Commit c9ee9fb9 authored by Caleb Epstein's avatar Caleb Epstein Committed by Caleb Epstein

Merge branch 'master' of https://github.com/google/flatbuffers

* 'master' of https://github.com/google/flatbuffers:
  Added AppVeyor CI.
  Removed pre-made VS2010 and XCode projects.
parents 50e13ef9 f624065e
branches:
only:
- master
os: Visual Studio 2015
platform:
- x86
- x64
configuration:
- Debug
- Release
before_build:
- cmake -G"Visual Studio 10 2010"
build:
project: ALL_BUILD.vcxproj
#test_script:
# - Debug/flattests.exe
#artifacts:
# - path: Release/flatc.exe
# name: flatc.exe
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flatc", "flatc.vcxproj", "{5B5857E1-64E2-4CED-A12E-45E1B3880496}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flatsamplebinary", "flatsamplebinary.vcxproj", "{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flatsampletext", "flatsampletext.vcxproj", "{F0A15675-1017-4217-BB5B-3372F2C636AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flattests", "flattests.vcxproj", "{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|Win32.ActiveCfg = Debug|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|Win32.Build.0 = Debug|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|x64.ActiveCfg = Debug|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|x64.Build.0 = Debug|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|Win32.ActiveCfg = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|Win32.Build.0 = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|x64.ActiveCfg = Release|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|x64.Build.0 = Release|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|Win32.ActiveCfg = Debug|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|Win32.Build.0 = Debug|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|x64.ActiveCfg = Debug|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|x64.Build.0 = Debug|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|Win32.ActiveCfg = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|Win32.Build.0 = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|x64.ActiveCfg = Release|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|x64.Build.0 = Release|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|Win32.ActiveCfg = Debug|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|Win32.Build.0 = Debug|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|x64.ActiveCfg = Debug|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|x64.Build.0 = Debug|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|Win32.ActiveCfg = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|Win32.Build.0 = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|x64.ActiveCfg = Release|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|x64.Build.0 = Release|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|Win32.ActiveCfg = Debug|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|Win32.Build.0 = Debug|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|x64.ActiveCfg = Debug|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|x64.Build.0 = Debug|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|Win32.ActiveCfg = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|Win32.Build.0 = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|x64.ActiveCfg = Release|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
This diff is collapsed.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-j -c -n -g --php --no-includes --gen-mutable --gen-object-api monster_test.fbs</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-j -c -n -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommandArguments>-j -c -g -n -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommandArguments>-j -c -g -b -t monster_test.fbs monsterdata_test.json</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
\ No newline at end of file
This diff is collapsed.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
\ No newline at end of file
This diff is collapsed.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
\ No newline at end of file
This diff is collapsed.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
\ No newline at end of file
This diff is collapsed.
Building {#flatbuffers_guide_building}
========
## Building with Visual Studio or Xcode projects
There are project files for Visual Studio and Xcode that should allow you
to build the compiler `flatc`, the samples and the tests out of the box.
## Building with CMake
Alternatively, the distribution comes with a `cmake` file that should allow
The distribution comes with a `cmake` file that should allow
you to build project/make files for any platform. For details on `cmake`, see
<http://www.cmake.org>. In brief, depending on your platform, use one of
e.g.:
......
![logo](http://google.github.io/flatbuffers/fpl_logo_small.png) FlatBuffers [![Build Status](https://travis-ci.org/google/flatbuffers.svg?branch=master)](https://travis-ci.org/google/flatbuffers)
![logo](http://google.github.io/flatbuffers/fpl_logo_small.png) FlatBuffers
===========
**FlatBuffers** is an efficient cross platform serialization library for games and
other memory constrained apps. It allows you to directly access serialized data without
unpacking/parsing it first, while still having great forwards/backwards compatibility.
[![Build Status](https://travis-ci.org/google/flatbuffers.svg?branch=master)](https://travis-ci.org/google/flatbuffers) [![Build status](https://ci.appveyor.com/api/projects/status/yg5idd2fnusv1n10?svg=true)](https://ci.appveyor.com/project/gwvo/flatbuffers)
**FlatBuffers** is an efficient cross platform serialization library for games and
other memory constrained apps. It allows you to directly access serialized data without
unpacking/parsing it first, while still having great forwards/backwards compatibility.
**Go to our [landing page][] to browse our documentation.**
......@@ -11,7 +13,7 @@ unpacking/parsing it first, while still having great forwards/backwards compatib
* Windows
* MacOS X
* Linux
## Supported programming languages
* C++
* C#
......@@ -24,7 +26,7 @@ unpacking/parsing it first, while still having great forwards/backwards compatib
*and many more in progress...*
## Contribution
## Contribution
* [FlatBuffers Google Group][] to discuss FlatBuffers with other developers and users.
* [FlatBuffers Issues Tracker][] to submit an issue.
* [stackoverflow.com][] with [`flatbuffers` tag][] for any questions regarding FlatBuffers.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment