Commit 30ac512a authored by aardappel's avatar aardappel

Fixed Lobster implementation to work with latest language features

parent b04736f9
......@@ -12,32 +12,33 @@
// See the License for the specific language governing permissions and
// limitations under the License.
include "std.lobster"
import std
namespace flatbuffers
struct handle:
class handle:
buf_:string
pos_:int
enum + sz_8 = 1,
sz_16 = 2,
sz_32 = 4,
sz_64 = 8,
sz_voffset = 2,
sz_uoffset = 4,
sz_soffset = 4,
sz_metadata_fields = 2
struct builder:
buf:string = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
enum sizeof:
sz_8 = 1
sz_16 = 2
sz_32 = 4
sz_64 = 8
sz_voffset = 2
sz_uoffset = 4
sz_soffset = 4
sz_metadata_fields = 2
class builder:
buf = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
current_vtable:[int] = []
head:int = 0
minalign:int = 1
object_end:int = 0
head = 0
minalign = 1
object_end = 0
vtables:[int] = []
nested:int = false
finished:int = false
nested = false
finished = false
// Optionally call this right after creating the builder for a larger initial buffer.
def Initial(initial_size:int):
......@@ -75,11 +76,11 @@ struct builder:
// Prepend a zero scalar to the object. Later in this function we'll
// write an offset here that points to the object's vtable:
PrependInt32(0)
object_offset := head
let object_offset = head
// Write out new vtable speculatively.
vtable_size := (current_vtable.length + sz_metadata_fields) * sz_voffset
let vtable_size = (current_vtable.length + sz_metadata_fields) * sz_voffset
while current_vtable.length:
o := current_vtable.pop()
let o = current_vtable.pop()
PrependVOffsetT(if o: object_offset - o else: 0)
// The two metadata fields are written last.
// First, store the object bytesize:
......@@ -91,17 +92,18 @@ struct builder:
// BenchmarkVtableDeduplication for a case in which this heuristic
// saves about 30% of the time used in writing objects with duplicate
// tables.
existing_vtable := do():
def find_existing_table():
reverse(vtables) vt2_offset:
// Find the other vtable:
vt2_start := buf.length - vt2_offset
vt2_len := buf.read_int16_le(vt2_start)
let vt2_start = buf.length - vt2_offset
let vt2_len = buf.read_int16_le(vt2_start)
// Compare the other vtable to the one under consideration.
// If they are equal, return the offset:
if vtable_size == vt2_len and
not compare_substring(buf, Start(), buf, vt2_start, vtable_size):
return vt2_offset from do
0
return vt2_offset
return 0
let existing_vtable = find_existing_table()
if existing_vtable:
// Found a duplicate vtable, remove the one we wrote.
head = object_offset
......@@ -119,7 +121,8 @@ struct builder:
return object_offset
def Pad(n):
for(n): buf, head = buf.write_int8_le_back(head, 0)
for(n):
buf, head = buf.write_int8_le_back(head, 0)
def Prep(size, additional_bytes):
// Track the biggest thing we've ever aligned to.
......@@ -127,7 +130,7 @@ struct builder:
minalign = size
// Find the amount of alignment needed such that `size` is properly
// aligned after `additionalBytes`:
align_size := ((~(head + additional_bytes)) + 1) & (size - 1)
let align_size = ((~(head + additional_bytes)) + 1) & (size - 1)
Pad(align_size)
def PrependUOffsetTRelative(off):
......@@ -172,7 +175,7 @@ struct builder:
// Finish finalizes a buffer, pointing to the given root_table
assert not finished
assert not nested
prep_size := sz_32
var prep_size = sz_32
if size_prefix:
prep_size += sz_32
Prep(minalign, prep_size)
......
// automatically generated by the FlatBuffers compiler, do not modify
include "flatbuffers.lobster"
import flatbuffers
namespace MyGame_Sample
enum +
Color_Red = 0,
Color_Green = 1,
enum Color:
Color_Red = 0
Color_Green = 1
Color_Blue = 2
enum +
Equipment_NONE = 0,
enum Equipment:
Equipment_NONE = 0
Equipment_Weapon = 1
struct Vec3
class Vec3
struct Monster
class Monster
struct Weapon
class Weapon
struct Vec3 : flatbuffers_handle
class Vec3 : flatbuffers_handle
def x():
buf_.read_float32_le(pos_ + 0)
return buf_.read_float32_le(pos_ + 0)
def y():
buf_.read_float32_le(pos_ + 4)
return buf_.read_float32_le(pos_ + 4)
def z():
buf_.read_float32_le(pos_ + 8)
return buf_.read_float32_le(pos_ + 8)
def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float):
b_.Prep(4, 12)
......@@ -34,36 +33,36 @@ def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float):
b_.PrependFloat32(x)
return b_.Offset()
struct Monster : flatbuffers_handle
class Monster : flatbuffers_handle
def pos():
o := buf_.flatbuffers_field_struct(pos_, 4)
if o: MyGame_Sample_Vec3 { buf_, o } else: nil
let o = buf_.flatbuffers_field_struct(pos_, 4)
return if o: MyGame_Sample_Vec3 { buf_, o } else: nil
def mana():
buf_.flatbuffers_field_int16(pos_, 6, 150)
return buf_.flatbuffers_field_int16(pos_, 6, 150)
def hp():
buf_.flatbuffers_field_int16(pos_, 8, 100)
return buf_.flatbuffers_field_int16(pos_, 8, 100)
def name():
buf_.flatbuffers_field_string(pos_, 10)
return buf_.flatbuffers_field_string(pos_, 10)
def inventory(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1)
return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1)
def inventory_length():
buf_.flatbuffers_field_vector_len(pos_, 14)
return buf_.flatbuffers_field_vector_len(pos_, 14)
def color():
buf_.flatbuffers_field_int8(pos_, 16, 2)
return buf_.flatbuffers_field_int8(pos_, 16, 2)
def weapons(i:int):
MyGame_Sample_Weapon { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 18) + i * 4) }
return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 18) + i * 4) }
def weapons_length():
buf_.flatbuffers_field_vector_len(pos_, 18)
return buf_.flatbuffers_field_vector_len(pos_, 18)
def equipped_type():
buf_.flatbuffers_field_int8(pos_, 20, 0)
return buf_.flatbuffers_field_int8(pos_, 20, 0)
def equipped_as_Weapon():
MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) }
return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) }
def path(i:int):
MyGame_Sample_Vec3 { buf_, buf_.flatbuffers_field_vector(pos_, 24) + i * 12 }
return MyGame_Sample_Vec3 { buf_, buf_.flatbuffers_field_vector(pos_, 24) + i * 12 }
def path_length():
buf_.flatbuffers_field_vector_len(pos_, 24)
return buf_.flatbuffers_field_vector_len(pos_, 24)
def GetRootAsMonster(buf:string): Monster { buf, buf.flatbuffers_indirect(0) }
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder):
b_.StartObject(11)
......@@ -82,7 +81,7 @@ def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddColor(b_:flatbuffers_builder, color:int):
b_.PrependInt8Slot(6, color, 2)
def MonsterAddWeapons(b_:flatbuffers_builder, weapons:int):
......@@ -92,7 +91,7 @@ def MonsterStartWeaponsVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateWeaponsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
b_.EndVector(v_.length)
return b_.EndVector(v_.length)
def MonsterAddEquippedType(b_:flatbuffers_builder, equipped_type:int):
b_.PrependUint8Slot(8, equipped_type, 0)
def MonsterAddEquipped(b_:flatbuffers_builder, equipped:int):
......@@ -102,15 +101,15 @@ def MonsterAddPath(b_:flatbuffers_builder, path:int):
def MonsterStartPathVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(12, n_, 4)
def MonsterEnd(b_:flatbuffers_builder):
b_.EndObject()
return b_.EndObject()
struct Weapon : flatbuffers_handle
class Weapon : flatbuffers_handle
def name():
buf_.flatbuffers_field_string(pos_, 4)
return buf_.flatbuffers_field_string(pos_, 4)
def damage():
buf_.flatbuffers_field_int16(pos_, 6, 0)
return buf_.flatbuffers_field_int16(pos_, 6, 0)
def GetRootAsWeapon(buf:string): Weapon { buf, buf.flatbuffers_indirect(0) }
def GetRootAsWeapon(buf:string): return Weapon { buf, buf.flatbuffers_indirect(0) }
def WeaponStart(b_:flatbuffers_builder):
b_.StartObject(2)
......@@ -119,5 +118,5 @@ def WeaponAddName(b_:flatbuffers_builder, name:int):
def WeaponAddDamage(b_:flatbuffers_builder, damage:int):
b_.PrependInt16Slot(1, damage, 0)
def WeaponEnd(b_:flatbuffers_builder):
b_.EndObject()
return b_.EndObject()
......@@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
include from "../lobster/"
include "monster_generated.lobster"
import from "../lobster/"
import monster_generated
// Example of how to use FlatBuffers to create and read binary buffers.
......@@ -24,7 +24,7 @@ let b = flatbuffers_builder {}
let weapon_names = [ "Sword", "Axe" ]
let weapon_damages = [ 3, 5 ]
weapon_offsets := map(weapon_names) name, i:
let weapon_offsets = map(weapon_names) name, i:
let ns = b.CreateString(name)
b.MyGame_Sample_WeaponStart()
b.MyGame_Sample_WeaponAddName(ns)
......
......@@ -12,20 +12,20 @@
// See the License for the specific language governing permissions and
// limitations under the License.
include from "../lobster/"
include "monster_generated.lobster"
import from "../lobster/"
import monster_generated
// Example how to interop with JSON.
// Test loading some JSON, converting it to a binary FlatBuffer and back again.
// First read the schema and JSON data.
schema := read_file("monster.fbs", true)
json := read_file("monsterdata.json", true)
let schema = read_file("monster.fbs", true)
let json = read_file("monsterdata.json", true)
assert schema and json
// Parse JSON to binary:
fb, err1 := flatbuffers_json_to_binary(schema, json, [])
let fb, err1 = flatbuffers_json_to_binary(schema, json, [])
assert not err1
// Access one field in it, just to check:
......@@ -33,7 +33,7 @@ let monster = MyGame_Sample_GetRootAsMonster(fb)
assert monster.name == "Orc"
// Convert binary back to JSON:
json2, err2 := flatbuffers_binary_to_json(schema, fb, [])
let json2, err2 = flatbuffers_binary_to_json(schema, fb, [])
assert not err2
// The generated JSON should be exactly equal to the original!
......
......@@ -31,7 +31,7 @@ class LobsterGenerator : public BaseGenerator {
const std::string &file_name)
: BaseGenerator(parser, path, file_name, "" /* not used */, "_") {
static const char * const keywords[] = {
"nil", "true", "false", "return", "struct", "value", "include", "int",
"nil", "true", "false", "return", "struct", "class", "import", "int",
"float", "string", "any", "def", "is", "from", "program", "private",
"coroutine", "resource", "enum", "typeof", "var", "let", "pakfile",
"switch", "case", "default", "namespace", "not", "and", "or", "bool",
......@@ -99,11 +99,11 @@ class LobsterGenerator : public BaseGenerator {
auto def = " def " + NormalizedName(field);
if (IsScalar(field.value.type.base_type)) {
if (struct_def.fixed) {
code += def + "():\n buf_.read_" +
code += def + "():\n return buf_.read_" +
GenTypeName(field.value.type) + "_le(pos_ + " + offsets +
")\n";
} else {
code += def + "():\n buf_.flatbuffers_field_" +
code += def + "():\n return buf_.flatbuffers_field_" +
GenTypeName(field.value.type) + "(pos_, " + offsets + ", " +
field.value.constant + ")\n";
}
......@@ -114,22 +114,22 @@ class LobsterGenerator : public BaseGenerator {
auto name = NamespacedName(*field.value.type.struct_def);
code += def + "():\n ";
if (struct_def.fixed) {
code += name + "{ buf_, pos_ + " + offsets + " }\n";
code += "return " + name + "{ buf_, pos_ + " + offsets + " }\n";
} else {
code += std::string("o := buf_.flatbuffers_field_") +
code += std::string("let o = buf_.flatbuffers_field_") +
(field.value.type.struct_def->fixed ? "struct" : "table") +
"(pos_, " + offsets + ")\n if o: " + name +
"(pos_, " + offsets + ")\n return if o: " + name +
" { buf_, o } else: nil\n";
}
break;
}
case BASE_TYPE_STRING:
code += def + "():\n buf_.flatbuffers_field_string(pos_, " +
code += def + "():\n return buf_.flatbuffers_field_string(pos_, " +
offsets + ")\n";
break;
case BASE_TYPE_VECTOR: {
auto vectortype = field.value.type.VectorType();
code += def + "(i:int):\n ";
code += def + "(i:int):\n return ";
if (vectortype.base_type == BASE_TYPE_STRUCT) {
auto start = "buf_.flatbuffers_field_vector(pos_, " + offsets +
") + i * " + NumToString(InlineSize(vectortype));
......@@ -153,7 +153,7 @@ class LobsterGenerator : public BaseGenerator {
it != field.value.type.enum_def->Vals().end(); ++it) {
auto &ev = **it;
if (ev.IsNonZero()) {
code += def + "_as_" + ev.name + "():\n " +
code += def + "_as_" + ev.name + "():\n return " +
NamespacedName(*ev.union_type.struct_def) +
" { buf_, buf_.flatbuffers_field_table(pos_, " + offsets +
") }\n";
......@@ -165,7 +165,7 @@ class LobsterGenerator : public BaseGenerator {
}
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
code += def +
"_length():\n buf_.flatbuffers_field_vector_len(pos_, " +
"_length():\n return buf_.flatbuffers_field_vector_len(pos_, " +
offsets + ")\n";
}
}
......@@ -207,19 +207,19 @@ class LobsterGenerator : public BaseGenerator {
NumToString(alignment) +
")\n reverse(v_) e_: b_.Prepend" +
GenMethod(vector_type) +
"(e_)\n b_.EndVector(v_.length)\n";
"(e_)\n return b_.EndVector(v_.length)\n";
}
}
}
code += "def " + NormalizedName(struct_def) +
"End(b_:flatbuffers_builder):\n b_.EndObject()\n\n";
"End(b_:flatbuffers_builder):\n return b_.EndObject()\n\n";
}
void GenStructPreDecl(const StructDef &struct_def, std::string *code_ptr) {
if (struct_def.generated) return;
std::string &code = *code_ptr;
CheckNameSpace(struct_def, &code);
code += "struct " + NormalizedName(struct_def) + "\n\n";
code += "class " + NormalizedName(struct_def) + "\n\n";
}
// Generate struct or table methods.
......@@ -228,7 +228,7 @@ class LobsterGenerator : public BaseGenerator {
std::string &code = *code_ptr;
CheckNameSpace(struct_def, &code);
GenComment(struct_def.doc_comment, code_ptr, nullptr, "");
code += "struct " + NormalizedName(struct_def) + " : flatbuffers_handle\n";
code += "class " + NormalizedName(struct_def) + " : flatbuffers_handle\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
......@@ -239,7 +239,7 @@ class LobsterGenerator : public BaseGenerator {
if (!struct_def.fixed) {
// Generate a special accessor for the table that has been declared as
// the root type.
code += "def GetRootAs" + NormalizedName(struct_def) + "(buf:string): " +
code += "def GetRootAs" + NormalizedName(struct_def) + "(buf:string): return " +
NormalizedName(struct_def) +
" { buf, buf.flatbuffers_indirect(0) }\n\n";
}
......@@ -258,14 +258,12 @@ class LobsterGenerator : public BaseGenerator {
std::string &code = *code_ptr;
CheckNameSpace(enum_def, &code);
GenComment(enum_def.doc_comment, code_ptr, nullptr, "");
code += "enum + \n";
code += "enum " + NormalizedName(enum_def) + ":\n";
for (auto it = enum_def.Vals().begin(); it != enum_def.Vals().end(); ++it) {
auto &ev = **it;
GenComment(ev.doc_comment, code_ptr, nullptr, " ");
code += " " + enum_def.name + "_" + NormalizedName(ev) + " = " +
enum_def.ToString(ev);
if (it + 1 != enum_def.Vals().end()) code += ",";
code += "\n";
enum_def.ToString(ev) + "\n";
}
code += "\n";
}
......@@ -336,7 +334,7 @@ class LobsterGenerator : public BaseGenerator {
bool generate() {
std::string code;
code += std::string("// ") + FlatBuffersGeneratedWarning() +
"\n\ninclude \"flatbuffers.lobster\"\n\n";
"\nimport flatbuffers\n\n";
for (auto it = parser_.enums_.vec.begin(); it != parser_.enums_.vec.end();
++it) {
auto &enum_def = **it;
......
......@@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
include from "../lobster/"
include "monster_test_generated.lobster"
import from "../lobster/"
import monster_test_generated
def check_read_buffer(buf):
// CheckReadBuffer checks that the given buffer is evaluated correctly as the example Monster.
......@@ -119,14 +119,14 @@ check_read_buffer(fb1)
write_file("monsterdata_lobster_wire.mon", fb1)
// Test converting the buffer to JSON and parsing the JSON back again.
schema := read_file("monster_test.fbs")
let schema = read_file("monster_test.fbs")
assert schema
includedirs := [ "include_test" ]
let includedirs = [ "include_test" ]
// Convert binary to JSON:
json, err1 := flatbuffers_binary_to_json(schema, fb1, includedirs)
let json, err1 = flatbuffers_binary_to_json(schema, fb1, includedirs)
assert not err1
// Parse JSON back to binary:
fb3, err2 := flatbuffers_json_to_binary(schema, json, includedirs)
let fb3, err2 = flatbuffers_json_to_binary(schema, json, includedirs)
assert not err2
// Check the resulting binary again (full roundtrip test):
check_read_buffer(fb3)
......
This diff is collapsed.
// automatically generated by the FlatBuffers compiler, do not modify
include "flatbuffers.lobster"
import flatbuffers
namespace NamespaceA_NamespaceB
enum +
EnumInNestedNS_A = 0,
EnumInNestedNS_B = 1,
enum EnumInNestedNS:
EnumInNestedNS_A = 0
EnumInNestedNS_B = 1
EnumInNestedNS_C = 2
struct TableInNestedNS
class TableInNestedNS
struct StructInNestedNS
class StructInNestedNS
struct TableInNestedNS : flatbuffers_handle
class TableInNestedNS : flatbuffers_handle
def foo():
buf_.flatbuffers_field_int32(pos_, 4, 0)
return buf_.flatbuffers_field_int32(pos_, 4, 0)
def GetRootAsTableInNestedNS(buf:string): TableInNestedNS { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTableInNestedNS(buf:string): return TableInNestedNS { buf, buf.flatbuffers_indirect(0) }
def TableInNestedNSStart(b_:flatbuffers_builder):
b_.StartObject(1)
def TableInNestedNSAddFoo(b_:flatbuffers_builder, foo:int):
b_.PrependInt32Slot(0, foo, 0)
def TableInNestedNSEnd(b_:flatbuffers_builder):
b_.EndObject()
return b_.EndObject()
struct StructInNestedNS : flatbuffers_handle
class StructInNestedNS : flatbuffers_handle
def a():
buf_.read_int32_le(pos_ + 0)
return buf_.read_int32_le(pos_ + 0)
def b():
buf_.read_int32_le(pos_ + 4)
return buf_.read_int32_le(pos_ + 4)
def CreateStructInNestedNS(b_:flatbuffers_builder, a:int, b:int):
b_.Prep(4, 8)
......
// automatically generated by the FlatBuffers compiler, do not modify
include "flatbuffers.lobster"
import flatbuffers
namespace NamespaceA
struct TableInFirstNS
class TableInFirstNS
namespace NamespaceC
struct TableInC
class TableInC
namespace NamespaceA
struct SecondTableInA
class SecondTableInA
struct TableInFirstNS : flatbuffers_handle
class TableInFirstNS : flatbuffers_handle
def foo_table():
o := buf_.flatbuffers_field_table(pos_, 4)
if o: NamespaceA_NamespaceB_TableInNestedNS { buf_, o } else: nil
let o = buf_.flatbuffers_field_table(pos_, 4)
return if o: NamespaceA_NamespaceB_TableInNestedNS { buf_, o } else: nil
def foo_enum():
buf_.flatbuffers_field_int8(pos_, 6, 0)
return buf_.flatbuffers_field_int8(pos_, 6, 0)
def foo_struct():
o := buf_.flatbuffers_field_struct(pos_, 8)
if o: NamespaceA_NamespaceB_StructInNestedNS { buf_, o } else: nil
let o = buf_.flatbuffers_field_struct(pos_, 8)
return if o: NamespaceA_NamespaceB_StructInNestedNS { buf_, o } else: nil
def GetRootAsTableInFirstNS(buf:string): TableInFirstNS { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTableInFirstNS(buf:string): return TableInFirstNS { buf, buf.flatbuffers_indirect(0) }
def TableInFirstNSStart(b_:flatbuffers_builder):
b_.StartObject(3)
......@@ -35,19 +34,19 @@ def TableInFirstNSAddFooEnum(b_:flatbuffers_builder, foo_enum:int):
def TableInFirstNSAddFooStruct(b_:flatbuffers_builder, foo_struct:int):
b_.PrependStructSlot(2, foo_struct, 0)
def TableInFirstNSEnd(b_:flatbuffers_builder):
b_.EndObject()
return b_.EndObject()
namespace NamespaceC
struct TableInC : flatbuffers_handle
class TableInC : flatbuffers_handle
def refer_to_a1():
o := buf_.flatbuffers_field_table(pos_, 4)
if o: NamespaceA_TableInFirstNS { buf_, o } else: nil
let o = buf_.flatbuffers_field_table(pos_, 4)
return if o: NamespaceA_TableInFirstNS { buf_, o } else: nil
def refer_to_a2():
o := buf_.flatbuffers_field_table(pos_, 6)
if o: NamespaceA_SecondTableInA { buf_, o } else: nil
let o = buf_.flatbuffers_field_table(pos_, 6)
return if o: NamespaceA_SecondTableInA { buf_, o } else: nil
def GetRootAsTableInC(buf:string): TableInC { buf, buf.flatbuffers_indirect(0) }
def GetRootAsTableInC(buf:string): return TableInC { buf, buf.flatbuffers_indirect(0) }
def TableInCStart(b_:flatbuffers_builder):
b_.StartObject(2)
......@@ -56,21 +55,21 @@ def TableInCAddReferToA1(b_:flatbuffers_builder, refer_to_a1:int):
def TableInCAddReferToA2(b_:flatbuffers_builder, refer_to_a2:int):
b_.PrependUOffsetTRelativeSlot(1, refer_to_a2, 0)
def TableInCEnd(b_:flatbuffers_builder):
b_.EndObject()
return b_.EndObject()
namespace NamespaceA
struct SecondTableInA : flatbuffers_handle
class SecondTableInA : flatbuffers_handle
def refer_to_c():
o := buf_.flatbuffers_field_table(pos_, 4)
if o: NamespaceC_TableInC { buf_, o } else: nil
let o = buf_.flatbuffers_field_table(pos_, 4)
return if o: NamespaceC_TableInC { buf_, o } else: nil
def GetRootAsSecondTableInA(buf:string): SecondTableInA { buf, buf.flatbuffers_indirect(0) }
def GetRootAsSecondTableInA(buf:string): return SecondTableInA { buf, buf.flatbuffers_indirect(0) }
def SecondTableInAStart(b_:flatbuffers_builder):
b_.StartObject(1)
def SecondTableInAAddReferToC(b_:flatbuffers_builder, refer_to_c:int):
b_.PrependUOffsetTRelativeSlot(0, refer_to_c, 0)
def SecondTableInAEnd(b_:flatbuffers_builder):
b_.EndObject()
return b_.EndObject()
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