Commit cf0d7829 authored by benssson's avatar benssson Committed by Wouter van Oortmerssen

Fixed javascript helper for typed arrays of scalars not taking into (#4068)

account underlying buffer's byte offset.
parent af21b906
......@@ -581,7 +581,7 @@ void GenStruct(const Parser &parser, StructDef &struct_def, std::string *code_pt
code += object_name + ".prototype." + MakeCamel(field.name, false);
code += "Array = function() {\n" + offset_prefix;
code += "new " + GenType(vectorType) + "Array(this.bb.bytes().buffer, "
"this.bb.__vector(this.bb_pos + offset), "
"this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), "
"this.bb.__vector_len(this.bb_pos + offset)) : null;\n};\n\n";
}
}
......
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......@@ -693,7 +693,7 @@ MyGame.Example.Monster.prototype.inventoryLength = function() {
*/
MyGame.Example.Monster.prototype.inventoryArray = function() {
var offset = this.bb.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
......@@ -839,7 +839,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() {
*/
MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
var offset = this.bb.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
......@@ -1080,7 +1080,7 @@ MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
*/
MyGame.Example.Monster.prototype.testarrayofboolsArray = function() {
var offset = this.bb.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
......
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