Skip to content
Projects
Groups
Snippets
Help
Loading...
Sign in / Register
Toggle navigation
F
flatbuffers
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Packages
Packages
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
submodule
flatbuffers
Commits
43dbac5d
Commit
43dbac5d
authored
May 23, 2019
by
aardappel
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Lobster: added builder API for tables
parent
53ea1ab1
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
431 additions
and
276 deletions
+431
-276
Tutorial.md
docs/source/Tutorial.md
+19
-17
flatbuffers.lobster
lobster/flatbuffers.lobster
+0
-1
monster_generated.lobster
samples/monster_generated.lobster
+53
-32
sample_binary.lobster
samples/sample_binary.lobster
+16
-14
idl_gen_lobster.cpp
src/idl_gen_lobster.cpp
+15
-10
lobstertest.lobster
tests/lobstertest.lobster
+18
-16
monster_test_generated.lobster
tests/monster_test_generated.lobster
+261
-156
namespace_test1_generated.lobster
tests/namespace_test/namespace_test1_generated.lobster
+10
-6
namespace_test2_generated.lobster
tests/namespace_test/namespace_test2_generated.lobster
+39
-24
No files found.
docs/source/Tutorial.md
View file @
43dbac5d
...
@@ -815,10 +815,11 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
...
@@ -815,10 +815,11 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
let weapon_offsets = map(weapon_names) name, i:
let weapon_offsets = map(weapon_names) name, i:
let ns = builder.CreateString(name)
let ns = builder.CreateString(name)
builder.MyGame_Sample_WeaponStart()
MyGame_Sample_WeaponBuilder { b }
builder.MyGame_Sample_WeaponAddName(ns)
.start()
builder.MyGame_Sample_WeaponAddDamage(weapon_damages[i])
.add_name(ns)
builder.MyGame_Sample_WeaponEnd()
.add_damage(weapon_damages[i])
.end()
~~~
~~~
</div>
</div>
<div
class=
"language-rust"
>
<div
class=
"language-rust"
>
...
@@ -1503,17 +1504,18 @@ can serialize the monster itself:
...
@@ -1503,17 +1504,18 @@ can serialize the monster itself:
</div>
</div>
<div
class=
"language-lobster"
>
<div
class=
"language-lobster"
>
~~~
{.lobster}
~~~
{.lobster}
builder.MyGame_Sample_MonsterStart()
let orc = MyGame_Sample_MonsterBuilder { b }
builder.MyGame_Sample_MonsterAddPos(builder.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
.start()
builder.MyGame_Sample_MonsterAddHp(300)
.add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
builder.MyGame_Sample_MonsterAddName(name)
.add_hp(300)
builder.MyGame_Sample_MonsterAddInventory(inv)
.add_name(name)
builder.MyGame_Sample_MonsterAddColor(MyGame_Sample_Color_Red)
.add_inventory(inv)
builder.MyGame_Sample_MonsterAddWeapons(weapons)
.add_color(MyGame_Sample_Color_Red)
builder.MyGame_Sample_MonsterAddEquippedType(MyGame_Sample_Equipment_Weapon)
.add_weapons(weapons)
builder.MyGame_Sample_MonsterAddEquipped(weapon_offsets[1])
.add_equipped_type(MyGame_Sample_Equipment_Weapon)
builder.MyGame_Sample_MonsterAddPath(path)
.add_equipped(weapon_offsets[1])
let orc = builder.MyGame_Sample_MonsterEnd()
.add_path(path)
.end()
~~~
~~~
</div>
</div>
<div
class=
"language-rust"
>
<div
class=
"language-rust"
>
...
@@ -1687,8 +1689,8 @@ Here is a repetition these lines, to help highlight them more clearly:
...
@@ -1687,8 +1689,8 @@ Here is a repetition these lines, to help highlight them more clearly:
</div>
</div>
<div class="language-lobster">
<div class="language-lobster">
~~~
{.lobster}
~~~
{.lobster}
builder.MyGame_Sample_MonsterAddEquippedT
ype(MyGame_Sample_Equipment_Weapon)
.add_equipped_t
ype(MyGame_Sample_Equipment_Weapon)
builder.MyGame_Sample_MonsterAddE
quipped(axe)
.add_e
quipped(axe)
~~~
~~~
</div>
</div>
<div class="language-rust">
<div class="language-rust">
...
...
lobster/flatbuffers.lobster
View file @
43dbac5d
...
@@ -282,4 +282,3 @@ class builder:
...
@@ -282,4 +282,3 @@ class builder:
// elsewhere.
// elsewhere.
assert x.o == head
assert x.o == head
Slot(v)
Slot(v)
samples/monster_generated.lobster
View file @
43dbac5d
...
@@ -64,44 +64,60 @@ class Monster : flatbuffers_handle
...
@@ -64,44 +64,60 @@ class Monster : flatbuffers_handle
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder):
struct MonsterBuilder:
b_.StartObject(11)
b_:flatbuffers_builder
def MonsterAddPos(b_:flatbuffers_builder, pos:flatbuffers_offset):
def start():
b_.PrependStructSlot(0, pos)
b_.StartObject(11)
def MonsterAddMana(b_:flatbuffers_builder, mana:int):
return this
b_.PrependInt16Slot(1, mana, 150)
def add_pos(pos:flatbuffers_offset):
def MonsterAddHp(b_:flatbuffers_builder, hp:int):
b_.PrependStructSlot(0, pos)
b_.PrependInt16Slot(2, hp, 100)
return this
def MonsterAddName(b_:flatbuffers_builder, name:flatbuffers_offset):
def add_mana(mana:int):
b_.PrependUOffsetTRelativeSlot(3, name)
b_.PrependInt16Slot(1, mana, 150)
def MonsterAddInventory(b_:flatbuffers_builder, inventory:flatbuffers_offset):
return this
b_.PrependUOffsetTRelativeSlot(5, inventory)
def add_hp(hp:int):
b_.PrependInt16Slot(2, hp, 100)
return this
def add_name(name:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(3, name)
return this
def add_inventory(inventory:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(5, inventory)
return this
def add_color(color:Color):
b_.PrependInt8Slot(6, color, 2)
return this
def add_weapons(weapons:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(7, weapons)
return this
def add_equipped_type(equipped_type:Equipment):
b_.PrependUint8Slot(8, equipped_type, 0)
return this
def add_equipped(equipped:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(9, equipped)
return this
def add_path(path:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(10, path)
return this
def end():
return b_.EndObject()
def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
b_.StartVector(1, n_, 1)
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddColor(b_:flatbuffers_builder, color:Color):
b_.PrependInt8Slot(6, color, 2)
def MonsterAddWeapons(b_:flatbuffers_builder, weapons:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(7, weapons)
def MonsterStartWeaponsVector(b_:flatbuffers_builder, n_:int):
def MonsterStartWeaponsVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
b_.StartVector(4, n_, 4)
def MonsterCreateWeaponsVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
def MonsterCreateWeaponsVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddEquippedType(b_:flatbuffers_builder, equipped_type:Equipment):
b_.PrependUint8Slot(8, equipped_type, 0)
def MonsterAddEquipped(b_:flatbuffers_builder, equipped:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(9, equipped)
def MonsterAddPath(b_:flatbuffers_builder, path:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(10, path)
def MonsterStartPathVector(b_:flatbuffers_builder, n_:int):
def MonsterStartPathVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(12, n_, 4)
b_.StartVector(12, n_, 4)
def MonsterEnd(b_:flatbuffers_builder):
return b_.EndObject()
class Weapon : flatbuffers_handle
class Weapon : flatbuffers_handle
def name():
def name():
...
@@ -111,12 +127,17 @@ class Weapon : flatbuffers_handle
...
@@ -111,12 +127,17 @@ class Weapon : flatbuffers_handle
def GetRootAsWeapon(buf:string): return Weapon { buf, buf.flatbuffers_indirect(0) }
def GetRootAsWeapon(buf:string): return Weapon { buf, buf.flatbuffers_indirect(0) }
def WeaponStart(b_:flatbuffers_builder):
struct WeaponBuilder:
b_.StartObject(2)
b_:flatbuffers_builder
def WeaponAddName(b_:flatbuffers_builder, name:flatbuffers_offset):
def start():
b_.PrependUOffsetTRelativeSlot(0, name)
b_.StartObject(2)
def WeaponAddDamage(b_:flatbuffers_builder, damage:int):
return this
b_.PrependInt16Slot(1, damage, 0)
def add_name(name:flatbuffers_offset):
def WeaponEnd(b_:flatbuffers_builder):
b_.PrependUOffsetTRelativeSlot(0, name)
return b_.EndObject()
return this
def add_damage(damage:int):
b_.PrependInt16Slot(1, damage, 0)
return this
def end():
return b_.EndObject()
samples/sample_binary.lobster
View file @
43dbac5d
...
@@ -26,10 +26,11 @@ let weapon_damages = [ 3, 5 ]
...
@@ -26,10 +26,11 @@ let weapon_damages = [ 3, 5 ]
let weapon_offsets = map(weapon_names) name, i:
let weapon_offsets = map(weapon_names) name, i:
let ns = b.CreateString(name)
let ns = b.CreateString(name)
b.MyGame_Sample_WeaponStart()
MyGame_Sample_WeaponBuilder { b }
b.MyGame_Sample_WeaponAddName(ns)
.start()
b.MyGame_Sample_WeaponAddDamage(weapon_damages[i])
.add_name(ns)
b.MyGame_Sample_WeaponEnd()
.add_damage(weapon_damages[i])
.end()
let weapons = b.MyGame_Sample_MonsterCreateWeaponsVector(weapon_offsets)
let weapons = b.MyGame_Sample_MonsterCreateWeaponsVector(weapon_offsets)
...
@@ -40,16 +41,17 @@ let name = b.CreateString("Orc")
...
@@ -40,16 +41,17 @@ let name = b.CreateString("Orc")
let inv = b.MyGame_Sample_MonsterCreateInventoryVector(map(10): _)
let inv = b.MyGame_Sample_MonsterCreateInventoryVector(map(10): _)
// Now pack it all together in our root monster object.
// Now pack it all together in our root monster object.
b.MyGame_Sample_MonsterStart()
let orc = MyGame_Sample_MonsterBuilder { b }
b.MyGame_Sample_MonsterAddPos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
.start()
b.MyGame_Sample_MonsterAddHp(300)
.add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
b.MyGame_Sample_MonsterAddName(name)
.add_hp(300)
b.MyGame_Sample_MonsterAddInventory(inv)
.add_name(name)
b.MyGame_Sample_MonsterAddColor(MyGame_Sample_Color_Red)
.add_inventory(inv)
b.MyGame_Sample_MonsterAddWeapons(weapons)
.add_color(MyGame_Sample_Color_Red)
b.MyGame_Sample_MonsterAddEquippedType(MyGame_Sample_Equipment_Weapon)
.add_weapons(weapons)
b.MyGame_Sample_MonsterAddEquipped(weapon_offsets[1])
.add_equipped_type(MyGame_Sample_Equipment_Weapon)
let orc = b.MyGame_Sample_MonsterEnd()
.add_equipped(weapon_offsets[1])
.end()
// Finish the buffer!
// Finish the buffer!
b.Finish(orc)
b.Finish(orc)
...
...
src/idl_gen_lobster.cpp
View file @
43dbac5d
...
@@ -180,22 +180,28 @@ class LobsterGenerator : public BaseGenerator {
...
@@ -180,22 +180,28 @@ class LobsterGenerator : public BaseGenerator {
void
GenTableBuilders
(
const
StructDef
&
struct_def
,
void
GenTableBuilders
(
const
StructDef
&
struct_def
,
std
::
string
*
code_ptr
)
{
std
::
string
*
code_ptr
)
{
std
::
string
&
code
=
*
code_ptr
;
std
::
string
&
code
=
*
code_ptr
;
code
+=
"def "
+
NormalizedName
(
struct_def
)
+
code
+=
"struct "
+
NormalizedName
(
struct_def
)
+
"Start(b_:flatbuffers_builder):
\n
b_.StartObject("
+
"Builder:
\n
b_:flatbuffers_builder
\n
"
;
NumToString
(
struct_def
.
fields
.
vec
.
size
())
+
")
\n
"
;
code
+=
" def start():
\n
b_.StartObject("
+
NumToString
(
struct_def
.
fields
.
vec
.
size
())
+
")
\n
return this
\n
"
;
for
(
auto
it
=
struct_def
.
fields
.
vec
.
begin
();
for
(
auto
it
=
struct_def
.
fields
.
vec
.
begin
();
it
!=
struct_def
.
fields
.
vec
.
end
();
++
it
)
{
it
!=
struct_def
.
fields
.
vec
.
end
();
++
it
)
{
auto
&
field
=
**
it
;
auto
&
field
=
**
it
;
if
(
field
.
deprecated
)
continue
;
if
(
field
.
deprecated
)
continue
;
auto
offset
=
it
-
struct_def
.
fields
.
vec
.
begin
();
auto
offset
=
it
-
struct_def
.
fields
.
vec
.
begin
();
code
+=
"def "
+
NormalizedName
(
struct_def
)
+
"Add"
+
code
+=
" def add_"
+
NormalizedName
(
field
)
+
"("
+
MakeCamel
(
NormalizedName
(
field
))
+
"(b_:flatbuffers_builder, "
+
NormalizedName
(
field
)
+
":"
+
LobsterType
(
field
.
value
.
type
)
+
NormalizedName
(
field
)
+
":"
+
LobsterType
(
field
.
value
.
type
)
+
"):
\n
b_.Prepend"
+
GenMethod
(
field
.
value
.
type
)
+
"Slot("
+
"):
\n
b_.Prepend"
+
GenMethod
(
field
.
value
.
type
)
+
"Slot("
+
NumToString
(
offset
)
+
", "
+
NormalizedName
(
field
);
NumToString
(
offset
)
+
", "
+
NormalizedName
(
field
);
if
(
IsScalar
(
field
.
value
.
type
.
base_type
))
if
(
IsScalar
(
field
.
value
.
type
.
base_type
))
code
+=
", "
+
field
.
value
.
constant
;
code
+=
", "
+
field
.
value
.
constant
;
code
+=
")
\n
"
;
code
+=
")
\n
return this
\n
"
;
}
code
+=
" def end():
\n
return b_.EndObject()
\n\n
"
;
for
(
auto
it
=
struct_def
.
fields
.
vec
.
begin
();
it
!=
struct_def
.
fields
.
vec
.
end
();
++
it
)
{
auto
&
field
=
**
it
;
if
(
field
.
deprecated
)
continue
;
if
(
field
.
value
.
type
.
base_type
==
BASE_TYPE_VECTOR
)
{
if
(
field
.
value
.
type
.
base_type
==
BASE_TYPE_VECTOR
)
{
code
+=
"def "
+
NormalizedName
(
struct_def
)
+
"Start"
+
code
+=
"def "
+
NormalizedName
(
struct_def
)
+
"Start"
+
MakeCamel
(
NormalizedName
(
field
))
+
MakeCamel
(
NormalizedName
(
field
))
+
...
@@ -217,10 +223,9 @@ class LobsterGenerator : public BaseGenerator {
...
@@ -217,10 +223,9 @@ class LobsterGenerator : public BaseGenerator {
GenMethod
(
vector_type
)
+
GenMethod
(
vector_type
)
+
"(e_)
\n
return b_.EndVector(v_.length)
\n
"
;
"(e_)
\n
return b_.EndVector(v_.length)
\n
"
;
}
}
code
+=
"
\n
"
;
}
}
}
}
code
+=
"def "
+
NormalizedName
(
struct_def
)
+
"End(b_:flatbuffers_builder):
\n
return b_.EndObject()
\n\n
"
;
}
}
void
GenStructPreDecl
(
const
StructDef
&
struct_def
,
std
::
string
*
code_ptr
)
{
void
GenStructPreDecl
(
const
StructDef
&
struct_def
,
std
::
string
*
code_ptr
)
{
...
...
tests/lobstertest.lobster
View file @
43dbac5d
...
@@ -70,9 +70,10 @@ def make_monster_from_generated_code():
...
@@ -70,9 +70,10 @@ def make_monster_from_generated_code():
let inv = b.MyGame_Example_MonsterCreateInventoryVector([ 0, 1, 2, 3, 4 ])
let inv = b.MyGame_Example_MonsterCreateInventoryVector([ 0, 1, 2, 3, 4 ])
b.MyGame_Example_MonsterStart()
let mon2 = MyGame_Example_MonsterBuilder { b }
b.MyGame_Example_MonsterAddName(fred)
.start()
let mon2 = b.MyGame_Example_MonsterEnd()
.add_name(fred)
.end()
b.MyGame_Example_MonsterStartTest4Vector(2)
b.MyGame_Example_MonsterStartTest4Vector(2)
b.MyGame_Example_CreateTest(10, 20)
b.MyGame_Example_CreateTest(10, 20)
...
@@ -88,19 +89,20 @@ def make_monster_from_generated_code():
...
@@ -88,19 +89,20 @@ def make_monster_from_generated_code():
let vector_of_doubles = b.MyGame_Example_MonsterCreateVectorOfDoublesVector(
let vector_of_doubles = b.MyGame_Example_MonsterCreateVectorOfDoublesVector(
[ -1.7976931348623157e+308, 0, 1.7976931348623157e+308 ])
[ -1.7976931348623157e+308, 0, 1.7976931348623157e+308 ])
b.MyGame_Example_MonsterStart()
let mon = MyGame_Example_MonsterBuilder { b }
b.MyGame_Example_MonsterAddPos(b.MyGame_Example_CreateVec3(1.0, 2.0, 3.0, 3.0,
.start()
MyGame_Example_Color_Green, 5, 6))
.add_pos(b.MyGame_Example_CreateVec3(1.0, 2.0, 3.0, 3.0,
b.MyGame_Example_MonsterAddHp(80)
MyGame_Example_Color_Green, 5, 6))
b.MyGame_Example_MonsterAddName(name)
.add_hp(80)
b.MyGame_Example_MonsterAddInventory(inv)
.add_name(name)
b.MyGame_Example_MonsterAddTestType(MyGame_Example_Any_Monster)
.add_inventory(inv)
b.MyGame_Example_MonsterAddTest(mon2)
.add_test_type(MyGame_Example_Any_Monster)
b.MyGame_Example_MonsterAddTest4(test4)
.add_test(mon2)
b.MyGame_Example_MonsterAddTestarrayofstring(test_array_of_string)
.add_test4(test4)
b.MyGame_Example_MonsterAddVectorOfLongs(vector_of_longs)
.add_testarrayofstring(test_array_of_string)
b.MyGame_Example_MonsterAddVectorOfDoubles(vector_of_doubles)
.add_vector_of_longs(vector_of_longs)
let mon = b.MyGame_Example_MonsterEnd()
.add_vector_of_doubles(vector_of_doubles)
.end()
b.Finish(mon)
b.Finish(mon)
...
...
tests/monster_test_generated.lobster
View file @
43dbac5d
...
@@ -58,10 +58,13 @@ class InParentNamespace : flatbuffers_handle
...
@@ -58,10 +58,13 @@ class InParentNamespace : flatbuffers_handle
def GetRootAsInParentNamespace(buf:string): return InParentNamespace { buf, buf.flatbuffers_indirect(0) }
def GetRootAsInParentNamespace(buf:string): return InParentNamespace { buf, buf.flatbuffers_indirect(0) }
def InParentNamespaceStart(b_:flatbuffers_builder):
struct InParentNamespaceBuilder:
b_.StartObject(0)
b_:flatbuffers_builder
def InParentNamespaceEnd(b_:flatbuffers_builder):
def start():
return b_.EndObject()
b_.StartObject(0)
return this
def end():
return b_.EndObject()
namespace MyGame_Example2
namespace MyGame_Example2
...
@@ -69,10 +72,13 @@ class Monster : flatbuffers_handle
...
@@ -69,10 +72,13 @@ class Monster : flatbuffers_handle
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder):
struct MonsterBuilder:
b_.StartObject(0)
b_:flatbuffers_builder
def MonsterEnd(b_:flatbuffers_builder):
def start():
return b_.EndObject()
b_.StartObject(0)
return this
def end():
return b_.EndObject()
namespace MyGame_Example
namespace MyGame_Example
...
@@ -95,12 +101,16 @@ class TestSimpleTableWithEnum : flatbuffers_handle
...
@@ -95,12 +101,16 @@ class TestSimpleTableWithEnum : flatbuffers_handle
def GetRootAsTestSimpleTableWithEnum(buf:string): return TestSimpleTableWithEnum { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTestSimpleTableWithEnum(buf:string): return TestSimpleTableWithEnum { buf, buf.flatbuffers_indirect(0) }
def TestSimpleTableWithEnumStart(b_:flatbuffers_builder):
struct TestSimpleTableWithEnumBuilder:
b_.StartObject(1)
b_:flatbuffers_builder
def TestSimpleTableWithEnumAddColor(b_:flatbuffers_builder, color:Color):
def start():
b_.PrependUint8Slot(0, color, 2)
b_.StartObject(1)
def TestSimpleTableWithEnumEnd(b_:flatbuffers_builder):
return this
return b_.EndObject()
def add_color(color:Color):
b_.PrependUint8Slot(0, color, 2)
return this
def end():
return b_.EndObject()
class Vec3 : flatbuffers_handle
class Vec3 : flatbuffers_handle
def x():
def x():
...
@@ -154,16 +164,22 @@ class Stat : flatbuffers_handle
...
@@ -154,16 +164,22 @@ class Stat : flatbuffers_handle
def GetRootAsStat(buf:string): return Stat { buf, buf.flatbuffers_indirect(0) }
def GetRootAsStat(buf:string): return Stat { buf, buf.flatbuffers_indirect(0) }
def StatStart(b_:flatbuffers_builder):
struct StatBuilder:
b_.StartObject(3)
b_:flatbuffers_builder
def StatAddId(b_:flatbuffers_builder, id:flatbuffers_offset):
def start():
b_.PrependUOffsetTRelativeSlot(0, id)
b_.StartObject(3)
def StatAddVal(b_:flatbuffers_builder, val:int):
return this
b_.PrependInt64Slot(1, val, 0)
def add_id(id:flatbuffers_offset):
def StatAddCount(b_:flatbuffers_builder, count:int):
b_.PrependUOffsetTRelativeSlot(0, id)
b_.PrependUint16Slot(2, count, 0)
return this
def StatEnd(b_:flatbuffers_builder):
def add_val(val:int):
return b_.EndObject()
b_.PrependInt64Slot(1, val, 0)
return this
def add_count(count:int):
b_.PrependUint16Slot(2, count, 0)
return this
def end():
return b_.EndObject()
class Referrable : flatbuffers_handle
class Referrable : flatbuffers_handle
def id():
def id():
...
@@ -171,12 +187,16 @@ class Referrable : flatbuffers_handle
...
@@ -171,12 +187,16 @@ class Referrable : flatbuffers_handle
def GetRootAsReferrable(buf:string): return Referrable { buf, buf.flatbuffers_indirect(0) }
def GetRootAsReferrable(buf:string): return Referrable { buf, buf.flatbuffers_indirect(0) }
def ReferrableStart(b_:flatbuffers_builder):
struct ReferrableBuilder:
b_.StartObject(1)
b_:flatbuffers_builder
def ReferrableAddId(b_:flatbuffers_builder, id:int):
def start():
b_.PrependUint64Slot(0, id, 0)
b_.StartObject(1)
def ReferrableEnd(b_:flatbuffers_builder):
return this
return b_.EndObject()
def add_id(id:int):
b_.PrependUint64Slot(0, id, 0)
return this
def end():
return b_.EndObject()
/// an example documentation comment: monster object
/// an example documentation comment: monster object
class Monster : flatbuffers_handle
class Monster : flatbuffers_handle
...
@@ -331,200 +351,268 @@ class Monster : flatbuffers_handle
...
@@ -331,200 +351,268 @@ class Monster : flatbuffers_handle
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder):
struct MonsterBuilder:
b_.StartObject(48)
b_:flatbuffers_builder
def MonsterAddPos(b_:flatbuffers_builder, pos:flatbuffers_offset):
def start():
b_.PrependStructSlot(0, pos)
b_.StartObject(48)
def MonsterAddMana(b_:flatbuffers_builder, mana:int):
return this
b_.PrependInt16Slot(1, mana, 150)
def add_pos(pos:flatbuffers_offset):
def MonsterAddHp(b_:flatbuffers_builder, hp:int):
b_.PrependStructSlot(0, pos)
b_.PrependInt16Slot(2, hp, 100)
return this
def MonsterAddName(b_:flatbuffers_builder, name:flatbuffers_offset):
def add_mana(mana:int):
b_.PrependUOffsetTRelativeSlot(3, name)
b_.PrependInt16Slot(1, mana, 150)
def MonsterAddInventory(b_:flatbuffers_builder, inventory:flatbuffers_offset):
return this
b_.PrependUOffsetTRelativeSlot(5, inventory)
def add_hp(hp:int):
b_.PrependInt16Slot(2, hp, 100)
return this
def add_name(name:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(3, name)
return this
def add_inventory(inventory:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(5, inventory)
return this
def add_color(color:Color):
b_.PrependUint8Slot(6, color, 8)
return this
def add_test_type(test_type:Any):
b_.PrependUint8Slot(7, test_type, 0)
return this
def add_test(test:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(8, test)
return this
def add_test4(test4:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(9, test4)
return this
def add_testarrayofstring(testarrayofstring:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(10, testarrayofstring)
return this
def add_testarrayoftables(testarrayoftables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(11, testarrayoftables)
return this
def add_enemy(enemy:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(12, enemy)
return this
def add_testnestedflatbuffer(testnestedflatbuffer:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(13, testnestedflatbuffer)
return this
def add_testempty(testempty:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(14, testempty)
return this
def add_testbool(testbool:int):
b_.PrependBoolSlot(15, testbool, 0)
return this
def add_testhashs32_fnv1(testhashs32_fnv1:int):
b_.PrependInt32Slot(16, testhashs32_fnv1, 0)
return this
def add_testhashu32_fnv1(testhashu32_fnv1:int):
b_.PrependUint32Slot(17, testhashu32_fnv1, 0)
return this
def add_testhashs64_fnv1(testhashs64_fnv1:int):
b_.PrependInt64Slot(18, testhashs64_fnv1, 0)
return this
def add_testhashu64_fnv1(testhashu64_fnv1:int):
b_.PrependUint64Slot(19, testhashu64_fnv1, 0)
return this
def add_testhashs32_fnv1a(testhashs32_fnv1a:int):
b_.PrependInt32Slot(20, testhashs32_fnv1a, 0)
return this
def add_testhashu32_fnv1a(testhashu32_fnv1a:int):
b_.PrependUint32Slot(21, testhashu32_fnv1a, 0)
return this
def add_testhashs64_fnv1a(testhashs64_fnv1a:int):
b_.PrependInt64Slot(22, testhashs64_fnv1a, 0)
return this
def add_testhashu64_fnv1a(testhashu64_fnv1a:int):
b_.PrependUint64Slot(23, testhashu64_fnv1a, 0)
return this
def add_testarrayofbools(testarrayofbools:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(24, testarrayofbools)
return this
def add_testf(testf:float):
b_.PrependFloat32Slot(25, testf, 3.14159)
return this
def add_testf2(testf2:float):
b_.PrependFloat32Slot(26, testf2, 3.0)
return this
def add_testf3(testf3:float):
b_.PrependFloat32Slot(27, testf3, 0.0)
return this
def add_testarrayofstring2(testarrayofstring2:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(28, testarrayofstring2)
return this
def add_testarrayofsortedstruct(testarrayofsortedstruct:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct)
return this
def add_flex(flex:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(30, flex)
return this
def add_test5(test5:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(31, test5)
return this
def add_vector_of_longs(vector_of_longs:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(32, vector_of_longs)
return this
def add_vector_of_doubles(vector_of_doubles:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(33, vector_of_doubles)
return this
def add_parent_namespace_test(parent_namespace_test:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(34, parent_namespace_test)
return this
def add_vector_of_referrables(vector_of_referrables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(35, vector_of_referrables)
return this
def add_single_weak_reference(single_weak_reference:int):
b_.PrependUint64Slot(36, single_weak_reference, 0)
return this
def add_vector_of_weak_references(vector_of_weak_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(37, vector_of_weak_references)
return this
def add_vector_of_strong_referrables(vector_of_strong_referrables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(38, vector_of_strong_referrables)
return this
def add_co_owning_reference(co_owning_reference:int):
b_.PrependUint64Slot(39, co_owning_reference, 0)
return this
def add_vector_of_co_owning_references(vector_of_co_owning_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(40, vector_of_co_owning_references)
return this
def add_non_owning_reference(non_owning_reference:int):
b_.PrependUint64Slot(41, non_owning_reference, 0)
return this
def add_vector_of_non_owning_references(vector_of_non_owning_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(42, vector_of_non_owning_references)
return this
def add_any_unique_type(any_unique_type:AnyUniqueAliases):
b_.PrependUint8Slot(43, any_unique_type, 0)
return this
def add_any_unique(any_unique:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(44, any_unique)
return this
def add_any_ambiguous_type(any_ambiguous_type:AnyAmbiguousAliases):
b_.PrependUint8Slot(45, any_ambiguous_type, 0)
return this
def add_any_ambiguous(any_ambiguous:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(46, any_ambiguous)
return this
def add_vector_of_enums(vector_of_enums:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(47, vector_of_enums)
return this
def end():
return b_.EndObject()
def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
b_.StartVector(1, n_, 1)
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddColor(b_:flatbuffers_builder, color:Color):
b_.PrependUint8Slot(6, color, 8)
def MonsterAddTestType(b_:flatbuffers_builder, test_type:Any):
b_.PrependUint8Slot(7, test_type, 0)
def MonsterAddTest(b_:flatbuffers_builder, test:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(8, test)
def MonsterAddTest4(b_:flatbuffers_builder, test4:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(9, test4)
def MonsterStartTest4Vector(b_:flatbuffers_builder, n_:int):
def MonsterStartTest4Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 2)
b_.StartVector(4, n_, 2)
def MonsterAddTestarrayofstring(b_:flatbuffers_builder, testarrayofstring:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(10, testarrayofstring)
def MonsterStartTestarrayofstringVector(b_:flatbuffers_builder, n_:int):
def MonsterStartTestarrayofstringVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
b_.StartVector(4, n_, 4)
def MonsterCreateTestarrayofstringVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
def MonsterCreateTestarrayofstringVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddTestarrayoftables(b_:flatbuffers_builder, testarrayoftables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(11, testarrayoftables)
def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int):
def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
b_.StartVector(4, n_, 4)
def MonsterCreateTestarrayoftablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
def MonsterCreateTestarrayoftablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddEnemy(b_:flatbuffers_builder, enemy:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(12, enemy)
def MonsterAddTestnestedflatbuffer(b_:flatbuffers_builder, testnestedflatbuffer:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(13, testnestedflatbuffer)
def MonsterStartTestnestedflatbufferVector(b_:flatbuffers_builder, n_:int):
def MonsterStartTestnestedflatbufferVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
b_.StartVector(1, n_, 1)
def MonsterCreateTestnestedflatbufferVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateTestnestedflatbufferVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddTestempty(b_:flatbuffers_builder, testempty:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(14, testempty)
def MonsterAddTestbool(b_:flatbuffers_builder, testbool:int):
b_.PrependBoolSlot(15, testbool, 0)
def MonsterAddTesthashs32Fnv1(b_:flatbuffers_builder, testhashs32_fnv1:int):
b_.PrependInt32Slot(16, testhashs32_fnv1, 0)
def MonsterAddTesthashu32Fnv1(b_:flatbuffers_builder, testhashu32_fnv1:int):
b_.PrependUint32Slot(17, testhashu32_fnv1, 0)
def MonsterAddTesthashs64Fnv1(b_:flatbuffers_builder, testhashs64_fnv1:int):
b_.PrependInt64Slot(18, testhashs64_fnv1, 0)
def MonsterAddTesthashu64Fnv1(b_:flatbuffers_builder, testhashu64_fnv1:int):
b_.PrependUint64Slot(19, testhashu64_fnv1, 0)
def MonsterAddTesthashs32Fnv1a(b_:flatbuffers_builder, testhashs32_fnv1a:int):
b_.PrependInt32Slot(20, testhashs32_fnv1a, 0)
def MonsterAddTesthashu32Fnv1a(b_:flatbuffers_builder, testhashu32_fnv1a:int):
b_.PrependUint32Slot(21, testhashu32_fnv1a, 0)
def MonsterAddTesthashs64Fnv1a(b_:flatbuffers_builder, testhashs64_fnv1a:int):
b_.PrependInt64Slot(22, testhashs64_fnv1a, 0)
def MonsterAddTesthashu64Fnv1a(b_:flatbuffers_builder, testhashu64_fnv1a:int):
b_.PrependUint64Slot(23, testhashu64_fnv1a, 0)
def MonsterAddTestarrayofbools(b_:flatbuffers_builder, testarrayofbools:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(24, testarrayofbools)
def MonsterStartTestarrayofboolsVector(b_:flatbuffers_builder, n_:int):
def MonsterStartTestarrayofboolsVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
b_.StartVector(1, n_, 1)
def MonsterCreateTestarrayofboolsVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateTestarrayofboolsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependBool(e_)
reverse(v_) e_: b_.PrependBool(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddTestf(b_:flatbuffers_builder, testf:float):
b_.PrependFloat32Slot(25, testf, 3.14159)
def MonsterAddTestf2(b_:flatbuffers_builder, testf2:float):
b_.PrependFloat32Slot(26, testf2, 3.0)
def MonsterAddTestf3(b_:flatbuffers_builder, testf3:float):
b_.PrependFloat32Slot(27, testf3, 0.0)
def MonsterAddTestarrayofstring2(b_:flatbuffers_builder, testarrayofstring2:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(28, testarrayofstring2)
def MonsterStartTestarrayofstring2Vector(b_:flatbuffers_builder, n_:int):
def MonsterStartTestarrayofstring2Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
b_.StartVector(4, n_, 4)
def MonsterCreateTestarrayofstring2Vector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
def MonsterCreateTestarrayofstring2Vector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddTestarrayofsortedstruct(b_:flatbuffers_builder, testarrayofsortedstruct:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct)
def MonsterStartTestarrayofsortedstructVector(b_:flatbuffers_builder, n_:int):
def MonsterStartTestarrayofsortedstructVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 4)
b_.StartVector(8, n_, 4)
def MonsterAddFlex(b_:flatbuffers_builder, flex:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(30, flex)
def MonsterStartFlexVector(b_:flatbuffers_builder, n_:int):
def MonsterStartFlexVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
b_.StartVector(1, n_, 1)
def MonsterCreateFlexVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateFlexVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddTest5(b_:flatbuffers_builder, test5:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(31, test5)
def MonsterStartTest5Vector(b_:flatbuffers_builder, n_:int):
def MonsterStartTest5Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 2)
b_.StartVector(4, n_, 2)
def MonsterAddVectorOfLongs(b_:flatbuffers_builder, vector_of_longs:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(32, vector_of_longs)
def MonsterStartVectorOfLongsVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfLongsVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfLongsVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateVectorOfLongsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependInt64(e_)
reverse(v_) e_: b_.PrependInt64(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddVectorOfDoubles(b_:flatbuffers_builder, vector_of_doubles:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(33, vector_of_doubles)
def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfDoublesVector(b_:flatbuffers_builder, v_:[float]):
def MonsterCreateVectorOfDoublesVector(b_:flatbuffers_builder, v_:[float]):
b_.StartVector(8, v_.length, 8)
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependFloat64(e_)
reverse(v_) e_: b_.PrependFloat64(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddParentNamespaceTest(b_:flatbuffers_builder, parent_namespace_test:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(34, parent_namespace_test)
def MonsterAddVectorOfReferrables(b_:flatbuffers_builder, vector_of_referrables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(35, vector_of_referrables)
def MonsterStartVectorOfReferrablesVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfReferrablesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
b_.StartVector(4, n_, 4)
def MonsterCreateVectorOfReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
def MonsterCreateVectorOfReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddSingleWeakReference(b_:flatbuffers_builder, single_weak_reference:int):
b_.PrependUint64Slot(36, single_weak_reference, 0)
def MonsterAddVectorOfWeakReferences(b_:flatbuffers_builder, vector_of_weak_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(37, vector_of_weak_references)
def MonsterStartVectorOfWeakReferencesVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfWeakReferencesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfWeakReferencesVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateVectorOfWeakReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_)
reverse(v_) e_: b_.PrependUint64(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddVectorOfStrongReferrables(b_:flatbuffers_builder, vector_of_strong_referrables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(38, vector_of_strong_referrables)
def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
b_.StartVector(4, n_, 4)
def MonsterCreateVectorOfStrongReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
def MonsterCreateVectorOfStrongReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddCoOwningReference(b_:flatbuffers_builder, co_owning_reference:int):
b_.PrependUint64Slot(39, co_owning_reference, 0)
def MonsterAddVectorOfCoOwningReferences(b_:flatbuffers_builder, vector_of_co_owning_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(40, vector_of_co_owning_references)
def MonsterStartVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_)
reverse(v_) e_: b_.PrependUint64(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddNonOwningReference(b_:flatbuffers_builder, non_owning_reference:int):
b_.PrependUint64Slot(41, non_owning_reference, 0)
def MonsterAddVectorOfNonOwningReferences(b_:flatbuffers_builder, vector_of_non_owning_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(42, vector_of_non_owning_references)
def MonsterStartVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
def MonsterCreateVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_)
reverse(v_) e_: b_.PrependUint64(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddAnyUniqueType(b_:flatbuffers_builder, any_unique_type:AnyUniqueAliases):
b_.PrependUint8Slot(43, any_unique_type, 0)
def MonsterAddAnyUnique(b_:flatbuffers_builder, any_unique:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(44, any_unique)
def MonsterAddAnyAmbiguousType(b_:flatbuffers_builder, any_ambiguous_type:AnyAmbiguousAliases):
b_.PrependUint8Slot(45, any_ambiguous_type, 0)
def MonsterAddAnyAmbiguous(b_:flatbuffers_builder, any_ambiguous:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(46, any_ambiguous)
def MonsterAddVectorOfEnums(b_:flatbuffers_builder, vector_of_enums:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(47, vector_of_enums)
def MonsterStartVectorOfEnumsVector(b_:flatbuffers_builder, n_:int):
def MonsterStartVectorOfEnumsVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
b_.StartVector(1, n_, 1)
def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[Color]):
def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[Color]):
b_.StartVector(1, v_.length, 1)
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterEnd(b_:flatbuffers_builder):
return b_.EndObject()
class TypeAliases : flatbuffers_handle
class TypeAliases : flatbuffers_handle
def i8():
def i8():
...
@@ -558,44 +646,61 @@ class TypeAliases : flatbuffers_handle
...
@@ -558,44 +646,61 @@ class TypeAliases : flatbuffers_handle
def GetRootAsTypeAliases(buf:string): return TypeAliases { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTypeAliases(buf:string): return TypeAliases { buf, buf.flatbuffers_indirect(0) }
def TypeAliasesStart(b_:flatbuffers_builder):
struct TypeAliasesBuilder:
b_.StartObject(12)
b_:flatbuffers_builder
def TypeAliasesAddI8(b_:flatbuffers_builder, i8:int):
def start():
b_.PrependInt8Slot(0, i8, 0)
b_.StartObject(12)
def TypeAliasesAddU8(b_:flatbuffers_builder, u8:int):
return this
b_.PrependUint8Slot(1, u8, 0)
def add_i8(i8:int):
def TypeAliasesAddI16(b_:flatbuffers_builder, i16:int):
b_.PrependInt8Slot(0, i8, 0)
b_.PrependInt16Slot(2, i16, 0)
return this
def TypeAliasesAddU16(b_:flatbuffers_builder, u16:int):
def add_u8(u8:int):
b_.PrependUint16Slot(3, u16, 0)
b_.PrependUint8Slot(1, u8, 0)
def TypeAliasesAddI32(b_:flatbuffers_builder, i32:int):
return this
b_.PrependInt32Slot(4, i32, 0)
def add_i16(i16:int):
def TypeAliasesAddU32(b_:flatbuffers_builder, u32:int):
b_.PrependInt16Slot(2, i16, 0)
b_.PrependUint32Slot(5, u32, 0)
return this
def TypeAliasesAddI64(b_:flatbuffers_builder, i64:int):
def add_u16(u16:int):
b_.PrependInt64Slot(6, i64, 0)
b_.PrependUint16Slot(3, u16, 0)
def TypeAliasesAddU64(b_:flatbuffers_builder, u64:int):
return this
b_.PrependUint64Slot(7, u64, 0)
def add_i32(i32:int):
def TypeAliasesAddF32(b_:flatbuffers_builder, f32:float):
b_.PrependInt32Slot(4, i32, 0)
b_.PrependFloat32Slot(8, f32, 0.0)
return this
def TypeAliasesAddF64(b_:flatbuffers_builder, f64:float):
def add_u32(u32:int):
b_.PrependFloat64Slot(9, f64, 0.0)
b_.PrependUint32Slot(5, u32, 0)
def TypeAliasesAddV8(b_:flatbuffers_builder, v8:flatbuffers_offset):
return this
b_.PrependUOffsetTRelativeSlot(10, v8)
def add_i64(i64:int):
b_.PrependInt64Slot(6, i64, 0)
return this
def add_u64(u64:int):
b_.PrependUint64Slot(7, u64, 0)
return this
def add_f32(f32:float):
b_.PrependFloat32Slot(8, f32, 0.0)
return this
def add_f64(f64:float):
b_.PrependFloat64Slot(9, f64, 0.0)
return this
def add_v8(v8:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(10, v8)
return this
def add_vf64(vf64:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(11, vf64)
return this
def end():
return b_.EndObject()
def TypeAliasesStartV8Vector(b_:flatbuffers_builder, n_:int):
def TypeAliasesStartV8Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
b_.StartVector(1, n_, 1)
def TypeAliasesCreateV8Vector(b_:flatbuffers_builder, v_:[int]):
def TypeAliasesCreateV8Vector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependInt8(e_)
reverse(v_) e_: b_.PrependInt8(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def TypeAliasesAddVf64(b_:flatbuffers_builder, vf64:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(11, vf64)
def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int):
def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
b_.StartVector(8, n_, 8)
def TypeAliasesCreateVf64Vector(b_:flatbuffers_builder, v_:[float]):
def TypeAliasesCreateVf64Vector(b_:flatbuffers_builder, v_:[float]):
b_.StartVector(8, v_.length, 8)
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependFloat64(e_)
reverse(v_) e_: b_.PrependFloat64(e_)
return b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def TypeAliasesEnd(b_:flatbuffers_builder):
return b_.EndObject()
tests/namespace_test/namespace_test1_generated.lobster
View file @
43dbac5d
...
@@ -18,12 +18,16 @@ class TableInNestedNS : flatbuffers_handle
...
@@ -18,12 +18,16 @@ class TableInNestedNS : flatbuffers_handle
def GetRootAsTableInNestedNS(buf:string): return TableInNestedNS { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTableInNestedNS(buf:string): return TableInNestedNS { buf, buf.flatbuffers_indirect(0) }
def TableInNestedNSStart(b_:flatbuffers_builder):
struct TableInNestedNSBuilder:
b_.StartObject(1)
b_:flatbuffers_builder
def TableInNestedNSAddFoo(b_:flatbuffers_builder, foo:int):
def start():
b_.PrependInt32Slot(0, foo, 0)
b_.StartObject(1)
def TableInNestedNSEnd(b_:flatbuffers_builder):
return this
return b_.EndObject()
def add_foo(foo:int):
b_.PrependInt32Slot(0, foo, 0)
return this
def end():
return b_.EndObject()
class StructInNestedNS : flatbuffers_handle
class StructInNestedNS : flatbuffers_handle
def a():
def a():
...
...
tests/namespace_test/namespace_test2_generated.lobster
View file @
43dbac5d
...
@@ -25,16 +25,22 @@ class TableInFirstNS : flatbuffers_handle
...
@@ -25,16 +25,22 @@ class TableInFirstNS : flatbuffers_handle
def GetRootAsTableInFirstNS(buf:string): return TableInFirstNS { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTableInFirstNS(buf:string): return TableInFirstNS { buf, buf.flatbuffers_indirect(0) }
def TableInFirstNSStart(b_:flatbuffers_builder):
struct TableInFirstNSBuilder:
b_.StartObject(3)
b_:flatbuffers_builder
def TableInFirstNSAddFooTable(b_:flatbuffers_builder, foo_table:flatbuffers_offset):
def start():
b_.PrependUOffsetTRelativeSlot(0, foo_table)
b_.StartObject(3)
def TableInFirstNSAddFooEnum(b_:flatbuffers_builder, foo_enum:EnumInNestedNS):
return this
b_.PrependInt8Slot(1, foo_enum, 0)
def add_foo_table(foo_table:flatbuffers_offset):
def TableInFirstNSAddFooStruct(b_:flatbuffers_builder, foo_struct:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(0, foo_table)
b_.PrependStructSlot(2, foo_struct)
return this
def TableInFirstNSEnd(b_:flatbuffers_builder):
def add_foo_enum(foo_enum:EnumInNestedNS):
return b_.EndObject()
b_.PrependInt8Slot(1, foo_enum, 0)
return this
def add_foo_struct(foo_struct:flatbuffers_offset):
b_.PrependStructSlot(2, foo_struct)
return this
def end():
return b_.EndObject()
namespace NamespaceC
namespace NamespaceC
...
@@ -48,14 +54,19 @@ class TableInC : flatbuffers_handle
...
@@ -48,14 +54,19 @@ class TableInC : flatbuffers_handle
def GetRootAsTableInC(buf:string): return TableInC { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTableInC(buf:string): return TableInC { buf, buf.flatbuffers_indirect(0) }
def TableInCStart(b_:flatbuffers_builder):
struct TableInCBuilder:
b_.StartObject(2)
b_:flatbuffers_builder
def TableInCAddReferToA1(b_:flatbuffers_builder, refer_to_a1:flatbuffers_offset):
def start():
b_.PrependUOffsetTRelativeSlot(0, refer_to_a1)
b_.StartObject(2)
def TableInCAddReferToA2(b_:flatbuffers_builder, refer_to_a2:flatbuffers_offset):
return this
b_.PrependUOffsetTRelativeSlot(1, refer_to_a2)
def add_refer_to_a1(refer_to_a1:flatbuffers_offset):
def TableInCEnd(b_:flatbuffers_builder):
b_.PrependUOffsetTRelativeSlot(0, refer_to_a1)
return b_.EndObject()
return this
def add_refer_to_a2(refer_to_a2:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(1, refer_to_a2)
return this
def end():
return b_.EndObject()
namespace NamespaceA
namespace NamespaceA
...
@@ -66,10 +77,14 @@ class SecondTableInA : flatbuffers_handle
...
@@ -66,10 +77,14 @@ class SecondTableInA : flatbuffers_handle
def GetRootAsSecondTableInA(buf:string): return SecondTableInA { buf, buf.flatbuffers_indirect(0) }
def GetRootAsSecondTableInA(buf:string): return SecondTableInA { buf, buf.flatbuffers_indirect(0) }
def SecondTableInAStart(b_:flatbuffers_builder):
struct SecondTableInABuilder:
b_.StartObject(1)
b_:flatbuffers_builder
def SecondTableInAAddReferToC(b_:flatbuffers_builder, refer_to_c:flatbuffers_offset):
def start():
b_.PrependUOffsetTRelativeSlot(0, refer_to_c)
b_.StartObject(1)
def SecondTableInAEnd(b_:flatbuffers_builder):
return this
return b_.EndObject()
def add_refer_to_c(refer_to_c:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(0, refer_to_c)
return this
def end():
return b_.EndObject()
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment