Commit f66e93cd authored by Wouter van Oortmerssen's avatar Wouter van Oortmerssen

Merge pull request #233 from aeneid/master

fix for parameter name clash in generated structs
parents 4798456d 59a09cb1
......@@ -448,9 +448,9 @@ static void GenStructArgs(const LanguageParameters &lang,
if (IsStruct(field.value.type)) {
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
// a nested struct, prefix the name with the field name.
GenStructArgs(lang, *field.value.type.struct_def, code_ptr,
(field.value.type.struct_def->name + "_").c_str());
(nameprefix + (field.name + "_")).c_str());
} else {
code += ", ";
code += GenTypeForUser(lang,
......@@ -481,7 +481,7 @@ static void GenStructBody(const LanguageParameters &lang,
}
if (IsStruct(field.value.type)) {
GenStructBody(lang, *field.value.type.struct_def, code_ptr,
(field.value.type.struct_def->name + "_").c_str());
(nameprefix + (field.name + "_")).c_str());
} else {
code += " builder." + FunctionStart(lang, 'P') + "ut";
code += GenMethod(lang, field.value.type) + "(";
......
......@@ -330,9 +330,9 @@ static void StructBuilderArgs(const StructDef &struct_def,
if (IsStruct(field.value.type)) {
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
// a nested struct, prefix the name with the field name.
StructBuilderArgs(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
std::string &code = *code_ptr;
......@@ -365,7 +365,7 @@ static void StructBuilderBody(const StructDef &struct_def,
code += " builder.Pad(" + NumToString(field.padding) + ")\n";
if (IsStruct(field.value.type)) {
StructBuilderBody(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
code += " builder.Prepend" + GenMethod(field) + "(";
......
......@@ -307,9 +307,9 @@ static void StructBuilderArgs(const StructDef &struct_def,
if (IsStruct(field.value.type)) {
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
// a nested struct, prefix the name with the field name.
StructBuilderArgs(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
std::string &code = *code_ptr;
......@@ -341,7 +341,7 @@ static void StructBuilderBody(const StructDef &struct_def,
code += " builder.Pad(" + NumToString(field.padding) + ")\n";
if (IsStruct(field.value.type)) {
StructBuilderBody(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
(nameprefix + (field.name + "_")).c_str(),
code_ptr);
} else {
code += " builder.Prepend" + GenMethod(field) + "(";
......
......@@ -16,13 +16,13 @@ public sealed class Vec3 : Struct {
public Test Test3 { get { return GetTest3(new Test()); } }
public Test GetTest3(Test obj) { return obj.__init(bb_pos + 26, bb); }
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short Test_A, sbyte Test_B) {
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) {
builder.Prep(16, 32);
builder.Pad(2);
builder.Prep(2, 4);
builder.Pad(1);
builder.PutSbyte(Test_B);
builder.PutShort(Test_A);
builder.PutSbyte(test3_B);
builder.PutShort(test3_A);
builder.Pad(1);
builder.PutSbyte((sbyte)(Test2));
builder.PutDouble(Test1);
......
......@@ -27,13 +27,13 @@ func (rcv *Vec3) Test3(obj *Test) *Test {
return obj
}
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, Test_a int16, Test_b int8) flatbuffers.UOffsetT {
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
builder.Prep(16, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(Test_b)
builder.PrependInt16(Test_a)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependInt8(test2)
builder.PrependFloat64(test1)
......
......@@ -18,13 +18,13 @@ public final class Vec3 extends Struct {
public Test test3() { return test3(new Test()); }
public Test test3(Test obj) { return obj.__init(bb_pos + 26, bb); }
public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short Test_a, byte Test_b) {
public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short test3_a, byte test3_b) {
builder.prep(16, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.putByte(Test_b);
builder.putShort(Test_a);
builder.putByte(test3_b);
builder.putShort(test3_a);
builder.pad(1);
builder.putByte(test2);
builder.putDouble(test1);
......
......@@ -27,13 +27,13 @@ class Vec3(object):
return obj
def CreateVec3(builder, x, y, z, test1, test2, Test_a, Test_b):
def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
builder.Prep(16, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(Test_b)
builder.PrependInt16(Test_a)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependInt8(test2)
builder.PrependFloat64(test1)
......
../flatc -c -j -n -g -b --gen-mutable --no-includes monster_test.fbs monsterdata_test.json
../flatc -c -j -n -g -b -p --gen-mutable --no-includes monster_test.fbs monsterdata_test.json
../flatc -b --schema monster_test.fbs
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