Commit ccfa3174 authored by Spencer Bench's avatar Spencer Bench Committed by Wouter van Oortmerssen

C#: Fixed possible conflicts between usings and user-supplied namespace (#4247)

* C#: Fixed possible conflicts between usings and user-supplied namespace

C#: Added the global qualifier to using directives to prevent possible conflicts with the user-supplied namespace. Also prevents unintentional type hiding. Resolves issue #4242.

* Updated C# generated code files
parent a5cc2092
......@@ -128,7 +128,7 @@ const LanguageParameters& GetLangParams(IDLOptions::Language lang) {
"__p.",
"Table.",
"?",
"using System;\nusing FlatBuffers;\n\n",
"using global::System;\nusing global::FlatBuffers;\n\n",
{
nullptr,
"///",
......
......@@ -3,8 +3,8 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
/// an example documentation comment: monster object
public struct Monster : IFlatbufferObject
......
......@@ -3,8 +3,8 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct Stat : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct Test : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public partial struct TestSimpleTableWithEnum : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace MyGame.Example
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct Vec3 : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace MyGame.Example2
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct Monster : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace NamespaceA.NamespaceB
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct StructInNestedNS : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace NamespaceA.NamespaceB
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct TableInNestedNS : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace NamespaceA
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct SecondTableInA : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace NamespaceA
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct TableInFirstNS : IFlatbufferObject
{
......
......@@ -3,8 +3,8 @@
namespace NamespaceC
{
using System;
using FlatBuffers;
using global::System;
using global::FlatBuffers;
public struct TableInC : IFlatbufferObject
{
......
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