• Vladimir Glavnyy's avatar
    Add FLATBUFFERS_COMPATIBILITY string (#5381) · 0d2cebcc
    Vladimir Glavnyy authored
    * Add FLATBUFFERS_COMPATIBILITY string
    
    - Add a new __reset method NET/JAVA which hides internal state
    
    * Resolve PR notes
    
    * Use operator new() to __init of Struct and Table
    
    * Restrict visibility of C# Table/Struct to internal level
    0d2cebcc
Monster.cs 1.05 KB
// <auto-generated>
//  automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>

namespace MyGame.Example2
{

using global::System;
using global::FlatBuffers;

public struct Monster : IFlatbufferObject
{
  private Table __p;
  public ByteBuffer ByteBuffer { get { return __p.bb; } }
  public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
  public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
  public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
  public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
  public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }


  public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
  public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
    int o = builder.EndTable();
    return new Offset<MyGame.Example2.Monster>(o);
  }
};


}