Commit 20ff3003 authored by Kenton Varda's avatar Kenton Varda

Merge pull request #68 from dwrensha/typo

fix typos and inconsistencies
parents c66458c7 2a87a451
......@@ -347,7 +347,7 @@ public:
virtual VoidPromiseAndPipeline call(uint64_t interfaceId, uint16_t methodId,
kj::Own<CallContextHook>&& context) = 0;
// Call the object, but the caller controls allocation of the request/response objects. If the
// callee insists on allocating this objects itself, it must make a copy. This version is used
// callee insists on allocating these objects itself, it must make a copy. This version is used
// when calls come in over the network via an RPC system. During the call, the context object
// may be used from any thread so long as it is only used from one thread at a time. Note that
// even if the returned `Promise<void>` is discarded, the call may continue executing if any
......
......@@ -425,7 +425,7 @@ struct Finish {
# 3) If the call has not returned yet, the caller no longer cares about the result. If nothing
# else cares about the result either (e.g. there are to other outstanding calls pipelined on
# the result of this one) then the callee may wish to immediately cancel the operation and
# send back a Return message with "canceled" set. However, implementations are not requried
# send back a Return message with "canceled" set. However, implementations are not required
# to support premature cancellation -- instead, the implementation may wait until the call
# actually completes and send a normal `Return` message.
#
......@@ -935,9 +935,9 @@ struct PromisedAnswer {
# a SQL table join (not to be confused with the `Join` message type).
# - Maybe some ability to test a union.
# - Probably not a good idea: the ability to specify an arbitrary script to run on the
# result. We could define a little stack-based language where `PathPart` specifies one
# result. We could define a little stack-based language where `Op` specifies one
# "instruction" or transformation to apply. Although this is not a good idea
# (over-engineered), any narrower additions to `PathPart` should be designed as if this
# (over-engineered), any narrower additions to `Op` should be designed as if this
# were the eventual goal.
}
}
......
......@@ -98,7 +98,7 @@ public:
// `armBreadthFirst()`. (Promise::then() uses depth-first whereas evalLater() uses
// breadth-first.)
//
// To use breadth-first scheduling instead, use `armLater()`.
// To use breadth-first scheduling instead, use `armBreadthFirst()`.
void armBreadthFirst();
// Like `armDepthFirst()` except that the event is placed at the end of the queue.
......
......@@ -39,7 +39,7 @@ Provisionally, these are probably the things that will be worked on after 0.5.
## Before version 1.0
These things absolutely must happen before any 1.0 release. Note that it's not yet decided when
a 1.0 release would happen nor how many 0.x release might precede it.
a 1.0 release would happen nor how many 0.x releases might precede it.
* **Expand test coverage:** There are lots of tests now, but some important scenarios, such as
handling invalid of invalid input, need better testing.
......
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