Commit 803f9bba authored by INADA Naoki's avatar INADA Naoki Committed by Wouter van Oortmerssen

Fix typo in Benchmarks.md

Change-Id: I1c5fbd019cc233e1d551887ff5fb740420c18c2b
parent 3ad85363
......@@ -82,7 +82,7 @@ $(document).ready(function(){initNavTree('md__benchmarks.html','');});
<h3>Some other serialization systems we compared against but did not benchmark (yet), in rough order of applicability:</h3>
<ul>
<li>Cap'n'Proto promises to reduce Protocol Buffers much like FlatBuffers does, though with a more complicated binary encoding and less flexibility (no optional fields to allow deprecating fields or serializing with missing fields for which defaults exist). It currently also isn't fully cross-platform portable (lack of VS support).</li>
<li>msgpack: has very minimal forwards/backwards compatability support when used with the typed C++ interface. Also lacks VS2010 support.</li>
<li>msgpack: has very minimal forwards/backwards compatibility support when used with the typed C++ interface. Also lacks VS2010 support.</li>
<li>Thrift: very similar to Protocol Buffers, but appears to be less efficient, and have more dependencies.</li>
<li>YAML: a superset of JSON and otherwise very similar. Used by e.g. Unity.</li>
<li>C# comes with built-in serialization functionality, as used by Unity also. Being tied to the language, and having no automatic versioning support limits its applicability.</li>
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......@@ -39,7 +39,7 @@ meant to be representative of game data, e.g. a scene format.
optional fields to allow deprecating fields or serializing with missing
fields for which defaults exist).
It currently also isn't fully cross-platform portable (lack of VS support).
- msgpack: has very minimal forwards/backwards compatability support when used
- msgpack: has very minimal forwards/backwards compatibility support when used
with the typed C++ interface. Also lacks VS2010 support.
- Thrift: very similar to Protocol Buffers, but appears to be less efficient,
and have more dependencies.
......
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