Commit f098a548 authored by Andreas Schuh's avatar Andreas Schuh

Fix deprecation warnings of VC++ regarding strdup and unlink. Add solution files…

Fix deprecation warnings of VC++ regarding strdup and unlink. Add solution files for VS 2010 and VS 2012.

git-svn-id: https://gflags.googlecode.com/svn/trunk@80 6586e3c6-dcc4-952a-343f-ff74eb82781d
parent 1235a6d5
Microsoft Visual Studio Solution File, Format Version 8.00 Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libgflags", "vsprojects\libgflags\libgflags.vcproj", "{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libgflags", "vsprojects\libgflags\libgflags-vs2003.vcproj", "{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gflags_unittest", "vsprojects\gflags_unittest\gflags_unittest.vcproj", "{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gflags_unittest", "vsprojects\gflags_unittest\gflags_unittest-vs2003.vcproj", "{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC} = {FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC} {FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC} = {FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}
EndProjectSection EndProjectSection
......
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libgflags", "vsprojects\libgflags\libgflags-vs2010.vcxproj", "{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gflags_unittest", "vsprojects\gflags_unittest\gflags_unittest-vs2010.vcxproj", "{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Debug|Win32.ActiveCfg = Debug|Win32
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Debug|Win32.Build.0 = Debug|Win32
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Release|Win32.ActiveCfg = Release|Win32
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Release|Win32.Build.0 = Release|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Debug|Win32.ActiveCfg = Debug|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Debug|Win32.Build.0 = Debug|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Release|Win32.ActiveCfg = Release|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libgflags", "vsprojects\libgflags\libgflags-vs2012.vcxproj", "{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gflags_unittest", "vsprojects\gflags_unittest\gflags_unittest-vs2012.vcxproj", "{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Debug|Win32.ActiveCfg = Debug|Win32
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Debug|Win32.Build.0 = Debug|Win32
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Release|Win32.ActiveCfg = Release|Win32
{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}.Release|Win32.Build.0 = Release|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Debug|Win32.ActiveCfg = Debug|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Debug|Win32.Build.0 = Debug|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Release|Win32.ActiveCfg = Release|Win32
{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
...@@ -48,9 +48,9 @@ ...@@ -48,9 +48,9 @@
#include <windows.h> #include <windows.h>
#include <direct.h> /* for mkdir */ #include <direct.h> /* for mkdir */
#include <stdlib.h> /* for _putenv, getenv */ #include <stdlib.h> /* for _putenv, getenv */
#include <stdio.h> /* need this to override stdio's snprintf */ #include <stdio.h> /* need this to override stdio's snprintf, also defines _unlink used by unit tests */
#include <stdarg.h> /* util.h uses va_copy */ #include <stdarg.h> /* util.h uses va_copy */
#include <string.h> /* for _stricmp */ #include <string.h> /* for _stricmp and _strdup */
/* We can't just use _vsnprintf and _snprintf as drop-in-replacements, /* We can't just use _vsnprintf and _snprintf as drop-in-replacements,
* because they don't always NUL-terminate. :-( We also can't use the * because they don't always NUL-terminate. :-( We also can't use the
...@@ -89,6 +89,11 @@ inline void setenv(const char* name, const char* value, int) { ...@@ -89,6 +89,11 @@ inline void setenv(const char* name, const char* value, int) {
#define strcasecmp _stricmp #define strcasecmp _stricmp
#if defined(_MSC_VER) && _MSC_VER >= 1400
#define strdup _strdup
#define unlink _unlink
#endif
#define PRId32 "d" #define PRId32 "d"
#define PRIu32 "u" #define PRIu32 "u"
#define PRId64 "I64d" #define PRId64 "I64d"
......
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)gflags_unittest.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)gflags_unittest.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)gflags_unittest.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gflags_unittest.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\windows\gflags\gflags.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_declare.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_completions.h" />
<ClInclude Include="..\..\src\windows\config.h" />
<ClInclude Include="..\..\src\config_for_unittests.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\libgflags\libgflags.vcxproj">
<Project>{fb27fbdb-e6c0-4d00-a7f8-1eeef1b48abc}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4B263748-5F0F-468C-8C5C-ED2682BB6BE3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>gflags_unittest</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)gflags_unittest.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)gflags_unittest.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)gflags_unittest.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gflags_unittest.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\windows\gflags\gflags.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_declare.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_completions.h" />
<ClInclude Include="..\..\src\windows\config.h" />
<ClInclude Include="..\..\src\config_for_unittests.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\libgflags\libgflags.vcxproj">
<Project>{fb27fbdb-e6c0-4d00-a7f8-1eeef1b48abc}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}</ProjectGuid>
<RootNamespace>libgflags</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGFLAGS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)libgflags-debug.dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)libgflags-debug.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)libgflags-debug.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGFLAGS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)libgflags.dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(OutDir)libgflags.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gflags.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<ClCompile Include="..\..\src\gflags_reporting.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<ClCompile Include="..\..\src\gflags_completions.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<ClCompile Include="..\..\src\windows\port.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\mutex.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_declare.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_completions.h" />
<ClInclude Include="..\..\src\windows\config.h" />
<ClInclude Include="..\..\src\windows\port.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FB27FBDB-E6C0-4D00-A7F8-1EEEF1B48ABC}</ProjectGuid>
<RootNamespace>libgflags</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>libgflags</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGFLAGS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)libgflags-debug.dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)libgflags-debug.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)libgflags-debug.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGFLAGS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)libgflags.dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>$(OutDir)libgflags.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gflags.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<ClCompile Include="..\..\src\gflags_reporting.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<ClCompile Include="..\..\src\gflags_completions.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<ClCompile Include="..\..\src\windows\port.cc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\src\windows; ..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\mutex.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_declare.h" />
<ClInclude Include="..\..\src\windows\gflags\gflags_completions.h" />
<ClInclude Include="..\..\src\windows\config.h" />
<ClInclude Include="..\..\src\windows\port.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment