Fixed LoadFile crashing on directory arguments.

Change-Id: I737f6fd0bb1302ab7cfa6ab8b06108e221ebb63c
Tested: on Linux.
parent a98bff3e
......@@ -35,9 +35,10 @@
#include <winbase.h>
#include <direct.h>
#else
#include <sys/stat.h>
#include <limits.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include "flatbuffers/flatbuffers.h"
......@@ -124,6 +125,9 @@ FileExistsFunction SetFileExistsFunction(FileExistsFunction
// Check if file "name" exists.
bool FileExists(const char *name);
// Check if "name" exists and it is also a directory.
bool DirExists(const char *name);
// Load file "name" into "buf" returning true if successful
// false otherwise. If "binary" is false data is read
// using ifstream's text mode, otherwise data is read with
......
......@@ -5,12 +5,13 @@
#include "flatbuffers/flatbuffers.h"
namespace MyGame {
namespace Sample {
struct Vec3;
struct Monster;
struct Weapon;
enum Color {
......@@ -55,8 +56,11 @@ MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
: x_(flatbuffers::EndianScalar(_x)), y_(flatbuffers::EndianScalar(_y)), z_(flatbuffers::EndianScalar(_z)) { }
float x() const { return flatbuffers::EndianScalar(x_); }
void mutate_x(float _x) { flatbuffers::WriteScalar(&x_, _x); }
float y() const { return flatbuffers::EndianScalar(y_); }
void mutate_y(float _y) { flatbuffers::WriteScalar(&y_, _y); }
float z() const { return flatbuffers::EndianScalar(z_); }
void mutate_z(float _z) { flatbuffers::WriteScalar(&z_, _z); }
};
STRUCT_END(Vec3, 12);
......@@ -73,14 +77,23 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
VT_EQUIPPED = 22
};
const Vec3 *pos() const { return GetStruct<const Vec3 *>(VT_POS); }
Vec3 *mutable_pos() { return GetStruct<Vec3 *>(VT_POS); }
int16_t mana() const { return GetField<int16_t>(VT_MANA, 150); }
bool mutate_mana(int16_t _mana) { return SetField(VT_MANA, _mana); }
int16_t hp() const { return GetField<int16_t>(VT_HP, 100); }
bool mutate_hp(int16_t _hp) { return SetField(VT_HP, _hp); }
const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); }
flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(VT_NAME); }
const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); }
flatbuffers::Vector<uint8_t> *mutable_inventory() { return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); }
Color color() const { return static_cast<Color>(GetField<int8_t>(VT_COLOR, 2)); }
bool mutate_color(Color _color) { return SetField(VT_COLOR, static_cast<int8_t>(_color)); }
const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS); }
flatbuffers::Vector<flatbuffers::Offset<Weapon>> *mutable_weapons() { return GetPointer<flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS); }
Equipment equipped_type() const { return static_cast<Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0)); }
bool mutate_equipped_type(Equipment _equipped_type) { return SetField(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type)); }
const void *equipped() const { return GetPointer<const void *>(VT_EQUIPPED); }
void *mutable_equipped() { return GetPointer<void *>(VT_EQUIPPED); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<Vec3>(verifier, VT_POS) &&
......@@ -150,7 +163,9 @@ struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
VT_DAMAGE = 6
};
const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); }
flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(VT_NAME); }
int16_t damage() const { return GetField<int16_t>(VT_DAMAGE, 0); }
bool mutate_damage(int16_t _damage) { return SetField(VT_DAMAGE, _damage); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, VT_NAME) &&
......@@ -192,6 +207,8 @@ inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_o
inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); }
inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
......
......@@ -24,12 +24,14 @@ bool FileExistsRaw(const char *name) {
}
bool LoadFileRaw(const char *name, bool binary, std::string *buf) {
if (DirExists(name)) return false;
std::ifstream ifs(name, binary ? std::ifstream::binary : std::ifstream::in);
if (!ifs.is_open()) return false;
if (binary) {
// The fastest way to read a file into a string.
ifs.seekg(0, std::ios::end);
(*buf).resize(static_cast<size_t>(ifs.tellg()));
auto size = ifs.tellg();
(*buf).resize(static_cast<size_t>(size));
ifs.seekg(0, std::ios::beg);
ifs.read(&(*buf)[0], (*buf).size());
} else {
......@@ -54,6 +56,19 @@ bool FileExists(const char *name) {
return g_file_exists_function(name);
}
bool DirExists(const char *name) {
#ifdef _WIN32
#define flatbuffers_stat _stat
#define FLATBUFFERS_S_IFDIR _S_IFDIR
#else
#define flatbuffers_stat stat
#define FLATBUFFERS_S_IFDIR S_IFDIR
#endif
struct flatbuffers_stat file_info;
if (flatbuffers_stat(name, &file_info) != 0) return false;
return (file_info.st_mode & FLATBUFFERS_S_IFDIR) != 0;
}
LoadFileFunction SetLoadFileFunction(LoadFileFunction load_file_function) {
LoadFileFunction previous_function = g_load_file_function;
g_load_file_function = load_file_function ? load_file_function : LoadFileRaw;
......
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