Commit 53ea1ab1 authored by aardappel's avatar aardappel

Lobster documentation fixes

parent b10b050a
......@@ -485,8 +485,8 @@ The first step is to import/include the library, generated files, etc.
</div>
<div class="language-lobster">
~~~{.lobster}
include from "../lobster/" // Where to find flatbuffers.lobster
include "monster_generated.lobster"
import from "../lobster/" // Where to find flatbuffers.lobster
import monster_generated
~~~
</div>
<div class="language-rust">
......@@ -592,7 +592,7 @@ which will grow automatically if needed:
</div>
<div class="language-lobster">
~~~{.lobster}
-- get access to the builder
// get access to the builder
let builder = flatbuffers_builder {}
~~~
</div>
......@@ -813,7 +813,7 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
let weapon_names = [ "Sword", "Axe" ]
let weapon_damages = [ 3, 5 ]
weapon_offsets := map(weapon_names) name, i:
let weapon_offsets = map(weapon_names) name, i:
let ns = builder.CreateString(name)
builder.MyGame_Sample_WeaponStart()
builder.MyGame_Sample_WeaponAddName(ns)
......@@ -2033,8 +2033,8 @@ import './monster_my_game.sample_generated.dart' as myGame;
</div>
<div class="language-lobster">
~~~{.lobster}
include from "../lobster/" // Where to find flatbuffers.lobster
include "monster_generated.lobster"
import from "../lobster/" // Where to find flatbuffers.lobster
import monster_generated
~~~
</div>
<div class="language-rust">
......
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