Commit e3b432cb authored by Mormegil's avatar Mormegil Committed by Wouter van Oortmerssen

Enums use native enums in C#

Enums should not be (badly) emulated with classes in C# but should
use native C# enums instead. Java implementation made an explicit
choice not to use the (more complex) Java enums, but C# enums are
just light-weight syntactic coating over integral types.

Fixes issue #171.

Change-Id: I9f4d6ba5324400a1e52982e49b58603cb7d7cca7
parent 557c57eb
...@@ -80,6 +80,8 @@ struct LanguageParameters { ...@@ -80,6 +80,8 @@ struct LanguageParameters {
const char *open_curly; const char *open_curly;
const char *const_decl; const char *const_decl;
const char *unsubclassable_decl; const char *unsubclassable_decl;
const char *enum_decl;
const char *enum_separator;
const char *inheritance_marker; const char *inheritance_marker;
const char *namespace_ident; const char *namespace_ident;
const char *namespace_begin; const char *namespace_begin;
...@@ -99,6 +101,8 @@ LanguageParameters language_parameters[] = { ...@@ -99,6 +101,8 @@ LanguageParameters language_parameters[] = {
" {\n", " {\n",
" final ", " final ",
"final ", "final ",
"final class ",
";\n",
" extends ", " extends ",
"package ", "package ",
";", ";",
...@@ -121,6 +125,8 @@ LanguageParameters language_parameters[] = { ...@@ -121,6 +125,8 @@ LanguageParameters language_parameters[] = {
"\n{\n", "\n{\n",
" readonly ", " readonly ",
"sealed ", "sealed ",
"enum ",
",\n",
" : ", " : ",
"namespace ", "namespace ",
"\n{", "\n{",
...@@ -144,6 +150,8 @@ LanguageParameters language_parameters[] = { ...@@ -144,6 +150,8 @@ LanguageParameters language_parameters[] = {
"\n{\n", "\n{\n",
"const ", "const ",
" ", " ",
"class ",
";\n",
"", "",
"package ", "package ",
"", "",
...@@ -181,6 +189,16 @@ static std::string GenTypeBasic(const LanguageParameters &lang, ...@@ -181,6 +189,16 @@ static std::string GenTypeBasic(const LanguageParameters &lang,
return gtypename[type.base_type * GeneratorOptions::kMAX + lang.language]; return gtypename[type.base_type * GeneratorOptions::kMAX + lang.language];
} }
// Generate type to be used in user-facing API
static std::string GenTypeForUser(const LanguageParameters &lang,
const Type &type) {
if (lang.language == GeneratorOptions::kCSharp) {
if (type.enum_def != nullptr &&
type.base_type != BASE_TYPE_UNION) return type.enum_def->name;
}
return GenTypeBasic(lang, type);
}
static std::string GenTypeGet(const LanguageParameters &lang, static std::string GenTypeGet(const LanguageParameters &lang,
const Type &type); const Type &type);
...@@ -240,17 +258,44 @@ static std::string DestinationMask(const LanguageParameters &lang, ...@@ -240,17 +258,44 @@ static std::string DestinationMask(const LanguageParameters &lang,
} }
} }
// Cast necessary to correctly read serialized unsigned values. // Casts necessary to correctly read serialized data
static std::string DestinationCast(const LanguageParameters &lang, static std::string DestinationCast(const LanguageParameters &lang,
const Type &type) { const Type &type) {
if (lang.language == GeneratorOptions::kJava && switch (lang.language) {
(type.base_type == BASE_TYPE_UINT || case GeneratorOptions::kJava:
(type.base_type == BASE_TYPE_VECTOR && // Cast necessary to correctly read serialized unsigned values.
type.element == BASE_TYPE_UINT))) return "(long)"; if (type.base_type == BASE_TYPE_UINT ||
(type.base_type == BASE_TYPE_VECTOR &&
type.element == BASE_TYPE_UINT)) return "(long)";
break;
case GeneratorOptions::kCSharp:
// Cast from raw integral types to enum
if (type.enum_def != nullptr &&
type.base_type != BASE_TYPE_UNION) return "(" + type.enum_def->name + ")";
break;
default:
break;
}
return ""; return "";
} }
// Read value and possibly process it to get proper value
static std::string DestinationValue(const LanguageParameters &lang,
const std::string &name,
const Type &type) {
std::string type_mask = DestinationMask(lang, type, false);
// is a typecast needed? (for C# enums and unsigned values in Java)
if (type_mask.length() ||
(lang.language == GeneratorOptions::kCSharp &&
type.enum_def != nullptr &&
type.base_type != BASE_TYPE_UNION)) {
return "(" + GenTypeBasic(lang, type) + ")(" + name + type_mask + ")";
} else {
return name;
}
}
static std::string GenDefaultValue(const Value &value) { static std::string GenDefaultValue(const Value &value) {
return value.type.base_type == BASE_TYPE_BOOL return value.type.base_type == BASE_TYPE_BOOL
...@@ -269,50 +314,61 @@ static void GenEnum(const LanguageParameters &lang, EnumDef &enum_def, ...@@ -269,50 +314,61 @@ static void GenEnum(const LanguageParameters &lang, EnumDef &enum_def,
// to map directly to how they're used in C/C++ and file formats. // to map directly to how they're used in C/C++ and file formats.
// That, and Java Enums are expensive, and not universally liked. // That, and Java Enums are expensive, and not universally liked.
GenComment(enum_def.doc_comment, code_ptr, &lang.comment_config); GenComment(enum_def.doc_comment, code_ptr, &lang.comment_config);
code += std::string("public ") + lang.unsubclassable_decl; code += std::string("public ") + lang.enum_decl + enum_def.name;
code += "class " + enum_def.name + lang.open_curly; if (lang.language == GeneratorOptions::kCSharp) {
code += " private " + enum_def.name + "() { }\n"; code += lang.inheritance_marker + GenTypeBasic(lang, enum_def.underlying_type);
}
code += lang.open_curly;
if (lang.language == GeneratorOptions::kJava) {
code += " private " + enum_def.name + "() { }\n";
}
for (auto it = enum_def.vals.vec.begin(); for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end(); it != enum_def.vals.vec.end();
++it) { ++it) {
auto &ev = **it; auto &ev = **it;
GenComment(ev.doc_comment, code_ptr, &lang.comment_config, " "); GenComment(ev.doc_comment, code_ptr, &lang.comment_config, " ");
code += " public static"; if (lang.language != GeneratorOptions::kCSharp) {
code += lang.const_decl; code += " public static";
code += GenTypeBasic(lang, enum_def.underlying_type); code += lang.const_decl;
code += GenTypeBasic(lang, enum_def.underlying_type);
}
code += " " + ev.name + " = "; code += " " + ev.name + " = ";
code += NumToString(ev.value) + ";\n"; code += NumToString(ev.value);
code += lang.enum_separator;
} }
// Generate a generate string table for enum values. // Generate a generate string table for enum values.
// Problem is, if values are very sparse that could generate really big // We do not do that for C# where this functionality is native.
// tables. Ideally in that case we generate a map lookup instead, but for if (lang.language != GeneratorOptions::kCSharp) {
// the moment we simply don't output a table at all. // Problem is, if values are very sparse that could generate really big
auto range = enum_def.vals.vec.back()->value - // tables. Ideally in that case we generate a map lookup instead, but for
enum_def.vals.vec.front()->value + 1; // the moment we simply don't output a table at all.
// Average distance between values above which we consider a table auto range = enum_def.vals.vec.back()->value -
// "too sparse". Change at will. enum_def.vals.vec.front()->value + 1;
static const int kMaxSparseness = 5; // Average distance between values above which we consider a table
if (range / static_cast<int64_t>(enum_def.vals.vec.size()) < kMaxSparseness) { // "too sparse". Change at will.
code += "\n private static"; static const int kMaxSparseness = 5;
code += lang.const_decl; if (range / static_cast<int64_t>(enum_def.vals.vec.size()) < kMaxSparseness) {
code += lang.string_type; code += "\n private static";
code += "[] names = { "; code += lang.const_decl;
auto val = enum_def.vals.vec.front()->value; code += lang.string_type;
for (auto it = enum_def.vals.vec.begin(); code += "[] names = { ";
it != enum_def.vals.vec.end(); auto val = enum_def.vals.vec.front()->value;
++it) { for (auto it = enum_def.vals.vec.begin();
while (val++ != (*it)->value) code += "\"\", "; it != enum_def.vals.vec.end();
code += "\"" + (*it)->name + "\", "; ++it) {
while (val++ != (*it)->value) code += "\"\", ";
code += "\"" + (*it)->name + "\", ";
}
code += "};\n\n";
code += " public static ";
code += lang.string_type;
code += " " + MakeCamel("name", lang.first_camel_upper);
code += "(int e) { return names[e";
if (enum_def.vals.vec.front()->value)
code += " - " + enum_def.vals.vec.front()->name;
code += "]; }\n";
} }
code += "};\n\n";
code += " public static ";
code += lang.string_type;
code += " " + MakeCamel("name", lang.first_camel_upper);
code += "(int e) { return names[e";
if (enum_def.vals.vec.front()->value)
code += " - " + enum_def.vals.vec.front()->name;
code += "]; }\n";
} }
// Close the class // Close the class
...@@ -364,8 +420,8 @@ static void GenStructArgs(const LanguageParameters &lang, ...@@ -364,8 +420,8 @@ static void GenStructArgs(const LanguageParameters &lang,
(field.value.type.struct_def->name + "_").c_str()); (field.value.type.struct_def->name + "_").c_str());
} else { } else {
code += ", "; code += ", ";
code += GenTypeBasic(lang, code += GenTypeForUser(lang,
DestinationType(lang, field.value.type, false)); DestinationType(lang, field.value.type, false));
code += " "; code += " ";
code += nameprefix; code += nameprefix;
code += MakeCamel(field.name, lang.first_camel_upper); code += MakeCamel(field.name, lang.first_camel_upper);
...@@ -397,13 +453,7 @@ static void GenStructBody(const LanguageParameters &lang, ...@@ -397,13 +453,7 @@ static void GenStructBody(const LanguageParameters &lang,
code += " builder." + FunctionStart(lang, 'P') + "ut"; code += " builder." + FunctionStart(lang, 'P') + "ut";
code += GenMethod(lang, field.value.type) + "("; code += GenMethod(lang, field.value.type) + "(";
auto argname = nameprefix + MakeCamel(field.name, lang.first_camel_upper); auto argname = nameprefix + MakeCamel(field.name, lang.first_camel_upper);
std::string type_mask = DestinationMask(lang, field.value.type, false); code += DestinationValue(lang, argname, field.value.type);
if (type_mask.length()) {
code += "(" + GenTypeBasic(lang, field.value.type) + ")";
code += "(" + argname + type_mask + ")";
} else {
code += argname;
}
code += ");\n"; code += ");\n";
} }
} }
...@@ -464,7 +514,11 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser, ...@@ -464,7 +514,11 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
GenComment(field.doc_comment, code_ptr, &lang.comment_config, " "); GenComment(field.doc_comment, code_ptr, &lang.comment_config, " ");
std::string type_name = GenTypeGet(lang, field.value.type); std::string type_name = GenTypeGet(lang, field.value.type);
std::string type_name_dest = std::string type_name_dest =
GenTypeGet(lang, DestinationType(lang, field.value.type, true)); lang.language == GeneratorOptions::kCSharp &&
field.value.type.enum_def != nullptr &&
field.value.type.base_type != BASE_TYPE_UNION
? field.value.type.enum_def->name
: GenTypeGet(lang, DestinationType(lang, field.value.type, true));
std::string dest_mask = DestinationMask(lang, field.value.type, true); std::string dest_mask = DestinationMask(lang, field.value.type, true);
std::string dest_cast = DestinationCast(lang, field.value.type); std::string dest_cast = DestinationCast(lang, field.value.type);
std::string method_start = " public " + type_name_dest + " " + std::string method_start = " public " + type_name_dest + " " +
...@@ -612,8 +666,8 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser, ...@@ -612,8 +666,8 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
auto &field = **it; auto &field = **it;
if (field.deprecated) continue; if (field.deprecated) continue;
code += ",\n "; code += ",\n ";
code += GenTypeBasic(lang, code += GenTypeForUser(lang,
DestinationType(lang, field.value.type, false)); DestinationType(lang, field.value.type, false));
code += " "; code += " ";
code += field.name; code += field.name;
// Java doesn't have defaults, which means this method must always // Java doesn't have defaults, which means this method must always
...@@ -661,20 +715,14 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser, ...@@ -661,20 +715,14 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
code += " public static void " + FunctionStart(lang, 'A') + "dd"; code += " public static void " + FunctionStart(lang, 'A') + "dd";
code += MakeCamel(field.name); code += MakeCamel(field.name);
code += "(FlatBufferBuilder builder, "; code += "(FlatBufferBuilder builder, ";
code += GenTypeBasic(lang, code += GenTypeForUser(lang,
DestinationType(lang, field.value.type, false)); DestinationType(lang, field.value.type, false));
auto argname = MakeCamel(field.name, false); auto argname = MakeCamel(field.name, false);
if (!IsScalar(field.value.type.base_type)) argname += "Offset"; if (!IsScalar(field.value.type.base_type)) argname += "Offset";
code += " " + argname + ") { builder." + FunctionStart(lang, 'A') + "dd"; code += " " + argname + ") { builder." + FunctionStart(lang, 'A') + "dd";
code += GenMethod(lang, field.value.type) + "("; code += GenMethod(lang, field.value.type) + "(";
code += NumToString(it - struct_def.fields.vec.begin()) + ", "; code += NumToString(it - struct_def.fields.vec.begin()) + ", ";
std::string type_mask = DestinationMask(lang, field.value.type, false); code += DestinationValue(lang, argname, field.value.type);
if (type_mask.length()) {
code += "(" + GenTypeBasic(lang, field.value.type) + ")";
code += "(" + argname + type_mask + ")";
} else {
code += argname;
}
code += ", " + GenDefaultValue(field.value); code += ", " + GenDefaultValue(field.value);
code += "); }\n"; code += "); }\n";
if (field.value.type.base_type == BASE_TYPE_VECTOR) { if (field.value.type.base_type == BASE_TYPE_VECTOR) {
......
...@@ -72,7 +72,7 @@ namespace FlatBuffers.Test ...@@ -72,7 +72,7 @@ namespace FlatBuffers.Test
Monster.AddHp(fbb, (short)80); Monster.AddHp(fbb, (short)80);
Monster.AddName(fbb, str); Monster.AddName(fbb, str);
Monster.AddInventory(fbb, inv); Monster.AddInventory(fbb, inv);
Monster.AddTestType(fbb, (byte)1); Monster.AddTestType(fbb, Any.Monster);
Monster.AddTest(fbb, mon2); Monster.AddTest(fbb, mon2);
Monster.AddTest4(fbb, test4); Monster.AddTest4(fbb, test4);
Monster.AddTestarrayofstring(fbb, testArrayOfString); Monster.AddTestarrayofstring(fbb, testArrayOfString);
...@@ -111,7 +111,7 @@ namespace FlatBuffers.Test ...@@ -111,7 +111,7 @@ namespace FlatBuffers.Test
Assert.AreEqual((short)5, t.A()); Assert.AreEqual((short)5, t.A());
Assert.AreEqual((sbyte)6, t.B()); Assert.AreEqual((sbyte)6, t.B());
Assert.AreEqual((byte)Any.Monster, monster.TestType()); Assert.AreEqual(Any.Monster, monster.TestType());
var monster2 = new Monster(); var monster2 = new Monster();
Assert.IsTrue(monster.Test(monster2) != null); Assert.IsTrue(monster.Test(monster2) != null);
...@@ -148,10 +148,10 @@ namespace FlatBuffers.Test ...@@ -148,10 +148,10 @@ namespace FlatBuffers.Test
public void TestEnums() public void TestEnums()
{ {
Assert.AreEqual(Color.Name(Color.Red), "Red"); Assert.AreEqual("Red", Color.Red.ToString());
Assert.AreEqual(Color.Name(Color.Blue), "Blue"); Assert.AreEqual("Blue", Color.Blue.ToString());
Assert.AreEqual(Any.Name(Any.NONE), "NONE"); Assert.AreEqual("NONE", Any.NONE.ToString());
Assert.AreEqual(Any.Name(Any.Monster), "Monster"); Assert.AreEqual("Monster", Any.Monster.ToString());
} }
} }
} }
...@@ -3,15 +3,10 @@ ...@@ -3,15 +3,10 @@
namespace MyGame.Example namespace MyGame.Example
{ {
public sealed class Any public enum Any : byte
{ {
private Any() { } NONE = 0,
public static readonly byte NONE = 0; Monster = 1,
public static readonly byte Monster = 1;
private static readonly string[] names = { "NONE", "Monster", };
public static string Name(int e) { return names[e]; }
}; };
......
...@@ -3,16 +3,11 @@ ...@@ -3,16 +3,11 @@
namespace MyGame.Example namespace MyGame.Example
{ {
public sealed class Color public enum Color : sbyte
{ {
private Color() { } Red = 1,
public static readonly sbyte Red = 1; Green = 2,
public static readonly sbyte Green = 2; Blue = 8,
public static readonly sbyte Blue = 8;
private static readonly string[] names = { "Red", "Green", "", "", "", "", "", "Blue", };
public static string Name(int e) { return names[e - Red]; }
}; };
......
...@@ -18,8 +18,8 @@ public sealed class Monster : Table { ...@@ -18,8 +18,8 @@ public sealed class Monster : Table {
public string Name() { int o = __offset(10); return o != 0 ? __string(o + bb_pos) : null; } public string Name() { int o = __offset(10); return o != 0 ? __string(o + bb_pos) : null; }
public byte Inventory(int j) { int o = __offset(14); return o != 0 ? bb.Get(__vector(o) + j * 1) : (byte)0; } public byte Inventory(int j) { int o = __offset(14); return o != 0 ? bb.Get(__vector(o) + j * 1) : (byte)0; }
public int InventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } public int InventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; }
public sbyte Color() { int o = __offset(16); return o != 0 ? bb.GetSbyte(o + bb_pos) : (sbyte)8; } public Color Color() { int o = __offset(16); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : (Color)8; }
public byte TestType() { int o = __offset(18); return o != 0 ? bb.Get(o + bb_pos) : (byte)0; } public Any TestType() { int o = __offset(18); return o != 0 ? (Any)bb.Get(o + bb_pos) : (Any)0; }
public Table Test(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o) : null; } public Table Test(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o) : null; }
public Test Test4(int j) { return Test4(new Test(), j); } public Test Test4(int j) { return Test4(new Test(), j); }
public Test Test4(Test obj, int j) { int o = __offset(22); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; } public Test Test4(Test obj, int j) { int o = __offset(22); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; }
...@@ -55,8 +55,8 @@ public sealed class Monster : Table { ...@@ -55,8 +55,8 @@ public sealed class Monster : Table {
public static void AddInventory(FlatBufferBuilder builder, int inventoryOffset) { builder.AddOffset(5, inventoryOffset, 0); } public static void AddInventory(FlatBufferBuilder builder, int inventoryOffset) { builder.AddOffset(5, inventoryOffset, 0); }
public static int CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static int CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddColor(FlatBufferBuilder builder, sbyte color) { builder.AddSbyte(6, color, 8); } public static void AddColor(FlatBufferBuilder builder, Color color) { builder.AddSbyte(6, (sbyte)(color), 8); }
public static void AddTestType(FlatBufferBuilder builder, byte testType) { builder.AddByte(7, testType, 0); } public static void AddTestType(FlatBufferBuilder builder, Any testType) { builder.AddByte(7, (byte)(testType), 0); }
public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); } public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); }
public static void AddTest4(FlatBufferBuilder builder, int test4Offset) { builder.AddOffset(9, test4Offset, 0); } public static void AddTest4(FlatBufferBuilder builder, int test4Offset) { builder.AddOffset(9, test4Offset, 0); }
public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
......
...@@ -12,11 +12,11 @@ public sealed class Vec3 : Struct { ...@@ -12,11 +12,11 @@ public sealed class Vec3 : Struct {
public float Y() { return bb.GetFloat(bb_pos + 4); } public float Y() { return bb.GetFloat(bb_pos + 4); }
public float Z() { return bb.GetFloat(bb_pos + 8); } public float Z() { return bb.GetFloat(bb_pos + 8); }
public double Test1() { return bb.GetDouble(bb_pos + 16); } public double Test1() { return bb.GetDouble(bb_pos + 16); }
public sbyte Test2() { return bb.GetSbyte(bb_pos + 24); } public Color Test2() { return (Color)bb.GetSbyte(bb_pos + 24); }
public Test Test3() { return Test3(new Test()); } public Test Test3() { return Test3(new Test()); }
public Test Test3(Test obj) { return obj.__init(bb_pos + 26, bb); } public Test Test3(Test obj) { return obj.__init(bb_pos + 26, bb); }
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, sbyte Test2, short Test_A, sbyte Test_B) { public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short Test_A, sbyte Test_B) {
builder.Prep(16, 32); builder.Prep(16, 32);
builder.Pad(2); builder.Pad(2);
builder.Prep(2, 4); builder.Prep(2, 4);
...@@ -24,7 +24,7 @@ public sealed class Vec3 : Struct { ...@@ -24,7 +24,7 @@ public sealed class Vec3 : Struct {
builder.PutSbyte(Test_B); builder.PutSbyte(Test_B);
builder.PutShort(Test_A); builder.PutShort(Test_A);
builder.Pad(1); builder.Pad(1);
builder.PutSbyte(Test2); builder.PutSbyte((sbyte)(Test2));
builder.PutDouble(Test1); builder.PutDouble(Test1);
builder.Pad(4); builder.Pad(4);
builder.PutFloat(Z); builder.PutFloat(Z);
......
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