Commit 30ac512a authored by aardappel's avatar aardappel

Fixed Lobster implementation to work with latest language features

parent b04736f9
...@@ -12,32 +12,33 @@ ...@@ -12,32 +12,33 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
include "std.lobster" import std
namespace flatbuffers namespace flatbuffers
struct handle: class handle:
buf_:string buf_:string
pos_:int pos_:int
enum + sz_8 = 1, enum sizeof:
sz_16 = 2, sz_8 = 1
sz_32 = 4, sz_16 = 2
sz_64 = 8, sz_32 = 4
sz_voffset = 2, sz_64 = 8
sz_uoffset = 4, sz_voffset = 2
sz_soffset = 4, sz_uoffset = 4
sz_soffset = 4
sz_metadata_fields = 2 sz_metadata_fields = 2
struct builder: class builder:
buf:string = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00" buf = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
current_vtable:[int] = [] current_vtable:[int] = []
head:int = 0 head = 0
minalign:int = 1 minalign = 1
object_end:int = 0 object_end = 0
vtables:[int] = [] vtables:[int] = []
nested:int = false nested = false
finished:int = false finished = false
// Optionally call this right after creating the builder for a larger initial buffer. // Optionally call this right after creating the builder for a larger initial buffer.
def Initial(initial_size:int): def Initial(initial_size:int):
...@@ -75,11 +76,11 @@ struct builder: ...@@ -75,11 +76,11 @@ struct builder:
// Prepend a zero scalar to the object. Later in this function we'll // Prepend a zero scalar to the object. Later in this function we'll
// write an offset here that points to the object's vtable: // write an offset here that points to the object's vtable:
PrependInt32(0) PrependInt32(0)
object_offset := head let object_offset = head
// Write out new vtable speculatively. // Write out new vtable speculatively.
vtable_size := (current_vtable.length + sz_metadata_fields) * sz_voffset let vtable_size = (current_vtable.length + sz_metadata_fields) * sz_voffset
while current_vtable.length: while current_vtable.length:
o := current_vtable.pop() let o = current_vtable.pop()
PrependVOffsetT(if o: object_offset - o else: 0) PrependVOffsetT(if o: object_offset - o else: 0)
// The two metadata fields are written last. // The two metadata fields are written last.
// First, store the object bytesize: // First, store the object bytesize:
...@@ -91,17 +92,18 @@ struct builder: ...@@ -91,17 +92,18 @@ struct builder:
// BenchmarkVtableDeduplication for a case in which this heuristic // BenchmarkVtableDeduplication for a case in which this heuristic
// saves about 30% of the time used in writing objects with duplicate // saves about 30% of the time used in writing objects with duplicate
// tables. // tables.
existing_vtable := do(): def find_existing_table():
reverse(vtables) vt2_offset: reverse(vtables) vt2_offset:
// Find the other vtable: // Find the other vtable:
vt2_start := buf.length - vt2_offset let vt2_start = buf.length - vt2_offset
vt2_len := buf.read_int16_le(vt2_start) let vt2_len = buf.read_int16_le(vt2_start)
// Compare the other vtable to the one under consideration. // Compare the other vtable to the one under consideration.
// If they are equal, return the offset: // If they are equal, return the offset:
if vtable_size == vt2_len and if vtable_size == vt2_len and
not compare_substring(buf, Start(), buf, vt2_start, vtable_size): not compare_substring(buf, Start(), buf, vt2_start, vtable_size):
return vt2_offset from do return vt2_offset
0 return 0
let existing_vtable = find_existing_table()
if existing_vtable: if existing_vtable:
// Found a duplicate vtable, remove the one we wrote. // Found a duplicate vtable, remove the one we wrote.
head = object_offset head = object_offset
...@@ -119,7 +121,8 @@ struct builder: ...@@ -119,7 +121,8 @@ struct builder:
return object_offset return object_offset
def Pad(n): def Pad(n):
for(n): buf, head = buf.write_int8_le_back(head, 0) for(n):
buf, head = buf.write_int8_le_back(head, 0)
def Prep(size, additional_bytes): def Prep(size, additional_bytes):
// Track the biggest thing we've ever aligned to. // Track the biggest thing we've ever aligned to.
...@@ -127,7 +130,7 @@ struct builder: ...@@ -127,7 +130,7 @@ struct builder:
minalign = size minalign = size
// Find the amount of alignment needed such that `size` is properly // Find the amount of alignment needed such that `size` is properly
// aligned after `additionalBytes`: // aligned after `additionalBytes`:
align_size := ((~(head + additional_bytes)) + 1) & (size - 1) let align_size = ((~(head + additional_bytes)) + 1) & (size - 1)
Pad(align_size) Pad(align_size)
def PrependUOffsetTRelative(off): def PrependUOffsetTRelative(off):
...@@ -172,7 +175,7 @@ struct builder: ...@@ -172,7 +175,7 @@ struct builder:
// Finish finalizes a buffer, pointing to the given root_table // Finish finalizes a buffer, pointing to the given root_table
assert not finished assert not finished
assert not nested assert not nested
prep_size := sz_32 var prep_size = sz_32
if size_prefix: if size_prefix:
prep_size += sz_32 prep_size += sz_32
Prep(minalign, prep_size) Prep(minalign, prep_size)
......
// automatically generated by the FlatBuffers compiler, do not modify // automatically generated by the FlatBuffers compiler, do not modify
import flatbuffers
include "flatbuffers.lobster"
namespace MyGame_Sample namespace MyGame_Sample
enum + enum Color:
Color_Red = 0, Color_Red = 0
Color_Green = 1, Color_Green = 1
Color_Blue = 2 Color_Blue = 2
enum + enum Equipment:
Equipment_NONE = 0, Equipment_NONE = 0
Equipment_Weapon = 1 Equipment_Weapon = 1
struct Vec3 class Vec3
struct Monster class Monster
struct Weapon class Weapon
struct Vec3 : flatbuffers_handle class Vec3 : flatbuffers_handle
def x(): def x():
buf_.read_float32_le(pos_ + 0) return buf_.read_float32_le(pos_ + 0)
def y(): def y():
buf_.read_float32_le(pos_ + 4) return buf_.read_float32_le(pos_ + 4)
def z(): def z():
buf_.read_float32_le(pos_ + 8) return buf_.read_float32_le(pos_ + 8)
def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float): def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float):
b_.Prep(4, 12) b_.Prep(4, 12)
...@@ -34,36 +33,36 @@ def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float): ...@@ -34,36 +33,36 @@ def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float):
b_.PrependFloat32(x) b_.PrependFloat32(x)
return b_.Offset() return b_.Offset()
struct Monster : flatbuffers_handle class Monster : flatbuffers_handle
def pos(): def pos():
o := buf_.flatbuffers_field_struct(pos_, 4) let o = buf_.flatbuffers_field_struct(pos_, 4)
if o: MyGame_Sample_Vec3 { buf_, o } else: nil return if o: MyGame_Sample_Vec3 { buf_, o } else: nil
def mana(): def mana():
buf_.flatbuffers_field_int16(pos_, 6, 150) return buf_.flatbuffers_field_int16(pos_, 6, 150)
def hp(): def hp():
buf_.flatbuffers_field_int16(pos_, 8, 100) return buf_.flatbuffers_field_int16(pos_, 8, 100)
def name(): def name():
buf_.flatbuffers_field_string(pos_, 10) return buf_.flatbuffers_field_string(pos_, 10)
def inventory(i:int): def inventory(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1) return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1)
def inventory_length(): def inventory_length():
buf_.flatbuffers_field_vector_len(pos_, 14) return buf_.flatbuffers_field_vector_len(pos_, 14)
def color(): def color():
buf_.flatbuffers_field_int8(pos_, 16, 2) return buf_.flatbuffers_field_int8(pos_, 16, 2)
def weapons(i:int): def weapons(i:int):
MyGame_Sample_Weapon { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 18) + i * 4) } return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 18) + i * 4) }
def weapons_length(): def weapons_length():
buf_.flatbuffers_field_vector_len(pos_, 18) return buf_.flatbuffers_field_vector_len(pos_, 18)
def equipped_type(): def equipped_type():
buf_.flatbuffers_field_int8(pos_, 20, 0) return buf_.flatbuffers_field_int8(pos_, 20, 0)
def equipped_as_Weapon(): def equipped_as_Weapon():
MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) } return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) }
def path(i:int): def path(i:int):
MyGame_Sample_Vec3 { buf_, buf_.flatbuffers_field_vector(pos_, 24) + i * 12 } return MyGame_Sample_Vec3 { buf_, buf_.flatbuffers_field_vector(pos_, 24) + i * 12 }
def path_length(): def path_length():
buf_.flatbuffers_field_vector_len(pos_, 24) return buf_.flatbuffers_field_vector_len(pos_, 24)
def GetRootAsMonster(buf:string): Monster { buf, buf.flatbuffers_indirect(0) } def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder): def MonsterStart(b_:flatbuffers_builder):
b_.StartObject(11) b_.StartObject(11)
...@@ -82,7 +81,7 @@ def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int): ...@@ -82,7 +81,7 @@ def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1) b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_) reverse(v_) e_: b_.PrependUint8(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddColor(b_:flatbuffers_builder, color:int): def MonsterAddColor(b_:flatbuffers_builder, color:int):
b_.PrependInt8Slot(6, color, 2) b_.PrependInt8Slot(6, color, 2)
def MonsterAddWeapons(b_:flatbuffers_builder, weapons:int): def MonsterAddWeapons(b_:flatbuffers_builder, weapons:int):
...@@ -92,7 +91,7 @@ def MonsterStartWeaponsVector(b_:flatbuffers_builder, n_:int): ...@@ -92,7 +91,7 @@ def MonsterStartWeaponsVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateWeaponsVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateWeaponsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(4, v_.length, 4) b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_) reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddEquippedType(b_:flatbuffers_builder, equipped_type:int): def MonsterAddEquippedType(b_:flatbuffers_builder, equipped_type:int):
b_.PrependUint8Slot(8, equipped_type, 0) b_.PrependUint8Slot(8, equipped_type, 0)
def MonsterAddEquipped(b_:flatbuffers_builder, equipped:int): def MonsterAddEquipped(b_:flatbuffers_builder, equipped:int):
...@@ -102,15 +101,15 @@ def MonsterAddPath(b_:flatbuffers_builder, path:int): ...@@ -102,15 +101,15 @@ def MonsterAddPath(b_:flatbuffers_builder, path:int):
def MonsterStartPathVector(b_:flatbuffers_builder, n_:int): def MonsterStartPathVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(12, n_, 4) b_.StartVector(12, n_, 4)
def MonsterEnd(b_:flatbuffers_builder): def MonsterEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
struct Weapon : flatbuffers_handle class Weapon : flatbuffers_handle
def name(): def name():
buf_.flatbuffers_field_string(pos_, 4) return buf_.flatbuffers_field_string(pos_, 4)
def damage(): def damage():
buf_.flatbuffers_field_int16(pos_, 6, 0) return buf_.flatbuffers_field_int16(pos_, 6, 0)
def GetRootAsWeapon(buf:string): Weapon { buf, buf.flatbuffers_indirect(0) } def GetRootAsWeapon(buf:string): return Weapon { buf, buf.flatbuffers_indirect(0) }
def WeaponStart(b_:flatbuffers_builder): def WeaponStart(b_:flatbuffers_builder):
b_.StartObject(2) b_.StartObject(2)
...@@ -119,5 +118,5 @@ def WeaponAddName(b_:flatbuffers_builder, name:int): ...@@ -119,5 +118,5 @@ def WeaponAddName(b_:flatbuffers_builder, name:int):
def WeaponAddDamage(b_:flatbuffers_builder, damage:int): def WeaponAddDamage(b_:flatbuffers_builder, damage:int):
b_.PrependInt16Slot(1, damage, 0) b_.PrependInt16Slot(1, damage, 0)
def WeaponEnd(b_:flatbuffers_builder): def WeaponEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
...@@ -12,8 +12,8 @@ ...@@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
include from "../lobster/" import from "../lobster/"
include "monster_generated.lobster" import monster_generated
// Example of how to use FlatBuffers to create and read binary buffers. // Example of how to use FlatBuffers to create and read binary buffers.
...@@ -24,7 +24,7 @@ let b = flatbuffers_builder {} ...@@ -24,7 +24,7 @@ let b = flatbuffers_builder {}
let weapon_names = [ "Sword", "Axe" ] let weapon_names = [ "Sword", "Axe" ]
let weapon_damages = [ 3, 5 ] let weapon_damages = [ 3, 5 ]
weapon_offsets := map(weapon_names) name, i: let weapon_offsets = map(weapon_names) name, i:
let ns = b.CreateString(name) let ns = b.CreateString(name)
b.MyGame_Sample_WeaponStart() b.MyGame_Sample_WeaponStart()
b.MyGame_Sample_WeaponAddName(ns) b.MyGame_Sample_WeaponAddName(ns)
......
...@@ -12,20 +12,20 @@ ...@@ -12,20 +12,20 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
include from "../lobster/" import from "../lobster/"
include "monster_generated.lobster" import monster_generated
// Example how to interop with JSON. // Example how to interop with JSON.
// Test loading some JSON, converting it to a binary FlatBuffer and back again. // Test loading some JSON, converting it to a binary FlatBuffer and back again.
// First read the schema and JSON data. // First read the schema and JSON data.
schema := read_file("monster.fbs", true) let schema = read_file("monster.fbs", true)
json := read_file("monsterdata.json", true) let json = read_file("monsterdata.json", true)
assert schema and json assert schema and json
// Parse JSON to binary: // Parse JSON to binary:
fb, err1 := flatbuffers_json_to_binary(schema, json, []) let fb, err1 = flatbuffers_json_to_binary(schema, json, [])
assert not err1 assert not err1
// Access one field in it, just to check: // Access one field in it, just to check:
...@@ -33,7 +33,7 @@ let monster = MyGame_Sample_GetRootAsMonster(fb) ...@@ -33,7 +33,7 @@ let monster = MyGame_Sample_GetRootAsMonster(fb)
assert monster.name == "Orc" assert monster.name == "Orc"
// Convert binary back to JSON: // Convert binary back to JSON:
json2, err2 := flatbuffers_binary_to_json(schema, fb, []) let json2, err2 = flatbuffers_binary_to_json(schema, fb, [])
assert not err2 assert not err2
// The generated JSON should be exactly equal to the original! // The generated JSON should be exactly equal to the original!
......
...@@ -31,7 +31,7 @@ class LobsterGenerator : public BaseGenerator { ...@@ -31,7 +31,7 @@ class LobsterGenerator : public BaseGenerator {
const std::string &file_name) const std::string &file_name)
: BaseGenerator(parser, path, file_name, "" /* not used */, "_") { : BaseGenerator(parser, path, file_name, "" /* not used */, "_") {
static const char * const keywords[] = { static const char * const keywords[] = {
"nil", "true", "false", "return", "struct", "value", "include", "int", "nil", "true", "false", "return", "struct", "class", "import", "int",
"float", "string", "any", "def", "is", "from", "program", "private", "float", "string", "any", "def", "is", "from", "program", "private",
"coroutine", "resource", "enum", "typeof", "var", "let", "pakfile", "coroutine", "resource", "enum", "typeof", "var", "let", "pakfile",
"switch", "case", "default", "namespace", "not", "and", "or", "bool", "switch", "case", "default", "namespace", "not", "and", "or", "bool",
...@@ -99,11 +99,11 @@ class LobsterGenerator : public BaseGenerator { ...@@ -99,11 +99,11 @@ class LobsterGenerator : public BaseGenerator {
auto def = " def " + NormalizedName(field); auto def = " def " + NormalizedName(field);
if (IsScalar(field.value.type.base_type)) { if (IsScalar(field.value.type.base_type)) {
if (struct_def.fixed) { if (struct_def.fixed) {
code += def + "():\n buf_.read_" + code += def + "():\n return buf_.read_" +
GenTypeName(field.value.type) + "_le(pos_ + " + offsets + GenTypeName(field.value.type) + "_le(pos_ + " + offsets +
")\n"; ")\n";
} else { } else {
code += def + "():\n buf_.flatbuffers_field_" + code += def + "():\n return buf_.flatbuffers_field_" +
GenTypeName(field.value.type) + "(pos_, " + offsets + ", " + GenTypeName(field.value.type) + "(pos_, " + offsets + ", " +
field.value.constant + ")\n"; field.value.constant + ")\n";
} }
...@@ -114,22 +114,22 @@ class LobsterGenerator : public BaseGenerator { ...@@ -114,22 +114,22 @@ class LobsterGenerator : public BaseGenerator {
auto name = NamespacedName(*field.value.type.struct_def); auto name = NamespacedName(*field.value.type.struct_def);
code += def + "():\n "; code += def + "():\n ";
if (struct_def.fixed) { if (struct_def.fixed) {
code += name + "{ buf_, pos_ + " + offsets + " }\n"; code += "return " + name + "{ buf_, pos_ + " + offsets + " }\n";
} else { } else {
code += std::string("o := buf_.flatbuffers_field_") + code += std::string("let o = buf_.flatbuffers_field_") +
(field.value.type.struct_def->fixed ? "struct" : "table") + (field.value.type.struct_def->fixed ? "struct" : "table") +
"(pos_, " + offsets + ")\n if o: " + name + "(pos_, " + offsets + ")\n return if o: " + name +
" { buf_, o } else: nil\n"; " { buf_, o } else: nil\n";
} }
break; break;
} }
case BASE_TYPE_STRING: case BASE_TYPE_STRING:
code += def + "():\n buf_.flatbuffers_field_string(pos_, " + code += def + "():\n return buf_.flatbuffers_field_string(pos_, " +
offsets + ")\n"; offsets + ")\n";
break; break;
case BASE_TYPE_VECTOR: { case BASE_TYPE_VECTOR: {
auto vectortype = field.value.type.VectorType(); auto vectortype = field.value.type.VectorType();
code += def + "(i:int):\n "; code += def + "(i:int):\n return ";
if (vectortype.base_type == BASE_TYPE_STRUCT) { if (vectortype.base_type == BASE_TYPE_STRUCT) {
auto start = "buf_.flatbuffers_field_vector(pos_, " + offsets + auto start = "buf_.flatbuffers_field_vector(pos_, " + offsets +
") + i * " + NumToString(InlineSize(vectortype)); ") + i * " + NumToString(InlineSize(vectortype));
...@@ -153,7 +153,7 @@ class LobsterGenerator : public BaseGenerator { ...@@ -153,7 +153,7 @@ class LobsterGenerator : public BaseGenerator {
it != field.value.type.enum_def->Vals().end(); ++it) { it != field.value.type.enum_def->Vals().end(); ++it) {
auto &ev = **it; auto &ev = **it;
if (ev.IsNonZero()) { if (ev.IsNonZero()) {
code += def + "_as_" + ev.name + "():\n " + code += def + "_as_" + ev.name + "():\n return " +
NamespacedName(*ev.union_type.struct_def) + NamespacedName(*ev.union_type.struct_def) +
" { buf_, buf_.flatbuffers_field_table(pos_, " + offsets + " { buf_, buf_.flatbuffers_field_table(pos_, " + offsets +
") }\n"; ") }\n";
...@@ -165,7 +165,7 @@ class LobsterGenerator : public BaseGenerator { ...@@ -165,7 +165,7 @@ class LobsterGenerator : public BaseGenerator {
} }
if (field.value.type.base_type == BASE_TYPE_VECTOR) { if (field.value.type.base_type == BASE_TYPE_VECTOR) {
code += def + code += def +
"_length():\n buf_.flatbuffers_field_vector_len(pos_, " + "_length():\n return buf_.flatbuffers_field_vector_len(pos_, " +
offsets + ")\n"; offsets + ")\n";
} }
} }
...@@ -207,19 +207,19 @@ class LobsterGenerator : public BaseGenerator { ...@@ -207,19 +207,19 @@ class LobsterGenerator : public BaseGenerator {
NumToString(alignment) + NumToString(alignment) +
")\n reverse(v_) e_: b_.Prepend" + ")\n reverse(v_) e_: b_.Prepend" +
GenMethod(vector_type) + GenMethod(vector_type) +
"(e_)\n b_.EndVector(v_.length)\n"; "(e_)\n return b_.EndVector(v_.length)\n";
} }
} }
} }
code += "def " + NormalizedName(struct_def) + code += "def " + NormalizedName(struct_def) +
"End(b_:flatbuffers_builder):\n b_.EndObject()\n\n"; "End(b_:flatbuffers_builder):\n return b_.EndObject()\n\n";
} }
void GenStructPreDecl(const StructDef &struct_def, std::string *code_ptr) { void GenStructPreDecl(const StructDef &struct_def, std::string *code_ptr) {
if (struct_def.generated) return; if (struct_def.generated) return;
std::string &code = *code_ptr; std::string &code = *code_ptr;
CheckNameSpace(struct_def, &code); CheckNameSpace(struct_def, &code);
code += "struct " + NormalizedName(struct_def) + "\n\n"; code += "class " + NormalizedName(struct_def) + "\n\n";
} }
// Generate struct or table methods. // Generate struct or table methods.
...@@ -228,7 +228,7 @@ class LobsterGenerator : public BaseGenerator { ...@@ -228,7 +228,7 @@ class LobsterGenerator : public BaseGenerator {
std::string &code = *code_ptr; std::string &code = *code_ptr;
CheckNameSpace(struct_def, &code); CheckNameSpace(struct_def, &code);
GenComment(struct_def.doc_comment, code_ptr, nullptr, ""); GenComment(struct_def.doc_comment, code_ptr, nullptr, "");
code += "struct " + NormalizedName(struct_def) + " : flatbuffers_handle\n"; code += "class " + NormalizedName(struct_def) + " : flatbuffers_handle\n";
for (auto it = struct_def.fields.vec.begin(); for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) { it != struct_def.fields.vec.end(); ++it) {
auto &field = **it; auto &field = **it;
...@@ -239,7 +239,7 @@ class LobsterGenerator : public BaseGenerator { ...@@ -239,7 +239,7 @@ class LobsterGenerator : public BaseGenerator {
if (!struct_def.fixed) { if (!struct_def.fixed) {
// Generate a special accessor for the table that has been declared as // Generate a special accessor for the table that has been declared as
// the root type. // the root type.
code += "def GetRootAs" + NormalizedName(struct_def) + "(buf:string): " + code += "def GetRootAs" + NormalizedName(struct_def) + "(buf:string): return " +
NormalizedName(struct_def) + NormalizedName(struct_def) +
" { buf, buf.flatbuffers_indirect(0) }\n\n"; " { buf, buf.flatbuffers_indirect(0) }\n\n";
} }
...@@ -258,14 +258,12 @@ class LobsterGenerator : public BaseGenerator { ...@@ -258,14 +258,12 @@ class LobsterGenerator : public BaseGenerator {
std::string &code = *code_ptr; std::string &code = *code_ptr;
CheckNameSpace(enum_def, &code); CheckNameSpace(enum_def, &code);
GenComment(enum_def.doc_comment, code_ptr, nullptr, ""); GenComment(enum_def.doc_comment, code_ptr, nullptr, "");
code += "enum + \n"; code += "enum " + NormalizedName(enum_def) + ":\n";
for (auto it = enum_def.Vals().begin(); it != enum_def.Vals().end(); ++it) { for (auto it = enum_def.Vals().begin(); it != enum_def.Vals().end(); ++it) {
auto &ev = **it; auto &ev = **it;
GenComment(ev.doc_comment, code_ptr, nullptr, " "); GenComment(ev.doc_comment, code_ptr, nullptr, " ");
code += " " + enum_def.name + "_" + NormalizedName(ev) + " = " + code += " " + enum_def.name + "_" + NormalizedName(ev) + " = " +
enum_def.ToString(ev); enum_def.ToString(ev) + "\n";
if (it + 1 != enum_def.Vals().end()) code += ",";
code += "\n";
} }
code += "\n"; code += "\n";
} }
...@@ -336,7 +334,7 @@ class LobsterGenerator : public BaseGenerator { ...@@ -336,7 +334,7 @@ class LobsterGenerator : public BaseGenerator {
bool generate() { bool generate() {
std::string code; std::string code;
code += std::string("// ") + FlatBuffersGeneratedWarning() + code += std::string("// ") + FlatBuffersGeneratedWarning() +
"\n\ninclude \"flatbuffers.lobster\"\n\n"; "\nimport flatbuffers\n\n";
for (auto it = parser_.enums_.vec.begin(); it != parser_.enums_.vec.end(); for (auto it = parser_.enums_.vec.begin(); it != parser_.enums_.vec.end();
++it) { ++it) {
auto &enum_def = **it; auto &enum_def = **it;
......
...@@ -12,8 +12,8 @@ ...@@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
include from "../lobster/" import from "../lobster/"
include "monster_test_generated.lobster" import monster_test_generated
def check_read_buffer(buf): def check_read_buffer(buf):
// CheckReadBuffer checks that the given buffer is evaluated correctly as the example Monster. // CheckReadBuffer checks that the given buffer is evaluated correctly as the example Monster.
...@@ -119,14 +119,14 @@ check_read_buffer(fb1) ...@@ -119,14 +119,14 @@ check_read_buffer(fb1)
write_file("monsterdata_lobster_wire.mon", fb1) write_file("monsterdata_lobster_wire.mon", fb1)
// Test converting the buffer to JSON and parsing the JSON back again. // Test converting the buffer to JSON and parsing the JSON back again.
schema := read_file("monster_test.fbs") let schema = read_file("monster_test.fbs")
assert schema assert schema
includedirs := [ "include_test" ] let includedirs = [ "include_test" ]
// Convert binary to JSON: // Convert binary to JSON:
json, err1 := flatbuffers_binary_to_json(schema, fb1, includedirs) let json, err1 = flatbuffers_binary_to_json(schema, fb1, includedirs)
assert not err1 assert not err1
// Parse JSON back to binary: // Parse JSON back to binary:
fb3, err2 := flatbuffers_json_to_binary(schema, json, includedirs) let fb3, err2 = flatbuffers_json_to_binary(schema, json, includedirs)
assert not err2 assert not err2
// Check the resulting binary again (full roundtrip test): // Check the resulting binary again (full roundtrip test):
check_read_buffer(fb3) check_read_buffer(fb3)
......
// automatically generated by the FlatBuffers compiler, do not modify // automatically generated by the FlatBuffers compiler, do not modify
import flatbuffers
include "flatbuffers.lobster"
namespace MyGame_Example namespace MyGame_Example
enum + enum Color:
Color_Red = 1, Color_Red = 1
Color_Green = 2, Color_Green = 2
Color_Blue = 8 Color_Blue = 8
enum + enum Any:
Any_NONE = 0, Any_NONE = 0
Any_Monster = 1, Any_Monster = 1
Any_TestSimpleTableWithEnum = 2, Any_TestSimpleTableWithEnum = 2
Any_MyGame_Example2_Monster = 3 Any_MyGame_Example2_Monster = 3
enum + enum AnyUniqueAliases:
AnyUniqueAliases_NONE = 0, AnyUniqueAliases_NONE = 0
AnyUniqueAliases_M = 1, AnyUniqueAliases_M = 1
AnyUniqueAliases_T = 2, AnyUniqueAliases_T = 2
AnyUniqueAliases_M2 = 3 AnyUniqueAliases_M2 = 3
enum + enum AnyAmbiguousAliases:
AnyAmbiguousAliases_NONE = 0, AnyAmbiguousAliases_NONE = 0
AnyAmbiguousAliases_M1 = 1, AnyAmbiguousAliases_M1 = 1
AnyAmbiguousAliases_M2 = 2, AnyAmbiguousAliases_M2 = 2
AnyAmbiguousAliases_M3 = 3 AnyAmbiguousAliases_M3 = 3
namespace MyGame namespace MyGame
struct InParentNamespace class InParentNamespace
namespace MyGame_Example2 namespace MyGame_Example2
struct Monster class Monster
namespace MyGame_Example namespace MyGame_Example
struct Test class Test
struct TestSimpleTableWithEnum class TestSimpleTableWithEnum
struct Vec3 class Vec3
struct Ability class Ability
struct Stat class Stat
struct Referrable class Referrable
struct Monster class Monster
struct TypeAliases class TypeAliases
namespace MyGame namespace MyGame
struct InParentNamespace : flatbuffers_handle class InParentNamespace : flatbuffers_handle
def GetRootAsInParentNamespace(buf:string): InParentNamespace { buf, buf.flatbuffers_indirect(0) } def GetRootAsInParentNamespace(buf:string): return InParentNamespace { buf, buf.flatbuffers_indirect(0) }
def InParentNamespaceStart(b_:flatbuffers_builder): def InParentNamespaceStart(b_:flatbuffers_builder):
b_.StartObject(0) b_.StartObject(0)
def InParentNamespaceEnd(b_:flatbuffers_builder): def InParentNamespaceEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
namespace MyGame_Example2 namespace MyGame_Example2
struct Monster : flatbuffers_handle class Monster : flatbuffers_handle
def GetRootAsMonster(buf:string): Monster { buf, buf.flatbuffers_indirect(0) } def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder): def MonsterStart(b_:flatbuffers_builder):
b_.StartObject(0) b_.StartObject(0)
def MonsterEnd(b_:flatbuffers_builder): def MonsterEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
namespace MyGame_Example namespace MyGame_Example
struct Test : flatbuffers_handle class Test : flatbuffers_handle
def a(): def a():
buf_.read_int16_le(pos_ + 0) return buf_.read_int16_le(pos_ + 0)
def b(): def b():
buf_.read_int8_le(pos_ + 2) return buf_.read_int8_le(pos_ + 2)
def CreateTest(b_:flatbuffers_builder, a:int, b:int): def CreateTest(b_:flatbuffers_builder, a:int, b:int):
b_.Prep(2, 4) b_.Prep(2, 4)
...@@ -90,32 +89,32 @@ def CreateTest(b_:flatbuffers_builder, a:int, b:int): ...@@ -90,32 +89,32 @@ def CreateTest(b_:flatbuffers_builder, a:int, b:int):
b_.PrependInt16(a) b_.PrependInt16(a)
return b_.Offset() return b_.Offset()
struct TestSimpleTableWithEnum : flatbuffers_handle class TestSimpleTableWithEnum : flatbuffers_handle
def color(): def color():
buf_.flatbuffers_field_int8(pos_, 4, 2) return buf_.flatbuffers_field_int8(pos_, 4, 2)
def GetRootAsTestSimpleTableWithEnum(buf:string): TestSimpleTableWithEnum { buf, buf.flatbuffers_indirect(0) } def GetRootAsTestSimpleTableWithEnum(buf:string): return TestSimpleTableWithEnum { buf, buf.flatbuffers_indirect(0) }
def TestSimpleTableWithEnumStart(b_:flatbuffers_builder): def TestSimpleTableWithEnumStart(b_:flatbuffers_builder):
b_.StartObject(1) b_.StartObject(1)
def TestSimpleTableWithEnumAddColor(b_:flatbuffers_builder, color:int): def TestSimpleTableWithEnumAddColor(b_:flatbuffers_builder, color:int):
b_.PrependUint8Slot(0, color, 2) b_.PrependUint8Slot(0, color, 2)
def TestSimpleTableWithEnumEnd(b_:flatbuffers_builder): def TestSimpleTableWithEnumEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
struct Vec3 : flatbuffers_handle class Vec3 : flatbuffers_handle
def x(): def x():
buf_.read_float32_le(pos_ + 0) return buf_.read_float32_le(pos_ + 0)
def y(): def y():
buf_.read_float32_le(pos_ + 4) return buf_.read_float32_le(pos_ + 4)
def z(): def z():
buf_.read_float32_le(pos_ + 8) return buf_.read_float32_le(pos_ + 8)
def test1(): def test1():
buf_.read_float64_le(pos_ + 16) return buf_.read_float64_le(pos_ + 16)
def test2(): def test2():
buf_.read_int8_le(pos_ + 24) return buf_.read_int8_le(pos_ + 24)
def test3(): def test3():
MyGame_Example_Test{ buf_, pos_ + 26 } return MyGame_Example_Test{ buf_, pos_ + 26 }
def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:int, test3_a:int, test3_b:int): def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:int, test3_a:int, test3_b:int):
b_.Prep(8, 32) b_.Prep(8, 32)
...@@ -133,11 +132,11 @@ def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, t ...@@ -133,11 +132,11 @@ def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, t
b_.PrependFloat32(x) b_.PrependFloat32(x)
return b_.Offset() return b_.Offset()
struct Ability : flatbuffers_handle class Ability : flatbuffers_handle
def id(): def id():
buf_.read_int32_le(pos_ + 0) return buf_.read_int32_le(pos_ + 0)
def distance(): def distance():
buf_.read_int32_le(pos_ + 4) return buf_.read_int32_le(pos_ + 4)
def CreateAbility(b_:flatbuffers_builder, id:int, distance:int): def CreateAbility(b_:flatbuffers_builder, id:int, distance:int):
b_.Prep(4, 8) b_.Prep(4, 8)
...@@ -145,15 +144,15 @@ def CreateAbility(b_:flatbuffers_builder, id:int, distance:int): ...@@ -145,15 +144,15 @@ def CreateAbility(b_:flatbuffers_builder, id:int, distance:int):
b_.PrependUint32(id) b_.PrependUint32(id)
return b_.Offset() return b_.Offset()
struct Stat : flatbuffers_handle class Stat : flatbuffers_handle
def id(): def id():
buf_.flatbuffers_field_string(pos_, 4) return buf_.flatbuffers_field_string(pos_, 4)
def val(): def val():
buf_.flatbuffers_field_int64(pos_, 6, 0) return buf_.flatbuffers_field_int64(pos_, 6, 0)
def count(): def count():
buf_.flatbuffers_field_int16(pos_, 8, 0) return buf_.flatbuffers_field_int16(pos_, 8, 0)
def GetRootAsStat(buf:string): Stat { buf, buf.flatbuffers_indirect(0) } def GetRootAsStat(buf:string): return Stat { buf, buf.flatbuffers_indirect(0) }
def StatStart(b_:flatbuffers_builder): def StatStart(b_:flatbuffers_builder):
b_.StartObject(3) b_.StartObject(3)
...@@ -164,173 +163,173 @@ def StatAddVal(b_:flatbuffers_builder, val:int): ...@@ -164,173 +163,173 @@ def StatAddVal(b_:flatbuffers_builder, val:int):
def StatAddCount(b_:flatbuffers_builder, count:int): def StatAddCount(b_:flatbuffers_builder, count:int):
b_.PrependUint16Slot(2, count, 0) b_.PrependUint16Slot(2, count, 0)
def StatEnd(b_:flatbuffers_builder): def StatEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
struct Referrable : flatbuffers_handle class Referrable : flatbuffers_handle
def id(): def id():
buf_.flatbuffers_field_int64(pos_, 4, 0) return buf_.flatbuffers_field_int64(pos_, 4, 0)
def GetRootAsReferrable(buf:string): Referrable { buf, buf.flatbuffers_indirect(0) } def GetRootAsReferrable(buf:string): return Referrable { buf, buf.flatbuffers_indirect(0) }
def ReferrableStart(b_:flatbuffers_builder): def ReferrableStart(b_:flatbuffers_builder):
b_.StartObject(1) b_.StartObject(1)
def ReferrableAddId(b_:flatbuffers_builder, id:int): def ReferrableAddId(b_:flatbuffers_builder, id:int):
b_.PrependUint64Slot(0, id, 0) b_.PrependUint64Slot(0, id, 0)
def ReferrableEnd(b_:flatbuffers_builder): def ReferrableEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
/// an example documentation comment: monster object /// an example documentation comment: monster object
struct Monster : flatbuffers_handle class Monster : flatbuffers_handle
def pos(): def pos():
o := buf_.flatbuffers_field_struct(pos_, 4) let o = buf_.flatbuffers_field_struct(pos_, 4)
if o: MyGame_Example_Vec3 { buf_, o } else: nil return if o: MyGame_Example_Vec3 { buf_, o } else: nil
def mana(): def mana():
buf_.flatbuffers_field_int16(pos_, 6, 150) return buf_.flatbuffers_field_int16(pos_, 6, 150)
def hp(): def hp():
buf_.flatbuffers_field_int16(pos_, 8, 100) return buf_.flatbuffers_field_int16(pos_, 8, 100)
def name(): def name():
buf_.flatbuffers_field_string(pos_, 10) return buf_.flatbuffers_field_string(pos_, 10)
def inventory(i:int): def inventory(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1) return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1)
def inventory_length(): def inventory_length():
buf_.flatbuffers_field_vector_len(pos_, 14) return buf_.flatbuffers_field_vector_len(pos_, 14)
def color(): def color():
buf_.flatbuffers_field_int8(pos_, 16, 8) return buf_.flatbuffers_field_int8(pos_, 16, 8)
def test_type(): def test_type():
buf_.flatbuffers_field_int8(pos_, 18, 0) return buf_.flatbuffers_field_int8(pos_, 18, 0)
def test_as_Monster(): def test_as_Monster():
MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) } return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) }
def test_as_TestSimpleTableWithEnum(): def test_as_TestSimpleTableWithEnum():
MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 20) } return MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 20) }
def test_as_MyGame_Example2_Monster(): def test_as_MyGame_Example2_Monster():
MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) } return MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) }
def test4(i:int): def test4(i:int):
MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 22) + i * 4 } return MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 22) + i * 4 }
def test4_length(): def test4_length():
buf_.flatbuffers_field_vector_len(pos_, 22) return buf_.flatbuffers_field_vector_len(pos_, 22)
def testarrayofstring(i:int): def testarrayofstring(i:int):
buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 24) + i * 4) return buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 24) + i * 4)
def testarrayofstring_length(): def testarrayofstring_length():
buf_.flatbuffers_field_vector_len(pos_, 24) return buf_.flatbuffers_field_vector_len(pos_, 24)
/// an example documentation comment: this will end up in the generated code /// an example documentation comment: this will end up in the generated code
/// multiline too /// multiline too
def testarrayoftables(i:int): def testarrayoftables(i:int):
MyGame_Example_Monster { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 26) + i * 4) } return MyGame_Example_Monster { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 26) + i * 4) }
def testarrayoftables_length(): def testarrayoftables_length():
buf_.flatbuffers_field_vector_len(pos_, 26) return buf_.flatbuffers_field_vector_len(pos_, 26)
def enemy(): def enemy():
o := buf_.flatbuffers_field_table(pos_, 28) let o = buf_.flatbuffers_field_table(pos_, 28)
if o: MyGame_Example_Monster { buf_, o } else: nil return if o: MyGame_Example_Monster { buf_, o } else: nil
def testnestedflatbuffer(i:int): def testnestedflatbuffer(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 30) + i * 1) return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 30) + i * 1)
def testnestedflatbuffer_length(): def testnestedflatbuffer_length():
buf_.flatbuffers_field_vector_len(pos_, 30) return buf_.flatbuffers_field_vector_len(pos_, 30)
def testempty(): def testempty():
o := buf_.flatbuffers_field_table(pos_, 32) let o = buf_.flatbuffers_field_table(pos_, 32)
if o: MyGame_Example_Stat { buf_, o } else: nil return if o: MyGame_Example_Stat { buf_, o } else: nil
def testbool(): def testbool():
buf_.flatbuffers_field_int8(pos_, 34, 0) return buf_.flatbuffers_field_int8(pos_, 34, 0)
def testhashs32_fnv1(): def testhashs32_fnv1():
buf_.flatbuffers_field_int32(pos_, 36, 0) return buf_.flatbuffers_field_int32(pos_, 36, 0)
def testhashu32_fnv1(): def testhashu32_fnv1():
buf_.flatbuffers_field_int32(pos_, 38, 0) return buf_.flatbuffers_field_int32(pos_, 38, 0)
def testhashs64_fnv1(): def testhashs64_fnv1():
buf_.flatbuffers_field_int64(pos_, 40, 0) return buf_.flatbuffers_field_int64(pos_, 40, 0)
def testhashu64_fnv1(): def testhashu64_fnv1():
buf_.flatbuffers_field_int64(pos_, 42, 0) return buf_.flatbuffers_field_int64(pos_, 42, 0)
def testhashs32_fnv1a(): def testhashs32_fnv1a():
buf_.flatbuffers_field_int32(pos_, 44, 0) return buf_.flatbuffers_field_int32(pos_, 44, 0)
def testhashu32_fnv1a(): def testhashu32_fnv1a():
buf_.flatbuffers_field_int32(pos_, 46, 0) return buf_.flatbuffers_field_int32(pos_, 46, 0)
def testhashs64_fnv1a(): def testhashs64_fnv1a():
buf_.flatbuffers_field_int64(pos_, 48, 0) return buf_.flatbuffers_field_int64(pos_, 48, 0)
def testhashu64_fnv1a(): def testhashu64_fnv1a():
buf_.flatbuffers_field_int64(pos_, 50, 0) return buf_.flatbuffers_field_int64(pos_, 50, 0)
def testarrayofbools(i:int): def testarrayofbools(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 52) + i * 1) return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 52) + i * 1)
def testarrayofbools_length(): def testarrayofbools_length():
buf_.flatbuffers_field_vector_len(pos_, 52) return buf_.flatbuffers_field_vector_len(pos_, 52)
def testf(): def testf():
buf_.flatbuffers_field_float32(pos_, 54, 3.14159) return buf_.flatbuffers_field_float32(pos_, 54, 3.14159)
def testf2(): def testf2():
buf_.flatbuffers_field_float32(pos_, 56, 3.0) return buf_.flatbuffers_field_float32(pos_, 56, 3.0)
def testf3(): def testf3():
buf_.flatbuffers_field_float32(pos_, 58, 0.0) return buf_.flatbuffers_field_float32(pos_, 58, 0.0)
def testarrayofstring2(i:int): def testarrayofstring2(i:int):
buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 60) + i * 4) return buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 60) + i * 4)
def testarrayofstring2_length(): def testarrayofstring2_length():
buf_.flatbuffers_field_vector_len(pos_, 60) return buf_.flatbuffers_field_vector_len(pos_, 60)
def testarrayofsortedstruct(i:int): def testarrayofsortedstruct(i:int):
MyGame_Example_Ability { buf_, buf_.flatbuffers_field_vector(pos_, 62) + i * 8 } return MyGame_Example_Ability { buf_, buf_.flatbuffers_field_vector(pos_, 62) + i * 8 }
def testarrayofsortedstruct_length(): def testarrayofsortedstruct_length():
buf_.flatbuffers_field_vector_len(pos_, 62) return buf_.flatbuffers_field_vector_len(pos_, 62)
def flex(i:int): def flex(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 64) + i * 1) return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 64) + i * 1)
def flex_length(): def flex_length():
buf_.flatbuffers_field_vector_len(pos_, 64) return buf_.flatbuffers_field_vector_len(pos_, 64)
def test5(i:int): def test5(i:int):
MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 66) + i * 4 } return MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 66) + i * 4 }
def test5_length(): def test5_length():
buf_.flatbuffers_field_vector_len(pos_, 66) return buf_.flatbuffers_field_vector_len(pos_, 66)
def vector_of_longs(i:int): def vector_of_longs(i:int):
buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 68) + i * 8) return buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 68) + i * 8)
def vector_of_longs_length(): def vector_of_longs_length():
buf_.flatbuffers_field_vector_len(pos_, 68) return buf_.flatbuffers_field_vector_len(pos_, 68)
def vector_of_doubles(i:int): def vector_of_doubles(i:int):
buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 70) + i * 8) return buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 70) + i * 8)
def vector_of_doubles_length(): def vector_of_doubles_length():
buf_.flatbuffers_field_vector_len(pos_, 70) return buf_.flatbuffers_field_vector_len(pos_, 70)
def parent_namespace_test(): def parent_namespace_test():
o := buf_.flatbuffers_field_table(pos_, 72) let o = buf_.flatbuffers_field_table(pos_, 72)
if o: MyGame_InParentNamespace { buf_, o } else: nil return if o: MyGame_InParentNamespace { buf_, o } else: nil
def vector_of_referrables(i:int): def vector_of_referrables(i:int):
MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 74) + i * 4) } return MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 74) + i * 4) }
def vector_of_referrables_length(): def vector_of_referrables_length():
buf_.flatbuffers_field_vector_len(pos_, 74) return buf_.flatbuffers_field_vector_len(pos_, 74)
def single_weak_reference(): def single_weak_reference():
buf_.flatbuffers_field_int64(pos_, 76, 0) return buf_.flatbuffers_field_int64(pos_, 76, 0)
def vector_of_weak_references(i:int): def vector_of_weak_references(i:int):
buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 78) + i * 8) return buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 78) + i * 8)
def vector_of_weak_references_length(): def vector_of_weak_references_length():
buf_.flatbuffers_field_vector_len(pos_, 78) return buf_.flatbuffers_field_vector_len(pos_, 78)
def vector_of_strong_referrables(i:int): def vector_of_strong_referrables(i:int):
MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 80) + i * 4) } return MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 80) + i * 4) }
def vector_of_strong_referrables_length(): def vector_of_strong_referrables_length():
buf_.flatbuffers_field_vector_len(pos_, 80) return buf_.flatbuffers_field_vector_len(pos_, 80)
def co_owning_reference(): def co_owning_reference():
buf_.flatbuffers_field_int64(pos_, 82, 0) return buf_.flatbuffers_field_int64(pos_, 82, 0)
def vector_of_co_owning_references(i:int): def vector_of_co_owning_references(i:int):
buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 84) + i * 8) return buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 84) + i * 8)
def vector_of_co_owning_references_length(): def vector_of_co_owning_references_length():
buf_.flatbuffers_field_vector_len(pos_, 84) return buf_.flatbuffers_field_vector_len(pos_, 84)
def non_owning_reference(): def non_owning_reference():
buf_.flatbuffers_field_int64(pos_, 86, 0) return buf_.flatbuffers_field_int64(pos_, 86, 0)
def vector_of_non_owning_references(i:int): def vector_of_non_owning_references(i:int):
buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 88) + i * 8) return buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 88) + i * 8)
def vector_of_non_owning_references_length(): def vector_of_non_owning_references_length():
buf_.flatbuffers_field_vector_len(pos_, 88) return buf_.flatbuffers_field_vector_len(pos_, 88)
def any_unique_type(): def any_unique_type():
buf_.flatbuffers_field_int8(pos_, 90, 0) return buf_.flatbuffers_field_int8(pos_, 90, 0)
def any_unique_as_M(): def any_unique_as_M():
MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) } return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) }
def any_unique_as_T(): def any_unique_as_T():
MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 92) } return MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 92) }
def any_unique_as_M2(): def any_unique_as_M2():
MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) } return MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) }
def any_ambiguous_type(): def any_ambiguous_type():
buf_.flatbuffers_field_int8(pos_, 94, 0) return buf_.flatbuffers_field_int8(pos_, 94, 0)
def any_ambiguous_as_M1(): def any_ambiguous_as_M1():
MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) } return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) }
def any_ambiguous_as_M2(): def any_ambiguous_as_M2():
MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) } return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) }
def any_ambiguous_as_M3(): def any_ambiguous_as_M3():
MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) } return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) }
def vector_of_enums(i:int): def vector_of_enums(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 98) + i * 1) return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 98) + i * 1)
def vector_of_enums_length(): def vector_of_enums_length():
buf_.flatbuffers_field_vector_len(pos_, 98) return buf_.flatbuffers_field_vector_len(pos_, 98)
def GetRootAsMonster(buf:string): Monster { buf, buf.flatbuffers_indirect(0) } def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder): def MonsterStart(b_:flatbuffers_builder):
b_.StartObject(48) b_.StartObject(48)
...@@ -349,7 +348,7 @@ def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int): ...@@ -349,7 +348,7 @@ def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1) b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_) reverse(v_) e_: b_.PrependUint8(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddColor(b_:flatbuffers_builder, color:int): def MonsterAddColor(b_:flatbuffers_builder, color:int):
b_.PrependUint8Slot(6, color, 8) b_.PrependUint8Slot(6, color, 8)
def MonsterAddTestType(b_:flatbuffers_builder, test_type:int): def MonsterAddTestType(b_:flatbuffers_builder, test_type:int):
...@@ -367,7 +366,7 @@ def MonsterStartTestarrayofstringVector(b_:flatbuffers_builder, n_:int): ...@@ -367,7 +366,7 @@ def MonsterStartTestarrayofstringVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateTestarrayofstringVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateTestarrayofstringVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(4, v_.length, 4) b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_) reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddTestarrayoftables(b_:flatbuffers_builder, testarrayoftables:int): def MonsterAddTestarrayoftables(b_:flatbuffers_builder, testarrayoftables:int):
b_.PrependUOffsetTRelativeSlot(11, testarrayoftables, 0) b_.PrependUOffsetTRelativeSlot(11, testarrayoftables, 0)
def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int): def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int):
...@@ -375,7 +374,7 @@ def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int): ...@@ -375,7 +374,7 @@ def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateTestarrayoftablesVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateTestarrayoftablesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(4, v_.length, 4) b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_) reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddEnemy(b_:flatbuffers_builder, enemy:int): def MonsterAddEnemy(b_:flatbuffers_builder, enemy:int):
b_.PrependUOffsetTRelativeSlot(12, enemy, 0) b_.PrependUOffsetTRelativeSlot(12, enemy, 0)
def MonsterAddTestnestedflatbuffer(b_:flatbuffers_builder, testnestedflatbuffer:int): def MonsterAddTestnestedflatbuffer(b_:flatbuffers_builder, testnestedflatbuffer:int):
...@@ -385,7 +384,7 @@ def MonsterStartTestnestedflatbufferVector(b_:flatbuffers_builder, n_:int): ...@@ -385,7 +384,7 @@ def MonsterStartTestnestedflatbufferVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateTestnestedflatbufferVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateTestnestedflatbufferVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1) b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_) reverse(v_) e_: b_.PrependUint8(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddTestempty(b_:flatbuffers_builder, testempty:int): def MonsterAddTestempty(b_:flatbuffers_builder, testempty:int):
b_.PrependUOffsetTRelativeSlot(14, testempty, 0) b_.PrependUOffsetTRelativeSlot(14, testempty, 0)
def MonsterAddTestbool(b_:flatbuffers_builder, testbool:int): def MonsterAddTestbool(b_:flatbuffers_builder, testbool:int):
...@@ -413,7 +412,7 @@ def MonsterStartTestarrayofboolsVector(b_:flatbuffers_builder, n_:int): ...@@ -413,7 +412,7 @@ def MonsterStartTestarrayofboolsVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateTestarrayofboolsVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateTestarrayofboolsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1) b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependBool(e_) reverse(v_) e_: b_.PrependBool(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddTestf(b_:flatbuffers_builder, testf:float): def MonsterAddTestf(b_:flatbuffers_builder, testf:float):
b_.PrependFloat32Slot(25, testf, 3.14159) b_.PrependFloat32Slot(25, testf, 3.14159)
def MonsterAddTestf2(b_:flatbuffers_builder, testf2:float): def MonsterAddTestf2(b_:flatbuffers_builder, testf2:float):
...@@ -427,7 +426,7 @@ def MonsterStartTestarrayofstring2Vector(b_:flatbuffers_builder, n_:int): ...@@ -427,7 +426,7 @@ def MonsterStartTestarrayofstring2Vector(b_:flatbuffers_builder, n_:int):
def MonsterCreateTestarrayofstring2Vector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateTestarrayofstring2Vector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(4, v_.length, 4) b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_) reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddTestarrayofsortedstruct(b_:flatbuffers_builder, testarrayofsortedstruct:int): def MonsterAddTestarrayofsortedstruct(b_:flatbuffers_builder, testarrayofsortedstruct:int):
b_.PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct, 0) b_.PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct, 0)
def MonsterStartTestarrayofsortedstructVector(b_:flatbuffers_builder, n_:int): def MonsterStartTestarrayofsortedstructVector(b_:flatbuffers_builder, n_:int):
...@@ -439,7 +438,7 @@ def MonsterStartFlexVector(b_:flatbuffers_builder, n_:int): ...@@ -439,7 +438,7 @@ def MonsterStartFlexVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateFlexVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateFlexVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1) b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_) reverse(v_) e_: b_.PrependUint8(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddTest5(b_:flatbuffers_builder, test5:int): def MonsterAddTest5(b_:flatbuffers_builder, test5:int):
b_.PrependUOffsetTRelativeSlot(31, test5, 0) b_.PrependUOffsetTRelativeSlot(31, test5, 0)
def MonsterStartTest5Vector(b_:flatbuffers_builder, n_:int): def MonsterStartTest5Vector(b_:flatbuffers_builder, n_:int):
...@@ -451,7 +450,7 @@ def MonsterStartVectorOfLongsVector(b_:flatbuffers_builder, n_:int): ...@@ -451,7 +450,7 @@ def MonsterStartVectorOfLongsVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateVectorOfLongsVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateVectorOfLongsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8) b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependInt64(e_) reverse(v_) e_: b_.PrependInt64(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddVectorOfDoubles(b_:flatbuffers_builder, vector_of_doubles:int): def MonsterAddVectorOfDoubles(b_:flatbuffers_builder, vector_of_doubles:int):
b_.PrependUOffsetTRelativeSlot(33, vector_of_doubles, 0) b_.PrependUOffsetTRelativeSlot(33, vector_of_doubles, 0)
def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int): def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int):
...@@ -459,7 +458,7 @@ def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int): ...@@ -459,7 +458,7 @@ def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateVectorOfDoublesVector(b_:flatbuffers_builder, v_:[float]): def MonsterCreateVectorOfDoublesVector(b_:flatbuffers_builder, v_:[float]):
b_.StartVector(8, v_.length, 8) b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependFloat64(e_) reverse(v_) e_: b_.PrependFloat64(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddParentNamespaceTest(b_:flatbuffers_builder, parent_namespace_test:int): def MonsterAddParentNamespaceTest(b_:flatbuffers_builder, parent_namespace_test:int):
b_.PrependUOffsetTRelativeSlot(34, parent_namespace_test, 0) b_.PrependUOffsetTRelativeSlot(34, parent_namespace_test, 0)
def MonsterAddVectorOfReferrables(b_:flatbuffers_builder, vector_of_referrables:int): def MonsterAddVectorOfReferrables(b_:flatbuffers_builder, vector_of_referrables:int):
...@@ -469,7 +468,7 @@ def MonsterStartVectorOfReferrablesVector(b_:flatbuffers_builder, n_:int): ...@@ -469,7 +468,7 @@ def MonsterStartVectorOfReferrablesVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateVectorOfReferrablesVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateVectorOfReferrablesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(4, v_.length, 4) b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_) reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddSingleWeakReference(b_:flatbuffers_builder, single_weak_reference:int): def MonsterAddSingleWeakReference(b_:flatbuffers_builder, single_weak_reference:int):
b_.PrependUint64Slot(36, single_weak_reference, 0) b_.PrependUint64Slot(36, single_weak_reference, 0)
def MonsterAddVectorOfWeakReferences(b_:flatbuffers_builder, vector_of_weak_references:int): def MonsterAddVectorOfWeakReferences(b_:flatbuffers_builder, vector_of_weak_references:int):
...@@ -479,7 +478,7 @@ def MonsterStartVectorOfWeakReferencesVector(b_:flatbuffers_builder, n_:int): ...@@ -479,7 +478,7 @@ def MonsterStartVectorOfWeakReferencesVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateVectorOfWeakReferencesVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateVectorOfWeakReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8) b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_) reverse(v_) e_: b_.PrependUint64(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddVectorOfStrongReferrables(b_:flatbuffers_builder, vector_of_strong_referrables:int): def MonsterAddVectorOfStrongReferrables(b_:flatbuffers_builder, vector_of_strong_referrables:int):
b_.PrependUOffsetTRelativeSlot(38, vector_of_strong_referrables, 0) b_.PrependUOffsetTRelativeSlot(38, vector_of_strong_referrables, 0)
def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int): def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int):
...@@ -487,7 +486,7 @@ def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int): ...@@ -487,7 +486,7 @@ def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateVectorOfStrongReferrablesVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateVectorOfStrongReferrablesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(4, v_.length, 4) b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_) reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddCoOwningReference(b_:flatbuffers_builder, co_owning_reference:int): def MonsterAddCoOwningReference(b_:flatbuffers_builder, co_owning_reference:int):
b_.PrependUint64Slot(39, co_owning_reference, 0) b_.PrependUint64Slot(39, co_owning_reference, 0)
def MonsterAddVectorOfCoOwningReferences(b_:flatbuffers_builder, vector_of_co_owning_references:int): def MonsterAddVectorOfCoOwningReferences(b_:flatbuffers_builder, vector_of_co_owning_references:int):
...@@ -497,7 +496,7 @@ def MonsterStartVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, n_:int) ...@@ -497,7 +496,7 @@ def MonsterStartVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, n_:int)
def MonsterCreateVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8) b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_) reverse(v_) e_: b_.PrependUint64(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddNonOwningReference(b_:flatbuffers_builder, non_owning_reference:int): def MonsterAddNonOwningReference(b_:flatbuffers_builder, non_owning_reference:int):
b_.PrependUint64Slot(41, non_owning_reference, 0) b_.PrependUint64Slot(41, non_owning_reference, 0)
def MonsterAddVectorOfNonOwningReferences(b_:flatbuffers_builder, vector_of_non_owning_references:int): def MonsterAddVectorOfNonOwningReferences(b_:flatbuffers_builder, vector_of_non_owning_references:int):
...@@ -507,7 +506,7 @@ def MonsterStartVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, n_:int ...@@ -507,7 +506,7 @@ def MonsterStartVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, n_:int
def MonsterCreateVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8) b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_) reverse(v_) e_: b_.PrependUint64(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterAddAnyUniqueType(b_:flatbuffers_builder, any_unique_type:int): def MonsterAddAnyUniqueType(b_:flatbuffers_builder, any_unique_type:int):
b_.PrependUint8Slot(43, any_unique_type, 0) b_.PrependUint8Slot(43, any_unique_type, 0)
def MonsterAddAnyUnique(b_:flatbuffers_builder, any_unique:int): def MonsterAddAnyUnique(b_:flatbuffers_builder, any_unique:int):
...@@ -523,41 +522,41 @@ def MonsterStartVectorOfEnumsVector(b_:flatbuffers_builder, n_:int): ...@@ -523,41 +522,41 @@ def MonsterStartVectorOfEnumsVector(b_:flatbuffers_builder, n_:int):
def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[int]): def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1) b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_) reverse(v_) e_: b_.PrependUint8(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def MonsterEnd(b_:flatbuffers_builder): def MonsterEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
struct TypeAliases : flatbuffers_handle class TypeAliases : flatbuffers_handle
def i8(): def i8():
buf_.flatbuffers_field_int8(pos_, 4, 0) return buf_.flatbuffers_field_int8(pos_, 4, 0)
def u8(): def u8():
buf_.flatbuffers_field_int8(pos_, 6, 0) return buf_.flatbuffers_field_int8(pos_, 6, 0)
def i16(): def i16():
buf_.flatbuffers_field_int16(pos_, 8, 0) return buf_.flatbuffers_field_int16(pos_, 8, 0)
def u16(): def u16():
buf_.flatbuffers_field_int16(pos_, 10, 0) return buf_.flatbuffers_field_int16(pos_, 10, 0)
def i32(): def i32():
buf_.flatbuffers_field_int32(pos_, 12, 0) return buf_.flatbuffers_field_int32(pos_, 12, 0)
def u32(): def u32():
buf_.flatbuffers_field_int32(pos_, 14, 0) return buf_.flatbuffers_field_int32(pos_, 14, 0)
def i64(): def i64():
buf_.flatbuffers_field_int64(pos_, 16, 0) return buf_.flatbuffers_field_int64(pos_, 16, 0)
def u64(): def u64():
buf_.flatbuffers_field_int64(pos_, 18, 0) return buf_.flatbuffers_field_int64(pos_, 18, 0)
def f32(): def f32():
buf_.flatbuffers_field_float32(pos_, 20, 0.0) return buf_.flatbuffers_field_float32(pos_, 20, 0.0)
def f64(): def f64():
buf_.flatbuffers_field_float64(pos_, 22, 0.0) return buf_.flatbuffers_field_float64(pos_, 22, 0.0)
def v8(i:int): def v8(i:int):
buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 24) + i * 1) return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 24) + i * 1)
def v8_length(): def v8_length():
buf_.flatbuffers_field_vector_len(pos_, 24) return buf_.flatbuffers_field_vector_len(pos_, 24)
def vf64(i:int): def vf64(i:int):
buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 26) + i * 8) return buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 26) + i * 8)
def vf64_length(): def vf64_length():
buf_.flatbuffers_field_vector_len(pos_, 26) return buf_.flatbuffers_field_vector_len(pos_, 26)
def GetRootAsTypeAliases(buf:string): TypeAliases { buf, buf.flatbuffers_indirect(0) } def GetRootAsTypeAliases(buf:string): return TypeAliases { buf, buf.flatbuffers_indirect(0) }
def TypeAliasesStart(b_:flatbuffers_builder): def TypeAliasesStart(b_:flatbuffers_builder):
b_.StartObject(12) b_.StartObject(12)
...@@ -588,7 +587,7 @@ def TypeAliasesStartV8Vector(b_:flatbuffers_builder, n_:int): ...@@ -588,7 +587,7 @@ def TypeAliasesStartV8Vector(b_:flatbuffers_builder, n_:int):
def TypeAliasesCreateV8Vector(b_:flatbuffers_builder, v_:[int]): def TypeAliasesCreateV8Vector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1) b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependInt8(e_) reverse(v_) e_: b_.PrependInt8(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def TypeAliasesAddVf64(b_:flatbuffers_builder, vf64:int): def TypeAliasesAddVf64(b_:flatbuffers_builder, vf64:int):
b_.PrependUOffsetTRelativeSlot(11, vf64, 0) b_.PrependUOffsetTRelativeSlot(11, vf64, 0)
def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int): def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int):
...@@ -596,7 +595,7 @@ def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int): ...@@ -596,7 +595,7 @@ def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int):
def TypeAliasesCreateVf64Vector(b_:flatbuffers_builder, v_:[float]): def TypeAliasesCreateVf64Vector(b_:flatbuffers_builder, v_:[float]):
b_.StartVector(8, v_.length, 8) b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependFloat64(e_) reverse(v_) e_: b_.PrependFloat64(e_)
b_.EndVector(v_.length) return b_.EndVector(v_.length)
def TypeAliasesEnd(b_:flatbuffers_builder): def TypeAliasesEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
// automatically generated by the FlatBuffers compiler, do not modify // automatically generated by the FlatBuffers compiler, do not modify
import flatbuffers
include "flatbuffers.lobster"
namespace NamespaceA_NamespaceB namespace NamespaceA_NamespaceB
enum + enum EnumInNestedNS:
EnumInNestedNS_A = 0, EnumInNestedNS_A = 0
EnumInNestedNS_B = 1, EnumInNestedNS_B = 1
EnumInNestedNS_C = 2 EnumInNestedNS_C = 2
struct TableInNestedNS class TableInNestedNS
struct StructInNestedNS class StructInNestedNS
struct TableInNestedNS : flatbuffers_handle class TableInNestedNS : flatbuffers_handle
def foo(): def foo():
buf_.flatbuffers_field_int32(pos_, 4, 0) return buf_.flatbuffers_field_int32(pos_, 4, 0)
def GetRootAsTableInNestedNS(buf:string): TableInNestedNS { buf, buf.flatbuffers_indirect(0) } def GetRootAsTableInNestedNS(buf:string): return TableInNestedNS { buf, buf.flatbuffers_indirect(0) }
def TableInNestedNSStart(b_:flatbuffers_builder): def TableInNestedNSStart(b_:flatbuffers_builder):
b_.StartObject(1) b_.StartObject(1)
def TableInNestedNSAddFoo(b_:flatbuffers_builder, foo:int): def TableInNestedNSAddFoo(b_:flatbuffers_builder, foo:int):
b_.PrependInt32Slot(0, foo, 0) b_.PrependInt32Slot(0, foo, 0)
def TableInNestedNSEnd(b_:flatbuffers_builder): def TableInNestedNSEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
struct StructInNestedNS : flatbuffers_handle class StructInNestedNS : flatbuffers_handle
def a(): def a():
buf_.read_int32_le(pos_ + 0) return buf_.read_int32_le(pos_ + 0)
def b(): def b():
buf_.read_int32_le(pos_ + 4) return buf_.read_int32_le(pos_ + 4)
def CreateStructInNestedNS(b_:flatbuffers_builder, a:int, b:int): def CreateStructInNestedNS(b_:flatbuffers_builder, a:int, b:int):
b_.Prep(4, 8) b_.Prep(4, 8)
......
// automatically generated by the FlatBuffers compiler, do not modify // automatically generated by the FlatBuffers compiler, do not modify
import flatbuffers
include "flatbuffers.lobster"
namespace NamespaceA namespace NamespaceA
struct TableInFirstNS class TableInFirstNS
namespace NamespaceC namespace NamespaceC
struct TableInC class TableInC
namespace NamespaceA namespace NamespaceA
struct SecondTableInA class SecondTableInA
struct TableInFirstNS : flatbuffers_handle class TableInFirstNS : flatbuffers_handle
def foo_table(): def foo_table():
o := buf_.flatbuffers_field_table(pos_, 4) let o = buf_.flatbuffers_field_table(pos_, 4)
if o: NamespaceA_NamespaceB_TableInNestedNS { buf_, o } else: nil return if o: NamespaceA_NamespaceB_TableInNestedNS { buf_, o } else: nil
def foo_enum(): def foo_enum():
buf_.flatbuffers_field_int8(pos_, 6, 0) return buf_.flatbuffers_field_int8(pos_, 6, 0)
def foo_struct(): def foo_struct():
o := buf_.flatbuffers_field_struct(pos_, 8) let o = buf_.flatbuffers_field_struct(pos_, 8)
if o: NamespaceA_NamespaceB_StructInNestedNS { buf_, o } else: nil return if o: NamespaceA_NamespaceB_StructInNestedNS { buf_, o } else: nil
def GetRootAsTableInFirstNS(buf:string): TableInFirstNS { buf, buf.flatbuffers_indirect(0) } def GetRootAsTableInFirstNS(buf:string): return TableInFirstNS { buf, buf.flatbuffers_indirect(0) }
def TableInFirstNSStart(b_:flatbuffers_builder): def TableInFirstNSStart(b_:flatbuffers_builder):
b_.StartObject(3) b_.StartObject(3)
...@@ -35,19 +34,19 @@ def TableInFirstNSAddFooEnum(b_:flatbuffers_builder, foo_enum:int): ...@@ -35,19 +34,19 @@ def TableInFirstNSAddFooEnum(b_:flatbuffers_builder, foo_enum:int):
def TableInFirstNSAddFooStruct(b_:flatbuffers_builder, foo_struct:int): def TableInFirstNSAddFooStruct(b_:flatbuffers_builder, foo_struct:int):
b_.PrependStructSlot(2, foo_struct, 0) b_.PrependStructSlot(2, foo_struct, 0)
def TableInFirstNSEnd(b_:flatbuffers_builder): def TableInFirstNSEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
namespace NamespaceC namespace NamespaceC
struct TableInC : flatbuffers_handle class TableInC : flatbuffers_handle
def refer_to_a1(): def refer_to_a1():
o := buf_.flatbuffers_field_table(pos_, 4) let o = buf_.flatbuffers_field_table(pos_, 4)
if o: NamespaceA_TableInFirstNS { buf_, o } else: nil return if o: NamespaceA_TableInFirstNS { buf_, o } else: nil
def refer_to_a2(): def refer_to_a2():
o := buf_.flatbuffers_field_table(pos_, 6) let o = buf_.flatbuffers_field_table(pos_, 6)
if o: NamespaceA_SecondTableInA { buf_, o } else: nil return if o: NamespaceA_SecondTableInA { buf_, o } else: nil
def GetRootAsTableInC(buf:string): TableInC { buf, buf.flatbuffers_indirect(0) } def GetRootAsTableInC(buf:string): return TableInC { buf, buf.flatbuffers_indirect(0) }
def TableInCStart(b_:flatbuffers_builder): def TableInCStart(b_:flatbuffers_builder):
b_.StartObject(2) b_.StartObject(2)
...@@ -56,21 +55,21 @@ def TableInCAddReferToA1(b_:flatbuffers_builder, refer_to_a1:int): ...@@ -56,21 +55,21 @@ def TableInCAddReferToA1(b_:flatbuffers_builder, refer_to_a1:int):
def TableInCAddReferToA2(b_:flatbuffers_builder, refer_to_a2:int): def TableInCAddReferToA2(b_:flatbuffers_builder, refer_to_a2:int):
b_.PrependUOffsetTRelativeSlot(1, refer_to_a2, 0) b_.PrependUOffsetTRelativeSlot(1, refer_to_a2, 0)
def TableInCEnd(b_:flatbuffers_builder): def TableInCEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
namespace NamespaceA namespace NamespaceA
struct SecondTableInA : flatbuffers_handle class SecondTableInA : flatbuffers_handle
def refer_to_c(): def refer_to_c():
o := buf_.flatbuffers_field_table(pos_, 4) let o = buf_.flatbuffers_field_table(pos_, 4)
if o: NamespaceC_TableInC { buf_, o } else: nil return if o: NamespaceC_TableInC { buf_, o } else: nil
def GetRootAsSecondTableInA(buf:string): SecondTableInA { buf, buf.flatbuffers_indirect(0) } def GetRootAsSecondTableInA(buf:string): return SecondTableInA { buf, buf.flatbuffers_indirect(0) }
def SecondTableInAStart(b_:flatbuffers_builder): def SecondTableInAStart(b_:flatbuffers_builder):
b_.StartObject(1) b_.StartObject(1)
def SecondTableInAAddReferToC(b_:flatbuffers_builder, refer_to_c:int): def SecondTableInAAddReferToC(b_:flatbuffers_builder, refer_to_c:int):
b_.PrependUOffsetTRelativeSlot(0, refer_to_c, 0) b_.PrependUOffsetTRelativeSlot(0, refer_to_c, 0)
def SecondTableInAEnd(b_:flatbuffers_builder): def SecondTableInAEnd(b_:flatbuffers_builder):
b_.EndObject() return b_.EndObject()
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