Commit e4c3bf3d authored by Maor Itzkovitch's avatar Maor Itzkovitch

fixed C# bytebuffer put methods

parent 7196c368
......@@ -35,13 +35,18 @@ namespace FlatBuffers
public byte[] Data { get { return _buffer; } }
public ByteBuffer(byte[] buffer)
public ByteBuffer(byte[] buffer) : this(buffer, 0) { }
public ByteBuffer(byte[] buffer, int pos)
{
_buffer = buffer;
_pos = 0;
_pos = pos;
}
public int Position { get { return _pos; } }
public int Position {
get { return _pos; }
set { _pos = value; }
}
// Pre-allocated helper arrays for convertion.
private float[] floathelper = new[] { 0.0f };
......@@ -92,7 +97,6 @@ namespace FlatBuffers
_buffer[offset + count - 1 - i] = (byte)(data >> i * 8);
}
}
_pos = offset;
}
protected ulong ReadLittleEndian(int offset, int count)
......@@ -129,14 +133,12 @@ namespace FlatBuffers
{
AssertOffsetAndLength(offset, sizeof(sbyte));
_buffer[offset] = (byte)value;
_pos = offset;
}
public void PutByte(int offset, byte value)
{
AssertOffsetAndLength(offset, sizeof(byte));
_buffer[offset] = value;
_pos = offset;
}
// this method exists in order to conform with Java ByteBuffer standards
......
......@@ -75,8 +75,8 @@ namespace FlatBuffers
Buffer.BlockCopy(oldBuf, 0, newBuf, newBufSize - oldBufSize,
oldBufSize);
_bb = new ByteBuffer(newBuf);
_bb = new ByteBuffer(newBuf, newBufSize);
System.Diagnostics.Debug.WriteLine(_bb.Position);
}
// Prepare to write an element of `size` after `additional_bytes`
......@@ -359,6 +359,7 @@ namespace FlatBuffers
{
Prep(_minAlign, sizeof(int));
AddOffset(rootTable);
_bb.Position = _space;
}
public ByteBuffer DataBuffer { get { return _bb; } }
......@@ -387,7 +388,7 @@ namespace FlatBuffers
{
AddByte((byte)fileIdentifier[i]);
}
AddOffset(rootTable);
Finish(rootTable);
}
......
......@@ -65,7 +65,6 @@ namespace FlatBuffers.Test
fbb.AddOffset(test1);
var testArrayOfString = fbb.EndVector();
Monster.StartMonster(fbb);
Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
Color.Green, (short)5, (sbyte)6));
......@@ -79,7 +78,7 @@ namespace FlatBuffers.Test
Monster.AddTestbool(fbb, false);
var mon = Monster.EndMonster(fbb);
fbb.Finish(mon);
Monster.FinishMonsterBuffer(fbb, mon);
// Dump to output directory so we can inspect later, if needed
using (var ms = new MemoryStream(fbb.DataBuffer.Data, fbb.DataBuffer.Position, fbb.Offset))
......@@ -90,6 +89,32 @@ namespace FlatBuffers.Test
// Now assert the buffer
TestBuffer(fbb.DataBuffer);
//Attempt to mutate Monster fields and check whether the buffer has been mutated properly
// revert to original values after testing
Monster monster = Monster.GetRootAsMonster(fbb.DataBuffer);
// mana is optional and does not exist in the buffer so the mutation should fail
// the mana field should retain its default value
Assert.AreEqual(monster.MutateMana((short)10), false);
Assert.AreEqual(monster.Mana, (short)150);
// testType is an existing field and mutating it should succeed
Assert.AreEqual(monster.TestType, Any.Monster);
Assert.AreEqual(monster.MutateTestType(Any.NONE), true);
Assert.AreEqual(monster.TestType, Any.NONE);
Assert.AreEqual(monster.MutateTestType(Any.Monster), true);
Assert.AreEqual(monster.TestType, Any.Monster);
// get a struct field and edit one of its fields
Vec3 pos = monster.Pos;
Assert.AreEqual(pos.X, 1.0f);
pos.MutateX(55.0f);
Assert.AreEqual(pos.X, 55.0f);
pos.MutateX(1.0f);
Assert.AreEqual(pos.X, 1.0f);
TestBuffer(fbb.DataBuffer);
}
private void TestBuffer(ByteBuffer bb)
......
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