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submodule
flatbuffers
Commits
f66e93cd
Commit
f66e93cd
authored
Jul 13, 2015
by
Wouter van Oortmerssen
Browse files
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Plain Diff
Merge pull request #233 from aeneid/master
fix for parameter name clash in generated structs
parents
4798456d
59a09cb1
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
22 additions
and
22 deletions
+22
-22
idl_gen_general.cpp
src/idl_gen_general.cpp
+3
-3
idl_gen_go.cpp
src/idl_gen_go.cpp
+3
-3
idl_gen_python.cpp
src/idl_gen_python.cpp
+3
-3
Vec3.cs
tests/MyGame/Example/Vec3.cs
+3
-3
Vec3.go
tests/MyGame/Example/Vec3.go
+3
-3
Vec3.java
tests/MyGame/Example/Vec3.java
+3
-3
Vec3.py
tests/MyGame/Example/Vec3.py
+3
-3
generate_code.sh
tests/generate_code.sh
+1
-1
No files found.
src/idl_gen_general.cpp
View file @
f66e93cd
...
...
@@ -448,9 +448,9 @@ static void GenStructArgs(const LanguageParameters &lang,
if
(
IsStruct
(
field
.
value
.
type
))
{
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the
struct
name.
// a nested struct, prefix the name with the
field
name.
GenStructArgs
(
lang
,
*
field
.
value
.
type
.
struct_def
,
code_ptr
,
(
field
.
value
.
type
.
struct_def
->
name
+
"_"
).
c_str
());
(
nameprefix
+
(
field
.
name
+
"_"
)
).
c_str
());
}
else
{
code
+=
", "
;
code
+=
GenTypeForUser
(
lang
,
...
...
@@ -481,7 +481,7 @@ static void GenStructBody(const LanguageParameters &lang,
}
if
(
IsStruct
(
field
.
value
.
type
))
{
GenStructBody
(
lang
,
*
field
.
value
.
type
.
struct_def
,
code_ptr
,
(
field
.
value
.
type
.
struct_def
->
name
+
"_"
).
c_str
());
(
nameprefix
+
(
field
.
name
+
"_"
)
).
c_str
());
}
else
{
code
+=
" builder."
+
FunctionStart
(
lang
,
'P'
)
+
"ut"
;
code
+=
GenMethod
(
lang
,
field
.
value
.
type
)
+
"("
;
...
...
src/idl_gen_go.cpp
View file @
f66e93cd
...
...
@@ -330,9 +330,9 @@ static void StructBuilderArgs(const StructDef &struct_def,
if
(
IsStruct
(
field
.
value
.
type
))
{
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the
struct
name.
// a nested struct, prefix the name with the
field
name.
StructBuilderArgs
(
*
field
.
value
.
type
.
struct_def
,
(
field
.
value
.
type
.
struct_def
->
name
+
"_"
).
c_str
(),
(
nameprefix
+
(
field
.
name
+
"_"
)
).
c_str
(),
code_ptr
);
}
else
{
std
::
string
&
code
=
*
code_ptr
;
...
...
@@ -365,7 +365,7 @@ static void StructBuilderBody(const StructDef &struct_def,
code
+=
" builder.Pad("
+
NumToString
(
field
.
padding
)
+
")
\n
"
;
if
(
IsStruct
(
field
.
value
.
type
))
{
StructBuilderBody
(
*
field
.
value
.
type
.
struct_def
,
(
field
.
value
.
type
.
struct_def
->
name
+
"_"
).
c_str
(),
(
nameprefix
+
(
field
.
name
+
"_"
)
).
c_str
(),
code_ptr
);
}
else
{
code
+=
" builder.Prepend"
+
GenMethod
(
field
)
+
"("
;
...
...
src/idl_gen_python.cpp
View file @
f66e93cd
...
...
@@ -307,9 +307,9 @@ static void StructBuilderArgs(const StructDef &struct_def,
if
(
IsStruct
(
field
.
value
.
type
))
{
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the
struct
name.
// a nested struct, prefix the name with the
field
name.
StructBuilderArgs
(
*
field
.
value
.
type
.
struct_def
,
(
field
.
value
.
type
.
struct_def
->
name
+
"_"
).
c_str
(),
(
nameprefix
+
(
field
.
name
+
"_"
)
).
c_str
(),
code_ptr
);
}
else
{
std
::
string
&
code
=
*
code_ptr
;
...
...
@@ -341,7 +341,7 @@ static void StructBuilderBody(const StructDef &struct_def,
code
+=
" builder.Pad("
+
NumToString
(
field
.
padding
)
+
")
\n
"
;
if
(
IsStruct
(
field
.
value
.
type
))
{
StructBuilderBody
(
*
field
.
value
.
type
.
struct_def
,
(
field
.
value
.
type
.
struct_def
->
name
+
"_"
).
c_str
(),
(
nameprefix
+
(
field
.
name
+
"_"
)
).
c_str
(),
code_ptr
);
}
else
{
code
+=
" builder.Prepend"
+
GenMethod
(
field
)
+
"("
;
...
...
tests/MyGame/Example/Vec3.cs
View file @
f66e93cd
...
...
@@ -16,13 +16,13 @@ public sealed class Vec3 : Struct {
public
Test
Test3
{
get
{
return
GetTest3
(
new
Test
());
}
}
public
Test
GetTest3
(
Test
obj
)
{
return
obj
.
__init
(
bb_pos
+
26
,
bb
);
}
public
static
int
CreateVec3
(
FlatBufferBuilder
builder
,
float
X
,
float
Y
,
float
Z
,
double
Test1
,
Color
Test2
,
short
Test_A
,
sbyte
Test
_B
)
{
public
static
int
CreateVec3
(
FlatBufferBuilder
builder
,
float
X
,
float
Y
,
float
Z
,
double
Test1
,
Color
Test2
,
short
test3_A
,
sbyte
test3
_B
)
{
builder
.
Prep
(
16
,
32
);
builder
.
Pad
(
2
);
builder
.
Prep
(
2
,
4
);
builder
.
Pad
(
1
);
builder
.
PutSbyte
(
Test
_B
);
builder
.
PutShort
(
Test
_A
);
builder
.
PutSbyte
(
test3
_B
);
builder
.
PutShort
(
test3
_A
);
builder
.
Pad
(
1
);
builder
.
PutSbyte
((
sbyte
)(
Test2
));
builder
.
PutDouble
(
Test1
);
...
...
tests/MyGame/Example/Vec3.go
View file @
f66e93cd
...
...
@@ -27,13 +27,13 @@ func (rcv *Vec3) Test3(obj *Test) *Test {
return
obj
}
func
CreateVec3
(
builder
*
flatbuffers
.
Builder
,
x
float32
,
y
float32
,
z
float32
,
test1
float64
,
test2
int8
,
Test_a
int16
,
Test
_b
int8
)
flatbuffers
.
UOffsetT
{
func
CreateVec3
(
builder
*
flatbuffers
.
Builder
,
x
float32
,
y
float32
,
z
float32
,
test1
float64
,
test2
int8
,
test3_a
int16
,
test3
_b
int8
)
flatbuffers
.
UOffsetT
{
builder
.
Prep
(
16
,
32
)
builder
.
Pad
(
2
)
builder
.
Prep
(
2
,
4
)
builder
.
Pad
(
1
)
builder
.
PrependInt8
(
Test
_b
)
builder
.
PrependInt16
(
Test
_a
)
builder
.
PrependInt8
(
test3
_b
)
builder
.
PrependInt16
(
test3
_a
)
builder
.
Pad
(
1
)
builder
.
PrependInt8
(
test2
)
builder
.
PrependFloat64
(
test1
)
...
...
tests/MyGame/Example/Vec3.java
View file @
f66e93cd
...
...
@@ -18,13 +18,13 @@ public final class Vec3 extends Struct {
public
Test
test3
()
{
return
test3
(
new
Test
());
}
public
Test
test3
(
Test
obj
)
{
return
obj
.
__init
(
bb_pos
+
26
,
bb
);
}
public
static
int
createVec3
(
FlatBufferBuilder
builder
,
float
x
,
float
y
,
float
z
,
double
test1
,
byte
test2
,
short
Test_a
,
byte
Test
_b
)
{
public
static
int
createVec3
(
FlatBufferBuilder
builder
,
float
x
,
float
y
,
float
z
,
double
test1
,
byte
test2
,
short
test3_a
,
byte
test3
_b
)
{
builder
.
prep
(
16
,
32
);
builder
.
pad
(
2
);
builder
.
prep
(
2
,
4
);
builder
.
pad
(
1
);
builder
.
putByte
(
Test
_b
);
builder
.
putShort
(
Test
_a
);
builder
.
putByte
(
test3
_b
);
builder
.
putShort
(
test3
_a
);
builder
.
pad
(
1
);
builder
.
putByte
(
test2
);
builder
.
putDouble
(
test1
);
...
...
tests/MyGame/Example/Vec3.py
View file @
f66e93cd
...
...
@@ -27,13 +27,13 @@ class Vec3(object):
return
obj
def
CreateVec3
(
builder
,
x
,
y
,
z
,
test1
,
test2
,
Test_a
,
Test
_b
):
def
CreateVec3
(
builder
,
x
,
y
,
z
,
test1
,
test2
,
test3_a
,
test3
_b
):
builder
.
Prep
(
16
,
32
)
builder
.
Pad
(
2
)
builder
.
Prep
(
2
,
4
)
builder
.
Pad
(
1
)
builder
.
PrependInt8
(
Test
_b
)
builder
.
PrependInt16
(
Test
_a
)
builder
.
PrependInt8
(
test3
_b
)
builder
.
PrependInt16
(
test3
_a
)
builder
.
Pad
(
1
)
builder
.
PrependInt8
(
test2
)
builder
.
PrependFloat64
(
test1
)
...
...
tests/generate_code.sh
View file @
f66e93cd
../flatc
-c
-j
-n
-g
-b
--gen-mutable
--no-includes
monster_test.fbs monsterdata_test.json
../flatc
-c
-j
-n
-g
-b
-
p
-
-gen-mutable
--no-includes
monster_test.fbs monsterdata_test.json
../flatc
-b
--schema
monster_test.fbs
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