Commit d298adc4 authored by Michael Paulson's avatar Michael Paulson Committed by Wouter van Oortmerssen

chore(lint) (#4079)

* chore(lint)

I accidentally let 2 pieces of lint in with my generated code.

* fix(generate-code): I did not generate all the required code for tests.
parent c2050aa0
......@@ -65,3 +65,4 @@ build/VS2010/FlatBuffers.sdf
build/VS2010/FlatBuffers.opensdf
build/VS2010/ipch/**/*.ipch
*.so
Testing/Temporary
......@@ -557,13 +557,13 @@ void GenStruct(const Parser &parser, StructDef &struct_def, std::string *code_pt
"@returns {boolean}");
code += object_name + ".prototype.mutate_" + field.name + " = function(value) {\n";
code += " var offset = this.bb.__offset(this.bb_pos, " + NumToString(field.value.offset) + ")\n\n";
code += " var offset = this.bb.__offset(this.bb_pos, " + NumToString(field.value.offset) + ");\n\n";
code += " if (offset === 0) {\n";
code += " return false;\n";
code += " }\n\n";
code += " this.bb.write" + MakeCamel(GenType(field.value.type)) + "(this.bb_pos + offset, value);\n";
code += " return true;\n";
code += "}\n\n";
code += "};\n\n";
}
// Emit vector helpers
......
No preview for this file type
......@@ -132,7 +132,7 @@ MyGame.Example.Test.prototype.a = function() {
* @returns {boolean}
*/
MyGame.Example.Test.prototype.mutate_a = function(value) {
var offset = this.bb.__offset(this.bb_pos, 0)
var offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
......@@ -140,7 +140,7 @@ MyGame.Example.Test.prototype.mutate_a = function(value) {
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -154,7 +154,7 @@ MyGame.Example.Test.prototype.b = function() {
* @returns {boolean}
*/
MyGame.Example.Test.prototype.mutate_b = function(value) {
var offset = this.bb.__offset(this.bb_pos, 2)
var offset = this.bb.__offset(this.bb_pos, 2);
if (offset === 0) {
return false;
......@@ -162,7 +162,7 @@ MyGame.Example.Test.prototype.mutate_b = function(value) {
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {flatbuffers.Builder} builder
......@@ -226,7 +226,7 @@ MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() {
* @returns {boolean}
*/
MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4)
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
......@@ -234,7 +234,7 @@ MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value)
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {flatbuffers.Builder} builder
......@@ -298,7 +298,7 @@ MyGame.Example.Vec3.prototype.x = function() {
* @returns {boolean}
*/
MyGame.Example.Vec3.prototype.mutate_x = function(value) {
var offset = this.bb.__offset(this.bb_pos, 0)
var offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
......@@ -306,7 +306,7 @@ MyGame.Example.Vec3.prototype.mutate_x = function(value) {
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -320,7 +320,7 @@ MyGame.Example.Vec3.prototype.y = function() {
* @returns {boolean}
*/
MyGame.Example.Vec3.prototype.mutate_y = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4)
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
......@@ -328,7 +328,7 @@ MyGame.Example.Vec3.prototype.mutate_y = function(value) {
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -342,7 +342,7 @@ MyGame.Example.Vec3.prototype.z = function() {
* @returns {boolean}
*/
MyGame.Example.Vec3.prototype.mutate_z = function(value) {
var offset = this.bb.__offset(this.bb_pos, 8)
var offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
......@@ -350,7 +350,7 @@ MyGame.Example.Vec3.prototype.mutate_z = function(value) {
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -364,7 +364,7 @@ MyGame.Example.Vec3.prototype.test1 = function() {
* @returns {boolean}
*/
MyGame.Example.Vec3.prototype.mutate_test1 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 16)
var offset = this.bb.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
......@@ -372,7 +372,7 @@ MyGame.Example.Vec3.prototype.mutate_test1 = function(value) {
this.bb.writeFloat64(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {MyGame.Example.Color}
......@@ -386,7 +386,7 @@ MyGame.Example.Vec3.prototype.test2 = function() {
* @returns {boolean}
*/
MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 24)
var offset = this.bb.__offset(this.bb_pos, 24);
if (offset === 0) {
return false;
......@@ -394,7 +394,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {MyGame.Example.Test=} obj
......@@ -489,7 +489,7 @@ MyGame.Example.Stat.prototype.val = function() {
* @returns {boolean}
*/
MyGame.Example.Stat.prototype.mutate_val = function(value) {
var offset = this.bb.__offset(this.bb_pos, 6)
var offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
......@@ -497,7 +497,7 @@ MyGame.Example.Stat.prototype.mutate_val = function(value) {
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -512,7 +512,7 @@ MyGame.Example.Stat.prototype.count = function() {
* @returns {boolean}
*/
MyGame.Example.Stat.prototype.mutate_count = function(value) {
var offset = this.bb.__offset(this.bb_pos, 8)
var offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
......@@ -520,7 +520,7 @@ MyGame.Example.Stat.prototype.mutate_count = function(value) {
this.bb.writeUint16(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {flatbuffers.Builder} builder
......@@ -629,7 +629,7 @@ MyGame.Example.Monster.prototype.mana = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_mana = function(value) {
var offset = this.bb.__offset(this.bb_pos, 6)
var offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
......@@ -637,7 +637,7 @@ MyGame.Example.Monster.prototype.mutate_mana = function(value) {
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -652,7 +652,7 @@ MyGame.Example.Monster.prototype.hp = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_hp = function(value) {
var offset = this.bb.__offset(this.bb_pos, 8)
var offset = this.bb.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
......@@ -660,7 +660,7 @@ MyGame.Example.Monster.prototype.mutate_hp = function(value) {
this.bb.writeInt16(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {flatbuffers.Encoding=} optionalEncoding
......@@ -709,7 +709,7 @@ MyGame.Example.Monster.prototype.color = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_color = function(value) {
var offset = this.bb.__offset(this.bb_pos, 16)
var offset = this.bb.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
......@@ -717,7 +717,7 @@ MyGame.Example.Monster.prototype.mutate_color = function(value) {
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {MyGame.Example.Any}
......@@ -732,7 +732,7 @@ MyGame.Example.Monster.prototype.testType = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_test_type = function(value) {
var offset = this.bb.__offset(this.bb_pos, 18)
var offset = this.bb.__offset(this.bb_pos, 18);
if (offset === 0) {
return false;
......@@ -740,7 +740,7 @@ MyGame.Example.Monster.prototype.mutate_test_type = function(value) {
this.bb.writeUint8(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {flatbuffers.Table} obj
......@@ -864,7 +864,7 @@ MyGame.Example.Monster.prototype.testbool = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testbool = function(value) {
var offset = this.bb.__offset(this.bb_pos, 34)
var offset = this.bb.__offset(this.bb_pos, 34);
if (offset === 0) {
return false;
......@@ -872,7 +872,7 @@ MyGame.Example.Monster.prototype.mutate_testbool = function(value) {
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -887,7 +887,7 @@ MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 36)
var offset = this.bb.__offset(this.bb_pos, 36);
if (offset === 0) {
return false;
......@@ -895,7 +895,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) {
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -910,7 +910,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 38)
var offset = this.bb.__offset(this.bb_pos, 38);
if (offset === 0) {
return false;
......@@ -918,7 +918,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) {
this.bb.writeUint32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {flatbuffers.Long}
......@@ -933,7 +933,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 40)
var offset = this.bb.__offset(this.bb_pos, 40);
if (offset === 0) {
return false;
......@@ -941,7 +941,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) {
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {flatbuffers.Long}
......@@ -956,7 +956,7 @@ MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 42)
var offset = this.bb.__offset(this.bb_pos, 42);
if (offset === 0) {
return false;
......@@ -964,7 +964,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) {
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -979,7 +979,7 @@ MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) {
var offset = this.bb.__offset(this.bb_pos, 44)
var offset = this.bb.__offset(this.bb_pos, 44);
if (offset === 0) {
return false;
......@@ -987,7 +987,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) {
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -1002,7 +1002,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) {
var offset = this.bb.__offset(this.bb_pos, 46)
var offset = this.bb.__offset(this.bb_pos, 46);
if (offset === 0) {
return false;
......@@ -1010,7 +1010,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) {
this.bb.writeUint32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {flatbuffers.Long}
......@@ -1025,7 +1025,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) {
var offset = this.bb.__offset(this.bb_pos, 48)
var offset = this.bb.__offset(this.bb_pos, 48);
if (offset === 0) {
return false;
......@@ -1033,7 +1033,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) {
this.bb.writeInt64(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {flatbuffers.Long}
......@@ -1048,7 +1048,7 @@ MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) {
var offset = this.bb.__offset(this.bb_pos, 50)
var offset = this.bb.__offset(this.bb_pos, 50);
if (offset === 0) {
return false;
......@@ -1056,7 +1056,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) {
this.bb.writeUint64(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {number} index
......@@ -1096,7 +1096,7 @@ MyGame.Example.Monster.prototype.testf = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testf = function(value) {
var offset = this.bb.__offset(this.bb_pos, 54)
var offset = this.bb.__offset(this.bb_pos, 54);
if (offset === 0) {
return false;
......@@ -1104,7 +1104,7 @@ MyGame.Example.Monster.prototype.mutate_testf = function(value) {
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -1119,7 +1119,7 @@ MyGame.Example.Monster.prototype.testf2 = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testf2 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 56)
var offset = this.bb.__offset(this.bb_pos, 56);
if (offset === 0) {
return false;
......@@ -1127,7 +1127,7 @@ MyGame.Example.Monster.prototype.mutate_testf2 = function(value) {
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -1142,7 +1142,7 @@ MyGame.Example.Monster.prototype.testf3 = function() {
* @returns {boolean}
*/
MyGame.Example.Monster.prototype.mutate_testf3 = function(value) {
var offset = this.bb.__offset(this.bb_pos, 58)
var offset = this.bb.__offset(this.bb_pos, 58);
if (offset === 0) {
return false;
......@@ -1150,7 +1150,7 @@ MyGame.Example.Monster.prototype.mutate_testf3 = function(value) {
this.bb.writeFloat32(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {number} index
......
......@@ -69,7 +69,7 @@ NamespaceA.NamespaceB.TableInNestedNS.prototype.foo = function() {
* @returns {boolean}
*/
NamespaceA.NamespaceB.TableInNestedNS.prototype.mutate_foo = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4)
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
......@@ -77,7 +77,7 @@ NamespaceA.NamespaceB.TableInNestedNS.prototype.mutate_foo = function(value) {
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {flatbuffers.Builder} builder
......@@ -141,7 +141,7 @@ NamespaceA.NamespaceB.StructInNestedNS.prototype.a = function() {
* @returns {boolean}
*/
NamespaceA.NamespaceB.StructInNestedNS.prototype.mutate_a = function(value) {
var offset = this.bb.__offset(this.bb_pos, 0)
var offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
......@@ -149,7 +149,7 @@ NamespaceA.NamespaceB.StructInNestedNS.prototype.mutate_a = function(value) {
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
};
/**
* @returns {number}
......@@ -163,7 +163,7 @@ NamespaceA.NamespaceB.StructInNestedNS.prototype.b = function() {
* @returns {boolean}
*/
NamespaceA.NamespaceB.StructInNestedNS.prototype.mutate_b = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4)
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
......@@ -171,7 +171,7 @@ NamespaceA.NamespaceB.StructInNestedNS.prototype.mutate_b = function(value) {
this.bb.writeInt32(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {flatbuffers.Builder} builder
......
......@@ -75,7 +75,7 @@ NamespaceA.TableInFirstNS.prototype.fooEnum = function() {
* @returns {boolean}
*/
NamespaceA.TableInFirstNS.prototype.mutate_foo_enum = function(value) {
var offset = this.bb.__offset(this.bb_pos, 6)
var offset = this.bb.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
......@@ -83,7 +83,7 @@ NamespaceA.TableInFirstNS.prototype.mutate_foo_enum = function(value) {
this.bb.writeInt8(this.bb_pos + offset, value);
return true;
}
};
/**
* @param {NamespaceA.NamespaceB.StructInNestedNS=} obj
......
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