Commit 4525c91b authored by svenk177's avatar svenk177 Committed by Wouter van Oortmerssen

Fix incorrect padding in arrays of structs (Issue #5484) (#5491)

parent b97b342f
......@@ -367,9 +367,14 @@ inline size_t InlineSize(const Type &type) {
}
inline size_t InlineAlignment(const Type &type) {
return IsStruct(type)
? type.struct_def->minalign
: (SizeOf(IsArray(type) ? type.element : type.base_type));
if (IsStruct(type)) {
return type.struct_def->minalign;
} else if (IsArray(type)) {
return IsStruct(type.VectorType()) ? type.struct_def->minalign
: SizeOf(type.element);
} else {
return SizeOf(type.base_type);
}
}
struct EnumDef;
......
......@@ -342,6 +342,9 @@ namespace FlatBuffers.Test
int[,] d_a = new int[2, 2];
TestEnum[] d_b = new TestEnum[2];
TestEnum[,] d_c = new TestEnum[2, 2];
long[,] d_d = new long[2, 2];
int e;
long[] f = new long[2];
a = 0.5f;
for (int i = 0; i < 15; i++) b[i] = i;
......@@ -356,9 +359,16 @@ namespace FlatBuffers.Test
d_c[0, 1] = TestEnum.B;
d_c[1, 0] = TestEnum.C;
d_c[1, 1] = TestEnum.B;
d_d[0, 0] = -1;
d_d[0, 1] = 1;
d_d[1, 0] = -2;
d_d[1, 1] = 2;
e = 2;
f[0] = -1;
f[1] = 1;
Offset<ArrayStruct> arrayOffset = ArrayStruct.CreateArrayStruct(
builder, a, b, c, d_a, d_b, d_c);
builder, a, b, c, d_a, d_b, d_c, d_d, e, f);
// Create a table with the ArrayStruct.
ArrayTable.StartArrayTable(builder);
......@@ -382,6 +392,13 @@ namespace FlatBuffers.Test
Assert.AreEqual(table.A?.D(0).C(1), TestEnum.B);
Assert.AreEqual(table.A?.D(1).C(0), TestEnum.C);
Assert.AreEqual(table.A?.D(1).C(1), TestEnum.B);
Assert.AreEqual(table.A?.D(0).D(0), -1);
Assert.AreEqual(table.A?.D(0).D(1), 1);
Assert.AreEqual(table.A?.D(1).D(0), -2);
Assert.AreEqual(table.A?.D(1).D(1), 2);
Assert.AreEqual(table.A?.E, 2);
Assert.AreEqual(table.A?.F(0), -1);
Assert.AreEqual(table.A?.F(1), 1);
}
}
}
......@@ -463,6 +463,9 @@ class JavaTest {
int[][] d_a = new int[2][2];
byte[] d_b = new byte[2];
byte[][] d_c = new byte[2][2];
long[][] d_d = new long[2][2];
int e;
long[] f = new long[2];
a = 0.5f;
for (int i = 0; i < 15; i++) b[i] = i;
......@@ -477,9 +480,16 @@ class JavaTest {
d_c[0][1] = TestEnum.B;
d_c[1][0] = TestEnum.C;
d_c[1][1] = TestEnum.B;
d_d[0][0] = -1;
d_d[0][1] = 1;
d_d[1][0] = -2;
d_d[1][1] = 2;
e = 2;
f[0] = -1;
f[1] = 1;
int arrayOffset = ArrayStruct.createArrayStruct(builder,
a, b, c, d_a, d_b, d_c);
a, b, c, d_a, d_b, d_c, d_d, e, f);
// Create a table with the ArrayStruct.
ArrayTable.startArrayTable(builder);
......@@ -504,6 +514,13 @@ class JavaTest {
TestEq(table.a().d(nested, 0).c(1), TestEnum.B);
TestEq(table.a().d(nested, 1).c(0), TestEnum.C);
TestEq(table.a().d(nested, 1).c(1), TestEnum.B);
TestEq(table.a().d(nested, 0).d(0), (long)-1);
TestEq(table.a().d(nested, 0).d(1), (long)1);
TestEq(table.a().d(nested, 1).d(0), (long)-2);
TestEq(table.a().d(nested, 1).d(1), (long)2);
TestEq(table.a().e(), 2);
TestEq(table.a().f(0), (long)-1);
TestEq(table.a().f(1), (long)1);
}
static <T> void TestEq(T a, T b) {
......
......@@ -21,13 +21,25 @@ public struct ArrayStruct : IFlatbufferObject
public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); }
public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } }
public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); }
public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 68 + j * 12, __p.bb); }
public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); }
public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } }
public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); }
public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); }
public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); }
public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C) {
builder.Prep(4, 92);
public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) {
builder.Prep(8, 160);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.Prep(4, 12);
builder.Pad(1);
builder.PutLong(F[_idx0-1]);
}
builder.Pad(4);
builder.PutInt(E);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.Prep(8, 32);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.PutLong(d_D[_idx0-1,_idx1-1]);
}
builder.Pad(5);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]);
}
......@@ -36,7 +48,7 @@ public struct ArrayStruct : IFlatbufferObject
builder.PutInt(d_A[_idx0-1,_idx1-1]);
}
}
builder.Pad(3);
builder.Pad(7);
builder.PutSbyte(C);
for (int _idx0 = 15; _idx0 > 0; _idx0--) {
builder.PutInt(B[_idx0-1]);
......
......@@ -18,13 +18,25 @@ public final class ArrayStruct extends Struct {
public void mutateB(int j, int b) { bb.putInt(bb_pos + 4 + j * 4, b); }
public byte c() { return bb.get(bb_pos + 64); }
public void mutateC(byte c) { bb.put(bb_pos + 64, c); }
public MyGame.Example.NestedStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign(bb_pos + 68 + j * 12, bb); }
public MyGame.Example.NestedStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign(bb_pos + 72 + j * 32, bb); }
public int e() { return bb.getInt(bb_pos + 136); }
public void mutateE(int e) { bb.putInt(bb_pos + 136, e); }
public long f(int j) { return bb.getLong(bb_pos + 144 + j * 8); }
public void mutateF(int j, long f) { bb.putLong(bb_pos + 144 + j * 8, f); }
public static int createArrayStruct(FlatBufferBuilder builder, float a, int[] b, byte c, int[][] d_a, byte[] d_b, byte[][] d_c) {
builder.prep(4, 92);
public static int createArrayStruct(FlatBufferBuilder builder, float a, int[] b, byte c, int[][] d_a, byte[] d_b, byte[][] d_c, long[][] d_d, int e, long[] f) {
builder.prep(8, 160);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.prep(4, 12);
builder.pad(1);
builder.putLong(f[_idx0-1]);
}
builder.pad(4);
builder.putInt(e);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.prep(8, 32);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.putLong(d_d[_idx0-1][_idx1-1]);
}
builder.pad(5);
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
builder.putByte(d_c[_idx0-1][_idx1-1]);
}
......@@ -33,7 +45,7 @@ public final class ArrayStruct extends Struct {
builder.putInt(d_a[_idx0-1][_idx1-1]);
}
}
builder.pad(3);
builder.pad(7);
builder.putByte(c);
for (int _idx0 = 15; _idx0 > 0; _idx0--) {
builder.putInt(b[_idx0-1]);
......
......@@ -19,21 +19,31 @@ class ArrayStruct(object):
def C(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(64))
# ArrayStruct
def D(self, obj, i):
obj.Init(self._tab.Bytes, self._tab.Pos + 68 + i * 12)
obj.Init(self._tab.Bytes, self._tab.Pos + 72 + i * 32)
return obj
# ArrayStruct
def E(self): return self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(136))
# ArrayStruct
def F(self): return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(144 + i * 8)) for i in range(2)]
def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c):
builder.Prep(4, 92)
def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c, d_d, e, f):
builder.Prep(8, 160)
for _idx0 in range(2 , 0, -1):
builder.Prep(4, 12)
builder.Pad(1)
builder.PrependInt64(f[_idx0-1])
builder.Pad(4)
builder.PrependInt32(e)
for _idx0 in range(2 , 0, -1):
builder.Prep(8, 32)
for _idx1 in range(2 , 0, -1):
builder.PrependInt64(d_d[_idx0-1][_idx1-1])
builder.Pad(5)
for _idx1 in range(2 , 0, -1):
builder.PrependInt8(d_c[_idx0-1][_idx1-1])
builder.PrependInt8(d_b[_idx0-1])
for _idx1 in range(2 , 0, -1):
builder.PrependInt32(d_a[_idx0-1][_idx1-1])
builder.Pad(3)
builder.Pad(7)
builder.PrependInt8(c)
for _idx0 in range(15 , 0, -1):
builder.PrependInt32(b[_idx0-1])
......
......@@ -21,10 +21,15 @@ public struct NestedStruct : IFlatbufferObject
public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); }
public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); }
public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C) {
builder.Prep(4, 12);
builder.Pad(1);
public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) {
builder.Prep(8, 32);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutLong(D[_idx0-1]);
}
builder.Pad(5);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutSbyte((sbyte)C[_idx0-1]);
}
......
......@@ -18,10 +18,15 @@ public final class NestedStruct extends Struct {
public void mutateB(byte b) { bb.put(bb_pos + 8, b); }
public byte c(int j) { return bb.get(bb_pos + 9 + j * 1); }
public void mutateC(int j, byte c) { bb.put(bb_pos + 9 + j * 1, c); }
public long d(int j) { return bb.getLong(bb_pos + 16 + j * 8); }
public void mutateD(int j, long d) { bb.putLong(bb_pos + 16 + j * 8, d); }
public static int createNestedStruct(FlatBufferBuilder builder, int[] a, byte b, byte[] c) {
builder.prep(4, 12);
builder.pad(1);
public static int createNestedStruct(FlatBufferBuilder builder, int[] a, byte b, byte[] c, long[] d) {
builder.prep(8, 32);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.putLong(d[_idx0-1]);
}
builder.pad(5);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.putByte(c[_idx0-1]);
}
......
......@@ -17,10 +17,14 @@ class NestedStruct(object):
def B(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8))
# NestedStruct
def C(self): return [self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(9 + i * 1)) for i in range(2)]
# NestedStruct
def D(self): return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16 + i * 8)) for i in range(2)]
def CreateNestedStruct(builder, a, b, c):
builder.Prep(4, 12)
builder.Pad(1)
def CreateNestedStruct(builder, a, b, c, d):
builder.Prep(8, 32)
for _idx0 in range(2 , 0, -1):
builder.PrependInt64(d[_idx0-1])
builder.Pad(5)
for _idx0 in range(2 , 0, -1):
builder.PrependInt8(c[_idx0-1])
builder.PrependInt8(b)
......
No preview for this file type
......@@ -6,6 +6,7 @@ struct NestedStruct{
a:[int:2];
b:TestEnum;
c:[TestEnum:2];
d:[int64:2];
}
struct ArrayStruct{
......@@ -13,6 +14,8 @@ struct ArrayStruct{
b:[int:0xF];
c:byte;
d:[NestedStruct:2];
e:int32;
f:[int64:2];
}
table ArrayTable{
......
......@@ -7,13 +7,17 @@
{
a : [-1,2],
b : A,
c : [C, B]
c : [C, B],
d : [0x1122334455667788, -0x1122334455667788]
},
{
a : [3,-4],
b : B,
c : [B, A]
c : [B, A],
d : [-0x1122334455667788, 0x1122334455667788]
}
]
],
e: 1,
f: [-0x8000000000000000, 0x7FFFFFFFFFFFFFFF]
}
}
\ No newline at end of file
......@@ -20,6 +20,11 @@
"$ref" : "#/definitions/MyGame_Example_TestEnum",
"minItems": 2,
"maxItems": 2
},
"d" : {
"type" : "array", "items" : { "type" : "number" },
"minItems": 2,
"maxItems": 2
}
},
"additionalProperties" : false
......@@ -42,6 +47,14 @@
"type" : "array", "items" : { "$ref" : "#/definitions/MyGame_Example_NestedStruct" },
"minItems": 2,
"maxItems": 2
},
"e" : {
"type" : "number"
},
"f" : {
"type" : "array", "items" : { "type" : "number" },
"minItems": 2,
"maxItems": 2
}
},
"additionalProperties" : false
......
......@@ -62,12 +62,13 @@ inline const char *EnumNameTestEnum(TestEnum e) {
return EnumNamesTestEnum()[index];
}
FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) NestedStruct FLATBUFFERS_FINAL_CLASS {
FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) NestedStruct FLATBUFFERS_FINAL_CLASS {
private:
int32_t a_[2];
int8_t b_;
int8_t c_[2];
int8_t padding0__;
int8_t padding0__; int32_t padding1__;
int64_t d_[2];
public:
static const flatbuffers::TypeTable *MiniReflectTypeTable() {
......@@ -80,7 +81,8 @@ FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) NestedStruct FLATBUFFERS_FINAL_CLASS {
: b_(flatbuffers::EndianScalar(static_cast<int8_t>(_b))) {
std::memset(a_, 0, sizeof(a_));
std::memset(c_, 0, sizeof(c_));
(void)padding0__;
(void)padding0__; (void)padding1__;
std::memset(d_, 0, sizeof(d_));
}
const flatbuffers::Array<int32_t, 2> *a() const {
return reinterpret_cast<const flatbuffers::Array<int32_t, 2> *>(a_);
......@@ -100,14 +102,21 @@ FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) NestedStruct FLATBUFFERS_FINAL_CLASS {
flatbuffers::Array<MyGame::Example::TestEnum, 2> *mutable_c() {
return reinterpret_cast<flatbuffers::Array<MyGame::Example::TestEnum, 2> *>(c_);
}
const flatbuffers::Array<int64_t, 2> *d() const {
return reinterpret_cast<const flatbuffers::Array<int64_t, 2> *>(d_);
}
flatbuffers::Array<int64_t, 2> *mutable_d() {
return reinterpret_cast<flatbuffers::Array<int64_t, 2> *>(d_);
}
};
FLATBUFFERS_STRUCT_END(NestedStruct, 12);
FLATBUFFERS_STRUCT_END(NestedStruct, 32);
inline bool operator==(const NestedStruct &lhs, const NestedStruct &rhs) {
return
(lhs.a() == rhs.a()) &&
(lhs.b() == rhs.b()) &&
(lhs.c() == rhs.c());
(lhs.c() == rhs.c()) &&
(lhs.d() == rhs.d());
}
inline bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs) {
......@@ -115,13 +124,16 @@ inline bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs) {
}
FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) ArrayStruct FLATBUFFERS_FINAL_CLASS {
FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) ArrayStruct FLATBUFFERS_FINAL_CLASS {
private:
float a_;
int32_t b_[15];
int8_t c_;
int8_t padding0__; int16_t padding1__;
int8_t padding0__; int16_t padding1__; int32_t padding2__;
MyGame::Example::NestedStruct d_[2];
int32_t e_;
int32_t padding3__;
int64_t f_[2];
public:
static const flatbuffers::TypeTable *MiniReflectTypeTable() {
......@@ -130,14 +142,19 @@ FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) ArrayStruct FLATBUFFERS_FINAL_CLASS {
ArrayStruct() {
memset(static_cast<void *>(this), 0, sizeof(ArrayStruct));
}
ArrayStruct(float _a, int8_t _c)
ArrayStruct(float _a, int8_t _c, int32_t _e)
: a_(flatbuffers::EndianScalar(_a)),
c_(flatbuffers::EndianScalar(_c)),
padding0__(0),
padding1__(0) {
padding1__(0),
padding2__(0),
e_(flatbuffers::EndianScalar(_e)),
padding3__(0) {
std::memset(b_, 0, sizeof(b_));
(void)padding0__; (void)padding1__;
(void)padding0__; (void)padding1__; (void)padding2__;
std::memset(d_, 0, sizeof(d_));
(void)padding3__;
std::memset(f_, 0, sizeof(f_));
}
float a() const {
return flatbuffers::EndianScalar(a_);
......@@ -163,15 +180,29 @@ FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) ArrayStruct FLATBUFFERS_FINAL_CLASS {
flatbuffers::Array<MyGame::Example::NestedStruct, 2> *mutable_d() {
return reinterpret_cast<flatbuffers::Array<MyGame::Example::NestedStruct, 2> *>(d_);
}
int32_t e() const {
return flatbuffers::EndianScalar(e_);
}
void mutate_e(int32_t _e) {
flatbuffers::WriteScalar(&e_, _e);
}
const flatbuffers::Array<int64_t, 2> *f() const {
return reinterpret_cast<const flatbuffers::Array<int64_t, 2> *>(f_);
}
flatbuffers::Array<int64_t, 2> *mutable_f() {
return reinterpret_cast<flatbuffers::Array<int64_t, 2> *>(f_);
}
};
FLATBUFFERS_STRUCT_END(ArrayStruct, 92);
FLATBUFFERS_STRUCT_END(ArrayStruct, 160);
inline bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs) {
return
(lhs.a() == rhs.a()) &&
(lhs.b() == rhs.b()) &&
(lhs.c() == rhs.c()) &&
(lhs.d() == rhs.d());
(lhs.d() == rhs.d()) &&
(lhs.e() == rhs.e()) &&
(lhs.f() == rhs.f());
}
inline bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs) {
......@@ -298,19 +329,21 @@ inline const flatbuffers::TypeTable *NestedStructTypeTable() {
static const flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_SEQUENCE, 0, -1 },
{ flatbuffers::ET_CHAR, 0, 0 },
{ flatbuffers::ET_SEQUENCE, 0, 0 }
{ flatbuffers::ET_SEQUENCE, 0, 0 },
{ flatbuffers::ET_SEQUENCE, 0, -1 }
};
static const flatbuffers::TypeFunction type_refs[] = {
MyGame::Example::TestEnumTypeTable
};
static const int64_t values[] = { 0, 8, 9, 12 };
static const int64_t values[] = { 0, 8, 9, 16, 32 };
static const char * const names[] = {
"a",
"b",
"c"
"c",
"d"
};
static const flatbuffers::TypeTable tt = {
flatbuffers::ST_STRUCT, 3, type_codes, type_refs, values, names
flatbuffers::ST_STRUCT, 4, type_codes, type_refs, values, names
};
return &tt;
}
......@@ -320,20 +353,24 @@ inline const flatbuffers::TypeTable *ArrayStructTypeTable() {
{ flatbuffers::ET_FLOAT, 0, -1 },
{ flatbuffers::ET_SEQUENCE, 0, -1 },
{ flatbuffers::ET_CHAR, 0, -1 },
{ flatbuffers::ET_SEQUENCE, 0, 0 }
{ flatbuffers::ET_SEQUENCE, 0, 0 },
{ flatbuffers::ET_INT, 0, -1 },
{ flatbuffers::ET_SEQUENCE, 0, -1 }
};
static const flatbuffers::TypeFunction type_refs[] = {
MyGame::Example::NestedStructTypeTable
};
static const int64_t values[] = { 0, 4, 64, 68, 92 };
static const int64_t values[] = { 0, 4, 64, 72, 136, 144, 160 };
static const char * const names[] = {
"a",
"b",
"c",
"d"
"d",
"e",
"f"
};
static const flatbuffers::TypeTable tt = {
flatbuffers::ST_STRUCT, 4, type_codes, type_refs, values, names
flatbuffers::ST_STRUCT, 6, type_codes, type_refs, values, names
};
return &tt;
}
......
......@@ -1568,9 +1568,12 @@ class TestFixedLengthArrays(unittest.TestCase):
MyGame.Example.TestEnum.TestEnum.B], \
[MyGame.Example.TestEnum.TestEnum.C, \
MyGame.Example.TestEnum.TestEnum.B]]
d_d = [[-1, 1], [-2, 2]]
e = 2
f = [-1, 1]
arrayOffset = MyGame.Example.ArrayStruct.CreateArrayStruct(builder, \
a, b, c, d_a, d_b, d_c)
a, b, c, d_a, d_b, d_c, d_d, e, f)
# Create a table with the ArrayStruct.
MyGame.Example.ArrayTable.ArrayTableStart(builder)
......@@ -1601,6 +1604,10 @@ class TestFixedLengthArrays(unittest.TestCase):
self.assertEqual(table.A().D(nested, 1).C(), \
[MyGame.Example.TestEnum.TestEnum.C, \
MyGame.Example.TestEnum.TestEnum.B])
self.assertEqual(table.A().D(nested, 0).D(), [-1, 1])
self.assertEqual(table.A().D(nested, 1).D(), [-2, 2])
self.assertEqual(table.A().E(), 2)
self.assertEqual(table.A().F(), [-1, 1])
def CheckAgainstGoldDataGo():
......
......@@ -2810,6 +2810,9 @@ void FixedLengthArrayTest() {
TEST_NOTNULL(nStruct0.mutable_c());
nStruct0.mutable_c()->Mutate(0, MyGame::Example::TestEnum::C);
nStruct0.mutable_c()->Mutate(1, MyGame::Example::TestEnum::A);
TEST_NOTNULL(nStruct0.mutable_d());
nStruct0.mutable_d()->Mutate(0, flatbuffers::numeric_limits<int64_t>::max());
nStruct0.mutable_d()->Mutate(1, flatbuffers::numeric_limits<int64_t>::min());
MyGame::Example::NestedStruct nStruct1(MyGame::Example::TestEnum::C);
TEST_NOTNULL(nStruct1.mutable_a());
nStruct1.mutable_a()->Mutate(0, 3);
......@@ -2817,10 +2820,14 @@ void FixedLengthArrayTest() {
TEST_NOTNULL(nStruct1.mutable_c());
nStruct1.mutable_c()->Mutate(0, MyGame::Example::TestEnum::C);
nStruct1.mutable_c()->Mutate(1, MyGame::Example::TestEnum::A);
MyGame::Example::ArrayStruct aStruct(2, 12);
TEST_NOTNULL(nStruct1.mutable_d());
nStruct1.mutable_d()->Mutate(0, flatbuffers::numeric_limits<int64_t>::min());
nStruct1.mutable_d()->Mutate(1, flatbuffers::numeric_limits<int64_t>::max());
MyGame::Example::ArrayStruct aStruct(2, 12, 1);
TEST_NOTNULL(aStruct.b());
TEST_NOTNULL(aStruct.mutable_b());
TEST_NOTNULL(aStruct.mutable_d());
TEST_NOTNULL(aStruct.mutable_f());
for (int i = 0; i < aStruct.b()->size(); i++)
aStruct.mutable_b()->Mutate(i, i + 1);
aStruct.mutable_d()->Mutate(0, nStruct0);
......@@ -2836,8 +2843,10 @@ void FixedLengthArrayTest() {
TEST_NOTNULL(mArStruct);
TEST_NOTNULL(mArStruct->b());
TEST_NOTNULL(mArStruct->d());
TEST_NOTNULL(mArStruct->f());
TEST_NOTNULL(mArStruct->mutable_b());
TEST_NOTNULL(mArStruct->mutable_d());
TEST_NOTNULL(mArStruct->mutable_f());
mArStruct->mutable_b()->Mutate(14, -14);
TEST_EQ(mArStruct->a(), 2);
TEST_EQ(mArStruct->b()->size(), 15);
......@@ -2859,14 +2868,25 @@ void FixedLengthArrayTest() {
true);
TEST_EQ(mArStruct->d()->Get(0).c()->Get(1) == MyGame::Example::TestEnum::A,
true);
TEST_EQ(mArStruct->d()->Get(0).d()->Get(0),
flatbuffers::numeric_limits<int64_t>::max());
TEST_EQ(mArStruct->d()->Get(0).d()->Get(1),
flatbuffers::numeric_limits<int64_t>::min());
TEST_EQ(mArStruct->d()->Get(1).b() == MyGame::Example::TestEnum::C, true);
TEST_NOTNULL(mArStruct->d()->Get(1).c());
TEST_EQ(mArStruct->d()->Get(1).c()->Get(0) == MyGame::Example::TestEnum::C,
true);
TEST_EQ(mArStruct->d()->Get(1).c()->Get(1) == MyGame::Example::TestEnum::A,
true);
TEST_EQ(mArStruct->d()->Get(1).d()->Get(0),
flatbuffers::numeric_limits<int64_t>::min());
TEST_EQ(mArStruct->d()->Get(1).d()->Get(1),
flatbuffers::numeric_limits<int64_t>::max());
for (int i = 0; i < mArStruct->b()->size() - 1; i++)
TEST_EQ(mArStruct->b()->Get(i), i + 1);
// Check alignment
TEST_EQ(reinterpret_cast<uintptr_t>(mArStruct->d()) % 8, 0);
TEST_EQ(reinterpret_cast<uintptr_t>(mArStruct->f()) % 8, 0);
#endif
}
......
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