// Copyright (c) 2014 Baidu, Inc.
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// A client sending requests to server every 1 second.

#include <gflags/gflags.h>
#include <butil/logging.h>
#include <butil/time.h>
#include <brpc/channel.h>
#include "echo.pb.h"

DEFINE_string(connection_type, "","Connection type. Available values: single, pooled, short");
DEFINE_string(server, "0.0.0.0:8000", "IP Address of server");
DEFINE_string(load_balancer, "", "The algorithm for load balancing");
DEFINE_int32(timeout_ms, 100, "RPC timeout in milliseconds");
DEFINE_int32(max_retry, 3, "Max retries(not including the first RPC)"); 
DEFINE_string(protocol, "sofa_pbrpc", "Protocol type. Defined in src/brpc/options.proto");

int main(int argc, char* argv[]) {
    // Parse gflags. We recommend you to use gflags as well.
    GFLAGS_NS::ParseCommandLineFlags(&argc, &argv, true);
    
    // A Channel represents a communication line to a Server. Notice that 
    // Channel is thread-safe and can be shared by all threads in your program.
    brpc::Channel channel;
    
    // Initialize the channel, NULL means using default options. 
    brpc::ChannelOptions options;
    options.protocol = FLAGS_protocol;
    options.connection_type = FLAGS_connection_type;
    options.timeout_ms = FLAGS_timeout_ms/*milliseconds*/;
    options.max_retry = FLAGS_max_retry;
    if (channel.Init(FLAGS_server.c_str(), FLAGS_load_balancer.c_str(), &options) != 0) {
        LOG(ERROR) << "Fail to initialize channel";
        return -1;
    }

    // Normally, you should not call a Channel directly, but instead construct
    // a stub Service wrapping it. stub can be shared by all threads as well.
    example::EchoService_Stub stub(&channel);

    // Send a request and wait for the response every 1 second.
    int log_id = 0;
    while (!brpc::IsAskedToQuit()) {
        // We will receive response synchronously, safe to put variables
        // on stack.
        example::EchoRequest request;
        example::EchoResponse response;
        brpc::Controller cntl;

        request.set_message("hello world");

        cntl.set_log_id(log_id ++);  // set by user

        // Because `done'(last parameter) is NULL, this function waits until
        // the response comes back or error occurs(including timedout).
        stub.Echo(&cntl, &request, &response, NULL);
        if (!cntl.Failed()) {
            LOG(INFO) << "Received response from " << cntl.remote_side()
                << ": " << response.message()
                << " latency=" << cntl.latency_us() << "us";
        } else {
            LOG(WARNING) << "Fail to send EchoRequest, " << cntl.ErrorText();
        }
        sleep(1);
    }

    LOG(INFO) << "EchoClient is going to quit";
    return 0;
}
