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submodule
capnproto
Commits
20ff3003
Commit
20ff3003
authored
Jan 22, 2014
by
Kenton Varda
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Merge pull request #68 from dwrensha/typo
fix typos and inconsistencies
parents
c66458c7
2a87a451
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4 changed files
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6 additions
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6 deletions
+6
-6
capability.h
c++/src/capnp/capability.h
+1
-1
rpc.capnp
c++/src/capnp/rpc.capnp
+3
-3
async-inl.h
c++/src/kj/async-inl.h
+1
-1
roadmap.md
doc/roadmap.md
+1
-1
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c++/src/capnp/capability.h
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20ff3003
...
...
@@ -347,7 +347,7 @@ public:
virtual
VoidPromiseAndPipeline
call
(
uint64_t
interfaceId
,
uint16_t
methodId
,
kj
::
Own
<
CallContextHook
>&&
context
)
=
0
;
// Call the object, but the caller controls allocation of the request/response objects. If the
// callee insists on allocating th
is
objects itself, it must make a copy. This version is used
// callee insists on allocating th
ese
objects itself, it must make a copy. This version is used
// when calls come in over the network via an RPC system. During the call, the context object
// may be used from any thread so long as it is only used from one thread at a time. Note that
// even if the returned `Promise<void>` is discarded, the call may continue executing if any
...
...
c++/src/capnp/rpc.capnp
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20ff3003
...
...
@@ -425,7 +425,7 @@ struct Finish {
# 3) If the call has not returned yet, the caller no longer cares about the result. If nothing
# else cares about the result either (e.g. there are to other outstanding calls pipelined on
# the result of this one) then the callee may wish to immediately cancel the operation and
# send back a Return message with "canceled" set. However, implementations are not requ
ri
ed
# send back a Return message with "canceled" set. However, implementations are not requ
ir
ed
# to support premature cancellation -- instead, the implementation may wait until the call
# actually completes and send a normal `Return` message.
#
...
...
@@ -935,9 +935,9 @@ struct PromisedAnswer {
# a SQL table join (not to be confused with the `Join` message type).
# - Maybe some ability to test a union.
# - Probably not a good idea: the ability to specify an arbitrary script to run on the
# result. We could define a little stack-based language where `
PathPart
` specifies one
# result. We could define a little stack-based language where `
Op
` specifies one
# "instruction" or transformation to apply. Although this is not a good idea
# (over-engineered), any narrower additions to `
PathPart
` should be designed as if this
# (over-engineered), any narrower additions to `
Op
` should be designed as if this
# were the eventual goal.
}
}
...
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c++/src/kj/async-inl.h
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20ff3003
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...
@@ -98,7 +98,7 @@ public:
// `armBreadthFirst()`. (Promise::then() uses depth-first whereas evalLater() uses
// breadth-first.)
//
// To use breadth-first scheduling instead, use `arm
Later
()`.
// To use breadth-first scheduling instead, use `arm
BreadthFirst
()`.
void
armBreadthFirst
();
// Like `armDepthFirst()` except that the event is placed at the end of the queue.
...
...
doc/roadmap.md
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20ff3003
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...
@@ -39,7 +39,7 @@ Provisionally, these are probably the things that will be worked on after 0.5.
## Before version 1.0
These things absolutely must happen before any 1.0 release. Note that it's not yet decided when
a 1.0 release would happen nor how many 0.x release might precede it.
a 1.0 release would happen nor how many 0.x release
s
might precede it.
*
**Expand test coverage:**
There are lots of tests now, but some important scenarios, such as
handling invalid of invalid input, need better testing.
...
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