Added missing js/ts generated code.

Change-Id: I146e9e1b8f997c11d1675dbef1b958ddbd181092
parent 93c0960c
...@@ -398,7 +398,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) { ...@@ -398,7 +398,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
/** /**
* @param {MyGame.Example.Test=} obj * @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test} * @returns {MyGame.Example.Test|null}
*/ */
MyGame.Example.Vec3.prototype.test3 = function(obj) { MyGame.Example.Vec3.prototype.test3 = function(obj) {
return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb);
...@@ -692,7 +692,7 @@ MyGame.Example.Monster.bufferHasIdentifier = function(bb) { ...@@ -692,7 +692,7 @@ MyGame.Example.Monster.bufferHasIdentifier = function(bb) {
/** /**
* @param {MyGame.Example.Vec3=} obj * @param {MyGame.Example.Vec3=} obj
* @returns {MyGame.Example.Vec3} * @returns {MyGame.Example.Vec3|null}
*/ */
MyGame.Example.Monster.prototype.pos = function(obj) { MyGame.Example.Monster.prototype.pos = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
...@@ -893,7 +893,7 @@ MyGame.Example.Monster.prototype.testarrayoftablesLength = function() { ...@@ -893,7 +893,7 @@ MyGame.Example.Monster.prototype.testarrayoftablesLength = function() {
/** /**
* @param {MyGame.Example.Monster=} obj * @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster} * @returns {MyGame.Example.Monster|null}
*/ */
MyGame.Example.Monster.prototype.enemy = function(obj) { MyGame.Example.Monster.prototype.enemy = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 28); var offset = this.bb.__offset(this.bb_pos, 28);
...@@ -927,7 +927,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() { ...@@ -927,7 +927,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
/** /**
* @param {MyGame.Example.Stat=} obj * @param {MyGame.Example.Stat=} obj
* @returns {MyGame.Example.Stat} * @returns {MyGame.Example.Stat|null}
*/ */
MyGame.Example.Monster.prototype.testempty = function(obj) { MyGame.Example.Monster.prototype.testempty = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 32); var offset = this.bb.__offset(this.bb_pos, 32);
......
...@@ -148,7 +148,7 @@ mutate_b(value:number):boolean { ...@@ -148,7 +148,7 @@ mutate_b(value:number):boolean {
* @param {number} b * @param {number} b
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset|null {
builder.prep(2, 4); builder.prep(2, 4);
builder.pad(1); builder.pad(1);
builder.writeInt8(b); builder.writeInt8(b);
...@@ -378,9 +378,9 @@ mutate_test2(value:MyGame.Example.Color):boolean { ...@@ -378,9 +378,9 @@ mutate_test2(value:MyGame.Example.Color):boolean {
/** /**
* @param {MyGame.Example.Test=} obj * @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test} * @returns {MyGame.Example.Test|null}
*/ */
test3(obj?:MyGame.Example.Test):MyGame.Example.Test { test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null {
return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb);
}; };
...@@ -395,7 +395,7 @@ test3(obj?:MyGame.Example.Test):MyGame.Example.Test { ...@@ -395,7 +395,7 @@ test3(obj?:MyGame.Example.Test):MyGame.Example.Test {
* @param {number} test3_b * @param {number} test3_b
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset { static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset|null {
builder.prep(16, 32); builder.prep(16, 32);
builder.pad(2); builder.pad(2);
builder.prep(2, 4); builder.prep(2, 4);
...@@ -489,7 +489,7 @@ mutate_distance(value:number):boolean { ...@@ -489,7 +489,7 @@ mutate_distance(value:number):boolean {
* @param {number} distance * @param {number} distance
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset|null {
builder.prep(4, 8); builder.prep(4, 8);
builder.writeInt32(distance); builder.writeInt32(distance);
builder.writeInt32(id); builder.writeInt32(id);
...@@ -538,7 +538,7 @@ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat { ...@@ -538,7 +538,7 @@ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
*/ */
id():string|null id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array { id(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}; };
...@@ -677,9 +677,9 @@ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { ...@@ -677,9 +677,9 @@ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
/** /**
* @param {MyGame.Example.Vec3=} obj * @param {MyGame.Example.Vec3=} obj
* @returns {MyGame.Example.Vec3} * @returns {MyGame.Example.Vec3|null}
*/ */
pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3 { pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null;
}; };
...@@ -736,7 +736,7 @@ mutate_hp(value:number):boolean { ...@@ -736,7 +736,7 @@ mutate_hp(value:number):boolean {
*/ */
name():string|null name():string|null
name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
name(optionalEncoding?:any):string|Uint8Array { name(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 10); var offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}; };
...@@ -745,7 +745,7 @@ name(optionalEncoding?:any):string|Uint8Array { ...@@ -745,7 +745,7 @@ name(optionalEncoding?:any):string|Uint8Array {
* @param {number} index * @param {number} index
* @returns {number} * @returns {number}
*/ */
inventory(index: number):number { inventory(index: number):number|null {
var offset = this.bb.__offset(this.bb_pos, 14); var offset = this.bb.__offset(this.bb_pos, 14);
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
}; };
...@@ -761,7 +761,7 @@ inventoryLength():number { ...@@ -761,7 +761,7 @@ inventoryLength():number {
/** /**
* @returns {Uint8Array} * @returns {Uint8Array}
*/ */
inventoryArray():Uint8Array { inventoryArray():Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 14); var offset = this.bb.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}; };
...@@ -816,7 +816,7 @@ mutate_test_type(value:MyGame.Example.Any):boolean { ...@@ -816,7 +816,7 @@ mutate_test_type(value:MyGame.Example.Any):boolean {
* @param {flatbuffers.Table} obj * @param {flatbuffers.Table} obj
* @returns {?flatbuffers.Table} * @returns {?flatbuffers.Table}
*/ */
test<T extends flatbuffers.Table>(obj:T):T { test<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb.__offset(this.bb_pos, 20); var offset = this.bb.__offset(this.bb_pos, 20);
return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
}; };
...@@ -826,7 +826,7 @@ test<T extends flatbuffers.Table>(obj:T):T { ...@@ -826,7 +826,7 @@ test<T extends flatbuffers.Table>(obj:T):T {
* @param {MyGame.Example.Test=} obj * @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test} * @returns {MyGame.Example.Test}
*/ */
test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test { test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
var offset = this.bb.__offset(this.bb_pos, 22); var offset = this.bb.__offset(this.bb_pos, 22);
return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null;
}; };
...@@ -846,7 +846,7 @@ test4Length():number { ...@@ -846,7 +846,7 @@ test4Length():number {
*/ */
testarrayofstring(index: number):string testarrayofstring(index: number):string
testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array { testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 24); var offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
}; };
...@@ -867,7 +867,7 @@ testarrayofstringLength():number { ...@@ -867,7 +867,7 @@ testarrayofstringLength():number {
* @param {MyGame.Example.Monster=} obj * @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster} * @returns {MyGame.Example.Monster}
*/ */
testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster { testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb.__offset(this.bb_pos, 26); var offset = this.bb.__offset(this.bb_pos, 26);
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
}; };
...@@ -882,9 +882,9 @@ testarrayoftablesLength():number { ...@@ -882,9 +882,9 @@ testarrayoftablesLength():number {
/** /**
* @param {MyGame.Example.Monster=} obj * @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster} * @returns {MyGame.Example.Monster|null}
*/ */
enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster { enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb.__offset(this.bb_pos, 28); var offset = this.bb.__offset(this.bb_pos, 28);
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}; };
...@@ -893,7 +893,7 @@ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster { ...@@ -893,7 +893,7 @@ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster {
* @param {number} index * @param {number} index
* @returns {number} * @returns {number}
*/ */
testnestedflatbuffer(index: number):number { testnestedflatbuffer(index: number):number|null {
var offset = this.bb.__offset(this.bb_pos, 30); var offset = this.bb.__offset(this.bb_pos, 30);
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
}; };
...@@ -909,16 +909,16 @@ testnestedflatbufferLength():number { ...@@ -909,16 +909,16 @@ testnestedflatbufferLength():number {
/** /**
* @returns {Uint8Array} * @returns {Uint8Array}
*/ */
testnestedflatbufferArray():Uint8Array { testnestedflatbufferArray():Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 30); var offset = this.bb.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}; };
/** /**
* @param {MyGame.Example.Stat=} obj * @param {MyGame.Example.Stat=} obj
* @returns {MyGame.Example.Stat} * @returns {MyGame.Example.Stat|null}
*/ */
testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat { testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null {
var offset = this.bb.__offset(this.bb_pos, 32); var offset = this.bb.__offset(this.bb_pos, 32);
return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}; };
...@@ -1134,7 +1134,7 @@ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean { ...@@ -1134,7 +1134,7 @@ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
* @param {number} index * @param {number} index
* @returns {boolean} * @returns {boolean}
*/ */
testarrayofbools(index: number):boolean { testarrayofbools(index: number):boolean|null {
var offset = this.bb.__offset(this.bb_pos, 52); var offset = this.bb.__offset(this.bb_pos, 52);
return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
}; };
...@@ -1150,7 +1150,7 @@ testarrayofboolsLength():number { ...@@ -1150,7 +1150,7 @@ testarrayofboolsLength():number {
/** /**
* @returns {Int8Array} * @returns {Int8Array}
*/ */
testarrayofboolsArray():Int8Array { testarrayofboolsArray():Int8Array|null {
var offset = this.bb.__offset(this.bb_pos, 52); var offset = this.bb.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
}; };
...@@ -1231,7 +1231,7 @@ mutate_testf3(value:number):boolean { ...@@ -1231,7 +1231,7 @@ mutate_testf3(value:number):boolean {
*/ */
testarrayofstring2(index: number):string testarrayofstring2(index: number):string
testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array { testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 60); var offset = this.bb.__offset(this.bb_pos, 60);
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
}; };
...@@ -1249,7 +1249,7 @@ testarrayofstring2Length():number { ...@@ -1249,7 +1249,7 @@ testarrayofstring2Length():number {
* @param {MyGame.Example.Ability=} obj * @param {MyGame.Example.Ability=} obj
* @returns {MyGame.Example.Ability} * @returns {MyGame.Example.Ability}
*/ */
testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability { testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null {
var offset = this.bb.__offset(this.bb_pos, 62); var offset = this.bb.__offset(this.bb_pos, 62);
return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null; return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null;
}; };
...@@ -1314,9 +1314,9 @@ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Off ...@@ -1314,9 +1314,9 @@ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Off
* @param {Array.<number>} data * @param {Array.<number>} data
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
if(!data){ if(!data){
return null return null;
} }
builder.startVector(1, data.length, 1); builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) { for (var i = data.length - 1; i >= 0; i--) {
...@@ -1386,9 +1386,9 @@ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset ...@@ -1386,9 +1386,9 @@ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset
* @param {Array.<flatbuffers.Offset>} data * @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
if(!data){ if(!data){
return null return null;
} }
builder.startVector(4, data.length, 4); builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) { for (var i = data.length - 1; i >= 0; i--) {
...@@ -1418,9 +1418,9 @@ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset ...@@ -1418,9 +1418,9 @@ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset
* @param {Array.<flatbuffers.Offset>} data * @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
if(!data){ if(!data){
return null return null;
} }
builder.startVector(4, data.length, 4); builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) { for (var i = data.length - 1; i >= 0; i--) {
...@@ -1458,9 +1458,9 @@ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbuffer ...@@ -1458,9 +1458,9 @@ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbuffer
* @param {Array.<number>} data * @param {Array.<number>} data
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
if(!data){ if(!data){
return null return null;
} }
builder.startVector(1, data.length, 1); builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) { for (var i = data.length - 1; i >= 0; i--) {
...@@ -1570,9 +1570,9 @@ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:f ...@@ -1570,9 +1570,9 @@ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:f
* @param {Array.<boolean>} data * @param {Array.<boolean>} data
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset|null {
if(!data){ if(!data){
return null return null;
} }
builder.startVector(1, data.length, 1); builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) { for (var i = data.length - 1; i >= 0; i--) {
...@@ -1626,9 +1626,9 @@ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offs ...@@ -1626,9 +1626,9 @@ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offs
* @param {Array.<flatbuffers.Offset>} data * @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
if(!data){ if(!data){
return null return null;
} }
builder.startVector(4, data.length, 4); builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) { for (var i = data.length - 1; i >= 0; i--) {
......
...@@ -168,7 +168,7 @@ mutate_b(value:number):boolean { ...@@ -168,7 +168,7 @@ mutate_b(value:number):boolean {
* @param {number} b * @param {number} b
* @returns {flatbuffers.Offset} * @returns {flatbuffers.Offset}
*/ */
static createStructInNestedNS(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { static createStructInNestedNS(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset|null {
builder.prep(4, 8); builder.prep(4, 8);
builder.writeInt32(b); builder.writeInt32(b);
builder.writeInt32(a); builder.writeInt32(a);
......
...@@ -55,7 +55,7 @@ NamespaceA.TableInFirstNS.getRootAsTableInFirstNS = function(bb, obj) { ...@@ -55,7 +55,7 @@ NamespaceA.TableInFirstNS.getRootAsTableInFirstNS = function(bb, obj) {
/** /**
* @param {NamespaceA.NamespaceB.TableInNestedNS=} obj * @param {NamespaceA.NamespaceB.TableInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.TableInNestedNS} * @returns {NamespaceA.NamespaceB.TableInNestedNS|null}
*/ */
NamespaceA.TableInFirstNS.prototype.fooTable = function(obj) { NamespaceA.TableInFirstNS.prototype.fooTable = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
...@@ -87,7 +87,7 @@ NamespaceA.TableInFirstNS.prototype.mutate_foo_enum = function(value) { ...@@ -87,7 +87,7 @@ NamespaceA.TableInFirstNS.prototype.mutate_foo_enum = function(value) {
/** /**
* @param {NamespaceA.NamespaceB.StructInNestedNS=} obj * @param {NamespaceA.NamespaceB.StructInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.StructInNestedNS} * @returns {NamespaceA.NamespaceB.StructInNestedNS|null}
*/ */
NamespaceA.TableInFirstNS.prototype.fooStruct = function(obj) { NamespaceA.TableInFirstNS.prototype.fooStruct = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 8); var offset = this.bb.__offset(this.bb_pos, 8);
...@@ -171,7 +171,7 @@ NamespaceC.TableInC.getRootAsTableInC = function(bb, obj) { ...@@ -171,7 +171,7 @@ NamespaceC.TableInC.getRootAsTableInC = function(bb, obj) {
/** /**
* @param {NamespaceA.TableInFirstNS=} obj * @param {NamespaceA.TableInFirstNS=} obj
* @returns {NamespaceA.TableInFirstNS} * @returns {NamespaceA.TableInFirstNS|null}
*/ */
NamespaceC.TableInC.prototype.referToA1 = function(obj) { NamespaceC.TableInC.prototype.referToA1 = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
...@@ -180,7 +180,7 @@ NamespaceC.TableInC.prototype.referToA1 = function(obj) { ...@@ -180,7 +180,7 @@ NamespaceC.TableInC.prototype.referToA1 = function(obj) {
/** /**
* @param {NamespaceA.SecondTableInA=} obj * @param {NamespaceA.SecondTableInA=} obj
* @returns {NamespaceA.SecondTableInA} * @returns {NamespaceA.SecondTableInA|null}
*/ */
NamespaceC.TableInC.prototype.referToA2 = function(obj) { NamespaceC.TableInC.prototype.referToA2 = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 6); var offset = this.bb.__offset(this.bb_pos, 6);
...@@ -256,7 +256,7 @@ NamespaceA.SecondTableInA.getRootAsSecondTableInA = function(bb, obj) { ...@@ -256,7 +256,7 @@ NamespaceA.SecondTableInA.getRootAsSecondTableInA = function(bb, obj) {
/** /**
* @param {NamespaceC.TableInC=} obj * @param {NamespaceC.TableInC=} obj
* @returns {NamespaceC.TableInC} * @returns {NamespaceC.TableInC|null}
*/ */
NamespaceA.SecondTableInA.prototype.referToC = function(obj) { NamespaceA.SecondTableInA.prototype.referToC = function(obj) {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
......
...@@ -37,9 +37,9 @@ static getRootAsTableInFirstNS(bb:flatbuffers.ByteBuffer, obj?:TableInFirstNS):T ...@@ -37,9 +37,9 @@ static getRootAsTableInFirstNS(bb:flatbuffers.ByteBuffer, obj?:TableInFirstNS):T
/** /**
* @param {NamespaceA.NamespaceB.TableInNestedNS=} obj * @param {NamespaceA.NamespaceB.TableInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.TableInNestedNS} * @returns {NamespaceA.NamespaceB.TableInNestedNS|null}
*/ */
fooTable(obj?:NS9459827973991502386.NamespaceA.NamespaceB.TableInNestedNS):NS9459827973991502386.NamespaceA.NamespaceB.TableInNestedNS { fooTable(obj?:NS9459827973991502386.NamespaceA.NamespaceB.TableInNestedNS):NS9459827973991502386.NamespaceA.NamespaceB.TableInNestedNS|null {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? (obj || new NS9459827973991502386.NamespaceA.NamespaceB.TableInNestedNS).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; return offset ? (obj || new NS9459827973991502386.NamespaceA.NamespaceB.TableInNestedNS).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}; };
...@@ -69,9 +69,9 @@ mutate_foo_enum(value:NS9459827973991502386.NamespaceA.NamespaceB.EnumInNestedNS ...@@ -69,9 +69,9 @@ mutate_foo_enum(value:NS9459827973991502386.NamespaceA.NamespaceB.EnumInNestedNS
/** /**
* @param {NamespaceA.NamespaceB.StructInNestedNS=} obj * @param {NamespaceA.NamespaceB.StructInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.StructInNestedNS} * @returns {NamespaceA.NamespaceB.StructInNestedNS|null}
*/ */
fooStruct(obj?:NS9459827973991502386.NamespaceA.NamespaceB.StructInNestedNS):NS9459827973991502386.NamespaceA.NamespaceB.StructInNestedNS { fooStruct(obj?:NS9459827973991502386.NamespaceA.NamespaceB.StructInNestedNS):NS9459827973991502386.NamespaceA.NamespaceB.StructInNestedNS|null {
var offset = this.bb.__offset(this.bb_pos, 8); var offset = this.bb.__offset(this.bb_pos, 8);
return offset ? (obj || new NS9459827973991502386.NamespaceA.NamespaceB.StructInNestedNS).__init(this.bb_pos + offset, this.bb) : null; return offset ? (obj || new NS9459827973991502386.NamespaceA.NamespaceB.StructInNestedNS).__init(this.bb_pos + offset, this.bb) : null;
}; };
...@@ -154,18 +154,18 @@ static getRootAsTableInC(bb:flatbuffers.ByteBuffer, obj?:TableInC):TableInC { ...@@ -154,18 +154,18 @@ static getRootAsTableInC(bb:flatbuffers.ByteBuffer, obj?:TableInC):TableInC {
/** /**
* @param {NamespaceA.TableInFirstNS=} obj * @param {NamespaceA.TableInFirstNS=} obj
* @returns {NamespaceA.TableInFirstNS} * @returns {NamespaceA.TableInFirstNS|null}
*/ */
referToA1(obj?:NamespaceA.TableInFirstNS):NamespaceA.TableInFirstNS { referToA1(obj?:NamespaceA.TableInFirstNS):NamespaceA.TableInFirstNS|null {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? (obj || new NamespaceA.TableInFirstNS).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; return offset ? (obj || new NamespaceA.TableInFirstNS).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}; };
/** /**
* @param {NamespaceA.SecondTableInA=} obj * @param {NamespaceA.SecondTableInA=} obj
* @returns {NamespaceA.SecondTableInA} * @returns {NamespaceA.SecondTableInA|null}
*/ */
referToA2(obj?:NamespaceA.SecondTableInA):NamespaceA.SecondTableInA { referToA2(obj?:NamespaceA.SecondTableInA):NamespaceA.SecondTableInA|null {
var offset = this.bb.__offset(this.bb_pos, 6); var offset = this.bb.__offset(this.bb_pos, 6);
return offset ? (obj || new NamespaceA.SecondTableInA).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; return offset ? (obj || new NamespaceA.SecondTableInA).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}; };
...@@ -240,9 +240,9 @@ static getRootAsSecondTableInA(bb:flatbuffers.ByteBuffer, obj?:SecondTableInA):S ...@@ -240,9 +240,9 @@ static getRootAsSecondTableInA(bb:flatbuffers.ByteBuffer, obj?:SecondTableInA):S
/** /**
* @param {NamespaceC.TableInC=} obj * @param {NamespaceC.TableInC=} obj
* @returns {NamespaceC.TableInC} * @returns {NamespaceC.TableInC|null}
*/ */
referToC(obj?:NamespaceC.TableInC):NamespaceC.TableInC { referToC(obj?:NamespaceC.TableInC):NamespaceC.TableInC|null {
var offset = this.bb.__offset(this.bb_pos, 4); var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? (obj || new NamespaceC.TableInC).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; return offset ? (obj || new NamespaceC.TableInC).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}; };
......
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