Added missing generated code.

Change-Id: If3d2e11627b6d08bc6433941208ead577aa0e3b9
parent 22722299
...@@ -194,7 +194,7 @@ inline flatbuffers::Offset<KeyValue> CreateKeyValueDirect( ...@@ -194,7 +194,7 @@ inline flatbuffers::Offset<KeyValue> CreateKeyValueDirect(
flatbuffers::FlatBufferBuilder &_fbb, flatbuffers::FlatBufferBuilder &_fbb,
const char *key = nullptr, const char *key = nullptr,
const char *value = nullptr) { const char *value = nullptr) {
return CreateKeyValue( return reflection::CreateKeyValue(
_fbb, _fbb,
key ? _fbb.CreateString(key) : 0, key ? _fbb.CreateString(key) : 0,
value ? _fbb.CreateString(value) : 0); value ? _fbb.CreateString(value) : 0);
...@@ -281,7 +281,7 @@ inline flatbuffers::Offset<EnumVal> CreateEnumValDirect( ...@@ -281,7 +281,7 @@ inline flatbuffers::Offset<EnumVal> CreateEnumValDirect(
const char *name = nullptr, const char *name = nullptr,
int64_t value = 0, int64_t value = 0,
flatbuffers::Offset<Object> object = 0) { flatbuffers::Offset<Object> object = 0) {
return CreateEnumVal( return reflection::CreateEnumVal(
_fbb, _fbb,
name ? _fbb.CreateString(name) : 0, name ? _fbb.CreateString(name) : 0,
value, value,
...@@ -390,7 +390,7 @@ inline flatbuffers::Offset<Enum> CreateEnumDirect( ...@@ -390,7 +390,7 @@ inline flatbuffers::Offset<Enum> CreateEnumDirect(
bool is_union = false, bool is_union = false,
flatbuffers::Offset<Type> underlying_type = 0, flatbuffers::Offset<Type> underlying_type = 0,
const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) { const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
return CreateEnum( return reflection::CreateEnum(
_fbb, _fbb,
name ? _fbb.CreateString(name) : 0, name ? _fbb.CreateString(name) : 0,
values ? _fbb.CreateVector<flatbuffers::Offset<EnumVal>>(*values) : 0, values ? _fbb.CreateVector<flatbuffers::Offset<EnumVal>>(*values) : 0,
...@@ -553,7 +553,7 @@ inline flatbuffers::Offset<Field> CreateFieldDirect( ...@@ -553,7 +553,7 @@ inline flatbuffers::Offset<Field> CreateFieldDirect(
bool required = false, bool required = false,
bool key = false, bool key = false,
const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) { const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
return CreateField( return reflection::CreateField(
_fbb, _fbb,
name ? _fbb.CreateString(name) : 0, name ? _fbb.CreateString(name) : 0,
type, type,
...@@ -678,7 +678,7 @@ inline flatbuffers::Offset<Object> CreateObjectDirect( ...@@ -678,7 +678,7 @@ inline flatbuffers::Offset<Object> CreateObjectDirect(
int32_t minalign = 0, int32_t minalign = 0,
int32_t bytesize = 0, int32_t bytesize = 0,
const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) { const std::vector<flatbuffers::Offset<KeyValue>> *attributes = nullptr) {
return CreateObject( return reflection::CreateObject(
_fbb, _fbb,
name ? _fbb.CreateString(name) : 0, name ? _fbb.CreateString(name) : 0,
fields ? _fbb.CreateVector<flatbuffers::Offset<Field>>(*fields) : 0, fields ? _fbb.CreateVector<flatbuffers::Offset<Field>>(*fields) : 0,
...@@ -784,7 +784,7 @@ inline flatbuffers::Offset<Schema> CreateSchemaDirect( ...@@ -784,7 +784,7 @@ inline flatbuffers::Offset<Schema> CreateSchemaDirect(
const char *file_ident = nullptr, const char *file_ident = nullptr,
const char *file_ext = nullptr, const char *file_ext = nullptr,
flatbuffers::Offset<Object> root_table = 0) { flatbuffers::Offset<Object> root_table = 0) {
return CreateSchema( return reflection::CreateSchema(
_fbb, _fbb,
objects ? _fbb.CreateVector<flatbuffers::Offset<Object>>(*objects) : 0, objects ? _fbb.CreateVector<flatbuffers::Offset<Object>>(*objects) : 0,
enums ? _fbb.CreateVector<flatbuffers::Offset<Enum>>(*enums) : 0, enums ? _fbb.CreateVector<flatbuffers::Offset<Enum>>(*enums) : 0,
......
...@@ -326,7 +326,7 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect( ...@@ -326,7 +326,7 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(
const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr, const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
Equipment equipped_type = Equipment_NONE, Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) { flatbuffers::Offset<void> equipped = 0) {
return CreateMonster( return MyGame::Sample::CreateMonster(
_fbb, _fbb,
pos, pos,
mana, mana,
...@@ -415,7 +415,7 @@ inline flatbuffers::Offset<Weapon> CreateWeaponDirect( ...@@ -415,7 +415,7 @@ inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
flatbuffers::FlatBufferBuilder &_fbb, flatbuffers::FlatBufferBuilder &_fbb,
const char *name = nullptr, const char *name = nullptr,
int16_t damage = 0) { int16_t damage = 0) {
return CreateWeapon( return MyGame::Sample::CreateWeapon(
_fbb, _fbb,
name ? _fbb.CreateString(name) : 0, name ? _fbb.CreateString(name) : 0,
damage); damage);
...@@ -459,7 +459,7 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder ...@@ -459,7 +459,7 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), _rehasher); }) : 0; auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), _rehasher); }) : 0;
auto _equipped_type = _o->equipped.type; auto _equipped_type = _o->equipped.type;
auto _equipped = _o->equipped.Pack(_fbb); auto _equipped = _o->equipped.Pack(_fbb);
return CreateMonster( return MyGame::Sample::CreateMonster(
_fbb, _fbb,
_pos, _pos,
_mana, _mana,
...@@ -494,7 +494,7 @@ inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder & ...@@ -494,7 +494,7 @@ inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &
(void)_o; (void)_o;
auto _name = _o->name.size() ? _fbb.CreateString(_o->name) : 0; auto _name = _o->name.size() ? _fbb.CreateString(_o->name) : 0;
auto _damage = _o->damage; auto _damage = _o->damage;
return CreateWeapon( return MyGame::Sample::CreateWeapon(
_fbb, _fbb,
_name, _name,
_damage); _damage);
......
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