Added a platform / language / feature support matrix to docs.

This is just a start, will need to be extended.

Change-Id: I5a9ad671911942dcb83fdd2bae537deed751cbfd
parent e9202d85
......@@ -97,6 +97,7 @@ $(document).ready(function(){initNavTree('index.html','');});
<li>How to <a href="md__cpp_usage.html">use the generated C++ code</a> in your own programs.</li>
<li>How to <a href="md__java_usage.html">use the generated Java/C# code</a> in your own programs.</li>
<li>How to <a href="md__go_usage.html">use the generated Go code</a> in your own programs.</li>
<li><a href="md__support.html">Support matrix</a> for platforms/languages/features.</li>
<li>Some <a href="md__benchmarks.html">benchmarks</a> showing the advantage of using FlatBuffers.</li>
<li>A <a href="md__white_paper.html">white paper</a> explaining the "why" of FlatBuffers.</li>
<li>A description of the <a href="md__internals.html">internals</a> of FlatBuffers.</li>
......
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<div id="projectname">FlatBuffers
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An open source project by <a href="https://developers.google.com/games/#Tools">FPL</a>.
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<div class="title">Platform / Language / Feature support </div> </div>
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<div class="contents">
<div class="textblock"><p>FlatBuffers is actively being worked on, which means that certain platform / language / feature combinations may not be available yet.</p>
<p>This page tries to track those issues, to make informed decisions easier. In general:</p>
<ul>
<li>Languages: language support beyond the ones created by the original FlatBuffer authors typically depends on community contributions.</li>
<li>Features: C++ was the first language supported, since our original target was high performance game development. It thus has the richest feature set, and is likely most robust. Other languages are catching up however.</li>
<li>Platforms: All language implementations are typically portable to most platforms, unless where noted otherwise.</li>
</ul>
<p>NOTE: this table is a start, it needs to be extended.</p>
<table class="doxtable">
<tr>
<th>Feature </th><th>C++ </th><th>Java </th><th>C# </th><th>Go </th><th>Python </th><th>JS </th></tr>
<tr>
<td>Codegen for all basic features </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>WIP </td></tr>
<tr>
<td>JSON parsing </td><td>Yes </td><td>No </td><td>No </td><td>No </td><td>No </td><td>No </td></tr>
<tr>
<td>Simple mutation </td><td>Yes </td><td>WIP </td><td>WIP </td><td>No </td><td>No </td><td>No </td></tr>
<tr>
<td>Reflection </td><td>Yes </td><td>No </td><td>No </td><td>No </td><td>No </td><td>No </td></tr>
<tr>
<td>Buffer verifier </td><td>Yes </td><td>No </td><td>No </td><td>No </td><td>No </td><td>No </td></tr>
<tr>
<td>Testing: basic </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>Yes </td><td>WIP </td></tr>
<tr>
<td>Testing: fuzz </td><td>Yes </td><td>No </td><td>No </td><td>Yes </td><td>Yes </td><td>No </td></tr>
<tr>
<td>Performance: </td><td>Superb </td><td>Great </td><td>Great </td><td>Great </td><td>Ok </td><td>? </td></tr>
<tr>
<td>Platform: Windows </td><td>VS2010 </td><td>Yes </td><td>Yes </td><td>? </td><td>? </td><td>? </td></tr>
<tr>
<td>Platform: Linux </td><td>GCC282 </td><td>Yes </td><td>? </td><td>Yes </td><td>Yes </td><td>? </td></tr>
<tr>
<td>Platform: OS X </td><td>Xcode4 </td><td>? </td><td>? </td><td>? </td><td>Yes </td><td>? </td></tr>
<tr>
<td>Platform: Android </td><td>NDK10d </td><td>Yes </td><td>? </td><td>? </td><td>? </td><td>? </td></tr>
<tr>
<td>Platform: iOS </td><td>? </td><td>? </td><td>? </td><td>? </td><td>? </td><td>? </td></tr>
<tr>
<td>Engine: Unity </td><td>? </td><td>? </td><td>Yes </td><td>? </td><td>? </td><td>? </td></tr>
</table>
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......@@ -8,6 +8,7 @@ var NAVTREE =
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[ "Benchmarks", "md__benchmarks.html", null ],
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[ "FlatBuffer Internals", "md__internals.html", null ],
......
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......@@ -70,10 +70,11 @@ $(document).ready(function(){initNavTree('pages.html','');});
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__go_usage.html" target="_self">Use in Go</a></td><td class="desc"></td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__java_usage.html" target="_self">Use in Java/C-sharp</a></td><td class="desc"></td></tr>
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<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__white_paper.html" target="_self">FlatBuffers white paper</a></td><td class="desc"></td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__internals.html" target="_self">FlatBuffer Internals</a></td><td class="desc"></td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__grammar.html" target="_self">Grammar of the schema language</a></td><td class="desc"></td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__support.html" target="_self">Platform / Language / Feature support</a></td><td class="desc"></td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__benchmarks.html" target="_self">Benchmarks</a></td><td class="desc"></td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__white_paper.html" target="_self">FlatBuffers white paper</a></td><td class="desc"></td></tr>
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......
......@@ -115,6 +115,7 @@ sections provide a more in-depth usage guide.
programs.
- How to [use the generated Go code](md__go_usage.html) in your own
programs.
- [Support matrix](md__support.html) for platforms/languages/features.
- Some [benchmarks](md__benchmarks.html) showing the advantage of using
FlatBuffers.
- A [white paper](md__white_paper.html) explaining the "why" of FlatBuffers.
......
# Platform / Language / Feature support
FlatBuffers is actively being worked on, which means that certain platform /
language / feature combinations may not be available yet.
This page tries to track those issues, to make informed decisions easier.
In general:
* Languages: language support beyond the ones created by the original
FlatBuffer authors typically depends on community contributions.
* Features: C++ was the first language supported, since our original
target was high performance game development. It thus has the richest
feature set, and is likely most robust. Other languages are catching up
however.
* Platforms: All language implementations are typically portable to most
platforms, unless where noted otherwise.
NOTE: this table is a start, it needs to be extended.
Feature | C++ | Java | C# | Go | Python | JS
------------------------------ | ------ | ------ | ------ | ------ | ------ | ------
Codegen for all basic features | Yes | Yes | Yes | Yes | Yes | WIP
JSON parsing | Yes | No | No | No | No | No
Simple mutation | Yes | WIP | WIP | No | No | No
Reflection | Yes | No | No | No | No | No
Buffer verifier | Yes | No | No | No | No | No
Testing: basic | Yes | Yes | Yes | Yes | Yes | WIP
Testing: fuzz | Yes | No | No | Yes | Yes | No
Performance: | Superb | Great | Great | Great | Ok | ?
Platform: Windows | VS2010 | Yes | Yes | ? | ? | ?
Platform: Linux | GCC282 | Yes | ? | Yes | Yes | ?
Platform: OS X | Xcode4 | ? | ? | ? | Yes | ?
Platform: Android | NDK10d | Yes | ? | ? | ? | ?
Platform: iOS | ? | ? | ? | ? | ? | ?
Engine: Unity | ? | ? | Yes | ? | ? | ?
......@@ -751,6 +751,7 @@ INPUT = "FlatBuffers.md" \
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"JavaUsage.md" \
"PythonUsage.md" \
"Support.md" \
"Benchmarks.md" \
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......
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