Add HTTP client and server implementation.
Properties: - Presented as a LIBRARY, designed to be unopinionated about the application using it. - Uses KJ async framework. - Header parsing is zero-copy. The whole header block is read into a contiguous buffer, then parsed all at once. Avoids complicated state machinery (and is probably pretty fast). - Known headers are parsed to numeric identifiers so that the application doesn't need to look them up by string name. The app registers all headers it is interested in upfront, receiving numeric IDs for each. Some common headers also have pre-defined constants, avoiding the need for registration. - Connection-level headers (e.g. Content-Length, Transfer-Encoding) are handled entirely internally. - WebSocket support (planned). Not done yet: - Implement the version of HttpClient that connects to new servers as-needed, managing a pool of connections. Currently I've only implemented the version that takes a pre-existing connection and speaks HTTP on it. - Implement WebSockets. - Implement plugable transfer encodings (although I guess Chrome doesn't even support transfer encodings other than chunked; maybe it's a lost cause). - Implement HTTP/2, hopefully transparently (... someday).
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c++/src/kj/compat/http.c++
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c++/src/kj/compat/http.h
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