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submodule
ffmpeg
Commits
a9b04b2c
Commit
a9b04b2c
authored
Jul 30, 2013
by
Diego Biurrun
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tree.h: K&R formatting and typo cosmetics
parent
9696740a
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tree.h
libavutil/tree.h
+22
-10
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libavutil/tree.h
View file @
a9b04b2c
...
@@ -34,10 +34,10 @@
...
@@ -34,10 +34,10 @@
* @addtogroup lavu_tree AVTree
* @addtogroup lavu_tree AVTree
* @ingroup lavu_data
* @ingroup lavu_data
*
*
* Low
complexity tree container
* Low
-
complexity tree container
*
*
* Insertion, removal, finding equal, largest which is smaller than and
* Insertion, removal, finding equal, largest which is smaller than and
* smallest which is larger than, all have O(log n) worst
case complexity.
* smallest which is larger than, all have O(log n) worst
-
case complexity.
* @{
* @{
*/
*/
...
@@ -58,10 +58,11 @@ struct AVTreeNode *av_tree_node_alloc(void);
...
@@ -58,10 +58,11 @@ struct AVTreeNode *av_tree_node_alloc(void);
* @param next If next is not NULL, then next[0] will contain the previous
* @param next If next is not NULL, then next[0] will contain the previous
* element and next[1] the next element. If either does not exist,
* element and next[1] the next element. If either does not exist,
* then the corresponding entry in next is unchanged.
* then the corresponding entry in next is unchanged.
* @return An element with cmp(key, elem)
==0 or NULL if no such element exists in
* @return An element with cmp(key, elem)
== 0 or NULL if no such element
* the tree.
*
exists in
the tree.
*/
*/
void
*
av_tree_find
(
const
struct
AVTreeNode
*
root
,
void
*
key
,
int
(
*
cmp
)(
void
*
key
,
const
void
*
b
),
void
*
next
[
2
]);
void
*
av_tree_find
(
const
struct
AVTreeNode
*
root
,
void
*
key
,
int
(
*
cmp
)(
void
*
key
,
const
void
*
b
),
void
*
next
[
2
]);
/**
/**
* Insert or remove an element.
* Insert or remove an element.
...
@@ -82,11 +83,17 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
...
@@ -82,11 +83,17 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
* lower overhead compared to many malloced elements.
* lower overhead compared to many malloced elements.
* You might want to define a function like:
* You might want to define a function like:
* @code
* @code
* void *tree_insert(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b), AVTreeNode **next){
* void *tree_insert(struct AVTreeNode **rootp, void *key,
* if(!*next) *next= av_mallocz(av_tree_node_size);
* int (*cmp)(void *key, const void *b),
* AVTreeNode **next)
* {
* if (!*next)
* *next = av_mallocz(av_tree_node_size);
* return av_tree_insert(rootp, key, cmp, next);
* return av_tree_insert(rootp, key, cmp, next);
* }
* }
* void *tree_remove(struct AVTreeNode **rootp, void *key, int (*cmp)(void *key, const void *b, AVTreeNode **next)){
* void *tree_remove(struct AVTreeNode **rootp, void *key,
* int (*cmp)(void *key, const void *b, AVTreeNode **next))
* {
* av_freep(next);
* av_freep(next);
* return av_tree_insert(rootp, key, cmp, next);
* return av_tree_insert(rootp, key, cmp, next);
* }
* }
...
@@ -96,7 +103,10 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
...
@@ -96,7 +103,10 @@ void *av_tree_find(const struct AVTreeNode *root, void *key, int (*cmp)(void *ke
* Which one it is depends on the tree state and the implementation. You
* Which one it is depends on the tree state and the implementation. You
* should make no assumptions that it's one or the other in the code.
* should make no assumptions that it's one or the other in the code.
*/
*/
void
*
av_tree_insert
(
struct
AVTreeNode
**
rootp
,
void
*
key
,
int
(
*
cmp
)(
void
*
key
,
const
void
*
b
),
struct
AVTreeNode
**
next
);
void
*
av_tree_insert
(
struct
AVTreeNode
**
rootp
,
void
*
key
,
int
(
*
cmp
)(
void
*
key
,
const
void
*
b
),
struct
AVTreeNode
**
next
);
void
av_tree_destroy
(
struct
AVTreeNode
*
t
);
void
av_tree_destroy
(
struct
AVTreeNode
*
t
);
/**
/**
...
@@ -109,7 +119,9 @@ void av_tree_destroy(struct AVTreeNode *t);
...
@@ -109,7 +119,9 @@ void av_tree_destroy(struct AVTreeNode *t);
* @note The cmp function should use the same ordering used to construct the
* @note The cmp function should use the same ordering used to construct the
* tree.
* tree.
*/
*/
void
av_tree_enumerate
(
struct
AVTreeNode
*
t
,
void
*
opaque
,
int
(
*
cmp
)(
void
*
opaque
,
void
*
elem
),
int
(
*
enu
)(
void
*
opaque
,
void
*
elem
));
void
av_tree_enumerate
(
struct
AVTreeNode
*
t
,
void
*
opaque
,
int
(
*
cmp
)(
void
*
opaque
,
void
*
elem
),
int
(
*
enu
)(
void
*
opaque
,
void
*
elem
));
/**
/**
* @}
* @}
...
...
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