Fix heap-buffer-overflow if there is a struct within a union

The validator previously did not check if a struct within a union was
valid, causing a heap buffer overflow.  Add a check to make sure that
the struct is valid in this case.

Change-Id: I87d41b12fdfc2a99406789531ba92b841c063c76
parent ecd76e89
......@@ -1213,7 +1213,8 @@ class CppGenerator : public BaseGenerator {
" auto ptr = reinterpret_cast<const {{TYPE}} *>(obj);";
if (ev.union_type.base_type == BASE_TYPE_STRUCT) {
if (ev.union_type.struct_def->fixed) {
code_ += " return true;";
code_ += " return verifier.Verify<{{TYPE}}>(static_cast<const "
"uint8_t *>(obj), 0);";
} else {
code_ += getptr;
code_ += " return verifier.VerifyTable(ptr);";
......
......@@ -547,13 +547,13 @@ inline bool VerifyCharacter(flatbuffers::Verifier &verifier, const void *obj, Ch
return verifier.VerifyTable(ptr);
}
case Character_Rapunzel: {
return true;
return verifier.Verify<Rapunzel>(static_cast<const uint8_t *>(obj), 0);
}
case Character_Belle: {
return true;
return verifier.Verify<BookReader>(static_cast<const uint8_t *>(obj), 0);
}
case Character_BookFan: {
return true;
return verifier.Verify<BookReader>(static_cast<const uint8_t *>(obj), 0);
}
case Character_Other: {
auto ptr = reinterpret_cast<const flatbuffers::String *>(obj);
......
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