Commit 3a1f7761 authored by BogDan Vatra's avatar BogDan Vatra

Verify everything in one shot

parent 4b53762c
......@@ -1314,7 +1314,12 @@ class Verifier FLATBUFFERS_FINAL_CLASS {
}
// Verify this whole buffer, starting with root type T.
template<typename T> bool VerifyBuffer() {
template<typename T> bool VerifyBuffer(const char *identifier) {
if (identifier && (size_t(end_ - buf_) < 2 * sizeof(flatbuffers::uoffset_t) ||
!BufferHasIdentifier(buf_, identifier))) {
return false;
}
// Call T::Verify, which must be in the generated code for this type.
return Verify<uoffset_t>(buf_) &&
reinterpret_cast<const T *>(buf_ + ReadScalar<uoffset_t>(buf_))->
......
......@@ -478,12 +478,12 @@ inline flatbuffers::Offset<Schema> CreateSchema(flatbuffers::FlatBufferBuilder &
inline const reflection::Schema *GetSchema(const void *buf) { return flatbuffers::GetRoot<reflection::Schema>(buf); }
inline bool VerifySchemaBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<reflection::Schema>(); }
inline const char *SchemaIdentifier() { return "BFBS"; }
inline bool SchemaBufferHasIdentifier(const void *buf) { return flatbuffers::BufferHasIdentifier(buf, SchemaIdentifier()); }
inline bool VerifySchemaBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<reflection::Schema>(SchemaIdentifier()); }
inline const char *SchemaExtension() { return "bfbs"; }
inline void FinishSchemaBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<reflection::Schema> root) { fbb.Finish(root, SchemaIdentifier()); }
......
......@@ -135,15 +135,15 @@ struct MonsterBuilder {
};
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
const Vec3 *pos = 0,
int16_t mana = 150,
int16_t hp = 100,
flatbuffers::Offset<flatbuffers::String> name = 0,
flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
Color color = Color_Blue,
flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
const Vec3 *pos = 0,
int16_t mana = 150,
int16_t hp = 100,
flatbuffers::Offset<flatbuffers::String> name = 0,
flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
Color color = Color_Blue,
flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
MonsterBuilder builder_(_fbb);
builder_.add_equipped(equipped);
builder_.add_weapons(weapons);
......@@ -157,6 +157,19 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
return builder_.Finish();
}
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
const Vec3 *pos = 0,
int16_t mana = 150,
int16_t hp = 100,
const char *name = nullptr,
const std::vector<uint8_t> *inventory = nullptr,
Color color = Color_Blue,
const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
return CreateMonster(_fbb, pos, mana, hp, name ? 0 : _fbb.CreateString(name), inventory ? 0 : _fbb.CreateVector<uint8_t>(*inventory), color, weapons ? 0 : _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons), equipped_type, equipped);
}
struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
enum {
VT_NAME = 4,
......@@ -189,14 +202,20 @@ struct WeaponBuilder {
};
inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<flatbuffers::String> name = 0,
int16_t damage = 0) {
flatbuffers::Offset<flatbuffers::String> name = 0,
int16_t damage = 0) {
WeaponBuilder builder_(_fbb);
builder_.add_name(name);
builder_.add_damage(damage);
return builder_.Finish();
}
inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb,
const char *name = nullptr,
int16_t damage = 0) {
return CreateWeapon(_fbb, name ? 0 : _fbb.CreateString(name), damage);
}
inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type) {
switch (type) {
case Equipment_NONE: return true;
......@@ -209,7 +228,7 @@ inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatb
inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
......
......@@ -158,14 +158,6 @@ class CppGenerator : public BaseGenerator {
code += name + ">(buf); }\n\n";
}
// The root verifier:
code += "inline bool Verify";
code += name;
code +=
"Buffer(flatbuffers::Verifier &verifier) { "
"return verifier.VerifyBuffer<";
code += cpp_qualified_name + ">(); }\n\n";
if (parser_.file_identifier_.length()) {
// Return the identifier
code += "inline const char *" + name;
......@@ -179,6 +171,20 @@ class CppGenerator : public BaseGenerator {
code += name + "Identifier()); }\n\n";
}
// The root verifier:
code += "inline bool Verify";
code += name;
code +=
"Buffer(flatbuffers::Verifier &verifier) { "
"return verifier.VerifyBuffer<";
code += cpp_qualified_name + ">(";
if (parser_.file_identifier_.length())
code += name + "Identifier()";
else
code += "nullptr";
code += "); }\n\n";
if (parser_.file_extension_.length()) {
// Return the extension
code += "inline const char *" + name;
......
......@@ -510,12 +510,12 @@ inline const MyGame::Example::Monster *GetMonster(const void *buf) { return flat
inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Example::Monster>(); }
inline const char *MonsterIdentifier() { return "MONS"; }
inline bool MonsterBufferHasIdentifier(const void *buf) { return flatbuffers::BufferHasIdentifier(buf, MonsterIdentifier()); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Example::Monster>(MonsterIdentifier()); }
inline const char *MonsterExtension() { return "mon"; }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Example::Monster> root) { fbb.Finish(root, MonsterIdentifier()); }
......
......@@ -69,7 +69,7 @@ struct TableInNestedNSBuilder {
};
inline flatbuffers::Offset<TableInNestedNS> CreateTableInNestedNS(flatbuffers::FlatBufferBuilder &_fbb,
int32_t foo = 0) {
int32_t foo = 0) {
TableInNestedNSBuilder builder_(_fbb);
builder_.add_foo(foo);
return builder_.Finish();
......
......@@ -60,9 +60,9 @@ struct TableInFirstNSBuilder {
};
inline flatbuffers::Offset<TableInFirstNS> CreateTableInFirstNS(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<NamespaceA::NamespaceB::TableInNestedNS> foo_table = 0,
NamespaceA::NamespaceB::EnumInNestedNS foo_enum = NamespaceA::NamespaceB::EnumInNestedNS_A,
const NamespaceA::NamespaceB::StructInNestedNS *foo_struct = 0) {
flatbuffers::Offset<NamespaceA::NamespaceB::TableInNestedNS> foo_table = 0,
NamespaceA::NamespaceB::EnumInNestedNS foo_enum = NamespaceA::NamespaceB::EnumInNestedNS_A,
const NamespaceA::NamespaceB::StructInNestedNS *foo_struct = 0) {
TableInFirstNSBuilder builder_(_fbb);
builder_.add_foo_struct(foo_struct);
builder_.add_foo_table(foo_table);
......@@ -107,8 +107,8 @@ struct TableInCBuilder {
};
inline flatbuffers::Offset<TableInC> CreateTableInC(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<NamespaceA::TableInFirstNS> refer_to_a1 = 0,
flatbuffers::Offset<NamespaceA::SecondTableInA> refer_to_a2 = 0) {
flatbuffers::Offset<NamespaceA::TableInFirstNS> refer_to_a1 = 0,
flatbuffers::Offset<NamespaceA::SecondTableInA> refer_to_a2 = 0) {
TableInCBuilder builder_(_fbb);
builder_.add_refer_to_a2(refer_to_a2);
builder_.add_refer_to_a1(refer_to_a1);
......@@ -146,7 +146,7 @@ struct SecondTableInABuilder {
};
inline flatbuffers::Offset<SecondTableInA> CreateSecondTableInA(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<NamespaceC::TableInC> refer_to_c = 0) {
flatbuffers::Offset<NamespaceC::TableInC> refer_to_c = 0) {
SecondTableInABuilder builder_(_fbb);
builder_.add_refer_to_c(refer_to_c);
return builder_.Finish();
......
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