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submodule
flatbuffers
Commits
0a3a09aa
Commit
0a3a09aa
authored
Apr 02, 2015
by
rw
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Merge branch 'go-bytevector-getter' of github.com:benharper123/flatbuffers into go-faster
parents
796be328
8fb6c4f7
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4 changed files
with
48 additions
and
1 deletion
+48
-1
table.go
go/table.go
+6
-1
idl_gen_go.cpp
src/idl_gen_go.cpp
+16
-0
Monster.go
tests/MyGame/Example/Monster.go
+18
-0
go_test.go
tests/go_test.go
+8
-0
No files found.
go/table.go
View file @
0a3a09aa
...
...
@@ -26,10 +26,15 @@ func (t *Table) Indirect(off UOffsetT) UOffsetT {
// String gets a string from data stored inside the flatbuffer.
func
(
t
*
Table
)
String
(
off
UOffsetT
)
string
{
return
string
(
t
.
ByteVector
(
off
))
}
// ByteVector gets a byte slice from data stored inside the flatbuffer.
func
(
t
*
Table
)
ByteVector
(
off
UOffsetT
)
[]
byte
{
off
+=
GetUOffsetT
(
t
.
Bytes
[
off
:
])
start
:=
off
+
UOffsetT
(
SizeUOffsetT
)
length
:=
GetUOffsetT
(
t
.
Bytes
[
off
:
])
return
string
(
t
.
Bytes
[
start
:
start
+
length
])
return
t
.
Bytes
[
start
:
start
+
length
]
}
// VectorLen retrieves the length of the vector whose offset is stored at
...
...
src/idl_gen_go.cpp
View file @
0a3a09aa
...
...
@@ -144,6 +144,19 @@ static void GetVectorLen(const StructDef &struct_def,
code
+=
"
\t
return 0
\n
}
\n\n
"
;
}
// Get a [ubyte] vector as a byte slice.
static
void
GetUByteSlice
(
const
StructDef
&
struct_def
,
const
FieldDef
&
field
,
std
::
string
*
code_ptr
)
{
std
::
string
&
code
=
*
code_ptr
;
GenReceiver
(
struct_def
,
code_ptr
);
code
+=
" "
+
MakeCamel
(
field
.
name
)
+
"Bytes("
;
code
+=
") []byte "
+
OffsetPrefix
(
field
);
code
+=
"
\t\t
return rcv._tab.ByteVector(o + rcv._tab.Pos)
\n\t
}
\n
"
;
code
+=
"
\t
return nil
\n
}
\n\n
"
;
}
// Get the value of a struct's scalar.
static
void
GetScalarFieldOfStruct
(
const
StructDef
&
struct_def
,
const
FieldDef
&
field
,
...
...
@@ -480,6 +493,9 @@ static void GenStructAccessor(const StructDef &struct_def,
}
if
(
field
.
value
.
type
.
base_type
==
BASE_TYPE_VECTOR
)
{
GetVectorLen
(
struct_def
,
field
,
code_ptr
);
if
(
field
.
value
.
type
.
element
==
BASE_TYPE_UCHAR
)
{
GetUByteSlice
(
struct_def
,
field
,
code_ptr
);
}
}
}
...
...
tests/MyGame/Example/Monster.go
View file @
0a3a09aa
...
...
@@ -75,6 +75,14 @@ func (rcv *Monster) InventoryLength() int {
return
0
}
func
(
rcv
*
Monster
)
InventoryBytes
()
[]
byte
{
o
:=
flatbuffers
.
UOffsetT
(
rcv
.
_tab
.
Offset
(
14
))
if
o
!=
0
{
return
rcv
.
_tab
.
ByteVector
(
o
+
rcv
.
_tab
.
Pos
)
}
return
nil
}
func
(
rcv
*
Monster
)
Color
()
int8
{
o
:=
flatbuffers
.
UOffsetT
(
rcv
.
_tab
.
Offset
(
16
))
if
o
!=
0
{
...
...
@@ -140,7 +148,9 @@ func (rcv *Monster) TestarrayofstringLength() int {
}
/// an example documentation comment: this will end up in the generated code
/// multiline too
func
(
rcv
*
Monster
)
Testarrayoftables
(
obj
*
Monster
,
j
int
)
bool
{
o
:=
flatbuffers
.
UOffsetT
(
rcv
.
_tab
.
Offset
(
26
))
if
o
!=
0
{
...
...
@@ -194,6 +204,14 @@ func (rcv *Monster) TestnestedflatbufferLength() int {
return
0
}
func
(
rcv
*
Monster
)
TestnestedflatbufferBytes
()
[]
byte
{
o
:=
flatbuffers
.
UOffsetT
(
rcv
.
_tab
.
Offset
(
30
))
if
o
!=
0
{
return
rcv
.
_tab
.
ByteVector
(
o
+
rcv
.
_tab
.
Pos
)
}
return
nil
}
func
(
rcv
*
Monster
)
Testempty
(
obj
*
Stat
)
*
Stat
{
o
:=
flatbuffers
.
UOffsetT
(
rcv
.
_tab
.
Offset
(
32
))
if
o
!=
0
{
...
...
tests/go_test.go
View file @
0a3a09aa
...
...
@@ -213,6 +213,11 @@ func CheckReadBuffer(buf []byte, offset flatbuffers.UOffsetT, fail func(string,
fail
(
FailString
(
"monster2.Name()"
,
"Fred"
,
got
))
}
inventorySlice
:=
monster
.
InventoryBytes
()
if
len
(
inventorySlice
)
!=
monster
.
InventoryLength
()
{
fail
(
FailString
(
"len(monster.InventoryBytes) != monster.InventoryLength"
,
len
(
inventorySlice
),
monster
.
InventoryLength
()))
}
if
got
:=
monster
.
InventoryLength
();
5
!=
got
{
fail
(
FailString
(
"monster.InventoryLength"
,
5
,
got
))
}
...
...
@@ -221,6 +226,9 @@ func CheckReadBuffer(buf []byte, offset flatbuffers.UOffsetT, fail func(string,
l
:=
monster
.
InventoryLength
()
for
i
:=
0
;
i
<
l
;
i
++
{
v
:=
monster
.
Inventory
(
i
)
if
v
!=
inventorySlice
[
i
]
{
fail
(
FailString
(
"monster inventory slice[i] != Inventory(i)"
,
v
,
inventorySlice
[
i
]))
}
invsum
+=
int
(
v
)
}
if
invsum
!=
10
{
...
...
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