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submodule
ffmpeg
Commits
f1214ad5
Commit
f1214ad5
authored
Jan 15, 2017
by
Marton Balint
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ffplay: fix indentation after last commit
Signed-off-by:
Marton Balint
<
cus@passwd.hu
>
parent
076fc75b
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1 changed file
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65 deletions
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-65
ffplay.c
ffplay.c
+65
-65
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ffplay.c
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f1214ad5
...
@@ -894,81 +894,81 @@ static void video_image_display(VideoState *is)
...
@@ -894,81 +894,81 @@ static void video_image_display(VideoState *is)
SDL_Rect
rect
;
SDL_Rect
rect
;
vp
=
frame_queue_peek_last
(
&
is
->
pictq
);
vp
=
frame_queue_peek_last
(
&
is
->
pictq
);
if
(
is
->
subtitle_st
)
{
if
(
is
->
subtitle_st
)
{
if
(
frame_queue_nb_remaining
(
&
is
->
subpq
)
>
0
)
{
if
(
frame_queue_nb_remaining
(
&
is
->
subpq
)
>
0
)
{
sp
=
frame_queue_peek
(
&
is
->
subpq
);
sp
=
frame_queue_peek
(
&
is
->
subpq
);
if
(
vp
->
pts
>=
sp
->
pts
+
((
float
)
sp
->
sub
.
start_display_time
/
1000
))
{
if
(
vp
->
pts
>=
sp
->
pts
+
((
float
)
sp
->
sub
.
start_display_time
/
1000
))
{
if
(
!
sp
->
uploaded
)
{
if
(
!
sp
->
uploaded
)
{
uint8_t
*
pixels
[
4
];
uint8_t
*
pixels
[
4
];
int
pitch
[
4
];
int
pitch
[
4
];
int
i
;
int
i
;
if
(
!
sp
->
width
||
!
sp
->
height
)
{
if
(
!
sp
->
width
||
!
sp
->
height
)
{
sp
->
width
=
vp
->
width
;
sp
->
width
=
vp
->
width
;
sp
->
height
=
vp
->
height
;
sp
->
height
=
vp
->
height
;
}
}
if
(
realloc_texture
(
&
is
->
sub_texture
,
SDL_PIXELFORMAT_ARGB8888
,
sp
->
width
,
sp
->
height
,
SDL_BLENDMODE_BLEND
,
1
)
<
0
)
if
(
realloc_texture
(
&
is
->
sub_texture
,
SDL_PIXELFORMAT_ARGB8888
,
sp
->
width
,
sp
->
height
,
SDL_BLENDMODE_BLEND
,
1
)
<
0
)
return
;
for
(
i
=
0
;
i
<
sp
->
sub
.
num_rects
;
i
++
)
{
AVSubtitleRect
*
sub_rect
=
sp
->
sub
.
rects
[
i
];
sub_rect
->
x
=
av_clip
(
sub_rect
->
x
,
0
,
sp
->
width
);
sub_rect
->
y
=
av_clip
(
sub_rect
->
y
,
0
,
sp
->
height
);
sub_rect
->
w
=
av_clip
(
sub_rect
->
w
,
0
,
sp
->
width
-
sub_rect
->
x
);
sub_rect
->
h
=
av_clip
(
sub_rect
->
h
,
0
,
sp
->
height
-
sub_rect
->
y
);
is
->
sub_convert_ctx
=
sws_getCachedContext
(
is
->
sub_convert_ctx
,
sub_rect
->
w
,
sub_rect
->
h
,
AV_PIX_FMT_PAL8
,
sub_rect
->
w
,
sub_rect
->
h
,
AV_PIX_FMT_BGRA
,
0
,
NULL
,
NULL
,
NULL
);
if
(
!
is
->
sub_convert_ctx
)
{
av_log
(
NULL
,
AV_LOG_FATAL
,
"Cannot initialize the conversion context
\n
"
);
return
;
return
;
for
(
i
=
0
;
i
<
sp
->
sub
.
num_rects
;
i
++
)
{
AVSubtitleRect
*
sub_rect
=
sp
->
sub
.
rects
[
i
];
sub_rect
->
x
=
av_clip
(
sub_rect
->
x
,
0
,
sp
->
width
);
sub_rect
->
y
=
av_clip
(
sub_rect
->
y
,
0
,
sp
->
height
);
sub_rect
->
w
=
av_clip
(
sub_rect
->
w
,
0
,
sp
->
width
-
sub_rect
->
x
);
sub_rect
->
h
=
av_clip
(
sub_rect
->
h
,
0
,
sp
->
height
-
sub_rect
->
y
);
is
->
sub_convert_ctx
=
sws_getCachedContext
(
is
->
sub_convert_ctx
,
sub_rect
->
w
,
sub_rect
->
h
,
AV_PIX_FMT_PAL8
,
sub_rect
->
w
,
sub_rect
->
h
,
AV_PIX_FMT_BGRA
,
0
,
NULL
,
NULL
,
NULL
);
if
(
!
is
->
sub_convert_ctx
)
{
av_log
(
NULL
,
AV_LOG_FATAL
,
"Cannot initialize the conversion context
\n
"
);
return
;
}
if
(
!
SDL_LockTexture
(
is
->
sub_texture
,
(
SDL_Rect
*
)
sub_rect
,
(
void
**
)
pixels
,
pitch
))
{
sws_scale
(
is
->
sub_convert_ctx
,
(
const
uint8_t
*
const
*
)
sub_rect
->
data
,
sub_rect
->
linesize
,
0
,
sub_rect
->
h
,
pixels
,
pitch
);
SDL_UnlockTexture
(
is
->
sub_texture
);
}
}
}
sp
->
uploaded
=
1
;
if
(
!
SDL_LockTexture
(
is
->
sub_texture
,
(
SDL_Rect
*
)
sub_rect
,
(
void
**
)
pixels
,
pitch
))
{
sws_scale
(
is
->
sub_convert_ctx
,
(
const
uint8_t
*
const
*
)
sub_rect
->
data
,
sub_rect
->
linesize
,
0
,
sub_rect
->
h
,
pixels
,
pitch
);
SDL_UnlockTexture
(
is
->
sub_texture
);
}
}
}
}
else
sp
->
uploaded
=
1
;
sp
=
NULL
;
}
}
}
else
sp
=
NULL
;
}
}
}
calculate_display_rect
(
&
rect
,
is
->
xleft
,
is
->
ytop
,
is
->
width
,
is
->
height
,
vp
->
width
,
vp
->
height
,
vp
->
sar
);
calculate_display_rect
(
&
rect
,
is
->
xleft
,
is
->
ytop
,
is
->
width
,
is
->
height
,
vp
->
width
,
vp
->
height
,
vp
->
sar
);
if
(
!
vp
->
uploaded
)
{
if
(
!
vp
->
uploaded
)
{
int
sdl_pix_fmt
=
vp
->
frame
->
format
==
AV_PIX_FMT_YUV420P
?
SDL_PIXELFORMAT_YV12
:
SDL_PIXELFORMAT_ARGB8888
;
int
sdl_pix_fmt
=
vp
->
frame
->
format
==
AV_PIX_FMT_YUV420P
?
SDL_PIXELFORMAT_YV12
:
SDL_PIXELFORMAT_ARGB8888
;
if
(
realloc_texture
(
&
is
->
vid_texture
,
sdl_pix_fmt
,
vp
->
frame
->
width
,
vp
->
frame
->
height
,
SDL_BLENDMODE_NONE
,
0
)
<
0
)
if
(
realloc_texture
(
&
is
->
vid_texture
,
sdl_pix_fmt
,
vp
->
frame
->
width
,
vp
->
frame
->
height
,
SDL_BLENDMODE_NONE
,
0
)
<
0
)
return
;
return
;
if
(
upload_texture
(
is
->
vid_texture
,
vp
->
frame
,
&
is
->
img_convert_ctx
)
<
0
)
if
(
upload_texture
(
is
->
vid_texture
,
vp
->
frame
,
&
is
->
img_convert_ctx
)
<
0
)
return
;
return
;
vp
->
uploaded
=
1
;
vp
->
uploaded
=
1
;
vp
->
flip_v
=
vp
->
frame
->
linesize
[
0
]
<
0
;
vp
->
flip_v
=
vp
->
frame
->
linesize
[
0
]
<
0
;
}
}
SDL_RenderCopyEx
(
renderer
,
is
->
vid_texture
,
NULL
,
&
rect
,
0
,
NULL
,
vp
->
flip_v
?
SDL_FLIP_VERTICAL
:
0
);
SDL_RenderCopyEx
(
renderer
,
is
->
vid_texture
,
NULL
,
&
rect
,
0
,
NULL
,
vp
->
flip_v
?
SDL_FLIP_VERTICAL
:
0
);
if
(
sp
)
{
if
(
sp
)
{
#if USE_ONEPASS_SUBTITLE_RENDER
#if USE_ONEPASS_SUBTITLE_RENDER
SDL_RenderCopy
(
renderer
,
is
->
sub_texture
,
NULL
,
&
rect
);
SDL_RenderCopy
(
renderer
,
is
->
sub_texture
,
NULL
,
&
rect
);
#else
#else
int
i
;
int
i
;
double
xratio
=
(
double
)
rect
.
w
/
(
double
)
sp
->
width
;
double
xratio
=
(
double
)
rect
.
w
/
(
double
)
sp
->
width
;
double
yratio
=
(
double
)
rect
.
h
/
(
double
)
sp
->
height
;
double
yratio
=
(
double
)
rect
.
h
/
(
double
)
sp
->
height
;
for
(
i
=
0
;
i
<
sp
->
sub
.
num_rects
;
i
++
)
{
for
(
i
=
0
;
i
<
sp
->
sub
.
num_rects
;
i
++
)
{
SDL_Rect
*
sub_rect
=
(
SDL_Rect
*
)
sp
->
sub
.
rects
[
i
];
SDL_Rect
*
sub_rect
=
(
SDL_Rect
*
)
sp
->
sub
.
rects
[
i
];
SDL_Rect
target
=
{.
x
=
rect
.
x
+
sub_rect
->
x
*
xratio
,
SDL_Rect
target
=
{.
x
=
rect
.
x
+
sub_rect
->
x
*
xratio
,
.
y
=
rect
.
y
+
sub_rect
->
y
*
yratio
,
.
y
=
rect
.
y
+
sub_rect
->
y
*
yratio
,
.
w
=
sub_rect
->
w
*
xratio
,
.
w
=
sub_rect
->
w
*
xratio
,
.
h
=
sub_rect
->
h
*
yratio
};
.
h
=
sub_rect
->
h
*
yratio
};
SDL_RenderCopy
(
renderer
,
is
->
sub_texture
,
sub_rect
,
&
target
);
SDL_RenderCopy
(
renderer
,
is
->
sub_texture
,
sub_rect
,
&
target
);
}
#endif
}
}
#endif
}
}
}
static
inline
int
compute_mod
(
int
a
,
int
b
)
static
inline
int
compute_mod
(
int
a
,
int
b
)
...
...
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