Commit 25c99273 authored by Mormegil's avatar Mormegil

[Issue 252] Add type cast for default enum values in C#

When creating a “CreateXxx(...)” method for a “simple table” type,
enum-type fields with a non-zero default must have an explicit
cast for the respective argument default value, because in C#,
there is an implicit cast from int to an enum only for 0.

Also, added an example of such type into the example monster_test
type, so that we test this feature.
parent e1511605
...@@ -789,7 +789,15 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser, ...@@ -789,7 +789,15 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
// Java doesn't have defaults, which means this method must always // Java doesn't have defaults, which means this method must always
// supply all arguments, and thus won't compile when fields are added. // supply all arguments, and thus won't compile when fields are added.
if (lang.language != GeneratorOptions::kJava) { if (lang.language != GeneratorOptions::kJava) {
code += " = " + GenDefaultValue(lang, field.value, false); code += " = ";
// in C#, enum values have their own type, so we need to cast the
// numeric value to the proper type
if (lang.language == GeneratorOptions::kCSharp &&
field.value.type.enum_def != nullptr &&
field.value.type.base_type != BASE_TYPE_UNION) {
code += "(" + field.value.type.enum_def->name + ")";
}
code += GenDefaultValue(lang, field.value, false);
} }
} }
code += ") {\n builder."; code += ") {\n builder.";
......
...@@ -71,6 +71,9 @@ ...@@ -71,6 +71,9 @@
<Compile Include="..\MyGame\Example\Test.cs"> <Compile Include="..\MyGame\Example\Test.cs">
<Link>MyGame\Example\Test.cs</Link> <Link>MyGame\Example\Test.cs</Link>
</Compile> </Compile>
<Compile Include="..\MyGame\Example\TestSimpleTableWithEnum.cs">
<Link>MyGame\Example\TestSimpleTableWithEnum.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Vec3.cs"> <Compile Include="..\MyGame\Example\Vec3.cs">
<Link>MyGame\Example\Vec3.cs</Link> <Link>MyGame\Example\Vec3.cs</Link>
</Compile> </Compile>
......
...@@ -7,6 +7,7 @@ public enum Any : byte ...@@ -7,6 +7,7 @@ public enum Any : byte
{ {
NONE = 0, NONE = 0,
Monster = 1, Monster = 1,
TestSimpleTableWithEnum = 2,
}; };
......
...@@ -5,4 +5,5 @@ package Example ...@@ -5,4 +5,5 @@ package Example
const ( const (
AnyNONE = 0 AnyNONE = 0
AnyMonster = 1 AnyMonster = 1
AnyTestSimpleTableWithEnum = 2
) )
...@@ -6,8 +6,9 @@ public final class Any { ...@@ -6,8 +6,9 @@ public final class Any {
private Any() { } private Any() { }
public static final byte NONE = 0; public static final byte NONE = 0;
public static final byte Monster = 1; public static final byte Monster = 1;
public static final byte TestSimpleTableWithEnum = 2;
private static final String[] names = { "NONE", "Monster", }; private static final String[] names = { "NONE", "Monster", "TestSimpleTableWithEnum", };
public static String name(int e) { return names[e]; } public static String name(int e) { return names[e]; }
}; };
......
// automatically generated, do not modify
namespace MyGame.Example
{
using FlatBuffers;
public sealed class TestSimpleTableWithEnum : Table {
public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public TestSimpleTableWithEnum __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public Color Color { get { int o = __offset(4); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : (Color)2; } }
public static Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
Color color = (Color)2) {
builder.StartObject(1);
TestSimpleTableWithEnum.AddColor(builder, color);
return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder);
}
public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartObject(1); }
public static void AddColor(FlatBufferBuilder builder, Color color) { builder.AddSbyte(0, (sbyte)(color), 2); }
public static Offset<TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<TestSimpleTableWithEnum>(o);
}
};
}
// automatically generated, do not modify
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type TestSimpleTableWithEnum struct {
_tab flatbuffers.Table
}
func (rcv *TestSimpleTableWithEnum) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *TestSimpleTableWithEnum) Color() int8 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt8(o + rcv._tab.Pos)
}
return 2
}
func TestSimpleTableWithEnumStart(builder *flatbuffers.Builder) { builder.StartObject(1) }
func TestSimpleTableWithEnumAddColor(builder *flatbuffers.Builder, color int8) { builder.PrependInt8Slot(0, color, 2) }
func TestSimpleTableWithEnumEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }
// automatically generated, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
public final class TestSimpleTableWithEnum extends Table {
public static TestSimpleTableWithEnum getRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return getRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
public static TestSimpleTableWithEnum getRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__init(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
public TestSimpleTableWithEnum __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public byte color() { int o = __offset(4); return o != 0 ? bb.get(o + bb_pos) : 2; }
public static int createTestSimpleTableWithEnum(FlatBufferBuilder builder,
byte color) {
builder.startObject(1);
TestSimpleTableWithEnum.addColor(builder, color);
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
public static void startTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.startObject(1); }
public static void addColor(FlatBufferBuilder builder, byte color) { builder.addByte(0, color, 2); }
public static int endTestSimpleTableWithEnum(FlatBufferBuilder builder) {
int o = builder.endObject();
return o;
}
};
...@@ -8,10 +8,14 @@ attribute "priority"; ...@@ -8,10 +8,14 @@ attribute "priority";
enum Color:byte (bit_flags) { Red = 0, Green, Blue = 3, } enum Color:byte (bit_flags) { Red = 0, Green, Blue = 3, }
union Any { Monster } // TODO: add more elements union Any { Monster, TestSimpleTableWithEnum } // TODO: add more elements
struct Test { a:short; b:byte; } struct Test { a:short; b:byte; }
table TestSimpleTableWithEnum {
color: Color = Green;
}
struct Vec3 (force_align: 16) { struct Vec3 (force_align: 16) {
x:float; x:float;
y:float; y:float;
......
...@@ -15,6 +15,7 @@ namespace MyGame { ...@@ -15,6 +15,7 @@ namespace MyGame {
namespace Example { namespace Example {
struct Test; struct Test;
struct TestSimpleTableWithEnum;
struct Vec3; struct Vec3;
struct Stat; struct Stat;
struct Monster; struct Monster;
...@@ -34,11 +35,12 @@ inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e - Color_Re ...@@ -34,11 +35,12 @@ inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e - Color_Re
enum Any { enum Any {
Any_NONE = 0, Any_NONE = 0,
Any_Monster = 1 Any_Monster = 1,
Any_TestSimpleTableWithEnum = 2
}; };
inline const char **EnumNamesAny() { inline const char **EnumNamesAny() {
static const char *names[] = { "NONE", "Monster", nullptr }; static const char *names[] = { "NONE", "Monster", "TestSimpleTableWithEnum", nullptr };
return names; return names;
} }
...@@ -94,6 +96,35 @@ MANUALLY_ALIGNED_STRUCT(16) Vec3 FLATBUFFERS_FINAL_CLASS { ...@@ -94,6 +96,35 @@ MANUALLY_ALIGNED_STRUCT(16) Vec3 FLATBUFFERS_FINAL_CLASS {
}; };
STRUCT_END(Vec3, 32); STRUCT_END(Vec3, 32);
struct TestSimpleTableWithEnum FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
Color color() const { return static_cast<Color>(GetField<int8_t>(4, 2)); }
bool mutate_color(Color color) { return SetField(4, static_cast<int8_t>(color)); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<int8_t>(verifier, 4 /* color */) &&
verifier.EndTable();
}
};
struct TestSimpleTableWithEnumBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_color(Color color) { fbb_.AddElement<int8_t>(4, static_cast<int8_t>(color), 2); }
TestSimpleTableWithEnumBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
TestSimpleTableWithEnumBuilder &operator=(const TestSimpleTableWithEnumBuilder &);
flatbuffers::Offset<TestSimpleTableWithEnum> Finish() {
auto o = flatbuffers::Offset<TestSimpleTableWithEnum>(fbb_.EndTable(start_, 1));
return o;
}
};
inline flatbuffers::Offset<TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(flatbuffers::FlatBufferBuilder &_fbb,
Color color = Color_Green) {
TestSimpleTableWithEnumBuilder builder_(_fbb);
builder_.add_color(color);
return builder_.Finish();
}
struct Stat FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { struct Stat FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
const flatbuffers::String *id() const { return GetPointer<const flatbuffers::String *>(4); } const flatbuffers::String *id() const { return GetPointer<const flatbuffers::String *>(4); }
flatbuffers::String *mutable_id() { return GetPointer<flatbuffers::String *>(4); } flatbuffers::String *mutable_id() { return GetPointer<flatbuffers::String *>(4); }
...@@ -318,6 +349,7 @@ inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, An ...@@ -318,6 +349,7 @@ inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, An
switch (type) { switch (type) {
case Any_NONE: return true; case Any_NONE: return true;
case Any_Monster: return verifier.VerifyTable(reinterpret_cast<const Monster *>(union_obj)); case Any_Monster: return verifier.VerifyTable(reinterpret_cast<const Monster *>(union_obj));
case Any_TestSimpleTableWithEnum: return verifier.VerifyTable(reinterpret_cast<const TestSimpleTableWithEnum *>(union_obj));
default: return false; default: return false;
} }
} }
......
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