Reverting part of PR #4286

This is because it trips up the Closure compiler with errors like:

ERROR - assignment to property bb of SomeTable
found : undefined
required: (flatbuffers.ByteBuffer|null)
this.bb = undefined;
^^^^^^^^^^^^^^^^^^^

Change-Id: Iaf032b5249ec655e151331e81532e549c12bcd78
parent 349a3912
...@@ -593,7 +593,7 @@ void GenStruct(const Parser &parser, StructDef &struct_def, ...@@ -593,7 +593,7 @@ void GenStruct(const Parser &parser, StructDef &struct_def,
code += " /**\n"; code += " /**\n";
code += " * @type {flatbuffers.ByteBuffer}\n"; code += " * @type {flatbuffers.ByteBuffer}\n";
code += " */\n"; code += " */\n";
code += " this.bb = undefined;\n"; code += " this.bb = null;\n";
code += "\n"; code += "\n";
code += " /**\n"; code += " /**\n";
code += " * @type {number}\n"; code += " * @type {number}\n";
......
...@@ -50,7 +50,7 @@ MyGame.Example2.Monster = function() { ...@@ -50,7 +50,7 @@ MyGame.Example2.Monster = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -101,7 +101,7 @@ MyGame.Example.Test = function() { ...@@ -101,7 +101,7 @@ MyGame.Example.Test = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -185,7 +185,7 @@ MyGame.Example.TestSimpleTableWithEnum = function() { ...@@ -185,7 +185,7 @@ MyGame.Example.TestSimpleTableWithEnum = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -267,7 +267,7 @@ MyGame.Example.Vec3 = function() { ...@@ -267,7 +267,7 @@ MyGame.Example.Vec3 = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -439,7 +439,7 @@ MyGame.Example.Ability = function() { ...@@ -439,7 +439,7 @@ MyGame.Example.Ability = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -522,7 +522,7 @@ MyGame.Example.Stat = function() { ...@@ -522,7 +522,7 @@ MyGame.Example.Stat = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -654,7 +654,7 @@ MyGame.Example.Monster = function() { ...@@ -654,7 +654,7 @@ MyGame.Example.Monster = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
......
...@@ -28,7 +28,7 @@ NamespaceA.NamespaceB.TableInNestedNS = function() { ...@@ -28,7 +28,7 @@ NamespaceA.NamespaceB.TableInNestedNS = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -110,7 +110,7 @@ NamespaceA.NamespaceB.StructInNestedNS = function() { ...@@ -110,7 +110,7 @@ NamespaceA.NamespaceB.StructInNestedNS = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
......
...@@ -25,7 +25,7 @@ NamespaceA.TableInFirstNS = function() { ...@@ -25,7 +25,7 @@ NamespaceA.TableInFirstNS = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -141,7 +141,7 @@ NamespaceC.TableInC = function() { ...@@ -141,7 +141,7 @@ NamespaceC.TableInC = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
...@@ -226,7 +226,7 @@ NamespaceA.SecondTableInA = function() { ...@@ -226,7 +226,7 @@ NamespaceA.SecondTableInA = function() {
/** /**
* @type {flatbuffers.ByteBuffer} * @type {flatbuffers.ByteBuffer}
*/ */
this.bb = undefined; this.bb = null;
/** /**
* @type {number} * @type {number}
......
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