server.cpp 5.27 KB
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// Copyright (c) 2014 Baidu, Inc.
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// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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#include <gflags/gflags.h>
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#include <butil/logging.h>
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#include <brpc/channel.h>
#include <brpc/server.h>
#include "echo.pb.h"

DEFINE_int32(timeout_ms, 100, "RPC timeout in milliseconds");
DEFINE_int32(max_retry, 3, "Max retries(not including the first RPC)"); 

DEFINE_bool(echo_attachment, true, "Echo attachment as well");
DEFINE_int32(port, 8000, "TCP Port of this server");
DEFINE_string(server, "", "The server to connect, localhost:FLAGS_port as default");
DEFINE_string(load_balancer, "", "The algorithm for load balancing");
DEFINE_bool(use_http, false, "Use http protocol to transfer messages");
DEFINE_int32(idle_timeout_s, -1, "Connection will be closed if there is no "
             "read/write operations during the last `idle_timeout_s'");

brpc::Channel channel;

// Your implementation of example::EchoService
namespace example {
class CascadeEchoService : public EchoService {
public:
    CascadeEchoService() {};
    virtual ~CascadeEchoService() {};
    virtual void Echo(google::protobuf::RpcController* cntl_base,
                      const EchoRequest* request,
                      EchoResponse* response,
                      google::protobuf::Closure* done) {
        // This object helps you to call done->Run() in RAII style. If you need
        // to process the request asynchronously, pass done_guard.release().
        brpc::ClosureGuard done_guard(done);

        brpc::Controller* cntl =
            static_cast<brpc::Controller*>(cntl_base);

        if (request->depth() > 0) {
            TRACEPRINTF("I'm about to call myself for another time, depth=%d",
                        request->depth());
            example::EchoService_Stub stub(&channel);
            example::EchoRequest request2;
            example::EchoResponse response2;
            brpc::Controller cntl2;
            request2.set_message(request->message());
            request2.set_depth(request->depth() - 1);

            cntl2.set_log_id(cntl->log_id());
            cntl2.set_timeout_ms(FLAGS_timeout_ms);
            cntl2.set_max_retry(FLAGS_max_retry);
            stub.Echo(&cntl2, &request2, &response2, NULL);
            if (cntl2.Failed()) {
                LOG(ERROR) << "Fail to send EchoRequest, " << cntl2.ErrorText();
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                cntl->SetFailed(cntl2.ErrorCode(), "%s", cntl2.ErrorText().c_str());
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                return;
            }
            response->set_message(response2.message());
        } else {
            TRACEPRINTF("I'm the last call");
            response->set_message(request->message());
        }
        
        if (FLAGS_echo_attachment && !FLAGS_use_http) {
            // Set attachment which is wired to network directly instead of
            // being serialized into protobuf messages.
            cntl->response_attachment().append(cntl->request_attachment());
        }
    }
};
}  // namespace example

int main(int argc, char* argv[]) {
    // Parse gflags. We recommend you to use gflags as well.
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    GFLAGS_NS::SetUsageMessage("A server that may call itself");
    GFLAGS_NS::ParseCommandLineFlags(&argc, &argv, true);
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    // A Channel represents a communication line to a Server. Notice that 
    // Channel is thread-safe and can be shared by all threads in your program.
    brpc::ChannelOptions coption;
    if (FLAGS_use_http) {
        coption.protocol = brpc::PROTOCOL_HTTP;
    }
    
    // Initialize the channel, NULL means using default options. 
    // options, see `brpc/channel.h'.
    if (FLAGS_server.empty()) {
        if (channel.Init("localhost", FLAGS_port, &coption) != 0) {
            LOG(ERROR) << "Fail to initialize channel";
            return -1;
        }
    } else {
        if (channel.Init(FLAGS_server.c_str(), FLAGS_load_balancer.c_str(), &coption) != 0) {
            LOG(ERROR) << "Fail to initialize channel";
            return -1;
        }
    }

    // Generally you only need one Server.
    brpc::Server server;
    // For more options see `brpc/server.h'.
    brpc::ServerOptions options;
    options.idle_timeout_sec = FLAGS_idle_timeout_s;

    // Instance of your service.
    example::CascadeEchoService echo_service_impl;

    // Add the service into server. Notice the second parameter, because the
    // service is put on stack, we don't want server to delete it, otherwise
    // use brpc::SERVER_OWNS_SERVICE.
    if (server.AddService(&echo_service_impl, 
                          brpc::SERVER_DOESNT_OWN_SERVICE) != 0) {
        LOG(ERROR) << "Fail to add service";
        return -1;
    }

    // Start the server.
    if (server.Start(FLAGS_port, &options) != 0) {
        LOG(ERROR) << "Fail to start EchoServer";
        return -1;
    }
    
    // Wait until Ctrl-C is pressed, then Stop() and Join() the server.
    server.RunUntilAskedToQuit();
    return 0;
}