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submodule
flatbuffers
Commits
81c2b185
Commit
81c2b185
authored
Aug 01, 2015
by
Maor Itzkovitch
Browse files
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Plain Diff
support for scalar mutators
parent
6e192fa4
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Side-by-side
Showing
9 changed files
with
81 additions
and
2 deletions
+81
-2
idl_gen_general.cpp
src/idl_gen_general.cpp
+37
-2
Monster.cs
tests/MyGame/Example/Monster.cs
+13
-0
Monster.java
tests/MyGame/Example/Monster.java
+13
-0
Stat.cs
tests/MyGame/Example/Stat.cs
+2
-0
Stat.java
tests/MyGame/Example/Stat.java
+2
-0
Test.cs
tests/MyGame/Example/Test.cs
+2
-0
Test.java
tests/MyGame/Example/Test.java
+2
-0
Vec3.cs
tests/MyGame/Example/Vec3.cs
+5
-0
Vec3.java
tests/MyGame/Example/Vec3.java
+5
-0
No files found.
src/idl_gen_general.cpp
View file @
81c2b185
...
...
@@ -428,6 +428,20 @@ static std::string GenGetter(const LanguageParameters &lang,
}
}
static
std
::
string
GenSetter
(
const
LanguageParameters
&
lang
,
const
Type
&
type
)
{
switch
(
type
.
base_type
)
{
case
BASE_TYPE_STRUCT
:
return
""
;
default
:
{
std
::
string
setter
=
"bb."
+
FunctionStart
(
lang
,
'P'
)
+
"ut"
;
if
(
GenTypeBasic
(
lang
,
type
)
!=
"byte"
)
{
setter
+=
MakeCamel
(
GenTypeGet
(
lang
,
type
));
}
return
setter
;
}
}
}
// Returns the method name for use with add/put calls.
static
std
::
string
GenMethod
(
const
LanguageParameters
&
lang
,
const
Type
&
type
)
{
return
IsScalar
(
type
.
base_type
)
...
...
@@ -493,7 +507,8 @@ static void GenStructBody(const LanguageParameters &lang,
}
static
void
GenStruct
(
const
LanguageParameters
&
lang
,
const
Parser
&
parser
,
StructDef
&
struct_def
,
std
::
string
*
code_ptr
)
{
StructDef
&
struct_def
,
const
GeneratorOptions
&
opts
,
std
::
string
*
code_ptr
)
{
if
(
struct_def
.
generated
)
return
;
std
::
string
&
code
=
*
code_ptr
;
...
...
@@ -698,6 +713,26 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
InlineSize
(
field
.
value
.
type
.
VectorType
()));
code
+=
"); }
\n
"
;
}
// generate mutators for scalar fields
if
(
opts
.
mutable_buffer
)
{
std
::
string
mutator_prefix
=
MakeCamel
(
"mutate"
,
lang
.
first_camel_upper
);
if
(
IsScalar
(
field
.
value
.
type
.
base_type
))
{
code
+=
" public "
;
code
+=
struct_def
.
fixed
?
"void "
:
lang
.
bool_type
;
code
+=
mutator_prefix
+
MakeCamel
(
field
.
name
,
true
)
+
"("
;
code
+=
GenTypeBasic
(
lang
,
field
.
value
.
type
);
code
+=
" "
+
field
.
name
+
") { "
;
if
(
struct_def
.
fixed
)
{
code
+=
GenSetter
(
lang
,
field
.
value
.
type
)
+
"(bb_pos + "
;
code
+=
NumToString
(
field
.
value
.
offset
)
+
"); }
\n
"
;
}
else
{
code
+=
"int o = __offset("
+
NumToString
(
field
.
value
.
offset
)
+
");"
;
code
+=
" if (o != 0) { "
+
GenSetter
(
lang
,
field
.
value
.
type
);
code
+=
"(o + bb_pos); return true } else { return false } }
\n
"
;
}
}
}
}
code
+=
"
\n
"
;
if
(
struct_def
.
fixed
)
{
...
...
@@ -914,7 +949,7 @@ bool GenerateGeneral(const Parser &parser,
for
(
auto
it
=
parser
.
structs_
.
vec
.
begin
();
it
!=
parser
.
structs_
.
vec
.
end
();
++
it
)
{
std
::
string
declcode
;
GenStruct
(
lang
,
parser
,
**
it
,
&
declcode
);
GenStruct
(
lang
,
parser
,
**
it
,
opts
,
&
declcode
);
if
(
opts
.
one_file
)
{
one_file_code
+=
declcode
;
}
...
...
tests/MyGame/Example/Monster.cs
View file @
81c2b185
...
...
@@ -14,12 +14,16 @@ public sealed class Monster : Table {
public
Vec3
Pos
{
get
{
return
GetPos
(
new
Vec3
());
}
}
public
Vec3
GetPos
(
Vec3
obj
)
{
int
o
=
__offset
(
4
);
return
o
!=
0
?
obj
.
__init
(
o
+
bb_pos
,
bb
)
:
null
;
}
public
short
Mana
{
get
{
int
o
=
__offset
(
6
);
return
o
!=
0
?
bb
.
GetShort
(
o
+
bb_pos
)
:
(
short
)
150
;
}
}
public
bool
MutateMana
(
short
mana
)
{
int
o
=
__offset
(
6
);
if
(
o
!=
0
)
{
bb
.
PutShort
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
short
Hp
{
get
{
int
o
=
__offset
(
8
);
return
o
!=
0
?
bb
.
GetShort
(
o
+
bb_pos
)
:
(
short
)
100
;
}
}
public
bool
MutateHp
(
short
hp
)
{
int
o
=
__offset
(
8
);
if
(
o
!=
0
)
{
bb
.
PutShort
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
string
Name
{
get
{
int
o
=
__offset
(
10
);
return
o
!=
0
?
__string
(
o
+
bb_pos
)
:
null
;
}
}
public
byte
GetInventory
(
int
j
)
{
int
o
=
__offset
(
14
);
return
o
!=
0
?
bb
.
Get
(
__vector
(
o
)
+
j
*
1
)
:
(
byte
)
0
;
}
public
int
InventoryLength
{
get
{
int
o
=
__offset
(
14
);
return
o
!=
0
?
__vector_len
(
o
)
:
0
;
}
}
public
Color
Color
{
get
{
int
o
=
__offset
(
16
);
return
o
!=
0
?
(
Color
)
bb
.
GetSbyte
(
o
+
bb_pos
)
:
(
Color
)
8
;
}
}
public
bool
MutateColor
(
sbyte
color
)
{
int
o
=
__offset
(
16
);
if
(
o
!=
0
)
{
bb
.
PutSbyte
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
Any
TestType
{
get
{
int
o
=
__offset
(
18
);
return
o
!=
0
?
(
Any
)
bb
.
Get
(
o
+
bb_pos
)
:
(
Any
)
0
;
}
}
public
bool
MutateTestType
(
byte
test_type
)
{
int
o
=
__offset
(
18
);
if
(
o
!=
0
)
{
bb
.
Put
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
TTable
GetTest
<
TTable
>(
TTable
obj
)
where
TTable
:
Table
{
int
o
=
__offset
(
20
);
return
o
!=
0
?
__union
(
obj
,
o
)
:
null
;
}
public
Test
GetTest4
(
int
j
)
{
return
GetTest4
(
new
Test
(),
j
);
}
public
Test
GetTest4
(
Test
obj
,
int
j
)
{
int
o
=
__offset
(
22
);
return
o
!=
0
?
obj
.
__init
(
__vector
(
o
)
+
j
*
4
,
bb
)
:
null
;
}
...
...
@@ -38,14 +42,23 @@ public sealed class Monster : Table {
public
Stat
Testempty
{
get
{
return
GetTestempty
(
new
Stat
());
}
}
public
Stat
GetTestempty
(
Stat
obj
)
{
int
o
=
__offset
(
32
);
return
o
!=
0
?
obj
.
__init
(
__indirect
(
o
+
bb_pos
),
bb
)
:
null
;
}
public
bool
Testbool
{
get
{
int
o
=
__offset
(
34
);
return
o
!=
0
?
0
!=
bb
.
Get
(
o
+
bb_pos
)
:
(
bool
)
false
;
}
}
public
bool
MutateTestbool
(
bool
testbool
)
{
int
o
=
__offset
(
34
);
if
(
o
!=
0
)
{
bb
.
PutBool
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
int
Testhashs32Fnv1
{
get
{
int
o
=
__offset
(
36
);
return
o
!=
0
?
bb
.
GetInt
(
o
+
bb_pos
)
:
(
int
)
0
;
}
}
public
bool
MutateTesthashs32Fnv1
(
int
testhashs32_fnv1
)
{
int
o
=
__offset
(
36
);
if
(
o
!=
0
)
{
bb
.
PutInt
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
uint
Testhashu32Fnv1
{
get
{
int
o
=
__offset
(
38
);
return
o
!=
0
?
bb
.
GetUint
(
o
+
bb_pos
)
:
(
uint
)
0
;
}
}
public
bool
MutateTesthashu32Fnv1
(
uint
testhashu32_fnv1
)
{
int
o
=
__offset
(
38
);
if
(
o
!=
0
)
{
bb
.
PutUint
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
Testhashs64Fnv1
{
get
{
int
o
=
__offset
(
40
);
return
o
!=
0
?
bb
.
GetLong
(
o
+
bb_pos
)
:
(
long
)
0
;
}
}
public
bool
MutateTesthashs64Fnv1
(
long
testhashs64_fnv1
)
{
int
o
=
__offset
(
40
);
if
(
o
!=
0
)
{
bb
.
PutLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
ulong
Testhashu64Fnv1
{
get
{
int
o
=
__offset
(
42
);
return
o
!=
0
?
bb
.
GetUlong
(
o
+
bb_pos
)
:
(
ulong
)
0
;
}
}
public
bool
MutateTesthashu64Fnv1
(
ulong
testhashu64_fnv1
)
{
int
o
=
__offset
(
42
);
if
(
o
!=
0
)
{
bb
.
PutUlong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
int
Testhashs32Fnv1a
{
get
{
int
o
=
__offset
(
44
);
return
o
!=
0
?
bb
.
GetInt
(
o
+
bb_pos
)
:
(
int
)
0
;
}
}
public
bool
MutateTesthashs32Fnv1a
(
int
testhashs32_fnv1a
)
{
int
o
=
__offset
(
44
);
if
(
o
!=
0
)
{
bb
.
PutInt
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
uint
Testhashu32Fnv1a
{
get
{
int
o
=
__offset
(
46
);
return
o
!=
0
?
bb
.
GetUint
(
o
+
bb_pos
)
:
(
uint
)
0
;
}
}
public
bool
MutateTesthashu32Fnv1a
(
uint
testhashu32_fnv1a
)
{
int
o
=
__offset
(
46
);
if
(
o
!=
0
)
{
bb
.
PutUint
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
Testhashs64Fnv1a
{
get
{
int
o
=
__offset
(
48
);
return
o
!=
0
?
bb
.
GetLong
(
o
+
bb_pos
)
:
(
long
)
0
;
}
}
public
bool
MutateTesthashs64Fnv1a
(
long
testhashs64_fnv1a
)
{
int
o
=
__offset
(
48
);
if
(
o
!=
0
)
{
bb
.
PutLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
ulong
Testhashu64Fnv1a
{
get
{
int
o
=
__offset
(
50
);
return
o
!=
0
?
bb
.
GetUlong
(
o
+
bb_pos
)
:
(
ulong
)
0
;
}
}
public
bool
MutateTesthashu64Fnv1a
(
ulong
testhashu64_fnv1a
)
{
int
o
=
__offset
(
50
);
if
(
o
!=
0
)
{
bb
.
PutUlong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
static
void
StartMonster
(
FlatBufferBuilder
builder
)
{
builder
.
StartObject
(
24
);
}
public
static
void
AddPos
(
FlatBufferBuilder
builder
,
int
posOffset
)
{
builder
.
AddStruct
(
0
,
posOffset
,
0
);
}
...
...
tests/MyGame/Example/Monster.java
View file @
81c2b185
...
...
@@ -16,14 +16,18 @@ public final class Monster extends Table {
public
Vec3
pos
()
{
return
pos
(
new
Vec3
());
}
public
Vec3
pos
(
Vec3
obj
)
{
int
o
=
__offset
(
4
);
return
o
!=
0
?
obj
.
__init
(
o
+
bb_pos
,
bb
)
:
null
;
}
public
short
mana
()
{
int
o
=
__offset
(
6
);
return
o
!=
0
?
bb
.
getShort
(
o
+
bb_pos
)
:
150
;
}
public
boolean
mutateMana
(
short
mana
)
{
int
o
=
__offset
(
6
);
if
(
o
!=
0
)
{
bb
.
putShort
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
short
hp
()
{
int
o
=
__offset
(
8
);
return
o
!=
0
?
bb
.
getShort
(
o
+
bb_pos
)
:
100
;
}
public
boolean
mutateHp
(
short
hp
)
{
int
o
=
__offset
(
8
);
if
(
o
!=
0
)
{
bb
.
putShort
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
String
name
()
{
int
o
=
__offset
(
10
);
return
o
!=
0
?
__string
(
o
+
bb_pos
)
:
null
;
}
public
ByteBuffer
nameAsByteBuffer
()
{
return
__vector_as_bytebuffer
(
10
,
1
);
}
public
int
inventory
(
int
j
)
{
int
o
=
__offset
(
14
);
return
o
!=
0
?
bb
.
get
(
__vector
(
o
)
+
j
*
1
)
&
0xFF
:
0
;
}
public
int
inventoryLength
()
{
int
o
=
__offset
(
14
);
return
o
!=
0
?
__vector_len
(
o
)
:
0
;
}
public
ByteBuffer
inventoryAsByteBuffer
()
{
return
__vector_as_bytebuffer
(
14
,
1
);
}
public
byte
color
()
{
int
o
=
__offset
(
16
);
return
o
!=
0
?
bb
.
get
(
o
+
bb_pos
)
:
8
;
}
public
boolean
mutateColor
(
byte
color
)
{
int
o
=
__offset
(
16
);
if
(
o
!=
0
)
{
bb
.
put
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
byte
testType
()
{
int
o
=
__offset
(
18
);
return
o
!=
0
?
bb
.
get
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateTestType
(
byte
test_type
)
{
int
o
=
__offset
(
18
);
if
(
o
!=
0
)
{
bb
.
put
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
Table
test
(
Table
obj
)
{
int
o
=
__offset
(
20
);
return
o
!=
0
?
__union
(
obj
,
o
)
:
null
;
}
public
Test
test4
(
int
j
)
{
return
test4
(
new
Test
(),
j
);
}
public
Test
test4
(
Test
obj
,
int
j
)
{
int
o
=
__offset
(
22
);
return
o
!=
0
?
obj
.
__init
(
__vector
(
o
)
+
j
*
4
,
bb
)
:
null
;
}
...
...
@@ -45,14 +49,23 @@ public final class Monster extends Table {
public
Stat
testempty
()
{
return
testempty
(
new
Stat
());
}
public
Stat
testempty
(
Stat
obj
)
{
int
o
=
__offset
(
32
);
return
o
!=
0
?
obj
.
__init
(
__indirect
(
o
+
bb_pos
),
bb
)
:
null
;
}
public
boolean
testbool
()
{
int
o
=
__offset
(
34
);
return
o
!=
0
?
0
!=
bb
.
get
(
o
+
bb_pos
)
:
false
;
}
public
boolean
mutateTestbool
(
boolean
testbool
)
{
int
o
=
__offset
(
34
);
if
(
o
!=
0
)
{
bb
.
putBoolean
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
int
testhashs32Fnv1
()
{
int
o
=
__offset
(
36
);
return
o
!=
0
?
bb
.
getInt
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateTesthashs32Fnv1
(
int
testhashs32_fnv1
)
{
int
o
=
__offset
(
36
);
if
(
o
!=
0
)
{
bb
.
putInt
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
testhashu32Fnv1
()
{
int
o
=
__offset
(
38
);
return
o
!=
0
?
(
long
)
bb
.
getInt
(
o
+
bb_pos
)
&
0xFFFFFFFF
L
:
0
;
}
public
boolean
mutateTesthashu32Fnv1
(
int
testhashu32_fnv1
)
{
int
o
=
__offset
(
38
);
if
(
o
!=
0
)
{
bb
.
putInt
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
testhashs64Fnv1
()
{
int
o
=
__offset
(
40
);
return
o
!=
0
?
bb
.
getLong
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateTesthashs64Fnv1
(
long
testhashs64_fnv1
)
{
int
o
=
__offset
(
40
);
if
(
o
!=
0
)
{
bb
.
putLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
testhashu64Fnv1
()
{
int
o
=
__offset
(
42
);
return
o
!=
0
?
bb
.
getLong
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateTesthashu64Fnv1
(
long
testhashu64_fnv1
)
{
int
o
=
__offset
(
42
);
if
(
o
!=
0
)
{
bb
.
putLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
int
testhashs32Fnv1a
()
{
int
o
=
__offset
(
44
);
return
o
!=
0
?
bb
.
getInt
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateTesthashs32Fnv1a
(
int
testhashs32_fnv1a
)
{
int
o
=
__offset
(
44
);
if
(
o
!=
0
)
{
bb
.
putInt
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
testhashu32Fnv1a
()
{
int
o
=
__offset
(
46
);
return
o
!=
0
?
(
long
)
bb
.
getInt
(
o
+
bb_pos
)
&
0xFFFFFFFF
L
:
0
;
}
public
boolean
mutateTesthashu32Fnv1a
(
int
testhashu32_fnv1a
)
{
int
o
=
__offset
(
46
);
if
(
o
!=
0
)
{
bb
.
putInt
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
testhashs64Fnv1a
()
{
int
o
=
__offset
(
48
);
return
o
!=
0
?
bb
.
getLong
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateTesthashs64Fnv1a
(
long
testhashs64_fnv1a
)
{
int
o
=
__offset
(
48
);
if
(
o
!=
0
)
{
bb
.
putLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
long
testhashu64Fnv1a
()
{
int
o
=
__offset
(
50
);
return
o
!=
0
?
bb
.
getLong
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateTesthashu64Fnv1a
(
long
testhashu64_fnv1a
)
{
int
o
=
__offset
(
50
);
if
(
o
!=
0
)
{
bb
.
putLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
static
void
startMonster
(
FlatBufferBuilder
builder
)
{
builder
.
startObject
(
24
);
}
public
static
void
addPos
(
FlatBufferBuilder
builder
,
int
posOffset
)
{
builder
.
addStruct
(
0
,
posOffset
,
0
);
}
...
...
tests/MyGame/Example/Stat.cs
View file @
81c2b185
...
...
@@ -12,7 +12,9 @@ public sealed class Stat : Table {
public
string
Id
{
get
{
int
o
=
__offset
(
4
);
return
o
!=
0
?
__string
(
o
+
bb_pos
)
:
null
;
}
}
public
long
Val
{
get
{
int
o
=
__offset
(
6
);
return
o
!=
0
?
bb
.
GetLong
(
o
+
bb_pos
)
:
(
long
)
0
;
}
}
public
bool
MutateVal
(
long
val
)
{
int
o
=
__offset
(
6
);
if
(
o
!=
0
)
{
bb
.
PutLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
ushort
Count
{
get
{
int
o
=
__offset
(
8
);
return
o
!=
0
?
bb
.
GetUshort
(
o
+
bb_pos
)
:
(
ushort
)
0
;
}
}
public
bool
MutateCount
(
ushort
count
)
{
int
o
=
__offset
(
8
);
if
(
o
!=
0
)
{
bb
.
PutUshort
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
static
int
CreateStat
(
FlatBufferBuilder
builder
,
int
id
=
0
,
...
...
tests/MyGame/Example/Stat.java
View file @
81c2b185
...
...
@@ -15,7 +15,9 @@ public final class Stat extends Table {
public
String
id
()
{
int
o
=
__offset
(
4
);
return
o
!=
0
?
__string
(
o
+
bb_pos
)
:
null
;
}
public
ByteBuffer
idAsByteBuffer
()
{
return
__vector_as_bytebuffer
(
4
,
1
);
}
public
long
val
()
{
int
o
=
__offset
(
6
);
return
o
!=
0
?
bb
.
getLong
(
o
+
bb_pos
)
:
0
;
}
public
boolean
mutateVal
(
long
val
)
{
int
o
=
__offset
(
6
);
if
(
o
!=
0
)
{
bb
.
putLong
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
int
count
()
{
int
o
=
__offset
(
8
);
return
o
!=
0
?
bb
.
getShort
(
o
+
bb_pos
)
&
0xFFFF
:
0
;
}
public
boolean
mutateCount
(
short
count
)
{
int
o
=
__offset
(
8
);
if
(
o
!=
0
)
{
bb
.
putShort
(
o
+
bb_pos
);
return
true
}
else
{
return
false
}
}
public
static
int
createStat
(
FlatBufferBuilder
builder
,
int
id
,
...
...
tests/MyGame/Example/Test.cs
View file @
81c2b185
...
...
@@ -9,7 +9,9 @@ public sealed class Test : Struct {
public
Test
__init
(
int
_i
,
ByteBuffer
_bb
)
{
bb_pos
=
_i
;
bb
=
_bb
;
return
this
;
}
public
short
A
{
get
{
return
bb
.
GetShort
(
bb_pos
+
0
);
}
}
public
void
MutateA
(
short
a
)
{
bb
.
PutShort
(
bb_pos
+
0
);
}
public
sbyte
B
{
get
{
return
bb
.
GetSbyte
(
bb_pos
+
2
);
}
}
public
void
MutateB
(
sbyte
b
)
{
bb
.
PutSbyte
(
bb_pos
+
2
);
}
public
static
int
CreateTest
(
FlatBufferBuilder
builder
,
short
A
,
sbyte
B
)
{
builder
.
Prep
(
2
,
4
);
...
...
tests/MyGame/Example/Test.java
View file @
81c2b185
...
...
@@ -11,7 +11,9 @@ public final class Test extends Struct {
public
Test
__init
(
int
_i
,
ByteBuffer
_bb
)
{
bb_pos
=
_i
;
bb
=
_bb
;
return
this
;
}
public
short
a
()
{
return
bb
.
getShort
(
bb_pos
+
0
);
}
public
void
mutateA
(
short
a
)
{
bb
.
putShort
(
bb_pos
+
0
);
}
public
byte
b
()
{
return
bb
.
get
(
bb_pos
+
2
);
}
public
void
mutateB
(
byte
b
)
{
bb
.
put
(
bb_pos
+
2
);
}
public
static
int
createTest
(
FlatBufferBuilder
builder
,
short
a
,
byte
b
)
{
builder
.
prep
(
2
,
4
);
...
...
tests/MyGame/Example/Vec3.cs
View file @
81c2b185
...
...
@@ -9,10 +9,15 @@ public sealed class Vec3 : Struct {
public
Vec3
__init
(
int
_i
,
ByteBuffer
_bb
)
{
bb_pos
=
_i
;
bb
=
_bb
;
return
this
;
}
public
float
X
{
get
{
return
bb
.
GetFloat
(
bb_pos
+
0
);
}
}
public
void
MutateX
(
float
x
)
{
bb
.
PutFloat
(
bb_pos
+
0
);
}
public
float
Y
{
get
{
return
bb
.
GetFloat
(
bb_pos
+
4
);
}
}
public
void
MutateY
(
float
y
)
{
bb
.
PutFloat
(
bb_pos
+
4
);
}
public
float
Z
{
get
{
return
bb
.
GetFloat
(
bb_pos
+
8
);
}
}
public
void
MutateZ
(
float
z
)
{
bb
.
PutFloat
(
bb_pos
+
8
);
}
public
double
Test1
{
get
{
return
bb
.
GetDouble
(
bb_pos
+
16
);
}
}
public
void
MutateTest1
(
double
test1
)
{
bb
.
PutDouble
(
bb_pos
+
16
);
}
public
Color
Test2
{
get
{
return
(
Color
)
bb
.
GetSbyte
(
bb_pos
+
24
);
}
}
public
void
MutateTest2
(
sbyte
test2
)
{
bb
.
PutSbyte
(
bb_pos
+
24
);
}
public
Test
Test3
{
get
{
return
GetTest3
(
new
Test
());
}
}
public
Test
GetTest3
(
Test
obj
)
{
return
obj
.
__init
(
bb_pos
+
26
,
bb
);
}
...
...
tests/MyGame/Example/Vec3.java
View file @
81c2b185
...
...
@@ -11,10 +11,15 @@ public final class Vec3 extends Struct {
public
Vec3
__init
(
int
_i
,
ByteBuffer
_bb
)
{
bb_pos
=
_i
;
bb
=
_bb
;
return
this
;
}
public
float
x
()
{
return
bb
.
getFloat
(
bb_pos
+
0
);
}
public
void
mutateX
(
float
x
)
{
bb
.
putFloat
(
bb_pos
+
0
);
}
public
float
y
()
{
return
bb
.
getFloat
(
bb_pos
+
4
);
}
public
void
mutateY
(
float
y
)
{
bb
.
putFloat
(
bb_pos
+
4
);
}
public
float
z
()
{
return
bb
.
getFloat
(
bb_pos
+
8
);
}
public
void
mutateZ
(
float
z
)
{
bb
.
putFloat
(
bb_pos
+
8
);
}
public
double
test1
()
{
return
bb
.
getDouble
(
bb_pos
+
16
);
}
public
void
mutateTest1
(
double
test1
)
{
bb
.
putDouble
(
bb_pos
+
16
);
}
public
byte
test2
()
{
return
bb
.
get
(
bb_pos
+
24
);
}
public
void
mutateTest2
(
byte
test2
)
{
bb
.
put
(
bb_pos
+
24
);
}
public
Test
test3
()
{
return
test3
(
new
Test
());
}
public
Test
test3
(
Test
obj
)
{
return
obj
.
__init
(
bb_pos
+
26
,
bb
);
}
...
...
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