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submodule
flatbuffers
Commits
a0a313b1
Commit
a0a313b1
authored
May 10, 2017
by
Wouter van Oortmerssen
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Plain Diff
Added missing js/ts generated code.
Change-Id: I146e9e1b8f997c11d1675dbef1b958ddbd181092
parent
93c0960c
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Showing
5 changed files
with
57 additions
and
57 deletions
+57
-57
monster_test_generated.js
tests/monster_test_generated.js
+4
-4
monster_test_generated.ts
tests/monster_test_generated.ts
+37
-37
namespace_test1_generated.ts
tests/namespace_test/namespace_test1_generated.ts
+1
-1
namespace_test2_generated.js
tests/namespace_test/namespace_test2_generated.js
+5
-5
namespace_test2_generated.ts
tests/namespace_test/namespace_test2_generated.ts
+10
-10
No files found.
tests/monster_test_generated.js
View file @
a0a313b1
...
@@ -398,7 +398,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
...
@@ -398,7 +398,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
/**
/**
* @param {MyGame.Example.Test=} obj
* @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test}
* @returns {MyGame.Example.Test
|null
}
*/
*/
MyGame
.
Example
.
Vec3
.
prototype
.
test3
=
function
(
obj
)
{
MyGame
.
Example
.
Vec3
.
prototype
.
test3
=
function
(
obj
)
{
return
(
obj
||
new
MyGame
.
Example
.
Test
).
__init
(
this
.
bb_pos
+
26
,
this
.
bb
);
return
(
obj
||
new
MyGame
.
Example
.
Test
).
__init
(
this
.
bb_pos
+
26
,
this
.
bb
);
...
@@ -692,7 +692,7 @@ MyGame.Example.Monster.bufferHasIdentifier = function(bb) {
...
@@ -692,7 +692,7 @@ MyGame.Example.Monster.bufferHasIdentifier = function(bb) {
/**
/**
* @param {MyGame.Example.Vec3=} obj
* @param {MyGame.Example.Vec3=} obj
* @returns {MyGame.Example.Vec3}
* @returns {MyGame.Example.Vec3
|null
}
*/
*/
MyGame
.
Example
.
Monster
.
prototype
.
pos
=
function
(
obj
)
{
MyGame
.
Example
.
Monster
.
prototype
.
pos
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
...
@@ -893,7 +893,7 @@ MyGame.Example.Monster.prototype.testarrayoftablesLength = function() {
...
@@ -893,7 +893,7 @@ MyGame.Example.Monster.prototype.testarrayoftablesLength = function() {
/**
/**
* @param {MyGame.Example.Monster=} obj
* @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster}
* @returns {MyGame.Example.Monster
|null
}
*/
*/
MyGame
.
Example
.
Monster
.
prototype
.
enemy
=
function
(
obj
)
{
MyGame
.
Example
.
Monster
.
prototype
.
enemy
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
28
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
28
);
...
@@ -927,7 +927,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
...
@@ -927,7 +927,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
/**
/**
* @param {MyGame.Example.Stat=} obj
* @param {MyGame.Example.Stat=} obj
* @returns {MyGame.Example.Stat}
* @returns {MyGame.Example.Stat
|null
}
*/
*/
MyGame
.
Example
.
Monster
.
prototype
.
testempty
=
function
(
obj
)
{
MyGame
.
Example
.
Monster
.
prototype
.
testempty
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
32
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
32
);
...
...
tests/monster_test_generated.ts
View file @
a0a313b1
...
@@ -148,7 +148,7 @@ mutate_b(value:number):boolean {
...
@@ -148,7 +148,7 @@ mutate_b(value:number):boolean {
* @param {number} b
* @param {number} b
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createTest
(
builder
:
flatbuffers
.
Builder
,
a
:
number
,
b
:
number
):
flatbuffers
.
Offset
{
static
createTest
(
builder
:
flatbuffers
.
Builder
,
a
:
number
,
b
:
number
):
flatbuffers
.
Offset
|
null
{
builder
.
prep
(
2
,
4
);
builder
.
prep
(
2
,
4
);
builder
.
pad
(
1
);
builder
.
pad
(
1
);
builder
.
writeInt8
(
b
);
builder
.
writeInt8
(
b
);
...
@@ -378,9 +378,9 @@ mutate_test2(value:MyGame.Example.Color):boolean {
...
@@ -378,9 +378,9 @@ mutate_test2(value:MyGame.Example.Color):boolean {
/**
/**
* @param {MyGame.Example.Test=} obj
* @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test}
* @returns {MyGame.Example.Test
|null
}
*/
*/
test3
(
obj
?:
MyGame
.
Example
.
Test
):
MyGame
.
Example
.
Test
{
test3
(
obj
?:
MyGame
.
Example
.
Test
):
MyGame
.
Example
.
Test
|
null
{
return
(
obj
||
new
MyGame
.
Example
.
Test
).
__init
(
this
.
bb_pos
+
26
,
this
.
bb
);
return
(
obj
||
new
MyGame
.
Example
.
Test
).
__init
(
this
.
bb_pos
+
26
,
this
.
bb
);
};
};
...
@@ -395,7 +395,7 @@ test3(obj?:MyGame.Example.Test):MyGame.Example.Test {
...
@@ -395,7 +395,7 @@ test3(obj?:MyGame.Example.Test):MyGame.Example.Test {
* @param {number} test3_b
* @param {number} test3_b
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createVec3
(
builder
:
flatbuffers
.
Builder
,
x
:
number
,
y
:
number
,
z
:
number
,
test1
:
number
,
test2
:
MyGame
.
Example
.
Color
,
test3_a
:
number
,
test3_b
:
number
):
flatbuffers
.
Offset
{
static
createVec3
(
builder
:
flatbuffers
.
Builder
,
x
:
number
,
y
:
number
,
z
:
number
,
test1
:
number
,
test2
:
MyGame
.
Example
.
Color
,
test3_a
:
number
,
test3_b
:
number
):
flatbuffers
.
Offset
|
null
{
builder
.
prep
(
16
,
32
);
builder
.
prep
(
16
,
32
);
builder
.
pad
(
2
);
builder
.
pad
(
2
);
builder
.
prep
(
2
,
4
);
builder
.
prep
(
2
,
4
);
...
@@ -489,7 +489,7 @@ mutate_distance(value:number):boolean {
...
@@ -489,7 +489,7 @@ mutate_distance(value:number):boolean {
* @param {number} distance
* @param {number} distance
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createAbility
(
builder
:
flatbuffers
.
Builder
,
id
:
number
,
distance
:
number
):
flatbuffers
.
Offset
{
static
createAbility
(
builder
:
flatbuffers
.
Builder
,
id
:
number
,
distance
:
number
):
flatbuffers
.
Offset
|
null
{
builder
.
prep
(
4
,
8
);
builder
.
prep
(
4
,
8
);
builder
.
writeInt32
(
distance
);
builder
.
writeInt32
(
distance
);
builder
.
writeInt32
(
id
);
builder
.
writeInt32
(
id
);
...
@@ -538,7 +538,7 @@ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
...
@@ -538,7 +538,7 @@ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
*/
*/
id
():
string
|
null
id
():
string
|
null
id
(
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
|
null
id
(
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
|
null
id
(
optionalEncoding
?:
any
):
string
|
Uint8Array
{
id
(
optionalEncoding
?:
any
):
string
|
Uint8Array
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
return
offset
?
this
.
bb
.
__string
(
this
.
bb_pos
+
offset
,
optionalEncoding
)
:
null
;
return
offset
?
this
.
bb
.
__string
(
this
.
bb_pos
+
offset
,
optionalEncoding
)
:
null
;
};
};
...
@@ -677,9 +677,9 @@ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
...
@@ -677,9 +677,9 @@ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
/**
/**
* @param {MyGame.Example.Vec3=} obj
* @param {MyGame.Example.Vec3=} obj
* @returns {MyGame.Example.Vec3}
* @returns {MyGame.Example.Vec3
|null
}
*/
*/
pos
(
obj
?:
MyGame
.
Example
.
Vec3
):
MyGame
.
Example
.
Vec3
{
pos
(
obj
?:
MyGame
.
Example
.
Vec3
):
MyGame
.
Example
.
Vec3
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Vec3
).
__init
(
this
.
bb_pos
+
offset
,
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Vec3
).
__init
(
this
.
bb_pos
+
offset
,
this
.
bb
)
:
null
;
};
};
...
@@ -736,7 +736,7 @@ mutate_hp(value:number):boolean {
...
@@ -736,7 +736,7 @@ mutate_hp(value:number):boolean {
*/
*/
name
():
string
|
null
name
():
string
|
null
name
(
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
|
null
name
(
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
|
null
name
(
optionalEncoding
?:
any
):
string
|
Uint8Array
{
name
(
optionalEncoding
?:
any
):
string
|
Uint8Array
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
10
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
10
);
return
offset
?
this
.
bb
.
__string
(
this
.
bb_pos
+
offset
,
optionalEncoding
)
:
null
;
return
offset
?
this
.
bb
.
__string
(
this
.
bb_pos
+
offset
,
optionalEncoding
)
:
null
;
};
};
...
@@ -745,7 +745,7 @@ name(optionalEncoding?:any):string|Uint8Array {
...
@@ -745,7 +745,7 @@ name(optionalEncoding?:any):string|Uint8Array {
* @param {number} index
* @param {number} index
* @returns {number}
* @returns {number}
*/
*/
inventory
(
index
:
number
):
number
{
inventory
(
index
:
number
):
number
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
14
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
14
);
return
offset
?
this
.
bb
.
readUint8
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
)
:
0
;
return
offset
?
this
.
bb
.
readUint8
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
)
:
0
;
};
};
...
@@ -761,7 +761,7 @@ inventoryLength():number {
...
@@ -761,7 +761,7 @@ inventoryLength():number {
/**
/**
* @returns {Uint8Array}
* @returns {Uint8Array}
*/
*/
inventoryArray
():
Uint8Array
{
inventoryArray
():
Uint8Array
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
14
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
14
);
return
offset
?
new
Uint8Array
(
this
.
bb
.
bytes
().
buffer
,
this
.
bb
.
bytes
().
byteOffset
+
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
),
this
.
bb
.
__vector_len
(
this
.
bb_pos
+
offset
))
:
null
;
return
offset
?
new
Uint8Array
(
this
.
bb
.
bytes
().
buffer
,
this
.
bb
.
bytes
().
byteOffset
+
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
),
this
.
bb
.
__vector_len
(
this
.
bb_pos
+
offset
))
:
null
;
};
};
...
@@ -816,7 +816,7 @@ mutate_test_type(value:MyGame.Example.Any):boolean {
...
@@ -816,7 +816,7 @@ mutate_test_type(value:MyGame.Example.Any):boolean {
* @param {flatbuffers.Table} obj
* @param {flatbuffers.Table} obj
* @returns {?flatbuffers.Table}
* @returns {?flatbuffers.Table}
*/
*/
test
<
T
extends
flatbuffers
.
Table
>
(
obj
:
T
):
T
{
test
<
T
extends
flatbuffers
.
Table
>
(
obj
:
T
):
T
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
20
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
20
);
return
offset
?
this
.
bb
.
__union
(
obj
,
this
.
bb_pos
+
offset
)
:
null
;
return
offset
?
this
.
bb
.
__union
(
obj
,
this
.
bb_pos
+
offset
)
:
null
;
};
};
...
@@ -826,7 +826,7 @@ test<T extends flatbuffers.Table>(obj:T):T {
...
@@ -826,7 +826,7 @@ test<T extends flatbuffers.Table>(obj:T):T {
* @param {MyGame.Example.Test=} obj
* @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test}
* @returns {MyGame.Example.Test}
*/
*/
test4
(
index
:
number
,
obj
?:
MyGame
.
Example
.
Test
):
MyGame
.
Example
.
Test
{
test4
(
index
:
number
,
obj
?:
MyGame
.
Example
.
Test
):
MyGame
.
Example
.
Test
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
22
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
22
);
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Test
).
__init
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
,
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Test
).
__init
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
,
this
.
bb
)
:
null
;
};
};
...
@@ -846,7 +846,7 @@ test4Length():number {
...
@@ -846,7 +846,7 @@ test4Length():number {
*/
*/
testarrayofstring
(
index
:
number
):
string
testarrayofstring
(
index
:
number
):
string
testarrayofstring
(
index
:
number
,
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
testarrayofstring
(
index
:
number
,
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
testarrayofstring
(
index
:
number
,
optionalEncoding
?:
any
):
string
|
Uint8Array
{
testarrayofstring
(
index
:
number
,
optionalEncoding
?:
any
):
string
|
Uint8Array
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
24
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
24
);
return
offset
?
this
.
bb
.
__string
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
,
optionalEncoding
)
:
null
;
return
offset
?
this
.
bb
.
__string
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
,
optionalEncoding
)
:
null
;
};
};
...
@@ -867,7 +867,7 @@ testarrayofstringLength():number {
...
@@ -867,7 +867,7 @@ testarrayofstringLength():number {
* @param {MyGame.Example.Monster=} obj
* @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster}
* @returns {MyGame.Example.Monster}
*/
*/
testarrayoftables
(
index
:
number
,
obj
?:
MyGame
.
Example
.
Monster
):
MyGame
.
Example
.
Monster
{
testarrayoftables
(
index
:
number
,
obj
?:
MyGame
.
Example
.
Monster
):
MyGame
.
Example
.
Monster
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
26
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
26
);
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Monster
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
),
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Monster
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
),
this
.
bb
)
:
null
;
};
};
...
@@ -882,9 +882,9 @@ testarrayoftablesLength():number {
...
@@ -882,9 +882,9 @@ testarrayoftablesLength():number {
/**
/**
* @param {MyGame.Example.Monster=} obj
* @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster}
* @returns {MyGame.Example.Monster
|null
}
*/
*/
enemy
(
obj
?:
MyGame
.
Example
.
Monster
):
MyGame
.
Example
.
Monster
{
enemy
(
obj
?:
MyGame
.
Example
.
Monster
):
MyGame
.
Example
.
Monster
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
28
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
28
);
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Monster
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Monster
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
};
};
...
@@ -893,7 +893,7 @@ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster {
...
@@ -893,7 +893,7 @@ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster {
* @param {number} index
* @param {number} index
* @returns {number}
* @returns {number}
*/
*/
testnestedflatbuffer
(
index
:
number
):
number
{
testnestedflatbuffer
(
index
:
number
):
number
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
30
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
30
);
return
offset
?
this
.
bb
.
readUint8
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
)
:
0
;
return
offset
?
this
.
bb
.
readUint8
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
)
:
0
;
};
};
...
@@ -909,16 +909,16 @@ testnestedflatbufferLength():number {
...
@@ -909,16 +909,16 @@ testnestedflatbufferLength():number {
/**
/**
* @returns {Uint8Array}
* @returns {Uint8Array}
*/
*/
testnestedflatbufferArray
():
Uint8Array
{
testnestedflatbufferArray
():
Uint8Array
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
30
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
30
);
return
offset
?
new
Uint8Array
(
this
.
bb
.
bytes
().
buffer
,
this
.
bb
.
bytes
().
byteOffset
+
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
),
this
.
bb
.
__vector_len
(
this
.
bb_pos
+
offset
))
:
null
;
return
offset
?
new
Uint8Array
(
this
.
bb
.
bytes
().
buffer
,
this
.
bb
.
bytes
().
byteOffset
+
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
),
this
.
bb
.
__vector_len
(
this
.
bb_pos
+
offset
))
:
null
;
};
};
/**
/**
* @param {MyGame.Example.Stat=} obj
* @param {MyGame.Example.Stat=} obj
* @returns {MyGame.Example.Stat}
* @returns {MyGame.Example.Stat
|null
}
*/
*/
testempty
(
obj
?:
MyGame
.
Example
.
Stat
):
MyGame
.
Example
.
Stat
{
testempty
(
obj
?:
MyGame
.
Example
.
Stat
):
MyGame
.
Example
.
Stat
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
32
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
32
);
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Stat
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Stat
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
};
};
...
@@ -1134,7 +1134,7 @@ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
...
@@ -1134,7 +1134,7 @@ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
* @param {number} index
* @param {number} index
* @returns {boolean}
* @returns {boolean}
*/
*/
testarrayofbools
(
index
:
number
):
boolean
{
testarrayofbools
(
index
:
number
):
boolean
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
52
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
52
);
return
offset
?
!!
this
.
bb
.
readInt8
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
)
:
false
;
return
offset
?
!!
this
.
bb
.
readInt8
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
)
:
false
;
};
};
...
@@ -1150,7 +1150,7 @@ testarrayofboolsLength():number {
...
@@ -1150,7 +1150,7 @@ testarrayofboolsLength():number {
/**
/**
* @returns {Int8Array}
* @returns {Int8Array}
*/
*/
testarrayofboolsArray
():
Int8Array
{
testarrayofboolsArray
():
Int8Array
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
52
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
52
);
return
offset
?
new
Int8Array
(
this
.
bb
.
bytes
().
buffer
,
this
.
bb
.
bytes
().
byteOffset
+
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
),
this
.
bb
.
__vector_len
(
this
.
bb_pos
+
offset
))
:
null
;
return
offset
?
new
Int8Array
(
this
.
bb
.
bytes
().
buffer
,
this
.
bb
.
bytes
().
byteOffset
+
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
),
this
.
bb
.
__vector_len
(
this
.
bb_pos
+
offset
))
:
null
;
};
};
...
@@ -1231,7 +1231,7 @@ mutate_testf3(value:number):boolean {
...
@@ -1231,7 +1231,7 @@ mutate_testf3(value:number):boolean {
*/
*/
testarrayofstring2
(
index
:
number
):
string
testarrayofstring2
(
index
:
number
):
string
testarrayofstring2
(
index
:
number
,
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
testarrayofstring2
(
index
:
number
,
optionalEncoding
:
flatbuffers
.
Encoding
):
string
|
Uint8Array
testarrayofstring2
(
index
:
number
,
optionalEncoding
?:
any
):
string
|
Uint8Array
{
testarrayofstring2
(
index
:
number
,
optionalEncoding
?:
any
):
string
|
Uint8Array
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
60
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
60
);
return
offset
?
this
.
bb
.
__string
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
,
optionalEncoding
)
:
null
;
return
offset
?
this
.
bb
.
__string
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
4
,
optionalEncoding
)
:
null
;
};
};
...
@@ -1249,7 +1249,7 @@ testarrayofstring2Length():number {
...
@@ -1249,7 +1249,7 @@ testarrayofstring2Length():number {
* @param {MyGame.Example.Ability=} obj
* @param {MyGame.Example.Ability=} obj
* @returns {MyGame.Example.Ability}
* @returns {MyGame.Example.Ability}
*/
*/
testarrayofsortedstruct
(
index
:
number
,
obj
?:
MyGame
.
Example
.
Ability
):
MyGame
.
Example
.
Ability
{
testarrayofsortedstruct
(
index
:
number
,
obj
?:
MyGame
.
Example
.
Ability
):
MyGame
.
Example
.
Ability
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
62
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
62
);
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Ability
).
__init
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
8
,
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
MyGame
.
Example
.
Ability
).
__init
(
this
.
bb
.
__vector
(
this
.
bb_pos
+
offset
)
+
index
*
8
,
this
.
bb
)
:
null
;
};
};
...
@@ -1314,9 +1314,9 @@ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Off
...
@@ -1314,9 +1314,9 @@ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Off
* @param {Array.<number>} data
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createInventoryVector
(
builder
:
flatbuffers
.
Builder
,
data
:
number
[]
|
Uint8Array
):
flatbuffers
.
Offset
{
static
createInventoryVector
(
builder
:
flatbuffers
.
Builder
,
data
:
number
[]
|
Uint8Array
):
flatbuffers
.
Offset
|
null
{
if
(
!
data
){
if
(
!
data
){
return
null
return
null
;
}
}
builder
.
startVector
(
1
,
data
.
length
,
1
);
builder
.
startVector
(
1
,
data
.
length
,
1
);
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
...
@@ -1386,9 +1386,9 @@ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset
...
@@ -1386,9 +1386,9 @@ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset
* @param {Array.<flatbuffers.Offset>} data
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createTestarrayofstringVector
(
builder
:
flatbuffers
.
Builder
,
data
:
flatbuffers
.
Offset
[]):
flatbuffers
.
Offset
{
static
createTestarrayofstringVector
(
builder
:
flatbuffers
.
Builder
,
data
:
flatbuffers
.
Offset
[]):
flatbuffers
.
Offset
|
null
{
if
(
!
data
){
if
(
!
data
){
return
null
return
null
;
}
}
builder
.
startVector
(
4
,
data
.
length
,
4
);
builder
.
startVector
(
4
,
data
.
length
,
4
);
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
...
@@ -1418,9 +1418,9 @@ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset
...
@@ -1418,9 +1418,9 @@ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset
* @param {Array.<flatbuffers.Offset>} data
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createTestarrayoftablesVector
(
builder
:
flatbuffers
.
Builder
,
data
:
flatbuffers
.
Offset
[]):
flatbuffers
.
Offset
{
static
createTestarrayoftablesVector
(
builder
:
flatbuffers
.
Builder
,
data
:
flatbuffers
.
Offset
[]):
flatbuffers
.
Offset
|
null
{
if
(
!
data
){
if
(
!
data
){
return
null
return
null
;
}
}
builder
.
startVector
(
4
,
data
.
length
,
4
);
builder
.
startVector
(
4
,
data
.
length
,
4
);
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
...
@@ -1458,9 +1458,9 @@ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbuffer
...
@@ -1458,9 +1458,9 @@ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbuffer
* @param {Array.<number>} data
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createTestnestedflatbufferVector
(
builder
:
flatbuffers
.
Builder
,
data
:
number
[]
|
Uint8Array
):
flatbuffers
.
Offset
{
static
createTestnestedflatbufferVector
(
builder
:
flatbuffers
.
Builder
,
data
:
number
[]
|
Uint8Array
):
flatbuffers
.
Offset
|
null
{
if
(
!
data
){
if
(
!
data
){
return
null
return
null
;
}
}
builder
.
startVector
(
1
,
data
.
length
,
1
);
builder
.
startVector
(
1
,
data
.
length
,
1
);
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
...
@@ -1570,9 +1570,9 @@ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:f
...
@@ -1570,9 +1570,9 @@ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:f
* @param {Array.<boolean>} data
* @param {Array.<boolean>} data
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createTestarrayofboolsVector
(
builder
:
flatbuffers
.
Builder
,
data
:
boolean
[]):
flatbuffers
.
Offset
{
static
createTestarrayofboolsVector
(
builder
:
flatbuffers
.
Builder
,
data
:
boolean
[]):
flatbuffers
.
Offset
|
null
{
if
(
!
data
){
if
(
!
data
){
return
null
return
null
;
}
}
builder
.
startVector
(
1
,
data
.
length
,
1
);
builder
.
startVector
(
1
,
data
.
length
,
1
);
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
...
@@ -1626,9 +1626,9 @@ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offs
...
@@ -1626,9 +1626,9 @@ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offs
* @param {Array.<flatbuffers.Offset>} data
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createTestarrayofstring2Vector
(
builder
:
flatbuffers
.
Builder
,
data
:
flatbuffers
.
Offset
[]):
flatbuffers
.
Offset
{
static
createTestarrayofstring2Vector
(
builder
:
flatbuffers
.
Builder
,
data
:
flatbuffers
.
Offset
[]):
flatbuffers
.
Offset
|
null
{
if
(
!
data
){
if
(
!
data
){
return
null
return
null
;
}
}
builder
.
startVector
(
4
,
data
.
length
,
4
);
builder
.
startVector
(
4
,
data
.
length
,
4
);
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
for
(
var
i
=
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
...
...
tests/namespace_test/namespace_test1_generated.ts
View file @
a0a313b1
...
@@ -168,7 +168,7 @@ mutate_b(value:number):boolean {
...
@@ -168,7 +168,7 @@ mutate_b(value:number):boolean {
* @param {number} b
* @param {number} b
* @returns {flatbuffers.Offset}
* @returns {flatbuffers.Offset}
*/
*/
static
createStructInNestedNS
(
builder
:
flatbuffers
.
Builder
,
a
:
number
,
b
:
number
):
flatbuffers
.
Offset
{
static
createStructInNestedNS
(
builder
:
flatbuffers
.
Builder
,
a
:
number
,
b
:
number
):
flatbuffers
.
Offset
|
null
{
builder
.
prep
(
4
,
8
);
builder
.
prep
(
4
,
8
);
builder
.
writeInt32
(
b
);
builder
.
writeInt32
(
b
);
builder
.
writeInt32
(
a
);
builder
.
writeInt32
(
a
);
...
...
tests/namespace_test/namespace_test2_generated.js
View file @
a0a313b1
...
@@ -55,7 +55,7 @@ NamespaceA.TableInFirstNS.getRootAsTableInFirstNS = function(bb, obj) {
...
@@ -55,7 +55,7 @@ NamespaceA.TableInFirstNS.getRootAsTableInFirstNS = function(bb, obj) {
/**
/**
* @param {NamespaceA.NamespaceB.TableInNestedNS=} obj
* @param {NamespaceA.NamespaceB.TableInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.TableInNestedNS}
* @returns {NamespaceA.NamespaceB.TableInNestedNS
|null
}
*/
*/
NamespaceA
.
TableInFirstNS
.
prototype
.
fooTable
=
function
(
obj
)
{
NamespaceA
.
TableInFirstNS
.
prototype
.
fooTable
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
...
@@ -87,7 +87,7 @@ NamespaceA.TableInFirstNS.prototype.mutate_foo_enum = function(value) {
...
@@ -87,7 +87,7 @@ NamespaceA.TableInFirstNS.prototype.mutate_foo_enum = function(value) {
/**
/**
* @param {NamespaceA.NamespaceB.StructInNestedNS=} obj
* @param {NamespaceA.NamespaceB.StructInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.StructInNestedNS}
* @returns {NamespaceA.NamespaceB.StructInNestedNS
|null
}
*/
*/
NamespaceA
.
TableInFirstNS
.
prototype
.
fooStruct
=
function
(
obj
)
{
NamespaceA
.
TableInFirstNS
.
prototype
.
fooStruct
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
8
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
8
);
...
@@ -171,7 +171,7 @@ NamespaceC.TableInC.getRootAsTableInC = function(bb, obj) {
...
@@ -171,7 +171,7 @@ NamespaceC.TableInC.getRootAsTableInC = function(bb, obj) {
/**
/**
* @param {NamespaceA.TableInFirstNS=} obj
* @param {NamespaceA.TableInFirstNS=} obj
* @returns {NamespaceA.TableInFirstNS}
* @returns {NamespaceA.TableInFirstNS
|null
}
*/
*/
NamespaceC
.
TableInC
.
prototype
.
referToA1
=
function
(
obj
)
{
NamespaceC
.
TableInC
.
prototype
.
referToA1
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
...
@@ -180,7 +180,7 @@ NamespaceC.TableInC.prototype.referToA1 = function(obj) {
...
@@ -180,7 +180,7 @@ NamespaceC.TableInC.prototype.referToA1 = function(obj) {
/**
/**
* @param {NamespaceA.SecondTableInA=} obj
* @param {NamespaceA.SecondTableInA=} obj
* @returns {NamespaceA.SecondTableInA}
* @returns {NamespaceA.SecondTableInA
|null
}
*/
*/
NamespaceC
.
TableInC
.
prototype
.
referToA2
=
function
(
obj
)
{
NamespaceC
.
TableInC
.
prototype
.
referToA2
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
6
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
6
);
...
@@ -256,7 +256,7 @@ NamespaceA.SecondTableInA.getRootAsSecondTableInA = function(bb, obj) {
...
@@ -256,7 +256,7 @@ NamespaceA.SecondTableInA.getRootAsSecondTableInA = function(bb, obj) {
/**
/**
* @param {NamespaceC.TableInC=} obj
* @param {NamespaceC.TableInC=} obj
* @returns {NamespaceC.TableInC}
* @returns {NamespaceC.TableInC
|null
}
*/
*/
NamespaceA
.
SecondTableInA
.
prototype
.
referToC
=
function
(
obj
)
{
NamespaceA
.
SecondTableInA
.
prototype
.
referToC
=
function
(
obj
)
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
...
...
tests/namespace_test/namespace_test2_generated.ts
View file @
a0a313b1
...
@@ -37,9 +37,9 @@ static getRootAsTableInFirstNS(bb:flatbuffers.ByteBuffer, obj?:TableInFirstNS):T
...
@@ -37,9 +37,9 @@ static getRootAsTableInFirstNS(bb:flatbuffers.ByteBuffer, obj?:TableInFirstNS):T
/**
/**
* @param {NamespaceA.NamespaceB.TableInNestedNS=} obj
* @param {NamespaceA.NamespaceB.TableInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.TableInNestedNS}
* @returns {NamespaceA.NamespaceB.TableInNestedNS
|null
}
*/
*/
fooTable
(
obj
?:
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
TableInNestedNS
):
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
TableInNestedNS
{
fooTable
(
obj
?:
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
TableInNestedNS
):
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
TableInNestedNS
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
return
offset
?
(
obj
||
new
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
TableInNestedNS
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
TableInNestedNS
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
};
};
...
@@ -69,9 +69,9 @@ mutate_foo_enum(value:NS9459827973991502386.NamespaceA.NamespaceB.EnumInNestedNS
...
@@ -69,9 +69,9 @@ mutate_foo_enum(value:NS9459827973991502386.NamespaceA.NamespaceB.EnumInNestedNS
/**
/**
* @param {NamespaceA.NamespaceB.StructInNestedNS=} obj
* @param {NamespaceA.NamespaceB.StructInNestedNS=} obj
* @returns {NamespaceA.NamespaceB.StructInNestedNS}
* @returns {NamespaceA.NamespaceB.StructInNestedNS
|null
}
*/
*/
fooStruct
(
obj
?:
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
StructInNestedNS
):
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
StructInNestedNS
{
fooStruct
(
obj
?:
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
StructInNestedNS
):
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
StructInNestedNS
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
8
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
8
);
return
offset
?
(
obj
||
new
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
StructInNestedNS
).
__init
(
this
.
bb_pos
+
offset
,
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
NS9459827973991502386
.
NamespaceA
.
NamespaceB
.
StructInNestedNS
).
__init
(
this
.
bb_pos
+
offset
,
this
.
bb
)
:
null
;
};
};
...
@@ -154,18 +154,18 @@ static getRootAsTableInC(bb:flatbuffers.ByteBuffer, obj?:TableInC):TableInC {
...
@@ -154,18 +154,18 @@ static getRootAsTableInC(bb:flatbuffers.ByteBuffer, obj?:TableInC):TableInC {
/**
/**
* @param {NamespaceA.TableInFirstNS=} obj
* @param {NamespaceA.TableInFirstNS=} obj
* @returns {NamespaceA.TableInFirstNS}
* @returns {NamespaceA.TableInFirstNS
|null
}
*/
*/
referToA1
(
obj
?:
NamespaceA
.
TableInFirstNS
):
NamespaceA
.
TableInFirstNS
{
referToA1
(
obj
?:
NamespaceA
.
TableInFirstNS
):
NamespaceA
.
TableInFirstNS
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
return
offset
?
(
obj
||
new
NamespaceA
.
TableInFirstNS
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
NamespaceA
.
TableInFirstNS
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
};
};
/**
/**
* @param {NamespaceA.SecondTableInA=} obj
* @param {NamespaceA.SecondTableInA=} obj
* @returns {NamespaceA.SecondTableInA}
* @returns {NamespaceA.SecondTableInA
|null
}
*/
*/
referToA2
(
obj
?:
NamespaceA
.
SecondTableInA
):
NamespaceA
.
SecondTableInA
{
referToA2
(
obj
?:
NamespaceA
.
SecondTableInA
):
NamespaceA
.
SecondTableInA
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
6
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
6
);
return
offset
?
(
obj
||
new
NamespaceA
.
SecondTableInA
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
NamespaceA
.
SecondTableInA
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
};
};
...
@@ -240,9 +240,9 @@ static getRootAsSecondTableInA(bb:flatbuffers.ByteBuffer, obj?:SecondTableInA):S
...
@@ -240,9 +240,9 @@ static getRootAsSecondTableInA(bb:flatbuffers.ByteBuffer, obj?:SecondTableInA):S
/**
/**
* @param {NamespaceC.TableInC=} obj
* @param {NamespaceC.TableInC=} obj
* @returns {NamespaceC.TableInC}
* @returns {NamespaceC.TableInC
|null
}
*/
*/
referToC
(
obj
?:
NamespaceC
.
TableInC
):
NamespaceC
.
TableInC
{
referToC
(
obj
?:
NamespaceC
.
TableInC
):
NamespaceC
.
TableInC
|
null
{
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
var
offset
=
this
.
bb
.
__offset
(
this
.
bb_pos
,
4
);
return
offset
?
(
obj
||
new
NamespaceC
.
TableInC
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
return
offset
?
(
obj
||
new
NamespaceC
.
TableInC
).
__init
(
this
.
bb
.
__indirect
(
this
.
bb_pos
+
offset
),
this
.
bb
)
:
null
;
};
};
...
...
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