src_argb[10] + src_argb[14]) >> 2;
    dst_u[0] = RGBToU(ar, ag, ab);
    dst_v[0] = RGBToV(ar, ag, ab);
    src_argb += 16;
    dst_u += 1;
    dst_v += 1;
  }
  if ((width & 3) == 3) {
    uint8 ab = (src_argb[0] + src_argb[4] + src_argb[8]) / 3;
    uint8 ag = (src_argb[1] + src_argb[5] + src_argb[9]) / 3;
    uint8 ar = (src_argb[2] + src_argb[6] + src_argb[10]) / 3;
    dst_u[0] = RGBToU(ar, ag, ab);
    dst_v[0] = RGBToV(ar, ag, ab);
  } else if ((width & 3) == 2) {
    uint8 ab = (src_argb[0] + src_argb[4]) >> 1;
    uint8 ag = (src_argb[1] + src_argb[5]) >> 1;
    uint8 ar = (src_argb[2] + src_argb[6]) >> 1;
    dst_u[0] = RGBToU(ar, ag, ab);
    dst_v[0] = RGBToV(ar, ag, ab);
  } else if ((width & 3) == 1) {
    uint8 ab = src_argb[0];
    uint8 ag = src_argb[1];
    uint8 ar = src_argb[2];
    dst_u[0] = RGBToU(ar, ag, ab);
    dst_v[0] = RGBToV(ar, ag, ab);
  }
}
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void ARGBGrayRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
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  for (int x = 0; x < width; ++x) {
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    uint8 y = RGBToYJ(src_argb[2], src_argb[1], src_argb[0]);
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    dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
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    dst_argb[3] = src_argb[3];
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    dst_argb += 4;
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    src_argb += 4;
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  }
}

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// Convert a row of image to Sepia tone.
void ARGBSepiaRow_C(uint8* dst_argb, int width) {
  for (int x = 0; x < width; ++x) {
    int b = dst_argb[0];
    int g = dst_argb[1];
    int r = dst_argb[2];
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    int sb = (b * 17 + g * 68 + r * 35) >> 7;
    int sg = (b * 22 + g * 88 + r * 45) >> 7;
    int sr = (b * 24 + g * 98 + r * 50) >> 7;
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    // b does not over flow. a is preserved from original.
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    dst_argb[0] = sb;
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    dst_argb[1] = clamp255(sg);
    dst_argb[2] = clamp255(sr);
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    dst_argb += 4;
  }
}

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// Apply color matrix to a row of image. Matrix is signed.
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// TODO(fbarchard): Consider adding rounding (+32).
void ARGBColorMatrixRow_C(const uint8* src_argb, uint8* dst_argb,
                          const int8* matrix_argb, int width) {
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  for (int x = 0; x < width; ++x) {
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    int b = src_argb[0];
    int g = src_argb[1];
    int r = src_argb[2];
    int a = src_argb[3];
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    int sb = (b * matrix_argb[0] + g * matrix_argb[1] +
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              r * matrix_argb[2] + a * matrix_argb[3]) >> 6;
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    int sg = (b * matrix_argb[4] + g * matrix_argb[5] +
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              r * matrix_argb[6] + a * matrix_argb[7]) >> 6;
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    int sr = (b * matrix_argb[8] + g * matrix_argb[9] +
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              r * matrix_argb[10] + a * matrix_argb[11]) >> 6;
    int sa = (b * matrix_argb[12] + g * matrix_argb[13] +
              r * matrix_argb[14] + a * matrix_argb[15]) >> 6;
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    dst_argb[0] = Clamp(sb);
    dst_argb[1] = Clamp(sg);
    dst_argb[2] = Clamp(sr);
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    dst_argb[3] = Clamp(sa);
    src_argb += 4;
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    dst_argb += 4;
  }
}

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// Apply color table to a row of image.
void ARGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
  for (int x = 0; x < width; ++x) {
    int b = dst_argb[0];
    int g = dst_argb[1];
    int r = dst_argb[2];
    int a = dst_argb[3];
    dst_argb[0] = table_argb[b * 4 + 0];
    dst_argb[1] = table_argb[g * 4 + 1];
    dst_argb[2] = table_argb[r * 4 + 2];
    dst_argb[3] = table_argb[a * 4 + 3];
    dst_argb += 4;
  }
}

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// Apply color table to a row of image.
void RGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
  for (int x = 0; x < width; ++x) {
    int b = dst_argb[0];
    int g = dst_argb[1];
    int r = dst_argb[2];
    dst_argb[0] = table_argb[b * 4 + 0];
    dst_argb[1] = table_argb[g * 4 + 1];
    dst_argb[2] = table_argb[r * 4 + 2];
    dst_argb += 4;
  }
}

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void ARGBQuantizeRow_C(uint8* dst_argb, int scale, int interval_size,
                       int interval_offset, int width) {
  for (int x = 0; x < width; ++x) {
    int b = dst_argb[0];
    int g = dst_argb[1];
    int r = dst_argb[2];
    dst_argb[0] = (b * scale >> 16) * interval_size + interval_offset;
    dst_argb[1] = (g * scale >> 16) * interval_size + interval_offset;
    dst_argb[2] = (r * scale >> 16) * interval_size + interval_offset;
    dst_argb += 4;
  }
}

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#define REPEAT8(v) (v) | ((v) << 8)
#define SHADE(f, v) v * f >> 24

void ARGBShadeRow_C(const uint8* src_argb, uint8* dst_argb, int width,
                    uint32 value) {
  const uint32 b_scale = REPEAT8(value & 0xff);
  const uint32 g_scale = REPEAT8((value >> 8) & 0xff);
  const uint32 r_scale = REPEAT8((value >> 16) & 0xff);
  const uint32 a_scale = REPEAT8(value >> 24);

  for (int i = 0; i < width; ++i) {
    const uint32 b = REPEAT8(src_argb[0]);
    const uint32 g = REPEAT8(src_argb[1]);
    const uint32 r = REPEAT8(src_argb[2]);
    const uint32 a = REPEAT8(src_argb[3]);
    dst_argb[0] = SHADE(b, b_scale);
    dst_argb[1] = SHADE(g, g_scale);
    dst_argb[2] = SHADE(r, r_scale);
    dst_argb[3] = SHADE(a, a_scale);
    src_argb += 4;
    dst_argb += 4;
  }
}
#undef REPEAT8
#undef SHADE

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#define REPEAT8(v) (v) | ((v) << 8)
#define SHADE(f, v) v * f >> 16

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void ARGBMultiplyRow_C(const uint8* src_argb0, const uint8* src_argb1,
                       uint8* dst_argb, int width) {
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  for (int i = 0; i < width; ++i) {
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    const uint32 b = REPEAT8(src_argb0[0]);
    const uint32 g = REPEAT8(src_argb0[1]);
    const uint32 r = REPEAT8(src_argb0[2]);
    const uint32 a = REPEAT8(src_argb0[3]);
    const uint32 b_scale = src_argb1[0];
    const uint32 g_scale = src_argb1[1];
    const uint32 r_scale = src_argb1[2];
    const uint32 a_scale = src_argb1[3];
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    dst_argb[0] = SHADE(b, b_scale);
    dst_argb[1] = SHADE(g, g_scale);
    dst_argb[2] = SHADE(r, r_scale);
    dst_argb[3] = SHADE(a, a_scale);
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    src_argb0 += 4;
    src_argb1 += 4;
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    dst_argb += 4;
  }
}
#undef REPEAT8
#undef SHADE

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#define SHADE(f, v) clamp255(v + f)
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void ARGBAddRow_C(const uint8* src_argb0, const uint8* src_argb1,
                  uint8* dst_argb, int width) {
  for (int i = 0; i < width; ++i) {
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    const int b = src_argb0[0];
    const int g = src_argb0[1];
    const int r = src_argb0[2];
    const int a = src_argb0[3];
    const int b_add = src_argb1[0];
    const int g_add = src_argb1[1];
    const int r_add = src_argb1[2];
    const int a_add = src_argb1[3];
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    dst_argb[0] = SHADE(b, b_add);
    dst_argb[1] = SHADE(g, g_add);
    dst_argb[2] = SHADE(r, r_add);
    dst_argb[3] = SHADE(a, a_add);
    src_argb0 += 4;
    src_argb1 += 4;
    dst_argb += 4;
  }
}
#undef SHADE

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#define SHADE(f, v) clamp0(f - v)
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void ARGBSubtractRow_C(const uint8* src_argb0, const uint8* src_argb1,
                       uint8* dst_argb, int width) {
  for (int i = 0; i < width; ++i) {
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    const int b = src_argb0[0];
    const int g = src_argb0[1];
    const int r = src_argb0[2];
    const int a = src_argb0[3];
    const int b_sub = src_argb1[0];
    const int g_sub = src_argb1[1];
    const int r_sub = src_argb1[2];
    const int a_sub = src_argb1[3];
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    dst_argb[0] = SHADE(b, b_sub);
    dst_argb[1] = SHADE(g, g_sub);
    dst_argb[2] = SHADE(r, r_sub);
    dst_argb[3] = SHADE(a, a_sub);
    src_argb0 += 4;
    src_argb1 += 4;
    dst_argb += 4;
  }
}
#undef SHADE

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// Sobel functions which mimics SSSE3.
void SobelXRow_C(const uint8* src_y0, const uint8* src_y1, const uint8* src_y2,
                 uint8* dst_sobelx, int width) {
  for (int i = 0; i < width; ++i) {
    int a = src_y0[i];
    int b = src_y1[i];
    int c = src_y2[i];
    int a_sub = src_y0[i + 2];
    int b_sub = src_y1[i + 2];
    int c_sub = src_y2[i + 2];
    int a_diff = a - a_sub;
    int b_diff = b - b_sub;
    int c_diff = c - c_sub;
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    int sobel = Abs(a_diff + b_diff * 2 + c_diff);
    dst_sobelx[i] = static_cast<uint8>(clamp255(sobel));
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  }
}

void SobelYRow_C(const uint8* src_y0, const uint8* src_y1,
                 uint8* dst_sobely, int width) {
  for (int i = 0; i < width; ++i) {
    int a = src_y0[i + 0];
    int b = src_y0[i + 1];
    int c = src_y0[i + 2];
    int a_sub = src_y1[i + 0];
    int b_sub = src_y1[i + 1];
    int c_sub = src_y1[i + 2];
    int a_diff = a - a_sub;
    int b_diff = b - b_sub;
    int c_diff = c - c_sub;
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    int sobel = Abs(a_diff + b_diff * 2 + c_diff);
    dst_sobely[i] = static_cast<uint8>(clamp255(sobel));
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  }
}

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void SobelRow_C(const uint8* src_sobelx, const uint8* src_sobely,
                uint8* dst_argb, int width) {
  for (int i = 0; i < width; ++i) {
    int r = src_sobelx[i];
    int b = src_sobely[i];
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    int s = clamp255(r + b);
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    dst_argb[0] = static_cast<uint8>(s);
    dst_argb[1] = static_cast<uint8>(s);
    dst_argb[2] = static_cast<uint8>(s);
    dst_argb[3] = static_cast<uint8>(255u);
    dst_argb += 4;
  }
}

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void SobelToPlaneRow_C(const uint8* src_sobelx, const uint8* src_sobely,
                       uint8* dst_y, int width) {
  for (int i = 0; i < width; ++i) {
    int r = src_sobelx[i];
    int b = src_sobely[i];
    int s = clamp255(r + b);
    dst_y[i] = static_cast<uint8>(s);
  }
}

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void SobelXYRow_C(const uint8* src_sobelx, const uint8* src_sobely,
                  uint8* dst_argb, int width) {
  for (int i = 0; i < width; ++i) {
    int r = src_sobelx[i];
    int b = src_sobely[i];
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    int g = clamp255(r + b);
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    dst_argb[0] = static_cast<uint8>(b);
    dst_argb[1] = static_cast<uint8>(g);
    dst_argb[2] = static_cast<uint8>(r);
    dst_argb[3] = static_cast<uint8>(255u);
    dst_argb += 4;
  }
}

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void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) {
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  // Copy a Y to RGB.
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  for (int x = 0; x < width; ++x) {
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    uint8 y = src_y[0];
    dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
    dst_argb[3] = 255u;
    dst_argb += 4;
    ++src_y;
  }
}

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// C reference code that mimics the YUV assembly.
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#define YG 74 /* static_cast<int8>(1.164 * 64 + 0.5) */

#define UB 127 /* min(63,static_cast<int8>(2.018 * 64)) */
#define UG -25 /* static_cast<int8>(-0.391 * 64 - 0.5) */
#define UR 0

#define VB 0
#define VG -52 /* static_cast<int8>(-0.813 * 64 - 0.5) */
#define VR 102 /* static_cast<int8>(1.596 * 64 + 0.5) */

// Bias
#define BB UB * 128 + VB * 128
#define BG UG * 128 + VG * 128
#define BR UR * 128 + VR * 128

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static __inline void YuvPixel(uint8 y, uint8 u, uint8 v,
                              uint8* b, uint8* g, uint8* r) {
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  int32 y1 = (static_cast<int32>(y) - 16) * YG;
927 928 929
  *b = Clamp(static_cast<int32>((u * UB + v * VB) - (BB) + y1) >> 6);
  *g = Clamp(static_cast<int32>((u * UG + v * VG) - (BG) + y1) >> 6);
  *r = Clamp(static_cast<int32>((u * UR + v * VR) - (BR) + y1) >> 6);
930 931
}

932 933
#if !defined(LIBYUV_DISABLE_NEON) && \
    (defined(__ARM_NEON__) || defined(LIBYUV_NEON))
934 935
// C mimic assembly.
// TODO(fbarchard): Remove subsampling from Neon.
936 937 938
void I444ToARGBRow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
939 940 941
                     uint8* rgb_buf,
                     int width) {
  for (int x = 0; x < width - 1; x += 2) {
942 943
    uint8 u = (src_u[0] + src_u[1] + 1) >> 1;
    uint8 v = (src_v[0] + src_v[1] + 1) >> 1;
944
    YuvPixel(src_y[0], u, v, rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
945
    rgb_buf[3] = 255;
946
    YuvPixel(src_y[1], u, v, rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
947
    rgb_buf[7] = 255;
948 949 950
    src_y += 2;
    src_u += 2;
    src_v += 2;
951 952 953
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
954 955
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
956 957 958
  }
}
#else
959 960 961
void I444ToARGBRow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
962 963 964
                     uint8* rgb_buf,
                     int width) {
  for (int x = 0; x < width; ++x) {
965 966
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
967
    rgb_buf[3] = 255;
968 969 970
    src_y += 1;
    src_u += 1;
    src_v += 1;
971 972 973
    rgb_buf += 4;  // Advance 1 pixel.
  }
}
974
#endif
975
// Also used for 420
976 977 978
void I422ToARGBRow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
979 980
                     uint8* rgb_buf,
                     int width) {
981
  for (int x = 0; x < width - 1; x += 2) {
982 983
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
984
    rgb_buf[3] = 255;
985 986
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
987
    rgb_buf[7] = 255;
988 989 990
    src_y += 2;
    src_u += 1;
    src_v += 1;
991 992 993
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
994 995
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
996
    rgb_buf[3] = 255;
997 998 999
  }
}

1000 1001 1002
void I422ToRGB24Row_C(const uint8* src_y,
                      const uint8* src_u,
                      const uint8* src_v,
1003 1004 1005
                      uint8* rgb_buf,
                      int width) {
  for (int x = 0; x < width - 1; x += 2) {
1006 1007 1008 1009
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 3, rgb_buf + 4, rgb_buf + 5);
1010 1011 1012
    src_y += 2;
    src_u += 1;
    src_v += 1;
1013 1014 1015
    rgb_buf += 6;  // Advance 2 pixels.
  }
  if (width & 1) {
1016 1017
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
1018 1019 1020
  }
}

1021 1022 1023
void I422ToRAWRow_C(const uint8* src_y,
                    const uint8* src_u,
                    const uint8* src_v,
1024 1025 1026
                    uint8* rgb_buf,
                    int width) {
  for (int x = 0; x < width - 1; x += 2) {
1027 1028 1029 1030
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 2, rgb_buf + 1, rgb_buf + 0);
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 5, rgb_buf + 4, rgb_buf + 3);
1031 1032 1033
    src_y += 2;
    src_u += 1;
    src_v += 1;
1034 1035 1036
    rgb_buf += 6;  // Advance 2 pixels.
  }
  if (width & 1) {
1037 1038
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 2, rgb_buf + 1, rgb_buf + 0);
1039 1040 1041
  }
}

1042 1043 1044
void I422ToARGB4444Row_C(const uint8* src_y,
                         const uint8* src_u,
                         const uint8* src_v,
1045 1046 1047 1048 1049 1050 1051 1052 1053
                         uint8* dst_argb4444,
                         int width) {
  uint8 b0;
  uint8 g0;
  uint8 r0;
  uint8 b1;
  uint8 g1;
  uint8 r1;
  for (int x = 0; x < width - 1; x += 2) {
1054 1055
    YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
    YuvPixel(src_y[1], src_u[0], src_v[0], &b1, &g1, &r1);
1056 1057 1058 1059 1060 1061 1062 1063
    b0 = b0 >> 4;
    g0 = g0 >> 4;
    r0 = r0 >> 4;
    b1 = b1 >> 4;
    g1 = g1 >> 4;
    r1 = r1 >> 4;
    *reinterpret_cast<uint32*>(dst_argb4444) = b0 | (g0 << 4) | (r0 << 8) |
        (b1 << 16) | (g1 << 20) | (r1 << 24) | 0xf000f000;
1064 1065 1066
    src_y += 2;
    src_u += 1;
    src_v += 1;
1067 1068 1069
    dst_argb4444 += 4;  // Advance 2 pixels.
  }
  if (width & 1) {
1070
    YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
1071 1072 1073 1074 1075 1076 1077 1078
    b0 = b0 >> 4;
    g0 = g0 >> 4;
    r0 = r0 >> 4;
    *reinterpret_cast<uint16*>(dst_argb4444) = b0 | (g0 << 4) | (r0 << 8) |
        0xf000;
  }
}

1079 1080 1081
void I422ToARGB1555Row_C(const uint8* src_y,
                         const uint8* src_u,
                         const uint8* src_v,
1082 1083 1084 1085 1086 1087 1088 1089 1090
                         uint8* dst_argb1555,
                         int width) {
  uint8 b0;
  uint8 g0;
  uint8 r0;
  uint8 b1;
  uint8 g1;
  uint8 r1;
  for (int x = 0; x < width - 1; x += 2) {
1091 1092
    YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
    YuvPixel(src_y[1], src_u[0], src_v[0], &b1, &g1, &r1);
1093 1094 1095 1096 1097 1098 1099 1100
    b0 = b0 >> 3;
    g0 = g0 >> 3;
    r0 = r0 >> 3;
    b1 = b1 >> 3;
    g1 = g1 >> 3;
    r1 = r1 >> 3;
    *reinterpret_cast<uint32*>(dst_argb1555) = b0 | (g0 << 5) | (r0 << 10) |
        (b1 << 16) | (g1 << 21) | (r1 << 26) | 0x80008000;
1101 1102 1103
    src_y += 2;
    src_u += 1;
    src_v += 1;
1104 1105 1106
    dst_argb1555 += 4;  // Advance 2 pixels.
  }
  if (width & 1) {
1107
    YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
1108 1109 1110 1111 1112 1113 1114 1115
    b0 = b0 >> 3;
    g0 = g0 >> 3;
    r0 = r0 >> 3;
    *reinterpret_cast<uint16*>(dst_argb1555) = b0 | (g0 << 5) | (r0 << 10) |
        0x8000;
  }
}

1116
void I422ToRGB565Row_C(const uint8* src_y,
1117 1118 1119 1120
                       const uint8* src_u,
                       const uint8* src_v,
                       uint8* dst_rgb565,
                       int width) {
1121 1122 1123 1124 1125 1126 1127
  uint8 b0;
  uint8 g0;
  uint8 r0;
  uint8 b1;
  uint8 g1;
  uint8 r1;
  for (int x = 0; x < width - 1; x += 2) {
1128 1129
    YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
    YuvPixel(src_y[1], src_u[0], src_v[0], &b1, &g1, &r1);
1130 1131 1132 1133 1134 1135 1136 1137
    b0 = b0 >> 3;
    g0 = g0 >> 2;
    r0 = r0 >> 3;
    b1 = b1 >> 3;
    g1 = g1 >> 2;
    r1 = r1 >> 3;
    *reinterpret_cast<uint32*>(dst_rgb565) = b0 | (g0 << 5) | (r0 << 11) |
        (b1 << 16) | (g1 << 21) | (r1 << 27);
1138 1139 1140
    src_y += 2;
    src_u += 1;
    src_v += 1;
1141 1142 1143
    dst_rgb565 += 4;  // Advance 2 pixels.
  }
  if (width & 1) {
1144
    YuvPixel(src_y[0], src_u[0], src_v[0], &b0, &g0, &r0);
1145 1146 1147 1148
    b0 = b0 >> 3;
    g0 = g0 >> 2;
    r0 = r0 >> 3;
    *reinterpret_cast<uint16*>(dst_rgb565) = b0 | (g0 << 5) | (r0 << 11);
1149 1150 1151
  }
}

1152 1153 1154
void I411ToARGBRow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
1155 1156
                     uint8* rgb_buf,
                     int width) {
1157
  for (int x = 0; x < width - 3; x += 4) {
1158
    YuvPixel(src_y[0], src_u[0], src_v[0],
1159
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
1160 1161 1162 1163 1164 1165 1166 1167 1168 1169
    rgb_buf[3] = 255;
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
    rgb_buf[7] = 255;
    YuvPixel(src_y[2], src_u[0], src_v[0],
             rgb_buf + 8, rgb_buf + 9, rgb_buf + 10);
    rgb_buf[11] = 255;
    YuvPixel(src_y[3], src_u[0], src_v[0],
             rgb_buf + 12, rgb_buf + 13, rgb_buf + 14);
    rgb_buf[15] = 255;
1170 1171 1172
    src_y += 4;
    src_u += 1;
    src_v += 1;
1173 1174 1175
    rgb_buf += 16;  // Advance 4 pixels.
  }
  if (width & 2) {
1176 1177 1178 1179 1180 1181
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
    rgb_buf[7] = 255;
1182
    src_y += 2;
1183 1184 1185
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1186 1187 1188
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
1189 1190 1191
  }
}

1192 1193
void NV12ToARGBRow_C(const uint8* src_y,
                     const uint8* usrc_v,
1194 1195
                     uint8* rgb_buf,
                     int width) {
1196
  for (int x = 0; x < width - 1; x += 2) {
1197 1198 1199 1200 1201 1202
    YuvPixel(src_y[0], usrc_v[0], usrc_v[1],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
    YuvPixel(src_y[1], usrc_v[0], usrc_v[1],
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
    rgb_buf[7] = 255;
1203 1204
    src_y += 2;
    usrc_v += 2;
1205 1206 1207
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1208 1209 1210
    YuvPixel(src_y[0], usrc_v[0], usrc_v[1],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
1211 1212 1213
  }
}

1214 1215
void NV21ToARGBRow_C(const uint8* src_y,
                     const uint8* src_vu,
1216 1217 1218
                     uint8* rgb_buf,
                     int width) {
  for (int x = 0; x < width - 1; x += 2) {
1219 1220 1221 1222 1223 1224 1225 1226
    YuvPixel(src_y[0], src_vu[1], src_vu[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;

    YuvPixel(src_y[1], src_vu[1], src_vu[0],
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
    rgb_buf[7] = 255;

1227 1228
    src_y += 2;
    src_vu += 2;
1229 1230 1231
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1232 1233 1234
    YuvPixel(src_y[0], src_vu[1], src_vu[0],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
1235 1236 1237
  }
}

1238 1239
void NV12ToRGB565Row_C(const uint8* src_y,
                       const uint8* usrc_v,
1240 1241 1242 1243 1244 1245 1246 1247 1248
                       uint8* dst_rgb565,
                       int width) {
  uint8 b0;
  uint8 g0;
  uint8 r0;
  uint8 b1;
  uint8 g1;
  uint8 r1;
  for (int x = 0; x < width - 1; x += 2) {
1249 1250
    YuvPixel(src_y[0], usrc_v[0], usrc_v[1], &b0, &g0, &r0);
    YuvPixel(src_y[1], usrc_v[0], usrc_v[1], &b1, &g1, &r1);
1251 1252 1253 1254 1255 1256 1257 1258
    b0 = b0 >> 3;
    g0 = g0 >> 2;
    r0 = r0 >> 3;
    b1 = b1 >> 3;
    g1 = g1 >> 2;
    r1 = r1 >> 3;
    *reinterpret_cast<uint32*>(dst_rgb565) = b0 | (g0 << 5) | (r0 << 11) |
        (b1 << 16) | (g1 << 21) | (r1 << 27);
1259 1260
    src_y += 2;
    usrc_v += 2;
1261 1262 1263
    dst_rgb565 += 4;  // Advance 2 pixels.
  }
  if (width & 1) {
1264
    YuvPixel(src_y[0], usrc_v[0], usrc_v[1], &b0, &g0, &r0);
1265 1266 1267 1268 1269 1270 1271
    b0 = b0 >> 3;
    g0 = g0 >> 2;
    r0 = r0 >> 3;
    *reinterpret_cast<uint16*>(dst_rgb565) = b0 | (g0 << 5) | (r0 << 11);
  }
}

1272 1273
void NV21ToRGB565Row_C(const uint8* src_y,
                       const uint8* vsrc_u,
1274 1275 1276 1277 1278 1279 1280 1281 1282
                       uint8* dst_rgb565,
                       int width) {
  uint8 b0;
  uint8 g0;
  uint8 r0;
  uint8 b1;
  uint8 g1;
  uint8 r1;
  for (int x = 0; x < width - 1; x += 2) {
1283 1284
    YuvPixel(src_y[0], vsrc_u[1], vsrc_u[0], &b0, &g0, &r0);
    YuvPixel(src_y[1], vsrc_u[1], vsrc_u[0], &b1, &g1, &r1);
1285 1286 1287 1288 1289 1290 1291 1292
    b0 = b0 >> 3;
    g0 = g0 >> 2;
    r0 = r0 >> 3;
    b1 = b1 >> 3;
    g1 = g1 >> 2;
    r1 = r1 >> 3;
    *reinterpret_cast<uint32*>(dst_rgb565) = b0 | (g0 << 5) | (r0 << 11) |
        (b1 << 16) | (g1 << 21) | (r1 << 27);
1293 1294
    src_y += 2;
    vsrc_u += 2;
1295 1296 1297
    dst_rgb565 += 4;  // Advance 2 pixels.
  }
  if (width & 1) {
1298
    YuvPixel(src_y[0], vsrc_u[1], vsrc_u[0], &b0, &g0, &r0);
1299 1300 1301 1302 1303 1304 1305
    b0 = b0 >> 3;
    g0 = g0 >> 2;
    r0 = r0 >> 3;
    *reinterpret_cast<uint16*>(dst_rgb565) = b0 | (g0 << 5) | (r0 << 11);
  }
}

1306
void YUY2ToARGBRow_C(const uint8* src_yuy2,
1307 1308 1309
                     uint8* rgb_buf,
                     int width) {
  for (int x = 0; x < width - 1; x += 2) {
1310 1311 1312 1313 1314 1315
    YuvPixel(src_yuy2[0], src_yuy2[1], src_yuy2[3],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
    YuvPixel(src_yuy2[2], src_yuy2[1], src_yuy2[3],
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
    rgb_buf[7] = 255;
1316
    src_yuy2 += 4;
1317 1318 1319
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1320 1321 1322
    YuvPixel(src_yuy2[0], src_yuy2[1], src_yuy2[3],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
1323 1324 1325
  }
}

1326
void UYVYToARGBRow_C(const uint8* src_uyvy,
1327 1328 1329
                     uint8* rgb_buf,
                     int width) {
  for (int x = 0; x < width - 1; x += 2) {
1330 1331 1332 1333 1334 1335
    YuvPixel(src_uyvy[1], src_uyvy[0], src_uyvy[2],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
    YuvPixel(src_uyvy[3], src_uyvy[0], src_uyvy[2],
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
    rgb_buf[7] = 255;
1336
    src_uyvy += 4;
1337 1338 1339
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1340 1341 1342
    YuvPixel(src_uyvy[1], src_uyvy[0], src_uyvy[2],
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
1343 1344 1345
  }
}

1346 1347 1348
void I422ToBGRARow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
1349 1350
                     uint8* rgb_buf,
                     int width) {
1351
  for (int x = 0; x < width - 1; x += 2) {
1352 1353 1354 1355 1356 1357
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 3, rgb_buf + 2, rgb_buf + 1);
    rgb_buf[0] = 255;
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 7, rgb_buf + 6, rgb_buf + 5);
    rgb_buf[4] = 255;
1358 1359 1360
    src_y += 2;
    src_u += 1;
    src_v += 1;
1361 1362 1363
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1364 1365 1366
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 3, rgb_buf + 2, rgb_buf + 1);
    rgb_buf[0] = 255;
1367 1368 1369
  }
}

1370 1371 1372
void I422ToABGRRow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
1373 1374
                     uint8* rgb_buf,
                     int width) {
1375
  for (int x = 0; x < width - 1; x += 2) {
1376 1377 1378 1379 1380 1381
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 2, rgb_buf + 1, rgb_buf + 0);
    rgb_buf[3] = 255;
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 6, rgb_buf + 5, rgb_buf + 4);
    rgb_buf[7] = 255;
1382 1383 1384
    src_y += 2;
    src_u += 1;
    src_v += 1;
1385 1386 1387
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1388 1389 1390
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 2, rgb_buf + 1, rgb_buf + 0);
    rgb_buf[3] = 255;
1391 1392 1393
  }
}

1394 1395 1396
void I422ToRGBARow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
1397 1398 1399
                     uint8* rgb_buf,
                     int width) {
  for (int x = 0; x < width - 1; x += 2) {
1400 1401 1402 1403 1404 1405
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 1, rgb_buf + 2, rgb_buf + 3);
    rgb_buf[0] = 255;
    YuvPixel(src_y[1], src_u[0], src_v[0],
             rgb_buf + 5, rgb_buf + 6, rgb_buf + 7);
    rgb_buf[4] = 255;
1406 1407 1408
    src_y += 2;
    src_u += 1;
    src_v += 1;
1409 1410 1411
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
1412 1413 1414
    YuvPixel(src_y[0], src_u[0], src_v[0],
             rgb_buf + 1, rgb_buf + 2, rgb_buf + 3);
    rgb_buf[0] = 255;
1415 1416 1417
  }
}

1418
void YToARGBRow_C(const uint8* src_y, uint8* rgb_buf, int width) {
1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432
  for (int x = 0; x < width - 1; x += 2) {
    YuvPixel(src_y[0], 128, 128,
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
    YuvPixel(src_y[1], 128, 128,
             rgb_buf + 4, rgb_buf + 5, rgb_buf + 6);
    rgb_buf[7] = 255;
    src_y += 2;
    rgb_buf += 8;  // Advance 2 pixels.
  }
  if (width & 1) {
    YuvPixel(src_y[0], 128, 128,
             rgb_buf + 0, rgb_buf + 1, rgb_buf + 2);
    rgb_buf[3] = 255;
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  }
}

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void MirrorRow_C(const uint8* src, uint8* dst, int width) {
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  src += width - 1;
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  for (int x = 0; x < width - 1; x += 2) {
    dst[x] = src[0];
    dst[x + 1] = src[-1];
    src -= 2;
  }
  if (width & 1) {
    dst[width - 1] = src[0];
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  }
}

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void MirrorUVRow_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
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  src_uv += (width - 1) << 1;
  for (int x = 0; x < width - 1; x += 2) {
    dst_u[x] = src_uv[0];
    dst_u[x + 1] = src_uv[-2];
    dst_v[x] = src_uv[1];
    dst_v[x + 1] = src_uv[-2 + 1];
    src_uv -= 4;
  }
  if (width & 1) {
    dst_u[width - 1] = src_uv[0];
    dst_v[width - 1] = src_uv[1];
  }
}

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void ARGBMirrorRow_C(const uint8* src, uint8* dst, int width) {
  const uint32* src32 = reinterpret_cast<const uint32*>(src);
  uint32* dst32 = reinterpret_cast<uint32*>(dst);
  src32 += width - 1;
  for (int x = 0; x < width - 1; x += 2) {
    dst32[x] = src32[0];
    dst32[x + 1] = src32[-1];
    src32 -= 2;
  }
  if (width & 1) {
    dst32[width - 1] = src32[0];
  }
}

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void SplitUVRow_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) {
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  for (int x = 0; x < width - 1; x += 2) {
    dst_u[x] = src_uv[0];
    dst_u[x + 1] = src_uv[2];
    dst_v[x] = src_uv[1];
    dst_v[x + 1] = src_uv[3];
    src_uv += 4;
  }
  if (width & 1) {
    dst_u[width - 1] = src_uv[0];
    dst_v[width - 1] = src_uv[1];
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  }
}

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void MergeUVRow_C(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
                  int width) {
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  for (int x = 0; x < width - 1; x += 2) {
    dst_uv[0] = src_u[x];
    dst_uv[1] = src_v[x];
    dst_uv[2] = src_u[x + 1];
    dst_uv[3] = src_v[x + 1];
    dst_uv += 4;
  }
  if (width & 1) {
    dst_uv[0] = src_u[width - 1];
    dst_uv[1] = src_v[width - 1];
  }
}

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void CopyRow_C(const uint8* src, uint8* dst, int count) {
  memcpy(dst, src, count);
}

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void SetRow_C(uint8* dst, uint32 v8, int count) {
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#ifdef _MSC_VER
  // VC will generate rep stosb.
  for (int x = 0; x < count; ++x) {
    dst[x] = v8;
  }
#else
  memset(dst, v8, count);
#endif
}

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void ARGBSetRows_C(uint8* dst, uint32 v32, int width,
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                 int dst_stride, int height) {
  for (int y = 0; y < height; ++y) {
    uint32* d = reinterpret_cast<uint32*>(dst);
    for (int x = 0; x < width; ++x) {
      d[x] = v32;
    }
    dst += dst_stride;
  }
}

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// Filter 2 rows of YUY2 UV's (422) into U and V (420).
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void YUY2ToUVRow_C(const uint8* src_yuy2, int src_stride_yuy2,
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                   uint8* dst_u, uint8* dst_v, int width) {
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  // Output a row of UV values, filtering 2 rows of YUY2.
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  for (int x = 0; x < width; x += 2) {
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    dst_u[0] = (src_yuy2[1] + src_yuy2[src_stride_yuy2 + 1] + 1) >> 1;
    dst_v[0] = (src_yuy2[3] + src_yuy2[src_stride_yuy2 + 3] + 1) >> 1;
    src_yuy2 += 4;
    dst_u += 1;
    dst_v += 1;
  }
}

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// Copy row of YUY2 UV's (422) into U and V (422).
void YUY2ToUV422Row_C(const uint8* src_yuy2,
                      uint8* dst_u, uint8* dst_v, int width) {
  // Output a row of UV values.
  for (int x = 0; x < width; x += 2) {
    dst_u[0] = src_yuy2[1];
    dst_v[0] = src_yuy2[3];
    src_yuy2 += 4;
    dst_u += 1;
    dst_v += 1;
  }
}

// Copy row of YUY2 Y's (422) into Y (420/422).
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void YUY2ToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) {
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  // Output a row of Y values.
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  for (int x = 0; x < width - 1; x += 2) {
    dst_y[x] = src_yuy2[0];
    dst_y[x + 1] = src_yuy2[2];
    src_yuy2 += 4;
  }
  if (width & 1) {
    dst_y[width - 1] = src_yuy2[0];
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  }
}

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// Filter 2 rows of UYVY UV's (422) into U and V (420).
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void UYVYToUVRow_C(const uint8* src_uyvy, int src_stride_uyvy,
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                   uint8* dst_u, uint8* dst_v, int width) {
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  // Output a row of UV values.
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  for (int x = 0; x < width; x += 2) {
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    dst_u[0] = (src_uyvy[0] + src_uyvy[src_stride_uyvy + 0] + 1) >> 1;
    dst_v[0] = (src_uyvy[2] + src_uyvy[src_stride_uyvy + 2] + 1) >> 1;
    src_uyvy += 4;
    dst_u += 1;
    dst_v += 1;
  }
}

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// Copy row of UYVY UV's (422) into U and V (422).
void UYVYToUV422Row_C(const uint8* src_uyvy,
                      uint8* dst_u, uint8* dst_v, int width) {
  // Output a row of UV values.
  for (int x = 0; x < width; x += 2) {
    dst_u[0] = src_uyvy[0];
    dst_v[0] = src_uyvy[2];
    src_uyvy += 4;
    dst_u += 1;
    dst_v += 1;
  }
}

// Copy row of UYVY Y's (422) into Y (420/422).
void UYVYToYRow_C(const uint8* src_uyvy, uint8* dst_y, int width) {
  // Output a row of Y values.
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  for (int x = 0; x < width - 1; x += 2) {
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    dst_y[x] = src_uyvy[1];
    dst_y[x + 1] = src_uyvy[3];
    src_uyvy += 4;
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  }
  if (width & 1) {
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    dst_y[width - 1] = src_uyvy[1];
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  }
}

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#define BLEND(f, b, a) (((256 - a) * b) >> 8) + f
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// Blend src_argb0 over src_argb1 and store to dst_argb.
// dst_argb may be src_argb0 or src_argb1.
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// This code mimics the SSSE3 version for better testability.
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void ARGBBlendRow_C(const uint8* src_argb0, const uint8* src_argb1,
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                    uint8* dst_argb, int width) {
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  for (int x = 0; x < width - 1; x += 2) {
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    uint32 fb = src_argb0[0];
    uint32 fg = src_argb0[1];
    uint32 fr = src_argb0[2];
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    uint32 a = src_argb0[3];
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    uint32 bb = src_argb1[0];
    uint32 bg = src_argb1[1];
    uint32 br = src_argb1[2];
    dst_argb[0] = BLEND(fb, bb, a);
    dst_argb[1] = BLEND(fg, bg, a);
    dst_argb[2] = BLEND(fr, br, a);
    dst_argb[3] = 255u;

    fb = src_argb0[4 + 0];
    fg = src_argb0[4 + 1];
    fr = src_argb0[4 + 2];
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    a = src_argb0[4 + 3];
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    bb = src_argb1[4 + 0];
    bg = src_argb1[4 + 1];
    br = src_argb1[4 + 2];
    dst_argb[4 + 0] = BLEND(fb, bb, a);
    dst_argb[4 + 1] = BLEND(fg, bg, a);
    dst_argb[4 + 2] = BLEND(fr, br, a);
    dst_argb[4 + 3] = 255u;
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    src_argb0 += 8;
    src_argb1 += 8;
    dst_argb += 8;
  }

  if (width & 1) {
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    uint32 fb = src_argb0[0];
    uint32 fg = src_argb0[1];
    uint32 fr = src_argb0[2];
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    uint32 a = src_argb0[3];
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    uint32 bb = src_argb1[0];
    uint32 bg = src_argb1[1];
    uint32 br = src_argb1[2];
    dst_argb[0] = BLEND(fb, bb, a);
    dst_argb[1] = BLEND(fg, bg, a);
    dst_argb[2] = BLEND(fr, br, a);
    dst_argb[3] = 255u;
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  }
}
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#undef BLEND
#define ATTENUATE(f, a) (a | (a << 8)) * (f | (f << 8)) >> 24
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// Multiply source RGB by alpha and store to destination.
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// This code mimics the SSSE3 version for better testability.
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void ARGBAttenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
  for (int i = 0; i < width - 1; i += 2) {
    uint32 b = src_argb[0];
    uint32 g = src_argb[1];
    uint32 r = src_argb[2];
    uint32 a = src_argb[3];
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    dst_argb[0] = ATTENUATE(b, a);
    dst_argb[1] = ATTENUATE(g, a);
    dst_argb[2] = ATTENUATE(r, a);
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    dst_argb[3] = a;
    b = src_argb[4];
    g = src_argb[5];
    r = src_argb[6];
    a = src_argb[7];
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    dst_argb[4] = ATTENUATE(b, a);
    dst_argb[5] = ATTENUATE(g, a);
    dst_argb[6] = ATTENUATE(r, a);
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    dst_argb[7] = a;
    src_argb += 8;
    dst_argb += 8;
  }

  if (width & 1) {
    const uint32 b = src_argb[0];
    const uint32 g = src_argb[1];
    const uint32 r = src_argb[2];
    const uint32 a = src_argb[3];
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    dst_argb[0] = ATTENUATE(b, a);
    dst_argb[1] = ATTENUATE(g, a);
    dst_argb[2] = ATTENUATE(r, a);
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    dst_argb[3] = a;
  }
}
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#undef ATTENUATE
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// Divide source RGB by alpha and store to destination.
// b = (b * 255 + (a / 2)) / a;
// g = (g * 255 + (a / 2)) / a;
// r = (r * 255 + (a / 2)) / a;
// Reciprocal method is off by 1 on some values. ie 125
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// 8.8 fixed point inverse table with 1.0 in upper short and 1 / a in lower.
#define T(a) 0x01000000 + (0x10000 / a)
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const uint32 fixed_invtbl8[256] = {
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  0x01000000, 0x0100ffff, T(0x02), T(0x03), T(0x04), T(0x05), T(0x06), T(0x07),
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  T(0x08), T(0x09), T(0x0a), T(0x0b), T(0x0c), T(0x0d), T(0x0e), T(0x0f),
  T(0x10), T(0x11), T(0x12), T(0x13), T(0x14), T(0x15), T(0x16), T(0x17),
  T(0x18), T(0x19), T(0x1a), T(0x1b), T(0x1c), T(0x1d), T(0x1e), T(0x1f),
  T(0x20), T(0x21), T(0x22), T(0x23), T(0x24), T(0x25), T(0x26), T(0x27),
  T(0x28), T(0x29), T(0x2a), T(0x2b), T(0x2c), T(0x2d), T(0x2e), T(0x2f),
  T(0x30), T(0x31), T(0x32), T(0x33), T(0x34), T(0x35), T(0x36), T(0x37),
  T(0x38), T(0x39), T(0x3a), T(0x3b), T(0x3c), T(0x3d), T(0x3e), T(0x3f),
  T(0x40), T(0x41), T(0x42), T(0x43), T(0x44), T(0x45), T(0x46), T(0x47),
  T(0x48), T(0x49), T(0x4a), T(0x4b), T(0x4c), T(0x4d), T(0x4e), T(0x4f),
  T(0x50), T(0x51), T(0x52), T(0x53), T(0x54), T(0x55), T(0x56), T(0x57),
  T(0x58), T(0x59), T(0x5a), T(0x5b), T(0x5c), T(0x5d), T(0x5e), T(0x5f),
  T(0x60), T(0x61), T(0x62), T(0x63), T(0x64), T(0x65), T(0x66), T(0x67),
  T(0x68), T(0x69), T(0x6a), T(0x6b), T(0x6c), T(0x6d), T(0x6e), T(0x6f),
  T(0x70), T(0x71), T(0x72), T(0x73), T(0x74), T(0x75), T(0x76), T(0x77),
  T(0x78), T(0x79), T(0x7a), T(0x7b), T(0x7c), T(0x7d), T(0x7e), T(0x7f),
  T(0x80), T(0x81), T(0x82), T(0x83), T(0x84), T(0x85), T(0x86), T(0x87),
  T(0x88), T(0x89), T(0x8a), T(0x8b), T(0x8c), T(0x8d), T(0x8e), T(0x8f),
  T(0x90), T(0x91), T(0x92), T(0x93), T(0x94), T(0x95), T(0x96), T(0x97),
  T(0x98), T(0x99), T(0x9a), T(0x9b), T(0x9c), T(0x9d), T(0x9e), T(0x9f),
  T(0xa0), T(0xa1), T(0xa2), T(0xa3), T(0xa4), T(0xa5), T(0xa6), T(0xa7),
  T(0xa8), T(0xa9), T(0xaa), T(0xab), T(0xac), T(0xad), T(0xae), T(0xaf),
  T(0xb0), T(0xb1), T(0xb2), T(0xb3), T(0xb4), T(0xb5), T(0xb6), T(0xb7),
  T(0xb8), T(0xb9), T(0xba), T(0xbb), T(0xbc), T(0xbd), T(0xbe), T(0xbf),
  T(0xc0), T(0xc1), T(0xc2), T(0xc3), T(0xc4), T(0xc5), T(0xc6), T(0xc7),
  T(0xc8), T(0xc9), T(0xca), T(0xcb), T(0xcc), T(0xcd), T(0xce), T(0xcf),
  T(0xd0), T(0xd1), T(0xd2), T(0xd3), T(0xd4), T(0xd5), T(0xd6), T(0xd7),
  T(0xd8), T(0xd9), T(0xda), T(0xdb), T(0xdc), T(0xdd), T(0xde), T(0xdf),
  T(0xe0), T(0xe1), T(0xe2), T(0xe3), T(0xe4), T(0xe5), T(0xe6), T(0xe7),
  T(0xe8), T(0xe9), T(0xea), T(0xeb), T(0xec), T(0xed), T(0xee), T(0xef),
  T(0xf0), T(0xf1), T(0xf2), T(0xf3), T(0xf4), T(0xf5), T(0xf6), T(0xf7),
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  T(0xf8), T(0xf9), T(0xfa), T(0xfb), T(0xfc), T(0xfd), T(0xfe), 0x01000100 };
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#undef T

void ARGBUnattenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width) {
  for (int i = 0; i < width; ++i) {
    uint32 b = src_argb[0];
    uint32 g = src_argb[1];
    uint32 r = src_argb[2];
    const uint32 a = src_argb[3];
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    const uint32 ia = fixed_invtbl8[a] & 0xffff;  // 8.8 fixed point
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    b = (b * ia) >> 8;
    g = (g * ia) >> 8;
    r = (r * ia) >> 8;
    // Clamping should not be necessary but is free in assembly.
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    dst_argb[0] = clamp255(b);
    dst_argb[1] = clamp255(g);
    dst_argb[2] = clamp255(r);
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    dst_argb[3] = a;
    src_argb += 4;
    dst_argb += 4;
  }
}

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void ComputeCumulativeSumRow_C(const uint8* row, int32* cumsum,
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                               const int32* previous_cumsum, int width) {
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  int32 row_sum[4] = {0, 0, 0, 0};
  for (int x = 0; x < width; ++x) {
    row_sum[0] += row[x * 4 + 0];
    row_sum[1] += row[x * 4 + 1];
    row_sum[2] += row[x * 4 + 2];
    row_sum[3] += row[x * 4 + 3];
    cumsum[x * 4 + 0] = row_sum[0]  + previous_cumsum[x * 4 + 0];
    cumsum[x * 4 + 1] = row_sum[1]  + previous_cumsum[x * 4 + 1];
    cumsum[x * 4 + 2] = row_sum[2]  + previous_cumsum[x * 4 + 2];
    cumsum[x * 4 + 3] = row_sum[3]  + previous_cumsum[x * 4 + 3];
  }
}

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void CumulativeSumToAverageRow_C(const int32* tl, const int32* bl,
                                int w, int area, uint8* dst, int count) {
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  float ooa = 1.0f / area;
  for (int i = 0; i < count; ++i) {
    dst[0] = static_cast<uint8>((bl[w + 0] + tl[0] - bl[0] - tl[w + 0]) * ooa);
    dst[1] = static_cast<uint8>((bl[w + 1] + tl[1] - bl[1] - tl[w + 1]) * ooa);
    dst[2] = static_cast<uint8>((bl[w + 2] + tl[2] - bl[2] - tl[w + 2]) * ooa);
    dst[3] = static_cast<uint8>((bl[w + 3] + tl[3] - bl[3] - tl[w + 3]) * ooa);
    dst += 4;
    tl += 4;
    bl += 4;
  }
}

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// Copy pixels from rotated source to destination row with a slope.
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LIBYUV_API
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void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride,
                     uint8* dst_argb, const float* uv_dudv, int width) {
  // Render a row of pixels from source into a buffer.
  float uv[2];
  uv[0] = uv_dudv[0];
  uv[1] = uv_dudv[1];
  for (int i = 0; i < width; ++i) {
    int x = static_cast<int>(uv[0]);
    int y = static_cast<int>(uv[1]);
    *reinterpret_cast<uint32*>(dst_argb) =
        *reinterpret_cast<const uint32*>(src_argb + y * src_argb_stride +
                                         x * 4);
    dst_argb += 4;
    uv[0] += uv_dudv[2];
    uv[1] += uv_dudv[3];
  }
}

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// Blend 2 rows into 1 for conversions such as I422ToI420.
void HalfRow_C(const uint8* src_uv, int src_uv_stride,
               uint8* dst_uv, int pix) {
  for (int x = 0; x < pix; ++x) {
    dst_uv[x] = (src_uv[x] + src_uv[src_uv_stride + x] + 1) >> 1;
  }
}

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// C version 2x2 -> 2x1.
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void InterpolateRow_C(uint8* dst_ptr, const uint8* src_ptr,
                      ptrdiff_t src_stride,
                      int width, int source_y_fraction) {
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  if (source_y_fraction == 0) {
    memcpy(dst_ptr, src_ptr, width);
    return;
  }
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  if (source_y_fraction == 128) {
    HalfRow_C(src_ptr, static_cast<int>(src_stride), dst_ptr, width);
    return;
  }
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  int y1_fraction = source_y_fraction;
  int y0_fraction = 256 - y1_fraction;
  const uint8* src_ptr1 = src_ptr + src_stride;
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  for (int x = 0; x < width - 1; x += 2) {
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    dst_ptr[0] = (src_ptr[0] * y0_fraction + src_ptr1[0] * y1_fraction) >> 8;
    dst_ptr[1] = (src_ptr[1] * y0_fraction + src_ptr1[1] * y1_fraction) >> 8;
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    src_ptr += 2;
    src_ptr1 += 2;
    dst_ptr += 2;
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  }
  if (width & 1) {
    dst_ptr[0] = (src_ptr[0] * y0_fraction + src_ptr1[0] * y1_fraction) >> 8;
  }
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}

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// Select 2 channels from ARGB on alternating pixels.  e.g.  BGBGBGBG
void ARGBToBayerRow_C(const uint8* src_argb,
                      uint8* dst_bayer, uint32 selector, int pix) {
  int index0 = selector & 0xff;
  int index1 = (selector >> 8) & 0xff;
  // Copy a row of Bayer.
  for (int x = 0; x < pix - 1; x += 2) {
    dst_bayer[0] = src_argb[index0];
    dst_bayer[1] = src_argb[index1];
    src_argb += 8;
    dst_bayer += 2;
  }
  if (pix & 1) {
    dst_bayer[0] = src_argb[index0];
  }
}

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// Select G channel from ARGB.  e.g.  GGGGGGGG
void ARGBToBayerGGRow_C(const uint8* src_argb,
                        uint8* dst_bayer, uint32 /*selector*/, int pix) {
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  // Copy a row of G.
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  for (int x = 0; x < pix - 1; x += 2) {
    dst_bayer[0] = src_argb[1];
    dst_bayer[1] = src_argb[5];
    src_argb += 8;
    dst_bayer += 2;
  }
  if (pix & 1) {
    dst_bayer[0] = src_argb[1];
  }
}

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// Use first 4 shuffler values to reorder ARGB channels.
void ARGBShuffleRow_C(const uint8* src_argb, uint8* dst_argb,
                      const uint8* shuffler, int pix) {
  int index0 = shuffler[0];
  int index1 = shuffler[1];
  int index2 = shuffler[2];
  int index3 = shuffler[3];
  // Shuffle a row of ARGB.
  for (int x = 0; x < pix; ++x) {
    // To support in-place conversion.
    uint8 b = src_argb[index0];
    uint8 g = src_argb[index1];
    uint8 r = src_argb[index2];
    uint8 a = src_argb[index3];
    dst_argb[0] = b;
    dst_argb[1] = g;
    dst_argb[2] = r;
    dst_argb[3] = a;
    src_argb += 4;
    dst_argb += 4;
  }
}

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void I422ToYUY2Row_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
                     uint8* dst_frame, int width) {
    for (int x = 0; x < width - 1; x += 2) {
      dst_frame[0] = src_y[0];
      dst_frame[1] = src_u[0];
      dst_frame[2] = src_y[1];
      dst_frame[3] = src_v[0];
      dst_frame += 4;
      src_y += 2;
      src_u += 1;
      src_v += 1;
    }
    if (width & 1) {
      dst_frame[0] = src_y[0];
      dst_frame[1] = src_u[0];
      dst_frame[2] = src_y[0];  // duplicate last y
      dst_frame[3] = src_v[0];
    }
}

void I422ToUYVYRow_C(const uint8* src_y,
                     const uint8* src_u,
                     const uint8* src_v,
                     uint8* dst_frame, int width) {
    for (int x = 0; x < width - 1; x += 2) {
      dst_frame[0] = src_u[0];
      dst_frame[1] = src_y[0];
      dst_frame[2] = src_v[0];
      dst_frame[3] = src_y[1];
      dst_frame += 4;
      src_y += 2;
      src_u += 1;
      src_v += 1;
    }
    if (width & 1) {
      dst_frame[0] = src_u[0];
      dst_frame[1] = src_y[0];
      dst_frame[2] = src_v[0];
      dst_frame[3] = src_y[0];  // duplicate last y
    }
}
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// TODO(fbarchard): Ensure these are stack safe.
#ifdef DEBUG
#define MAYBE_SAFEBUFFERS
#else
#define MAYBE_SAFEBUFFERS SAFEBUFFERS
#endif


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#if !defined(LIBYUV_DISABLE_X86) && defined(HAS_I422TOARGBROW_SSSE3)
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// row_win.cc has asm version, but GCC uses 2 step wrapper.  5% slower.
// TODO(fbarchard): Handle width > kMaxStride here instead of calling code.
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#if defined(__x86_64__) || defined(__i386__)
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MAYBE_SAFEBUFFERS
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void I422ToRGB565Row_SSSE3(const uint8* src_y,
                           const uint8* src_u,
                           const uint8* src_v,
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                           uint8* rgb_buf,
                           int width) {
  SIMD_ALIGNED(uint8 row[kMaxStride]);
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  I422ToARGBRow_SSSE3(src_y, src_u, src_v, row, width);
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  ARGBToRGB565Row_SSE2(row, rgb_buf, width);
}
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#endif  // defined(__x86_64__) || defined(__i386__)
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#if defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)
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MAYBE_SAFEBUFFERS
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void I422ToARGB1555Row_SSSE3(const uint8* src_y,
                             const uint8* src_u,
                             const uint8* src_v,
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                             uint8* rgb_buf,
                             int width) {
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  SIMD_ALIGNED(uint8 row[kMaxStride]);
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  I422ToARGBRow_SSSE3(src_y, src_u, src_v, row, width);
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  ARGBToARGB1555Row_SSE2(row, rgb_buf, width);
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}

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MAYBE_SAFEBUFFERS
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void I422ToARGB4444Row_SSSE3(const uint8* src_y,
                             const uint8* src_u,
                             const uint8* src_v,
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                             uint8* rgb_buf,
                             int width) {
  SIMD_ALIGNED(uint8 row[kMaxStride]);
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  I422ToARGBRow_SSSE3(src_y, src_u, src_v, row, width);
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  ARGBToARGB4444Row_SSE2(row, rgb_buf, width);
}
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MAYBE_SAFEBUFFERS
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void NV12ToRGB565Row_SSSE3(const uint8* src_y,
                           const uint8* src_uv,
                           uint8* dst_rgb565,
                           int width) {
  SIMD_ALIGNED(uint8 row[kMaxStride]);
  NV12ToARGBRow_SSSE3(src_y, src_uv, row, width);
  ARGBToRGB565Row_SSE2(row, dst_rgb565, width);
}

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MAYBE_SAFEBUFFERS
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void NV21ToRGB565Row_SSSE3(const uint8* src_y,
                           const uint8* src_vu,
                           uint8* dst_rgb565,
                           int width) {
  SIMD_ALIGNED(uint8 row[kMaxStride]);
  NV21ToARGBRow_SSSE3(src_y, src_vu, row, width);
  ARGBToRGB565Row_SSE2(row, dst_rgb565, width);
}

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MAYBE_SAFEBUFFERS
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void YUY2ToARGBRow_SSSE3(const uint8* src_yuy2,
                         uint8* dst_argb,
                         int width) {
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  SIMD_ALIGNED(uint8 row_y[kMaxStride]);
  SIMD_ALIGNED(uint8 row_u[kMaxStride / 2]);
  SIMD_ALIGNED(uint8 row_v[kMaxStride / 2]);
  YUY2ToUV422Row_SSE2(src_yuy2, row_u, row_v, width);
  YUY2ToYRow_SSE2(src_yuy2, row_y, width);
  I422ToARGBRow_SSSE3(row_y, row_u, row_v, dst_argb, width);
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}

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MAYBE_SAFEBUFFERS
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void YUY2ToARGBRow_Unaligned_SSSE3(const uint8* src_yuy2,
                                   uint8* dst_argb,
                                   int width) {
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  SIMD_ALIGNED(uint8 row_y[kMaxStride]);
  SIMD_ALIGNED(uint8 row_u[kMaxStride / 2]);
  SIMD_ALIGNED(uint8 row_v[kMaxStride / 2]);
  YUY2ToUV422Row_Unaligned_SSE2(src_yuy2, row_u, row_v, width);
  YUY2ToYRow_Unaligned_SSE2(src_yuy2, row_y, width);
  I422ToARGBRow_Unaligned_SSSE3(row_y, row_u, row_v, dst_argb, width);
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}

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void UYVYToARGBRow_SSSE3(const uint8* src_uyvy,
                         uint8* dst_argb,
                         int width) {
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  SIMD_ALIGNED(uint8 row_y[kMaxStride]);
  SIMD_ALIGNED(uint8 row_u[kMaxStride / 2]);
  SIMD_ALIGNED(uint8 row_v[kMaxStride / 2]);
  UYVYToUV422Row_SSE2(src_uyvy, row_u, row_v, width);
  UYVYToYRow_SSE2(src_uyvy, row_y, width);
  I422ToARGBRow_SSSE3(row_y, row_u, row_v, dst_argb, width);
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}

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MAYBE_SAFEBUFFERS
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void UYVYToARGBRow_Unaligned_SSSE3(const uint8* src_uyvy,
                                   uint8* dst_argb,
                                   int width) {
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  SIMD_ALIGNED(uint8 row_y[kMaxStride]);
  SIMD_ALIGNED(uint8 row_u[kMaxStride / 2]);
  SIMD_ALIGNED(uint8 row_v[kMaxStride / 2]);
  UYVYToUV422Row_Unaligned_SSE2(src_uyvy, row_u, row_v, width);
  UYVYToYRow_Unaligned_SSE2(src_uyvy, row_y, width);
  I422ToARGBRow_Unaligned_SSSE3(row_y, row_u, row_v, dst_argb, width);
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}
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#endif  // defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)
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#endif  // !defined(LIBYUV_DISABLE_X86)
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void ARGBPolynomialRow_C(const uint8* src_argb,
                         uint8* dst_argb, const float* poly,
                         int width) {
  for (int i = 0; i < width; ++i) {
    float b = static_cast<float>(src_argb[0]);
    float g = static_cast<float>(src_argb[1]);
    float r = static_cast<float>(src_argb[2]);
    float a = static_cast<float>(src_argb[3]);
    float b2 = b * b;
    float g2 = g * g;
    float r2 = r * r;
    float a2 = a * a;
    float db = poly[0] + poly[4] * b;
    float dg = poly[1] + poly[5] * g;
    float dr = poly[2] + poly[6] * r;
    float da = poly[3] + poly[7] * a;
    db += poly[8] * b2;
    dg += poly[9] * g2;
    dr += poly[10] * r2;
    da += poly[11] * a2;
    float b3 = b2 * b;
    float g3 = g2 * g;
    float r3 = r2 * r;
    float a3 = a2 * a;
    db += poly[12] * b3;
    dg += poly[13] * g3;
    dr += poly[14] * r3;
    da += poly[15] * a3;

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    dst_argb[0] = Clamp(static_cast<int32>(db));
    dst_argb[1] = Clamp(static_cast<int32>(dg));
    dst_argb[2] = Clamp(static_cast<int32>(dr));
    dst_argb[3] = Clamp(static_cast<int32>(da));
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    src_argb += 4;
    dst_argb += 4;
  }
}

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void ARGBLumaColorTableRow_C(const uint8* src_argb, uint8* dst_argb, int width,
                             const uint8* luma, const uint32 lumacoeff) {
  uint32 bc = lumacoeff & 0xff;
  uint32 gc = (lumacoeff >> 8) & 0xff;
  uint32 rc = (lumacoeff >> 16) & 0xff;

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  for (int i = 0; i < width - 1; i += 2) {
    // Luminance in rows, color values in columns.
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    const uint8* luma0 = ((src_argb[0] * bc + src_argb[1] * gc +
                           src_argb[2] * rc) & 0x7F00u) + luma;
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    dst_argb[0] = luma0[src_argb[0]];
    dst_argb[1] = luma0[src_argb[1]];
    dst_argb[2] = luma0[src_argb[2]];
    dst_argb[3] = src_argb[3];
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    const uint8* luma1 = ((src_argb[4] * bc + src_argb[5] * gc +
                           src_argb[6] * rc) & 0x7F00u) + luma;
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    dst_argb[4] = luma1[src_argb[4]];
    dst_argb[5] = luma1[src_argb[5]];
    dst_argb[6] = luma1[src_argb[6]];
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    dst_argb[7] = src_argb[7];
    src_argb += 8;
    dst_argb += 8;
  }
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  if (width & 1) {
    // Luminance in rows, color values in columns.
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    const uint8* luma0 = ((src_argb[0] * bc + src_argb[1] * gc +
                           src_argb[2] * rc) & 0x7F00u) + luma;
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    dst_argb[0] = luma0[src_argb[0]];
    dst_argb[1] = luma0[src_argb[1]];
    dst_argb[2] = luma0[src_argb[2]];
    dst_argb[3] = src_argb[3];
  }
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}

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void ARGBCopyAlphaRow_C(const uint8* src, uint8* dst, int width) {
  for (int i = 0; i < width - 1; i += 2) {
    dst[3] = src[3];
    dst[7] = src[7];
    dst += 8;
    src += 8;
  }
  if (width & 1) {
    dst[3] = src[3];
  }
}

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void ARGBCopyYToAlphaRow_C(const uint8* src, uint8* dst, int width) {
  for (int i = 0; i < width - 1; i += 2) {
    dst[3] = src[0];
    dst[7] = src[1];
    dst += 8;
    src += 2;
  }
  if (width & 1) {
    dst[3] = src[0];
  }
}
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#ifdef __cplusplus
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}  // extern "C"
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}  // namespace libyuv
#endif